Let's Groove - Yamaha CS1x Manual

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periment a little with the Portamento and Poly/Mono func-
tions to give you an idea of how Arpeggio sequences can be
signifi cantly altered with them.

Let's Groove!

Anyone who has worked with Samplers will be familiar
with their quirks: you have to constantly process drum loops
with the time-stretch function so that they follow your song
tempo correctly – this can take some time. On top of this you
can barely infl uence any of the loop's instrumentation, never
mind edit the grooves themselves.
How about triggering a drum kit with the Arpeggiator – is
this possible? Yes, of course it is. The rhythms that can be
created this way at the touch of a key would be very diffi cult
to create using the Drum Editor of your sequencer package.
And there are of course other advantages – you can use the
CS1x's effects and other parameters on each sound individ-
ually, you can create new grooves with the Arpeggio styles,
and these can always be synched to your sequencer's MIDI
clock so they always run perfectly in time with your song!
So, call-up a drum kit set and turn on the Arpeggiator:
sequences will spit out drums sounds like there is no tomor-
row! Quite incredible really what uses the drum sounds can
be put to. A few tips:
A M P L E :
All our recommendations are based on Performance
TP092. To begin with, leave the Arpeggiator set to "Techno-
C" as this is perhaps the most suited to the spontaneous
arranging of rhythm patterns, particularly when improvising
with drum sounds. Start out by triggering only single notes.
You will hear special single bar patterns. A few examples fol-
low:
F#1: Fill / Snare drum und Hihat
F2: Basic Groove / Bass and Snare drum, Toms
H2: Add Drum Sequence / Analogue Toms and Snare
D#3:Basic Groove / Bass drums and HandClap
F#3: Fill / typical for Hihats
So, how about using chords? Let's try the following combi-
nations: F2 – Ab2 – Bb2 – Eb3. Press each chord note one-
after-the-other and listen to the gradual build-up of a com-
plete drum kit groove. We actually use this rhythm for the
fi rst Arpeggiator Demo.
Trying out several variations should pay off, too – different
Arpeggio types, effects or other sound modules can all give
interesting results.
A M P L E :
Select the next drum kit (TP092) with an Arpeggio type of
"DAHouse". The fi rst thing you will notice here is the rhyth-
mic use of the Delay effect. The sound is further processed
by the pitch envelope. Using some subtle changes makes for
a more lively drum sequence. You could use these grooves
for effective rhythm tracks. Now add a bass drum to the
grovve (Four on the Floor) and bingo – you have an instant
original Dance sequence! An alternative to this can be found
in the next memory. Here the Arpeggio type "PulseLine" is
put to work with a clichéd Flanger effect.
20
DEMO
To finish this tutorial please load the following
Demo Sequences from the Tutorial Disk:
Please note: when playing these fi les, sound data for the
Performances used is transmitted to the CS1x. This means that
unlike the sound examples you don't have to transmit the Tuto-
rial bank or any other bank manually.
We hope the fi rst demo will inspire you to use the Arpeg-
giator for original drum patterns or other types of rhythm
parts. Thanks to the MIDI clock synchronisation the tempo
varies between around 40 and 250bpm. Pay attention also
to the use of knobs and Scenes.
Just how you can utilise the CS1x Arpeggiator for typical
Synthesiser phrases is demonstrated in our next example:
interesting here is the support given by the Delay effect, the
fi lter modulation and especially the varying of the Arpeggio
length. Chords are triggered here every one or two beats, i.e.
every half or quarter note – in important tool in building ten-
sion in the sequence. The third and fi nal example is a brute
Techno sequence. Please note the large gaps between the
various triggered chord notes in your sequencer. As you can
see, choosing the right chords is very important!
ARPDEMO1.MID
ARPDEMO2.MID
ARPDEMO3.MID

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