SORD M5 User Manual page 15

Creative computer
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Pitching
P Straight.........pressing this key
produces strikes every
time.
:
Curve............pressing this key
produces strikes half the
time.
L Screwball..... pressing this key
produces strikes half the
time.
/
Change-up.... pressing this key pitches
a slow ball. Pressing the
key after a pitch has
been thrown slows the
ball down from the in­
stant the key is pressed.
Fielding (After the ball has been
caught)
9...... pressing this key moves both in
fielders and outfielders to the left.
0...... pressing this key stops fielders
moving.
— .... pressing this key moves both in
fielders and outfielders to the right.
:....... pressing this key throws the caught
ball to first.
P ..... pressing this key throws the caught
ball to second.
L ..... pressing this key throws the caught
ball to third.
/ ....... pressing this key throws the caught
ball to home.
Batting
The batter can be made to swing at
the ball using either the 1, 2 or 3 keys; the
effect will be the same with any key used.
If the batter swings in time, he hits the
ball. There are three types of hit balls; flies,
grounders, and fouls. A ball which goes
past the fielders counts as a hit, and both
batter and runners advance automatically.
There are four types of hits: single, double,
triple, and home run.
Running
X ..... Pressing this button starts the batter
running toward first base after he
hits the ball, and advances all base
runners at the same time.
Game Start
When the tape has been completely
read in, the game starts automatically.
After 9 innings, the game starts over.
When you finish playing this game:
• If you want to play a different game,
press the RESET and SHIFT keys at
the same time. (For details, see page
11, step 8.)
• If you are not going to use the M5 for a
while, or are going to change cartridges,
switch the power off.
This baseball game is stored on the sup­
plied cassette tape. To find out how to
start the game, see page 8, " Running
your M5" .
13

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