We've covered all the particulars, now lets have some fun. Again, since this decoder is full featured in both DC
and DCC we'll split this into two sections again. First the DCC:
With your locomotive on the track, call up the address on your DCC hand-held (which will be address 3 if you
haven't already changed it). Upon entering the address you should hear the locomotive hiss briefly followed by
the sound of the prime mover starting up. Depending on your system , you may need to issue a function
command to start it up. From here when you toggle function 0 (or push the headlight button) the lights will
come on.
Now, give the horn a toot and roll your throttle up. The loco will begin to accelerate according to any
momentum programming you did earlier. As the locomotive accelerates listen to the notching, notice that just
previous to the notch up you can hear the motor quiet down a bit before it ramps up through the notch. This
will continue until you reach either top speed or (where applicable) the transition (essentially shifting gears)
where you will hear another couple notches.
Now let's slow down and pull into the station or freight yard. As you slow you'll hear the brakes engage and
start squealing, when you reach stop you'll hear the cylinders bleed off the last bit of pressure with a quick
hiss.
With DC the process is essentially the same except in order to play the horn and the bell you'll need to throw
the direction switch back and forth, not quite as much control but the fun is still there and more so than ever
before).
There is another DC sound control option we haven't discussed yet. Atlas makes a product called the
Quantum Engineer, which is a sound control device connects directly to the two track output wires. It provides
a 28, button interface with individual controls for all the sounds within the decoder, as well as buttons to apply
and release the brakes. (If using the Quantum Engineer you should consult the manual for proper operation
procedures). Like we said: the most advanced sound control on the planet!
First we'll go through function by function and discuss the uses of each of the basic functions. Please keep in
F1: Toggles Bell On or Off
F2: Toggles Horn On or Off (also toggles alternate horn after triggered using F11)
F3: Plays Coupler sounds. The first time you push the button the couplers will clank as they join
together. The Second time you push the button you'll hear the pressure release and the pins bang
apart.
F4: Toggles Cooling Fans On or Off
F5: Toggles Dynamic Brakes On or Off
F6: When in neutral plays start-up sounds. When moving in forward or reverse triggers the Doppler
effects causing the all locomotive sounds to "Doppler down". This can be especially fun at the end of a
grade crossing, or when used in conjunction with other sound effects.
F7: In neutral plays long air let off. When in forward Or reverse plays the flange/brake squeal sound.
F8: Mute.
4: Revolutionary Operations
4a: Functions and Features Explained
mind that the following applies exclusively to DCC users.
16
Need help?
Do you have a question about the Quantum Revolution-A and is the answer not in the manual?
Questions and answers