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Summary of Contents for Adobe 29400084

  • Page 1 USER GUIDE...
  • Page 2 The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorpo- rated.
  • Page 3: Table Of Contents

    ............13 Chapter 4: Create, preview, and test content in Adobe Device Central Creating and previewing mobile content with Adobe Device Central .
  • Page 4: Chapter 1: Getting Started

    Chapter 1: Getting started Before you begin working with your software, take a few moments to read an overview of Adobe® Help and of the many resources available to users. You have access to instructional videos, plug-ins, templates, user communities, seminars, tutorials, RSS feeds, and much more.
  • Page 5 Accessibility features Adobe Help content is accessible to people with disabilities—such as mobility impairments, blindness, and low vision. In-product Help supports these standard accessibility features: • The user can change text size with standard context menu commands.
  • Page 6: Resources

    Extras You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of these resources are installed on your computer during the setup process; additional helpful samples and documents are included on the installation or content DVD.
  • Page 7 Bridge Home, a new destination in Adobe Bridge CS3, provides up-to-date information on all your Adobe Creative Suite 3 software in one convenient location. Start Adobe Bridge, then click the Bridge Home icon at the top of the Favorites panel to access the latest tips, news, and resources for your Creative Suite tools.
  • Page 8: Adobe Design Center

    Visit the Adobe Support website, at www.adobe.com/support, to find troubleshooting information for your product and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books, a variety of training resources, Adobe software certification programs, and more.
  • Page 9: User Communities

    Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become productive with new products and technologies. Adobe Labs is also a forum for early feedback, which the Adobe development teams use to create software that meets the needs and expectations of the community.
  • Page 10: Chapter 2: Introducing Adobe Device Central

    Chapter 2: Introducing Adobe Device Central Adobe Device Central offers a new way for developers of mobile content to test their work on a wide variety of mobile devices. Device Central works with content developed on many different Adobe products as well.
  • Page 11 For example, in Flash the command is Create New > Flash Mobile Document. (Alternatively, you can create a Flash file and display the New Document tab from Adobe Device Central by selecting File > New Document In > Flash.) The options that appear on the New Document tab depend on the type of document you are creating.
  • Page 12: Change Preferences

    System (UMTS) mobile device has a unique IMEI number. The 15-digit number identifies the origin, model, and serial number of the mobile device. Specifying a default phone ID instructs Adobe Device Central to use that number as the default IMEI for any device tested.
  • Page 13 Use the font mapping option to define the device fonts used when emulating a device. In a Flash file, you can specify generic device fonts such as sans, serif, or typewriter. Adobe Flash® Lite™ automatically tries to match the selected generic font to an available font on the device at run-time.
  • Page 14: Chapter 3: Managing Device Profiles

    Often, it can be useful to display multiple profiles and compare several devices at the same time. For example, you might have four target devices for Adobe Flash content you are developing. View the profiles of the four devices at the same time to determine the best addressable screen size and which FSCommands are supported by all devices.
  • Page 15: Search The Available Devices List

    Group devices by content type If you are creating a specific content type, it can be useful to group devices by content type. Adobe Device Central shows the devices that support the selected content type and dims devices that do not.
  • Page 16: Work With Devices And Device Sets

    New Document tab. After sending a file for testing from an application like Flash or Adobe Photoshop (or opening a file in a mobile format from Device Central), you can double-click on a device in the Available Devices panel or Device Sets panel to have Adobe Device Central load the device information on the Emulator tab and start content playback.
  • Page 17 • Select Devices > New Device Set. An Untitled Set appears. Enter a name for the new device set. If an “Untitled Set” already exists, Adobe Device Central adds a number to the name (Untitled Set (1), Untitled Set (2), and so on).
  • Page 18 Adobe Device Central imports only the information about which devices are included in the project set. If you do not have all of the device profiles in your version of Adobe Device Central, you are alerted that you must run an update to obtain the missing profiles.
  • Page 19: Chapter 4: Create, Preview, And Test Content In Adobe Device Central

    Adobe Device Central You can use Adobe Device Central to create and preview mobile content developed in Adobe products. There are also many options for testing mobile content in Device Central, enabling you to emulate a wide variety of mobile devices and scenarios.
  • Page 20 Devices lists. For tutorials about creating content using Flash and Device Central, see http://www.adobe.com/go/vid0206. Create mobile content with Adobe Device Central and Photoshop Start Photoshop. Select File > New. Click Device Central to close the dialog box in Photoshop and open Device Central.
  • Page 21 Note: To simply open Device Central from Photoshop (instead of creating and testing a file), select File > Device Central. For a tutorial about creating content using Photoshop and Device Central, see http://www.adobe.com/go/vid0185. Create mobile content with Adobe Device Central and Illustrator Start Illustrator.
  • Page 22 Rendering may take a few minutes, depending on the size of the file. When rendering is complete, a temporary file is displayed in the Adobe Device Central Emulator tab. To continue testing, double-click the name of a different device in the Device Sets or Available Devices lists.
  • Page 23: Tips For Creating Content For Mobile Devices

    Access Adobe Device Central from Adobe Bridge To access Device Central from Adobe Bridge, select an individual file. The supported formats are: SWF, JPG, JPEG, PNG, GIF, WBM, MOV, 3GP, M4V, MP4, MPG, MPEG, AVI, HTM, HTML, XHTML, CHTML, URL, and WEBLOC.
  • Page 24 For more tips and techniques for creating content for mobile phones and devices, see www.adobe.com/go/learn_cs_mobilewiki_en. Flash Lite guidelines for animation in mobile devices When creating animated content for a mobile devices, keep device CPU limitations in mind. Following these guide- lines can help prevent Flash Lite content from running slowly: •...
  • Page 25 For more tips and techniques for creating content for mobile phones and devices, see www.adobe.com/go/learn_cs_mobilewiki_en. Flash Lite video in mobile devices When using embedded video, keep the video length as short as possible to avoid overwhelming the device's memory.
  • Page 26 When using bitmaps, you can set image-compression options (on a per-image basis or globally for all bitmap images) that reduce SWF file size. For more tips and tricks about using Adobe Device Central with other Adobe products, see www.adobe.com/go/learn_cs_mobilewiki_en. Set compression options for an individual bitmap file Start Flash and create a document.
  • Page 27 Optimizing ActionScript for Flash Lite content on mobile devices Because of the processing speed and memory limitations on most mobile devices, follow these guidelines when developing ActionScript for Flash Lite content used on mobile devices: • Keep the file and its code as simple as possible. Remove unused movie clips, delete unnecessary frame and code loops, and avoid too many frames or extraneous frames.
  • Page 28 Retrieving the values from a data table is much faster than having Flash calculate them at run time. For more tips and techniques for creating content for mobile phones and devices, see www.adobe.com/go/learn_cs_mobilewiki_en. Managing Flash Lite file memory for mobile devices Flash Lite regularly clears from memory any objects and variables that a file no longer references.
  • Page 29 For more tips and techniques for creating content for mobile phones and devices, see www.adobe.com/go/learn_cs_mobilewiki_en. Loading data for mobile devices in Flash Lite When developing files for mobile devices, minimize the amount of data you attempt to load at one time. If you are loading external data into a Flash Lite file (for example, using a “memory failure”...
  • Page 30 For more tips and techniques for creating content for mobile phones and devices, see www.adobe.com/go/learn_cs_mobilewiki_en Exclude classes from compilation for Flash Lite To reduce the size of a SWF file, consider excluding classes from compilation but retaining the ability to access and use them for type checking.
  • Page 31 For more tips and techniques for creating content for mobile phones and devices, see www.adobe.com/go/learn_cs_mobilewiki_en. Tips for creating Illustrator images for mobile devices To optimize graphical content for mobile devices, save artwork created in Illustrator in any SVG format, including SVG-t, which is especially designed for mobile devices.
  • Page 32 • Use the presets available in Adobe Media Encoder. Several presets are designed for export to 3GPP mobile devices in Adobe Media Encoder. 3GPP presets come in standard sizes: 176 x 144 (QCIF), 320 x 240, and 352 x 288.
  • Page 33: Testing With The Emulator Tab

    Use the tips below to ensure that web pages created in Dreamweaver display well on mobile devices. • If you use the Adobe® Spry framework to develop content, add the following line of HTML to your pages so they can render CSS and execute JavaScript™ correctly in Device Central: <link href="SpryAccordion.css"...
  • Page 34 • If you double-click one device in a current selection, an icon appears next to the double-clicked device. The Emulator tab plays the content from the beginning. • If you double-click a device other than a current selection, Adobe Device Central removes the selection and selects that device instead. The active device icon Emulator tab.
  • Page 35: Using The Testing Panels

    When planning the content to deliver, consider the content types that a device supports. When you preview and test Flash content in Adobe Device Central, the Emulator tab uses the information in the exported file to determine the content type. If you change the content type on the Emulator tab, Adobe Device Central writes the change back to Flash.
  • Page 36 The addressable area is the maximum screen width and height in pixels for the content. In Adobe Device Central, you select a content type on the New Document tab or the Emulator tab. After you select a content type, all devices that do not support the selected content type (or Player version) are dimmed in the Device Sets list and the Available Devices list.
  • Page 37 Open the Emulator tab by doing one of the following: • From Adobe Device Central, select File > Open, navigate to a file, and double-click the file. • In a supported Adobe application, open a file and select Control > Test Movie.
  • Page 38 • In Photoshop or Illustrator, open a file. Select Save For Web And Devices and click Device Central. • In Adobe Premiere Pro or After Effects, open a file. Select File > Export > Adobe Media Encoder. Select H.264 from the Format drop-down menu, check Open in Device Central, and click OK.
  • Page 39: Testing Information For Flash

    Return to Flash and optimize the file to reduce the size. Test the file again in Adobe Device Central, reducing the static or dynamic memory to see if the file appears accurately.
  • Page 40 Open the Emulator tab by doing one of the following: • From Adobe Device Central, select File > Open, navigate to a Flash SWF file, and double-click the file. • In Flash, open a file and select Control > Test Movie.
  • Page 41 To show performance on the selected mobile device (not your computer), click Emulate Performance. Note: The category listed on the Performance panel is derived from the calibration process and is the way that Adobe groups devices based on performance. Comparing the categories of different mobile devices shows which are higher performing devices.
  • Page 42 Open the Emulator tab by doing one of the following: • From Adobe Device Central, select File > Open, navigate to a Flash file, and double-click the file. • In Flash, open a file and select Control > Test Movie.
  • Page 43 Flash Lite 2.0 documentation. You can use the Adobe Device Central Persistent Storage panel to determine how full storage is on a device. The Used/Free indicator is a per-device value, so if multiple SWF files write to the persistent storage, the value is the sum of all their data.
  • Page 44 SWF file. In Adobe Device Central, the Flash Output window is a floating window that automatically opens when an error occurs in the Flash file you are testing. The Flash Output window in Adobe Device Central can show four different types of messages: Trace, Info, Warning, and Errors.
  • Page 45: Index

    Index After Effects. See Adobe After Effects accessibility alignment (image and video files) 35 of Help 2 Alignment panel 8 ActionScript animations in mobile devices 24 Adobe After Effects application language 10 content types 33 Available Devices panel 8 optimizing After Effects content...
  • Page 46 Performance panel 8 Help 1 performance testing 37 HTML files 34 Persistent Storage panel 8, 40 phone IDs 9 Photoshop. See Adobe Photoshop Illustrator. See Adobe Illustrator plug-ins 4 image files 35 IMEI numbers 9 power sources 39 importing device sets 15...

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