Decisions, Decisions: Banks And Programs - Yamaha CS1x Manual

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Decisions, decisions:
Banks and Programs
Sounds are selected for each Part with Bank and Program
Change commands. These are inserted into the fi rst bar of
each sequencer track using the following three events:
Bank Change (MSB) Control 0
Bank Change (LSB)
Control 32
Program Change
As you can see, a combination of two event types is
employed: two MIDI controllers and a Program Change com-
mand. It is required that these three events are recorded in
this order. If further Program Changes are to occur after
these initial Bank and Program Changes, all that is required
is a PROGRAM CHANGE command.
If you are unsure as to how Bank and Program Changes
occur within your sequencer program, this might help:
Set your sequencer to Record/Start. Call up the CS1x
Preset Performance 001 at the keyboard. Now press the
PRESET key. Stop the sequencer, and call up the Edit mode.
Your event list should like something look this:
Event List / Bank and Program Changes
How should you interpret this diagram? Quite simple really:
you have recorded Bank and Program Changes for Preset
Performance 001. The fi rst line calls up an MSB Value of 63
with Controller 0, the second sets a LSB Value of 64 using
Controller 32. The third line calls up Program 1 using a "Pro-
gram Change event". Be careful however: the Program
Change value has to be converted if the sequencer program
uses the MIDI norm for displaying them (= 0 – 127). This
means that choosing Program 63 at the keyboard would be
resolved as Program 62 in the sequencer's memory. The fol-
lowing examples and tables list the Program value per MIDI
norm in brackets.
The tables below give an overview of your YAMAHA syn-
thesizer's Bank sorted sound material.
Table:
Performances and Material Voices
(Performance Mode only)
Performance
Layer 1
MSB / LSB
MSB /
LSB
Preset
063/064
Pre00 =
063/000
User
063 / 065
Pre04 =
063/004
Additions
Pre08 =
063/008
The fi rst row of the table lists the CS1x Bank Changes. The
remaining rows contain Bank Changes for Material Voice
Banks 00 – 12. All Material voices can be used as indepen-
dent sounds for Performance Parts 5 – 16, and then called
up using the above Bank Changes. Section " About the CS1x
Sound Structure" will give you a better insight into the system
used here.
Bank Select
Bank Number
Program
Layer 2
Layer 3
Layer 4
MSB /
MSB /
MSB /
LSB
LSB
LSB
Pre01 =
Pre02 =
Pre03 =
063/001
063/002
063/003
Pre05 =
Pre06 =
Pre07 =
063/005
063/006
063/007
Pre09 =
Pre10 =
Pre11 =
063/009
063/010
063/011
A M P L E :
You are creating a song in Performance mode and wish to
assign PRESET 001 (= Material voice "Pre01-PGM1") to Part
5 Layer 2. You will need to input the following Bank/Program
Changes:
Control 0
063 (MSB)
Control 32
001 (LSB)
Program
001 (000)
Table:
Drumkits (Performance Mode only)
Drumkit
MSB
Tekkit
063
ElektroKit
063
JungleKit
063
HipHopKit
063
808 Kit
063
909 Kit
063
Table:
XG Voices (Performance mode and XG Mode)
Bank
Category
XG Voice bank 000 GM
XG Voice bank 001 KSP
XG Voice bank 003 Stereo
XG Voice bank 006 Single
XG Voice bank 008 Slow
XG Voice bank 012 Fast Decay
XG Voice bank 014 Double Attack
XG Voice banks 016/17 Bright
XG Voice banks 018/19 Dark
XG Voice bank 020 Rsonant
XG Voice bank 024 Attack
XG Voice bank 025 Release
XG Voice bank 027 Rezo Sweep
XG Voice bank 028 Muted
XG Voice bank 032 Detune1
XG Voice bank 033 Detune2
XG Voice bank 034 Detune3
XG Voice bank 035 Octave1
XG Voice bank 036 Octave2
XG Voice bank 037 5th1
XG Voice bank 038 5th2
XG Voice bank 039 Bend
XG Voice banks
Tutti
040/41/42
XG Voice bank 043 Velo-Switch
XG Voice bank 045 Velo-Xfade
XG Voice banks
other wave
064 – 072
096 – 101
XG SFX bank
LSB
Prg
012
001 (000)
012
002 (001)
012
003 (002)
012
004 (003)
012
005 (004)
012
006 (005)
MSB
LSB
Prg
000
000
1–128 (0 –127)
000
001
000
003
000
006
000
008
000
012
000
014
000
016–017
000
018–019
000
020
000
024
000
025
000
027
000
028
see XG Voice List
000
032
000
033
000
034
000
035
000
036
000
037
000
038
000
039
000
040–042
000
043
000
045
000
064–072
096–101
064
000
33

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