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Product Name ROMPA® Interactive Lighting System Product Code 20127, 20128 Colour Not applicable Brief Description Music through movement! A whole new meaning to air-guitar and pretend drums! Interact with beams of coloured light by passing a hand, foot or reflective bat through them.
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Contents PC or Laptop - - i3 4gb minimum (Windows OS 10) Interactive light units with long-life low voltage bulbs, all cables and accessories (latest model OB5) Control Box (brain of the system) Button Box (to scroll through settings) ...
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Installation: Choose a suitable location where the item can be used and interacted with safely. Decide on the layout of your beams and the plan of the equipment in your space (ROMPA® can install this system – please enquire with our installations team on 01246 211777 for details).
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OptiMusic. How Does it Work? In its simplest form, the ROMPA® Interactive Lighting System is a ‘virtual light switch’. Coloured light beams shine down acting as clear visual reference points for the user. When a beam is ‘broken’ or interrupted, a signal is created which activates previously selected events.
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The beams can be played in two modes: Normal and Inverse: Normal mode uses hand held reflective bat to trigger the beams. Inverse mode uses floor/surface mat reflectors so the beams can be triggered by hands and/or body movement. The OMPC1 software can control from 1 - 32 Light modules or other types of sensors. A PC mouse is required for the majority of the functions, from choosing settings to editing beam sequences.
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Play Page: allows the user to load project, to observe the system in operation (showing all the interaction between the 32 beams or input channels) and control the audio output. Edit Page: allows the user to create new content and projects by loading into the various beams locations all type of multimedia events.
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Red: Image File Pink: Video file Orange: Relay events (turning beam on/off). Yellow: DMX events (Lighting) To programme a beam follow the instructions below: (These are instructions to use the system in NORMAL MODE) Using the virtual keyboard: The Note Event Editor The Note Event Editor is an on-screen musical keyboard.
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To play the same note programmed but with a different instrument, scroll through the instrument box to choose your instrument and then trigger the beam to hear the sound. Now save your work: Saving a setting: Go to Setting drop-down menu Go to Save As and save your selected name.
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Programming using the AUDIO Event Editor: The AUDIO Event Editor (wav & mp3 files) We recommend working with .wav files as they respond faster (being non compressed) The function of the AUDIO Event Editor is to load and edit AUDIO files before they are assigned to the beams.
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Important note: The longer you trigger the beam (staying in the beam) the longer the audio file will be played. Wave file in T/E mode: This time, load the file donkey.wav into the editor Choose option save in the next location ...
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Displaying Images: Important note: In order to display images a secondary screen or projector will need to be connected to your PC or laptop. This will require a dual video output, this secondary screen will need to be set up in Extended mode and not mirrored!): Using the IMAGE EVENT EDITOR: We recommend working with image file .bmp or .jpeg in resolution of 1024 x 768 pixels...
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Grouping Events: Important Note: Grouped events will be played simultaneously upon activation. Please note – Grouping more than ten events is not recommended and may affect PC performance. Example: Look again at the TOE for beam 3. You will see on the right side of the table, three letters IND (Individual event) ...
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Editing a video: You can edit the length of the video and change the volume of its Audio in a similar fashion to how you edit Wav files. Programming the Button Box: Used for scrolling through the various settings Most systems are supplied with a Button Box which is “HARD WIRED”...
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The secondary control events are typically used for navigation in the project or resetting and muting: Setting Up: Moves to next setting Setting Down: Moves to previous setting Setting Select: Moves to a specific setting Global Reset: Resets setting Global Mute: Mutes/stops all activity These events can also be added to any beam’s TOE, either on their own or after a series of other events.
Edit, Play, Reset and Mute Buttons: Edit button – This has no function in the Edit Screen. (Click this in the Play Screen and it takes you to the Edit Screen.) Play button – Click this in the Edit Screen and it takes you back to the Play Screen. Reset Beams –This button resets all the beams back to the beginning of their sequence.
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Remember: When playing in inverse mode (reflectors on the floor) any movement in the beams will trigger the sounds. Working in normal mode means only those participants holding or wearing reflective bats / gloves can actually trigger and play the beams. ANY BEAM PLAY FUNCTION (ABP): When you are creating a setting where you wish for many beams to trigger the same sequence of events.
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The OMPC1 software receives Real-Time inputs from up-to 32 sensor units via USB data communication hardware and is processing pre-programmed events. Channels input: OptiBeams / IR / switches / sonic / Laser / pressure - or any 5V input, can be connected to one computer.
10. Detailed Description Music through movement! A whole new meaning to air-guitar and pretend drums! Interact with beams of coloured light by passing a hand, foot or reflective bat through them. Trigger sounds at the wave of an arm … Activate chords at the sweep of a bat … Play interactive music games whilst setting off images, videos and graphics.
Site preparation for installation: Prior to the installation date, the site preparation for the “ROMPA® Interactive Lighting System area” will need to completed. The Site preparation to include: 1.
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1x Cat5 cable to the Button Box 1x standard Ethernet cable for Internet connection – recommended for remote log-in. Additional installation info: Running power to the Light modules from the Pc cabinet: If the installing MAINS power socket in the ceiling is not desired. There is the option of having the 15v PSU with the Data connector box near the PC inside a cabinet.
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Power is routed from the single mains adapter (right) to each cable powering that beam’s LED. The block of eight RJ45 connectors on the left supply power to the beam’s LEDs. The cables also carry communications signals. The RED led indicates Beam LED power from the mains adapter and the Green LED, communications power from the USB Adapter.
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OB5-15 Mains Adapter & Power Distribution Module The following diagram shows typical wiring for a 4-beam system: USB Adapter Power Distribution Module, Beams, BB & USB Adapter Location of Beams, Mains Adapter and Power Distribution Module Location: Choose a point near the middle of the beam cluster. Place the mains adapter, mains power connection point and USB Adapter here.
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Making connections and Powering up the system. Although the system is designed to allow hot plugging connection and disconnection, the following sequence is suggested; USB cable from the USB Adapter to the PC. Button Box to the USB Adapter (if used). ...
To focus the light beam to the best desired shape and clarity - swivel gently the focus button left or right. Do not force it if stopped (see image below button circled in RED below) IMPORTANT NOTE: TO POWER UP TO 8 OB5 UNITS - USE ONLY THE SUPPLIED MAINS ADAPTER UNIT – NPE-90-15 Vertical Hanging If the Interactive Light modules are to be fitted pointing downwards (vertically) onto a frame or ceiling, the Holding Bracket needs to be fitted by Thumb Screws into the two threaded...
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Follow these steps as per images below for vertical hanging: Holding Bracket with a thumb Holding Bracket with 2x thumb The OB5 with all its screw screws components Light module ready for hanging Light module ready for hanging Vertical hanging This completes the vertical set up for the OB5.
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Follow these steps as per images below for horizontal hanging: This completes the horizontal set up for the OB5. Installing the Light Modules in a suspended tiled ceiling: Economical and fast solution to hang the Light modules from a suspended (drop down) tiled ceiling, which obviate the need to drill into the main building’s structure ceiling inside the void.
15. Troubleshooting In the unlikely event of any difficulties with this product please contact ROMPA®. Remote access via the internet to your system may be required to resolve any technical issues.
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