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Hasbro Gaming Fantastic Gymnastics Game Quick Start Manual

Hasbro Gaming Fantastic Gymnastics Game Quick Start Manual

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C03760000 IF FanGymnastic.pdf
1
5/16/16
3:56 PM
ADULT ASSEMBLY
REQUIRED
CONTENTS
High Bar
Base
Gymnast
Landing
Figure
Mat
OBJECT:
OBJECT:
Flip the gymnast around the high bar, let him fly,
and stick the landing!
THE FIRST TIME YOU PLAY
THE FIRST TIME YOU PLAY
Insert 4 AA batteries (not included). See "Battery Information" below.
GET READY
GET READY
1
1
3
3
AGES 8+
1+ Players
TIME TO PLAY!
TIME TO PLAY!
C0376
1
1
Place the gymnast by snapping
his hands onto the high bar,
facing the landing mat.
2 High Bar
Supports
2
2
TIPS FROM THE PROs
TIPS FROM THE PROs
• Press the yellow button slowly and steadily until the gymnast starts rotating fully.
The slower you go at first, the better he will fly. Then pick up the speed. Don't be
random with that button! Short rhythmic taps are better than long presses.
• If you're having trouble, press the yellow button when the gymnast's legs are in a
backswing position. He will start going higher and higher. Think about how it feels to
"pump" your legs on a swing.
• Press and hold the red button to release the gymnast.
• Be careful not to lean in too close to the game unit as you play.
• The landing mat fits snugly under the base. You may remove
it after playing.
• If you're playing solo, try to beat your own highest score.
• Finally, keep practicing. You'll get it!
2
2
Press the yellow button slowly, and
then faster as he picks up speed.
CHALLENGE YOUR FRIENDS
CHALLENGE YOUR FRIENDS
TO A
TO A
TOURNAMENT!
TOURNAMENT!
Check out the tournament bracket on the back! Fill
in your friends' names at the bottom. In each match,
the player with the higher score advances up.
Who will make it to the finals and
stick the perfect landing to win?
ALKALINE BATTERIES
REQUIRED
IMPORTANT: BATTERY INFORMATION
CAUTION:
!
1. TO AVOID BATTERY LEAKAGE
A. ALWAYS FOLLOW THE INSTRUCTIONS CAREFULLY. USE ONLY BATTERIES SPECIFIED AND BE SURE TO INSERT THEM CORRECTLY BY
MATCHING THE + AND – POLARITY MARKINGS.
B. DO NOT MIX OLD BATTERIES AND NEW BATTERIES OR STANDARD (CARBON-ZINC) WITH ALKALINE BATTERIES.
C. REMOVE EXHAUSTED OR DEAD BATTERIES FROM THE PRODUCT.
D. REMOVE BATTERIES IF PRODUCT IS NOT TO BE PLAYED WITH FOR A LONG TIME.
E. DO NOT SHORT-CIRCUIT THE SUPPLY TERMINALS.
F. RECHARGEABLE BATTERIES: DO NOT MIX THESE WITH ANY OTHER TYPES OF BATTERIES. ALWAYS REMOVE FROM THE PRODUCT BEFORE
RECHARGING. RECHARGE BATTERIES UNDER ADULT SUPERVISION. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
2. SHOULD THIS PRODUCT CAUSE, OR BE AFFECTED BY, LOCAL ELECTRICAL INTERFERENCE, MOVE IT AWAY FROM OTHER ELECTRICAL
EQUIPMENT. RESET (SWITCHING OFF AND BACK ON AGAIN OR REMOVING AND RE-INSERTING BATTERIES) IF NECESSARY.
FCC Statement
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may
not cause harmful interference, and (2) this device must accept any interference received, including interference that may
cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15
of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment o and on, the user is encouraged to try to correct
the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modi cations to this unit not expressly approved by the
party responsible for compliance could void the user's authority to operate
the equipment.
CAN ICES-3 (B) / NMB-3 (B)
© 2016 Hasbro, Pawtucket, RI 02861-1059 USA. All Rights Reserved. TM & ® denote U.S.
Trademarks. Consumer contact: USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O.
Box 200, Pawtucket, RI 02861-1059 USA. TEL. 800-255-5516. Hasbro Australia Ltd., Level 4,
67-71 Epping Rd, Macquarie Park, NSW 2113, Australia. TEL. 1300 138 697. Hasbro NZ (a branch
of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. TEL. 0508 828 200.
SCORING
SCORING
You must land the gymnast on his feet to earn any points. Check out the
mat. It's divided into three zones, which show you your score. TO WIN:
stick the perfect landing!
ZONE
ZONE
POINTS
POINTS
Green
Green
100
100
Perfect landing!
Yellow
50
Yellow
50
Pretty good
Red
Red
25
25
On your way
Crash Landing
Crash Landing
0
0
Ouch!
If you land on the line between two colors, you must take the lower score.
FANTASTIC GYMNASTICS
FANTASTIC GYMNASTICS
x4
TO INSERT BATTERIES
1.5 V AA
Use a Phillips/cross head
screwdriver (not included).
NOT INCLUDED
®

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Summary of Contents for Hasbro Gaming Fantastic Gymnastics Game

  • Page 1 C03760000 IF FanGymnastic.pdf 5/16/16 3:56 PM AGES 8+ ADULT ASSEMBLY 1+ Players TIME TO PLAY! TIME TO PLAY! REQUIRED SCORING SCORING C0376 You must land the gymnast on his feet to earn any points. Check out the mat. It’s divided into three zones, which show you your score. TO WIN: Press the yellow button slowly, and Place the gymnast by snapping then faster as he picks up speed.
  • Page 2 C03760000 IB JimNastic.pdf 4/14/16 9:35 AM ®...