BATTERY INFORMATION
x3
AAA
1.5V
ALKALINE BATTERIES REQUIRED
DEMO BATTERIES INCLUDED
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. As with all small batteries, the batteries used with this game should be kept away from small children who still put things in their mouths. If they are
swallowed, promptly see a doctor and have the doctor phone (202) 625-3333 collect. If you reside outside the United States, have the doctor call
your local poison control center.
2. TO AVOID BATTERY LEAKAGE
a. Always follow the instructions carefully. Use only batteries specified and be sure to insert them correctly by matching the + and – polarity markings.
b. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.
c. Remove exhausted or dead batteries from the product.
d. Remove batteries if product is not to be played with for a long time.
e. Do not short-circuit the supply terminals.
f. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always remove from the product before recharging.
Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
3. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back
on again or removing and reinserting batteries) if necessary.
FCC Statement
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference,
and (2) this device must accept any interference received, including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate
radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate
the equipment.
CAN ICES-3 (B) / NMB-3 (B)
© 2016 Hasbro, Pawtucket, RI 02861-1059 USA. All Rights Reserved. TM & ® denote U.S. Trademarks. U.S. Pat. No. 6086478.
Consumer contact:
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA. TEL. 800-255-5516.
Hasbro Australia Ltd., Level 4, 67-71 Epping Rd, Macquarie Park, NSW 2113, Australia. TEL. 1300 138 697.
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. TEL. 0508 828 200.
C13790000 I BopIt Maker.indd 1-2
TO REPLACE BATTERIES
Replace demo batteries with
alkaline batteries. Use a
Phillips/cross head
screwdriver (not included).
CONTENTS
BOP IT
®
Maker game unit
THIS ONE'S A LITTLE DIFFERENT!
Record your own custom BOP IT moves, then keep up
with the game to score as many points as you can! It's
the Bop It game you know, with a twist. Included BOP
IT moves mix with moves you create, for a unique BOP
IT game challenge. Record your move and repeat it
when it's called out. The game senses if you are doing
it correctly!
THE FIRST TIME YOU PLAY
1. Replace demo batteries with alkaline batteries.
Use a Phillips/cross head screwdriver (not included).
See "Battery Information" on the back page.
2. Pull out the red TRY ME tab located on the back
of the game unit. You must remove the pull tab
to be able to record your own moves and play
the full game.
4
EASY STEPS TO GET GOING FAST!
1
Create your custom move! Turn the dial settings
to slot 1 and follow the prompts. Add your
move name, motion, and sound effect. (For full
instructions, turn the page!)
2
Now turn the dial settings to SOLO mode, and
BOP IT to start.
3
Follow the commands as quickly and accurately
as you can.
4
See how long you can keep up to reach the
highest score.
®
AGES 8+
1+ players
C1379
THE GAME UNIT AT A GLANCE
SHOUT IT
directly into the microphone
RED LIGHT
lights up when recording
STAR SLOT/BASIC GAME
BOP IT
to start (tapping firmly!), after
selecting SOLO ( ), PARTY (
),
or BASIC ( ) game.
SQUEEZE IT
and hold down to record
in slots 1-10
ROLL IT
to adjust volume after selecting
VOLUME on the dial. Cycle through
QUIET, LOUD, or BLASTING.
(The volume defaults to the LOUD
setting, or the last setting played,
if you do not select a volume level.)
DIAL SETTINGS
Line the red arrow up with the
dial location you want to select
SOLO PLAY
PARTY PLAY
VOLUME
BASIC GAME/
ERASE ALL
MODE
CUSTOM MOVE STORAGE 1-0
Select a numbered slot to RECORD a new move,
TEST a recorded move, or ERASE a recorded move.
1/30/17 10:28 PM
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