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January 2020
70-000005-00
Operations Manual Includes:
Game Setup - Testing & Adjustments - Parts Information - Reference Diagrams & Schematics - Service & Troubleshooting
Jersey Jack Pinball®, 1645 Oak Street, Lakewood, New Jersey 08701 Telephone: (732) 364-9900
WILLY WONKA & THE CHOCOLATE FACTORY and all related characters and elements © & ™ Warner Bros. Entertainment Inc. (s19)

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Summary of Contents for Jersey Jack Pinball Willy Wonka The Chocolate Factory

  • Page 1 Game Setup - Testing & Adjustments - Parts Information - Reference Diagrams & Schematics - Service & Troubleshooting Jersey Jack Pinball®, 1645 Oak Street, Lakewood, New Jersey 08701 Telephone: (732) 364-9900 WILLY WONKA & THE CHOCOLATE FACTORY and all related characters and elements © & ™ Warner Bros. Entertainment Inc. (s19)
  • Page 3 Be sure to include the game serial number. For your records, write the game serial number in the manual. Serial Number Jersey Jack Pinball® reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
  • Page 5: Table Of Contents

    Table of Contents Section A - Game Assembly & Setup Unpacking Your Willy Wonka Game ......................................A-2 Unboxing Game ............................................. A-2 Removing Playfield Glass ........................................A-7 Playfield Positions ..........................................A-8 Adjusting Plumb Bob Tilt ........................................A-10 Playfield Pitch Bubble Level ........................................A-11 Willy Wonka Rules Flowchart ........................................A-12 Section B - The WW Menu System B.1 Menu System Basics ..........................................
  • Page 6 Table of Contents Section C - Game Parts Information - (continued) Auto-Launch Assembly, PN: 51-000026-00 ....................................C-18 Slingshot Assembly, 23-800, PN: 51-000003-00 ..................................C-20 Kickback Assembly, Left Mount, Lugs Back, PN: 51-000025-01 ..............................C-21 60˚ Ball Kicker Assembly, Right Side, PN: 51-000094-00 ................................C-22 Spinner Assembly, Right, PN: 51-100002-00 ....................................
  • Page 7 Section C - Game Parts Information - (continued) Backbox Speaker Bar Assembly, Wood, 2/19, PN: 51-005053-01 ..............................C-64 USB Camera Assembly, PN: 51-005041-00 Backbox Mount Solid State Drive Assembly, 64GB, PN: 51-005044-00 ............................C-65 Backbox Mount PCB Assembly, 2/19, PN: 51-005045-02 ................................C-66 Coil, Motor &...
  • Page 8 Table of Contents Section C - Game Parts Information - (continued) Assembly Cables Table ..........................................C-140 Matrixed Switch Wiring Table ........................................C-142 Dedicated Switch Wiring Table ........................................C-143 70-Volt Coil Wiring Table ..........................................C-144 20-Volt Coil Wiring Table 12-Volt Motor & Light Wiring Table ......................................C-145 Section D - Reference Diagrams &...
  • Page 9 Section D - Reference Diagrams & Schematics - (continued) CPU Board, GA-H310M-A, PN: 15-000000-04 Connector Pin-outs..........................................D-32 European Coin Door Board, PN: 15-0017-00 Drawing & Parts List Schematic ..............................................D-34 Connector Pin-outs ..........................................D-35 Fuse Locations .............................................. D-36 Fuse Information ............................................D-37 Fused Power Stream ............................................D-38 Lower Cabinet Wiring Diagram ........................................
  • Page 10 Table of Contents...
  • Page 11: Section A - Game Assembly & Setup

    Section A Game Assembly & Setup Game Assembly & Setup...
  • Page 12: Unpacking Your Willy Wonka Game

    Game Assembly & Setup Unpacking Your Willy Wonka Game Tools Required: Wire cutters or Scissors Needle-nose pliers Using wire cutters or scissors, remove all shipping bands from the outside of the Utility knife carton, noting the side with the “TRUCK THIS SIDE ONLY” marking (see figure A1). With Ratchet and 5/8”...
  • Page 13 If you wish to save your shipping carton: If you do not wish to save your shipping carton: With the help of at least one other person, carefully tip the carton over and Using a utility knife, remove the “TRUCK THIS SIDE ONLY” side of the shipping lay it on its “TRUCK THIS SIDE ONLY”...
  • Page 14 Game Assembly & Setup Locate the eight acorn-head leg bolts in the loose parts. Thread 2 leg bolts through each leg (and through a heavy felt cabinet protector, if desired) and attach it Locate the game’s four legs & four tightening nuts. Add a tightening nut and a leg to the cabinet (see figure A5).
  • Page 15 With the help of at least one other person, carefully tip the game onto its front Using wire cutters or scissors, cut the nylon strap holding the backbox down legs. Lift the rear of the cabinet and have two people hold it or place it on a sturdy (CAUTION: PROTECT YOUR EYES and have helpers/bystanders move away! The support.
  • Page 16 Game Assembly & Setup You will find the coin door keys attached to the ball shooter, on the front of the game. Cut them loose with a pair of wire cutters or scissors. Open the coin door, reach inside, remove the hairpin clip holding the cash box to the lower cabinet and remove the cash box from the game.
  • Page 17 (see figure A9). Carefully set the glass aside. Your Jersey Jack Pinball® playfield is designed to rest in four distinct positions in CAUTION: Lay the playfield glass flat or on a padded surface. NEVER place the play- its cabinet for game play, cleaning and maintenance.
  • Page 18 Game Assembly & Setup Note: Grasp the playfield under its bottom arch and swing it upward until the playfield support The game has a safety mechanism to keep the balls in the trough tubes underneath are fully visible (figure A11). Move the playfield to position 2 (figure A12). from falling out when the playfield is lifted.
  • Page 19 Move the playfield from position 2 to 3 (figure A13). Pull it upward and outward Move the playfield from position 3 to 4 (figure A14). Grasp the two playfield sup- until the second pair of feet in the support tubes reach the top of the lockdown bar port tubes and pull the playfield outward until the playfield support/slide bracket stop is receiver;...
  • Page 20 Game Assembly & Setup A-10 Locate the plumb bob assembly, mounted to the left sidewall of the cabinet interior, near the front. Remove the shipping block from around the plumb bob tilt mechanism. Using the wingnut underneath the plumb bob weight, adjust the tilt mechanism to the desired sensitivity.
  • Page 21: Playfield Pitch Bubble Level

    A bubble level (figure A17) is attached to the playfield's right woodrail, next to the ball shooter lane, to indicate the optimal pitch of the playfield (front-to-back) for game play. Adjust the levelers and tightening nuts on the game's four legs until the top of the Note: Before transporting the game, lower the backbox (figure A18).
  • Page 22 Game Assembly & Setup A-12...
  • Page 23: Section B - The Ww Menu System

    Section B The WW Menu System The WW Menu System...
  • Page 24: Menu System Basics

    The WW Menu System B.1 Menu System Basics The Willy Wonka menu system allows the user or operator of the game to test the performance of its components and assemblies, personalize its rules and track, monitor or manage its play and/or earnings.
  • Page 25 From the main menu screen, you can access the game's Test Report (if present). From this screen, you can also readily jump into the Difficulty Presets, Customization & Operator Presets sub-menus to quickly customize your game. Full Menu gives you access to device/component tests, game set- tings, audits, utilities, presets, reports and resets.
  • Page 26: Tests

    The WW Menu System B.2 Tests The Tests menu (see figure B5 for an outline) allows the user to test all major components and assemblies in the game for proper operation. Matrixed Switch Tests - test all matrixed or dedicated switches in the game. A screen will be displayed for Switches the selected group (Matrixed Switches or Dedicated Switches) showing the status of every switch within the group.
  • Page 27 Matrixed Switch Test When you enter the Matrixed Switch Test, the LCD monitor will display the screen shown in figure B6. A window highlighting locations/states of switches on the game’s playfield (at right in figure B6) can be toggled on and off by pressing the Start button on the front of the cabinet. The play- field window can be moved to the center or right side of the screen by using the Up/+ or Down/- buttons.
  • Page 28 The WW Menu System Dedicated Switch Test When you enter the Dedicated Switch Test, the LCD monitor will display the screen shown in figure B7. The four dedicated switch strings are shown, grouped by their common ground wire. Each square in each string corresponds to a specific switch; the color of the square represents the current state of that switch.
  • Page 29 Single Switch Test When you enter the Single Switch Test, the LCD monitor will display the screen shown in figure B8. The entire list of dedicated and matrixed switches is shown alongside a window highlighting the location/state of the currently selected switch on the game’s playfield (at right in figure B8). The switch is displayed as a small, blinking square;...
  • Page 30 The WW Menu System Switch History Test When you enter the Switch History Test, the LCD monitor will display the screen shown in figure B9. A list of the 24 most recent dedicated and/or matrixed switch inactive-to-active transitions is shown alongside a window depicting the game’s playfield (at right in figure B9). All switch driver (column) and return (row) numbers are shown, along with corresponding wire colors and I/O Board connector/pin numbers.
  • Page 31 Coils Test When you enter the Coils Test, the LCD monitor will display the screen shown in figure B10. The entire list of coils, magnets, motors and lights is shown alongside a window highlighting the location of the currently selected device on the game’s playfield (at right in figure B10). The device is displayed as a small, white, blinking square.
  • Page 32 The WW Menu System B-10 Ordered LED Test When you enter the Ordered LED Test, the LCD monitor will display the screen shown in figure B11. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B11).
  • Page 33 Grouped LED Test When you enter the Grouped LED Test, the LCD monitor will display the screen shown in figure B12. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected light on the game’s playfield (at right in figure B12). The light is displayed in the window as a small, white, blinking circle while the actual LED flashes on the playfield.
  • Page 34 The WW Menu System B-12 Reverse Order LED Test When you enter the Reverse Order LED Test, the LCD monitor will display the screen shown in figure B13. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B13).
  • Page 35 All LED Test When you enter the All LED Test, the LCD monitor will display the screen shown in figure B14. The entire chain of RGB LEDs is lit at once. Initially, the LEDs are white and not flashing. You can change the color to red, green, blue and back to white by repeatedly pressing the Enter button.
  • Page 36 The WW Menu System B-14 GI Only Test When you enter the GI Only Test, the LCD monitor will display the screen shown in figure B15. All LEDs used for general illumination are lit at once. Initially, the LEDs are white and not flashing. You can change the GI color to red, green, blue and back to white by repeatedly pressing the Enter button.
  • Page 37 LED And Flash Test When you enter the LED And Flash Test, the LCD monitor will display the screen shown in figure B16. All RGB LEDs and GI LEDs are lit at once. All CPU-controlled lights (spotlights, Start button light, etc.) are flashing. Initially, the RGB and GI LEDs are white and not flashing. You can change the color of the RGB LEDs to red, green, blue and back to white by repeatedly pressing the En- ter button.
  • Page 38 The WW Menu System B-16 Display Test When you enter the Display Test, the LCD monitor will display an edge-to-edge red screen, as shown at left in figure B17. You can change the full-screen color to green, blue then white by pressing the Up/+, Down/- or Enter button three times.
  • Page 39 Sound Test When you enter the Sound Test, the LCD monitor will display the screen shown in figure B18. The list of programmed test sounds is displayed. There are three different modes for testing sounds: RUNNING, REPEAT and MANUAL. The current mode is highlighted in green text at the top of the screen;...
  • Page 40 The WW Menu System B-18 Ball Trough Test When you enter the Ball Trough Test, the LCD monitor will display the screen shown in figure B19. The squares on the screen represent the current states of the seven opto switch transmitter/ receiver pairs in the ball trough mechanism, under the lower part of the playfield.
  • Page 41 Gobstopper (Gobble) Hole Test When you enter the Gobstopper (Gobble) Hole Test, the LCD monitor will display the screen shown in figure B20. The upper square on the screen represents the state of the U-shaped opto switch on the Gobble Hole assembly, on the left side of the playfield. The opto switch activates when the Gobble Hole is rotated around to the player's left.
  • Page 42 The WW Menu System B-20 Wonkavator Test (CE & LE games only) When you enter the Wonkavator Test, the LCD monitor will display the screen shown in figure B21. Each of the Switches squares (at the top of the screen) represents the current state of an opto switch used as part of the Wonkavator game feature.
  • Page 43 Ramp Diverter Test When you enter the Ramp Diverter Test, the LCD monitor will display the screen shown in figure B22. Each of the Switches squares (at the top of the screen) represents the current state of a switch used as part of the Ramp Diverter game feature. The left two squares show the state of the two opto switches on the left ramp;...
  • Page 44 The WW Menu System B-22 Camera Test When you enter the Camera Test, the LCD monitor will display a screen similar to that shown in figure B23. A large window on the left side of the screen will show what the game's camera (in the lower, center area of the backbox) currently "sees".
  • Page 45: Settings

    B.3 Settings The Settings menu (see figure B24 for an outline) allows the user to adjust system, pricing, game, coil and high score settings, to personalize the game (home use) or optimally configure it for a location or route (commercial use). System Se�ngs System Settings - adjust settings for high-level game controls such as balls per game, ball save time,...
  • Page 46 The WW Menu System B-24 System Settings When you enter the System Settings menu, the LCD monitor will display the screen shown in figure B25. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
  • Page 47 Timed Game Over Type: specify how a timed game will end. <Pindemption® setting> Competition Mode: specify whether the game will give random awards and allow carry-over INSTANT DEATH: game ends when timer Default: INSTANT DEATH features during gameplay or not. reaches zero.
  • Page 48 The WW Menu System B-26 TEST REPORT Stacked Extra Ball Limit: specify the maximum number of extra balls that can be stacked by a player Display Error Dot: specify whether to display an error dot on the LCD screen when the game at any time during a game.
  • Page 49 Music Mix: specify the gain for the music in the game. Replay Levels: specify the number of scoring levels for replay awards (Replay: AUTO only). These 0-125: 0-125 Default: 75 Replay Scores will be set by the game. If configured, Replay Scores 2, 3 & 4 will be set at 2X, 3X & 4X the first Replay Score.
  • Page 50 The WW Menu System B-28 Score Award 1: specify award for achieving score level 1 (Score Award Levels: 1-4 only). FREE GAME: a free game Default: EXTRA BALL EXTRA BALL: an extra ball LIGHT SPECIAL: light the Special shot on the playfield AUDIT: no award, just record in Audits Score Award 2: specify award for achieving score level 2 (Score Award Levels: 2-4 only).
  • Page 51 Pricing Settings When you enter the Pricing Settings menu, the LCD monitor will display the screen shown in figure B26. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
  • Page 52 The WW Menu System B-30 COIN DOOR Tier 3 Credits: specify the number of credits for pricing tier 3. Coin Switch 1 Pulse Amount: specify the amount of currency represented by one pulse from coin 1-100: 1-100 credits Default: 3 credits switch 1.
  • Page 53 Game Settings When you enter the Game Settings menu, the LCD monitor will display the screen shown in figure B27. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
  • Page 54 The WW Menu System B-32 Score Display Color: specify the color for displaying score digits on the 27" LCD monitor. DEVICES RED: red score digits Default: RED This Game Settings section allows you to disable any broken or otherwise non-functional GREEN: green score digits devices.
  • Page 55 Standup Target Extra Ball Threshold: specify the number of standup target completions required to Maximum Bars Needed To Light Award: specify the minimum number of Wonka Bars required to light Extra Ball. initially light the Wonka Bar Award. 0: no extra ball from standup targets Default: 4 completions 5-25: 1-20 bars Default: 15 bars...
  • Page 56 The WW Menu System B-34 Light Special Difficulty: specify the number of collected Wonka Bar Awards required to light the FACTORY TOUR SUPER X Special light. Super X Difficulty: specify the difficulty level for a Factory Tour Super X award. 3-8: 3-8 awards Default: 8 awards 1-5: 1-5 level...
  • Page 57 Factory Tour Max Timer Add : specify the maximum amount of time that can be added to the Fac- Super Jackpot Light Maximum: specify the maximum number of collected jackpots required to light tory Tour timer, per mode. Super Jackpot. 10-60: 10-60 seconds Default: 15 seconds 5-15: 5-15 jackpots...
  • Page 58 The WW Menu System B-36 Build Down Timer Difficulty: specify the difficulty level for the Captive Ball award build down timer. WONKAVATOR MULTIBALL EASY: easy level Default: MEDIUM Lit Locks At Game Start: specify the number of lit Wonkavator locks at the beginning of a game. MEDIUM: medium level 0-3: 0-3 lit locks Default: 0 lit locks...
  • Page 59 Super Jackpot Timeout: specify the time limit for making the Super Jackpot shot. WONKAVISION CAMERA 10-30: 10-30 seconds Default: 15 seconds Center Ramp Shot First Pic: specify the number of center ramp shots required to take the first picture of the player. Wonkavator Jackpot Difficulty: specify the difficulty level for Wonkavator jackpot shots.
  • Page 60 The WW Menu System B-38 Pure Imagination Stage Memory: specify whether to "remember" stage progress for the Pure Imagi- GOLDEN TICKETS nation Mode or not. Factory Tour Difficulty: specify the number of played modes in each group required to earn a Golden YES: remember stage Default: NO Ticket.
  • Page 61 Coil Settings When you enter the Coil Settings menu, the LCD monitor will display the screen shown in figure B28. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
  • Page 62 The WW Menu System B-40 GENERAL Top Bumper Strength: specify the firing time for the top pop bumper coil. Kickouts: Restrict Kickout on Error: specify whether or not to restrict ball kickouts on other devices 14-40: 14-40 milliseconds Default: 20 milliseconds when an opto switch failure is encountered.
  • Page 63 High Score Settings When you enter the High Score Settings menu, the LCD monitor will display the screen shown in figure B29. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
  • Page 64 The WW Menu System B-42 Unlimited Kickback Champ Credits: specify the number of credits awarded for Unlimited Kickback REGULAR HIGH SCORES Champ. Keep High Scores: specify whether the game will maintain a table of high scores or not. 0-10: 0-10 credits Default: 0 credits ON: record high scores Default: ON...
  • Page 65 H.S.T.D. 5 Credits: specify the number of credits awarded for high score to date #5. Default H.S.T.D. 6: specify the default high score to date #6. 0-10: 0-10 credits Default: 0 credits 125000-400000: 125,000-400,000 points Default: 125,000 points H.S.T.D. 6 Credits: specify the number of credits awarded for high score to date #6. Default H.S.T.D.
  • Page 66: Audits

    The WW Menu System B-44 B.4 Audits The Audits menu (see figure B30 for an outline) allows the user to view, monitor and/or track game usage and earnings over a specific time period (since audits were last cleared and over the lifetime Standard of the game).
  • Page 67: Utilities

    B.5 Utilities The Utilities menu (see figure B31 for an outline) allows the user to manage and maintain the game by setting the internal clock, entering messages/graphics and through commonly-used routines like burn-in and software update. There are also utility screens to save/restore settings, dump data logs and view Edit Clock this manual and/or game hardware information.
  • Page 68 The WW Menu System B-46 Set Clock When you enter the Set Clock utility, the LCD monitor will display the screen shown in figure B32. To maneuver to the portion of the display that requires adjustment, use the Back/Escape (left) and Enter (right) buttons.
  • Page 69 Edit Message Use the Custom Message utility to enter a message that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The message is entered or modified using the Edit Message utility. When you enter the Edit Message utility, the LCD monitor will display the screen shown in figure B31.
  • Page 70 The WW Menu System B-48 Clear Message Use the Clear Message utility to delete a previously entered custom message. When you enter the Clear Message utility, the LCD monitor will display the screen shown in figure B34. To clear the current custom message, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
  • Page 71 Install Graphic Use the Custom Graphic utility to install an image that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The custom image is uploaded or changed using the Install Graphic utility. Note: The image must be loaded onto a USB memory stick, using a separate computer. It must be in PNG or JPG format and under 2MB in size.
  • Page 72 The WW Menu System B-50 Erase Graphic Use the Erase Graphic utility to delete a previously installed custom graphic. When you enter the Erase Graphic utility, the LCD monitor will display the screen shown in figure B36. To clear the current custom graphic, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
  • Page 73 View Manual When you enter the View Manual utility, the LCD monitor will display the screen shown in figure B37. To view the WW Operations Manual (this document), press the Enter button. While viewing, use the Up/+ and Down/- buttons to move from page to page; use the Enter button to zoom in on the current page.
  • Page 74 The WW Menu System B-52 USB Update Use the USB Update utility to apply a WW delta software update to your game. Note: The update must be downloaded from the JJP® support website (https://www.jerseyjackpinball.com/ support/), using a separate computer. Copy the “wonka_update” folder from your computer onto an empty USB memory stick (i.e.
  • Page 75 Settings Backup The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be stored on a USB memory stick. When you enter the Settings Backup utility, the LCD monitor will display the screen shown in figure B39.
  • Page 76 The WW Menu System B-54 Settings Restore The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be restored from a USB memory stick. When you enter the Settings Restore utility, the LCD monitor will display the screen shown in figure B40.
  • Page 77 Burn In The Burn In utility allows you to repeatedly exercise/test virtually all of the critical devices in the WW game. When you enter the utility, the game will cycle through a preset routine to simultaneously fire coils, activate magnets, run motors, flash colors on the LCD screen, play sounds, etc.
  • Page 78 The WW Menu System B-56 Hardware Info Use the Hardware Info utility to view your game’s hardware characteristics such as serial number, firmware revision levels, motherboard type, available RAM, processor speed & solid state disk size. When you enter the Hardware Info utility, the LCD monitor will display the screen shown in figure B41.
  • Page 79 Dump Logs The Dump Logs utility allows you to dump your game’s diagnostics software logs to a USB stick. These logs can then be analyzed, off-line, as an aid for troubleshooting difficult game issues. When you enter the Dump Logs utility, the LCD monitor will display the screen shown in figure B42. Locate the end of the USB extension cable, just inside the open coin door.
  • Page 80: Install Presets

    The WW Menu System B-58 Install Ex.Easy Install Easy Difficulty Install Presets Medium Install Hard B.6 Install Presets Install Ex. Hard Install The Install Presets menu (see figure B43 for an outline) allows the user to quickly make quantum, Home predefined changes to game play settings (as opposed to changing settings individually, in other Install Coin-Op...
  • Page 81: Reports

    B.7 Reports Events The Reports menu (see figure B44 for an outline) allows the user to view logs and graphs of events of interest in the game including bad switch alerts, device errors, game power-ups, service credits, Play game statistics, awards, etc. Events Dump Dump Stats - dump game statistics to a USB drive for records or detailed, offline analysis.
  • Page 82: Resets

    The WW Menu System B-60 B.8 Resets Clear The Resets menu (see figure B45 for an outline) allows the user to quickly clear game Credits audits/earnings information and high scores from a single menu. Clear Clear Credits - clear credits from the game. Audits Clear Audits - reset audits data.
  • Page 83 Section C Game Parts Information Game Parts Information...
  • Page 84: Section C - Game Parts Information

    Game Parts Information...
  • Page 85 WW Lower Cabinet Assemblies 50-100012-01 (Std), -00 (LE), -02 (CE) Item Part Number Description Qty Drawing Item Part Number Description 51-005001-01 Power Box Assy, Front Outlet C-55 17-006004-00 Subwoofer Speaker, 8", 8Ω, 40W 18-007012-00 On/Off Switch Assy 10-000002-00 Cabinet Speaker Grill, 8" 30-000001-00 Pinball Cashbox, Plastic 42-007003-15...
  • Page 86 Game Parts Information 37 47 43 43 42 38 48...
  • Page 87: Ww Backbox Assemblies

    Button Plug, 1", Black 42-005002-00 Roto-Lock Receptacle 23-005004-02 Fan, 12VDC Motor, 120mm, 25mm Wide 10-100088-10 Jersey Jack Pinball Name Plate, CE, Brass 10-000110-01 Fan Guard, 4.69" 80-000308-08 8-32 x 1/2" PPH MS, Brass 10-100088-00 Jersey Jack Pinball Name Plate, LE, Stainless...
  • Page 88 Game Parts Information...
  • Page 89: Above-Playfield Assemblies

    Above-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 51-100007-0X WW Bottom Arch Assy Playfield Bottom Arch C-24 51-000025-01 Kickback Assy, Left Mount, Lugs Back Kickback C-21 51-000107-00 Playfield Bubble Level Assy Playfield Pitch Indicator 30-000087-00 Playfield Bubble Level Brkt 30-000087-01 Playfield Bubble Level Vial 51-100046-00...
  • Page 90 Game Parts Information...
  • Page 91: Under-Playfield Assemblies

    Under-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 52-000132-00 Left Flipper Assy, FL-15411 Left Flipper C-12 52-000131-14 Right Flipper Assy, Mod -UL, FL-15411 Right Flipper C-10 51-100022-00 6-Ball Trough Assy Ball Trough, VUK C-16 51-000026-00 Auto-Launch Assy Ball Auto-Launch C-18 51-000003-00 Slingshot Assy, 23-800...
  • Page 92 Game Parts Information C-10 Modified Base Plate (-14) Item 2 detail...
  • Page 93 Right Flipper Assembly; 51-000001-00 Right Flipper Assembly, Mod -UL; 51-000001-14 Part Number Description Part Number Description 10-005001-00 Flipper Base Plate, Right (-00, Upper Right) 80-000008-05 8-32 x 5/16” PPH MS or 10-005001-14 Flipper Base Plate, Right, Mod -UL (-14, Right) 80-001006-04 6-32 x 1/4”...
  • Page 94 Game Parts Information C-12 Modified Base Plate (-13) Item 2 detail...
  • Page 95 Left Flipper Assembly; 51-000002-00 Left Flipper Assembly, Mod -LL; 51-000002-13 Part Number Description Part Number Description 10-005002-00 Flipper Base Plate, Left (-00, Left, Upper Left) 80-000008-05 8-32 x 5/16” PPH MS or 10-005002-13 Flipper Base Plate, Left, Mod -LL (-13, Wonkavator Diverter) 1 80-001006-04 6-32 x 1/4”...
  • Page 96 Game Parts Information C-14 Pop Bumper Ring & Rod Assembly Pop Bumper Top Assembly, White/White/White 11-005004-01 51-000106-999 Item Part Number Description Item Part Number Description 11-000005-00 Pop Bumper Ring 13-007003-00 Pop Bumper Skirt Spring 11-000008-00 Pop Bumper Rod 30-000003-09 Pop Bumper Base, White 91-000006-00 6-32 Nylon Stop Nut 30-000004-09...
  • Page 97 Pop Bumper Bottom Assembly, 26-1200 51-000004-01 Item Part Number Description 10-000021-00 Pop Bumper Yoke, Steel 10-000021-01 Pop Bumper Yoke, Bakelite 10-005003-00 Pop Bumper Coil Brkt 10-007003-00 Pop Bumper Coil Centering Brkt 11-000004-00 Pop Bumper Plunger 13-007002-00 Pop Bumper Plunger Return Spring 23-000010-00 26-1200 Standard Coil 30-000014-28...
  • Page 98 Game Parts Information C-16...
  • Page 99 6-Ball Trough Assembly 51-100022-00 Item Part Number Description 10-005010-00 Ball Trough Main Brkt 10-005010-01 Ball Trough Coil Brkt 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 10-007006-00 Ball Trough Coil Mtg Brkt 11-005001-00 VUK Armature Plunger Assy 13-007005-00 VUK Plunger Return Spring 15-100004-00 6-Ball Trough Opto Receiver Bd 15-100002-00...
  • Page 100 Game Parts Information C-18...
  • Page 101 Auto-Launch Assembly 51-000026-00 Item Part Number Description 10-000024-01 Microswitch Protector Plate, #2 10-000028-00 Auto-Launch Crank Brkt 10-005009-00 Auto-Launch Coil Brkt 10-007005-00 Auto-Launch Coil Stop Brkt 10-007009-00 Coil Centering Brkt, 3/4" 11-005000-00 Flipper Coil Plunger & Link Assy 13-007004-00 Slingshot Plunger Return Spring 13-009002-00 Hairpin Clip 18-003001-00...
  • Page 102 Game Parts Information C-20 Slingshot Assembly, 23-800 51-000003-00 Item Part Number Description 10-000042-00 Slingshot Kicker Crank Assy 10-000043-00 Slingshot Kicker Crank Mtg Brkt 10-005004-00 Slingshot Coil Brkt 10-007000-01 Coil Centering Brkt, 5/8”, 6-32 Studs 11-005003-01 Slingshot Plunger & Link Assy, 2-1/8" 13-007004-00 Slingshot Plunger Return Spring 13-009002-00...
  • Page 103 Kickback Assembly, Left Mount, Lugs Back 51-000025-01 Item Part Number Description 10-005007-00 Kickback/Knocker Coil Brkt, Left Mount 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-005012-00 Kickback Plunger Assy 13-007005-00 VUK Plunger Return Spring 23-000003-00 23-800 Standard Coil 25-009001-00 Rubber Bumper Plug, Black 30-000014-30-1 1-7/8”...
  • Page 104 Game Parts Information C-22 60˚ Ball Kicker Assembly, Right Side 51-000094-00 Item Part Number Description 10-000262-00 60° Ball Kicker Coil Mtg Brkt, Right Mnt 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-005012-00 Kickback Plunger Assy 13-007002-00 Pop Bumper Plunger Return Spring 23-000003-00 23-800 Standard Coil 25-009001-00...
  • Page 105 Spinner Assembly, Right 51-100002-00 Item Part Number Description 10-000024-00 Microswitch Nut Plate, 2-56 10-100007-00 Spinner Brkt, Wide, Right 10-100008-00 Spinner Tgt Assy 18-003003-00 Spinner Microswitch & Blade 62-100007-05 WW Spinner Decal, Back 62-100007-06 WW Spinner Decal, Front 70-009002-00 Microswitch Insulator, Fish Paper 80-000002-07 2-56 x 7/16"...
  • Page 106 Game Parts Information C-24...
  • Page 107 WW Bottom Arch Assemblies 51-100007-00 (LE), -01 (Std), -02 (CE) Item Part Number Description 10-000217-78 Bottom Arch Card Holder Brkt, Jolly Rancher Red (-02) 10-000217-18 Bottom Arch Card Holder Brkt, Metallic Blue (-00) 10-000217-10 Bottom Arch Card Holder Brkt, Black (-01) 10-000217-07 WW Bottom Arch, Jolly Rancher Red (-02) 10-000217-06...
  • Page 108 Game Parts Information C-26 WW Back Panel Assemblies 51-100030-00 (CE/LE), 51-100030-01 (Std) Item Part Number Description 05-100012-00 WW Back Panel Wood 10-000162-00 Back Panel Support Brkt 15-100007-00 White GI Bd, 5050 TLED 30-000034-02 GI Light Rod, Acrylic, 1.34" 30-000049-08 Nylon Cable Clamp, Open, 1/2” 30-000049-12 Nylon Cable Clamp, Open, 3/4”...
  • Page 109 Flipper Flag Diverter Assembly 51-100018-00 Item Part Number Description 10-100048-00 Flag Diverter Arm, Flat 11-100010-00 Diverter Shaft, 0.25" x 3.12" 80-100000-04 6-32 x 1/4" PFH Screw, Stainless Steel, 100° CA 94-004011-08 1/4" Shaft E-Clip Game Parts Information C-27...
  • Page 110 Game Parts Information C-28 Wonkavision LCD Assembly 51-100015-00 Item Part Number Description 10-100039-00 WW Wonkavision Playfield Mtg Brkt 10-100040-00 WW Wonkavision LCD Mtg Brkt 10-100041-00 LCD Hold Brkt 10-100042-00 LCD Internal Cross Brkt 15-100001-00 7" TFT LCD Driver Bd, V-HDMI 17-100000-00 7"...
  • Page 111 Vertical Up-Kicker & Flat Trap Assembly 51-100013-00 Single Coil Magnet Assembly, Through PF Item Part Number Description 51-100012-00 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 10-100036-00 VUK & Flat Trap Coil Brkt 11-005001-00 VUK Armature Plunger Assy Item Part Number Description 13-007002-00...
  • Page 112 Game Parts Information C-30...
  • Page 113 3-Ball Lock/VUK/Side Kicker Assembly 51-100016-00 Item Part Number Description 10-000024-00 Microswitch Nut Plate, 2-56 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 10-007000-01 Coil Centering Brkt, 5/8", 3/8" Mnts, 6-32 Studs 10-100043-00 3-Ball Lock/Side Kicker Brkt 10-100044-00 Opto Mnt Brkt, 2 Pair 10-100046-00 3-Ball Lock/VUK Brkt 11-005001-00...
  • Page 114 Game Parts Information C-32...
  • Page 115 WW Gobstopper & Switch Assembly 51-100023-00 Item Part Number Description 10-000024-00 Microswitch Nut Plate, 2-56 10-000024-01 Microswitch Protector Plate, #2 10-000250-02 Hinge, 6 Knuckles 10-100012-00 Backing Plate/Switch Mnt Brkt 10-100013-00 Switch Activator Flap 10-100061-00 Gobstopper & Switch Assy Brkt 10-100062-00 Gobstopper Motor Mtg Brkt 10-100063-00 Gobstopper Sculpture Mtg Brkt...
  • Page 116 Game Parts Information C-34...
  • Page 117 Gobble Hole Assembly 51-100010-00 Item Part Number Description 10-000254-11 Spinning Disc Adj Screw 10-100028-00 Gobble Hole Mtg Brkt 10-100029-00 Gear Protector Plate 10-100087-00 Subway Support Brkt 11-100006-00 Axle Shaft 13-100002-00 Gobble Hole Guard Rail 18-005000-00 U-Shaped Opto, OPB816Z 23-005007-00 Hobbit Smaug Stepper Motor 30-000121-11 Spinning Disc Gland Nut 30-000121-12...
  • Page 118 Game Parts Information C-36 WW Gobble Hole Subway Assembly 51-100011-00 Item Part Number Description 10-000248-02 Subway Opto Brkt 10-100032-00 Subway Gobble Hole Entrance Protection Plate 18-005001-00 Infrared LED Assy 18-005001-01 Phototransistor Assy 31-100000-00 WW Gobble Hole Subway 93-000000-00 1/8” x 7/32” Semi-Tubular Rivet, TH...
  • Page 119 WW Center Ramp Assembly 51-100026-00 Item Part Number Description 10-000276-00 WW Center Ramp Edge Protector, Right 10-000276-01 WW Center Ramp Edge Protector, Right 11-006018-00 WW Center Ramp Flap 31-000013-00 WW Plastic Center Ramp 51-100014-00 Ramp Entrance Switch & Wire Gate Assy a) 10-000024-01 Microswitch Protector Plate, #2 b) 10-100038-00...
  • Page 120 Game Parts Information C-38 Item 5 Item 6...
  • Page 121 WW Left Ramp Assembly 51-100025-00 Item Part Number Description Item Part Number Description 10-000219-00 Wire Ramp End Mtg Brkt 51-100033-00 Mini White Spotlight Assy 10-000277-00 WW Left Ramp Edge Protector, Right a) 10-100072-00 Mini White Spotlight Mtg Brkt 10-000277-01 WW Left Ramp Edge Protector, Left b) 19-100036-00 White 5mm LED Spotlight &...
  • Page 122 Game Parts Information C-40...
  • Page 123 WW Left & Center Ramp Assembly 52-000083-00 Item Part Number Description 10-100051-00 WW Left & Center Ramp Connect Brkt 30-000083-04 #8 Nylon Round Spacer, Snap-In, Black, 0.666" Std 30-100028-01 WW Std Upper Left Clear Plastic CE/LE 30-100028-02 WW CE/LE Upper Left Clear Plastic 30-100028-05 WW Left Side, Lower Clear Plastic 30-100028-06...
  • Page 124 Game Parts Information C-42 Item 5 Item 6...
  • Page 125 WW Right Ramp Assembly 52-000081-00 Item Part Number Description 10-000219-00 Wire Ramp End Mtg Brkt 10-000266-00 WW Right Ramp Edge Protector, Right 10-000266-01 WW Right Ramp Edge Protector, Left 11-006017-00 WW Right Ramp Flap 15-005004-00 VUK Opto PCB Assy, Receiver a) 15-000005-01 VUK Phototransistor Bd (WHT, GRN wires) b) 30-000038-00...
  • Page 126 Game Parts Information C-44 WW Plastic w/Yellow Dome Assembly 51-100046-00 Item Part Number Description 15-100007-00 White GI Bd, 5050 TLED 30-000041-01 Push Rivet, Click-Lock, 0.118-0.158", Black 30-000041-03 Push Rivet, Click-Lock, 0.157-0.197", Black 30-000076-04 Mini Flasher Dome w/Tabs, Yellow 30-100017-04 WW Upper Left Flipper Plastic...
  • Page 127 WW Gobstopper Plastic w/Sign Assembly 51-100043-00 Item Part Number Description 10-000039-04 Playfield Sign Mtg Brkt, 100° 30-000041-01 Push Rivet, Click-Lock, 0.118-0.158", Black 30-009004-13 1-1/16” Standard Poly Post, Clear 30-100017-11 WW Extreme Danger Gobstopper Plastic 30-100017-30 WW Gobstopper Base Plastic 80-000008-24 8-32 x 1-1/2"...
  • Page 128 Game Parts Information C-46 WW Factory Assembly 51-100029-00 Item Part Number Description 10-100070-00 WW Smokestack RGB LED Bd Brkt 11-100017-00 WW Factory Chimney Extrusion 15-100006-11 WW Smokestack RGB LED Bd, W11 25-002004-07-9 Silicone Ring, 7/16”, White 30-009005-13 Single Star Poly Post, Clear 30-100017-01 WW Factory Base Plastic 30-100017-20...
  • Page 129 Reflective Opto Assembly, Single 51-100037-00 WW Oompa Loompa & Camera Assembly Item Part Number Description 51-100042-00 10-100075-00 Single Reflective Opto Brkt 15-100012-00 Single Reflective Opto Board 80-000004-04 4-40 x 1/4" PPH MS Item Part Number Description 10-100078-00 WW Oompa Loompa & Camera Mtg Brkt 19-100042-00 WW Camera Indicator LED &...
  • Page 130 Game Parts Information C-48...
  • Page 131 WW Wonkavator Assembly 52-100005-00 Item Part Number Description 05-100009-00 WW Wonkavator Wood Panel 10-100054-00 Wonkavator Mtg Brkt 10-100055-00 Wonkavator Opto Mtg Brkt, Front 10-100056-00 Wonkavator Ball Exit Brkt 10-100058-00 Wonkavator Opto Mtg Brkt, Rear 10-100083-00 Wonkavator Back Panel Support 12-100021-00 Wonkavator Ball Chute Flatrail, Left 12-100022-00 Wonkavator Ball Chute Flatrail, Right...
  • Page 132 Game Parts Information C-50 Item 2 Item 3 WW Wonkavator Entry Assembly 51-100034-00 Item Part Number Description 12-100012-00 WW Wonkavator VUK Flatrail 15-005004-00 VUK Opto PCB Assy, Receiver a) 15-000005-01 VUK Phototransistor Bd (WHT, GRN wires) b) 30-000038-00 Opto Base, Black c) 82-000004-06 #4 x 3/8”...
  • Page 133 WW Ball Shooter Assemblies 51-000092-06 (Std), -05 (LE), -07 (CE) Item Part Number Description 10-000025-00 Ball Shooter Cabinet Mtg Plate 2 CE 11-100020-00 WW Shooter Rod, Gobstopper (-07) LE 11-000007-06 Shooter Rod, Blue Ball Std 11-000007-00 Shooter Rod, Black Ball 13-007006-00 Ball Shooter Outer Spring 13-007007-00...
  • Page 134 Game Parts Information C-52 WW Lockdown Bar Assemblies 10-005027-08 (Std), -09 (LE), -10 (CE) Item Part Number Description 1 CE 10-000027-10 Lockdown Bar, Standard, Jolly Rancher Red (-10) LE 10-000027-09 Lockdown Bar, Standard, Metallic Blue (-09) Std 10-000027-08 Lockdown Bar, Standard, Black River (-08) 61-009003-01 Foam Adhesive Tape, Quick-Recovery, 1/2"...
  • Page 135 Lockdown Bar Receiver Assembly 10-008001-10 Item Part Number Description 10-000157-10 Lockdown Bar Receiver Slide Support 10-005029-10 Lockdown Bar Receiver Brkt Assy 10-005030-10 Lockdown Bar Receiver Lever Assy 13-007017-00 Lockdown Bar Receiver Spring 80-000310-10 10-32 x 5/8” Slot Head MS, Brass 80-001006-04 6-32 x 1/4”...
  • Page 136 Game Parts Information C-54 Cabinet Headphone Jack Assembly 51-000064-00 Item Part Number Description 10-000197-00 Cabinet Headphone Mtg Plate 15-000052-00 Cabinet Headphone Bd 18-003006-01 Volume Control Switch, Rocker Style, SPDT, 15A 62-100007-07 WW Cabinet Headphone Jack Decal 80-000106-04 6-32 x 1/4" PPH MS, Black...
  • Page 137 Power Box Assembly, Front Outlet 51-005001-01 Item Part Number Description 10-000008-01 Cabinet Metal Power Box, Front Outlet 18-007012-00 On/Off Switch Assy 10-000087-00 On/Off Switch Mtg Brkt 18-003006-00 On/Off Switch, Rocker Style 22-000001-00 USA Service Outlet, Snap-In 22-008000-00 Line Fuse Holder 170-000110-SR Fuse, Slow Blow, 10A, 125V, 0.25”...
  • Page 138 Game Parts Information C-56 Plumb Bob Tilt Assembly 51-000028-00 Item Part Number Description 10-000086-00 Tilt Hanger Wire Brkt 11-000028-00 Plumb Bob Weight 13-003008-00 Tilt Contact Wire Form Brkt 13-003009-00 Tilt Hanger Wire 91-003406-00 6-32 Wing Nut, Nylon...
  • Page 139 Shaker Motor Assembly 51-005027-01 Item Part Number Description 10-005006-02 Shaker Motor Mtg Brkt 10-005006-03 Shaker Motor Front Brkt 11-000010-00 Eccentric Weight 23-005003-01 Shaker Motor 30-000011-00 Shaker Motor Plastic Cover, White 80-000006-48 6-32 x 3” PPH MS 80-000010-08 10-32 x 1/2” PPH MS 80-002008-04 8-32 x 1/4”...
  • Page 140 Game Parts Information C-58 Line Filter Box Assembly 51-005023-00 Item Part Number Description 10-000009-00 Line Filter Mtg Brkt 22-000000-00 Line Filter 80-002006-06 6-32 x 3/8" HWH Phillips MS, Serrated 91-001006-00 6-32 Keps Nut 91-001008-00 8-32 Keps Nut...
  • Page 141 Knocker Assembly, Vertical 51-000032-01 Item Part Number Description 10-000016-00 Knocker Strike Plate 10-005007-00 Kickback/Knocker Coil Brkt, Left Mount 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-000011-00 Knocker Plunger Assy 23-000003-00 23-800 Standard Coil 25-009001-00 Rubber Bumper Plug, Black 30-000014-30-1 1-7/8”...
  • Page 142 Game Parts Information C-60 27" LCD Monitor Assembly, Backbox PCBs, 2/19 51-100021-00 Item Part Number Description 10-000206-07 27" LCD Panel Mtg Plate 10-000206-08 27" LCD Panel Mtg Brkt 17-000000-02 27” LCD Panel, HD, Open Frame, Shielded 62-100012-00 27" LCD Decal, 'Pull Here' 80-002008-04 8-32 x 1/4"...
  • Page 143 27" LCD Magnetic Latch Assembly 51-100050-00 Item Part Number Description 10-100065-00 27" LCD Magnetic Latch Brkt 23-100003-00 Round Magnet, 0.75" x 0.5" TH, #8 Hole 80-006008-12 8-32 x 3/4" PFH MS, 82° CA 92-000633-00 Nylon Washer, 0.166” ID, 0.5” OD, 0.125” TH Game Parts Information C-61...
  • Page 144 Game Parts Information C-62...
  • Page 145 27" LCD Pivot/Swing Assembly, 1/19 51-100040-00 Item Part Number Description 10-000206-00 27" LCD Pivot Backbox Main Plate Weldment 10-000206-02 27" LCD Swivel Brkt 10-000206-03 27" LCD Pivot/Swing Extension, 9.25" 10-000206-04 27" LCD Swing Arm 10-000236-02 Backbox PCBs EMI Shield Support Brkt 10-000236-03 Arm Stop Brkt 85-000516-20...
  • Page 146 Game Parts Information C-64 Backbox Speaker Bar Assembly, Wood, 2/19 51-005053-01 Item Part Number Description 05-100014-00 Backbox Speaker Bar Front Panel, 2/19 10-000002-10 Backbox Speaker Grill, 2.4" x 2.4" 10-000002-11 Backbox Speaker Grill, 2.7" x 5.3" 10-000224-00 Backbox Lock Cam, Wooden Speaker Bar 17-006000-00 2”...
  • Page 147 USB Camera Assembly Backbox Mount Solid State Drive Assembly, 64GB 51-005041-00 51-005044-00 Item Part Number Description Item Part Number Description 10-000226-00 USB Camera Mtg Brkt 10-000209-00 Solid State Drive Mtg Brkt 15-005034-00 USB Camera Module, 1MP, 720P, 3.6mm Lens 15-000003-00 Solid State Drive, 64GB 80-000002-04 2-56 x 1/4"...
  • Page 148 Game Parts Information C-66...
  • Page 149 Backbox Mount PCB Assembly, 2/19 51-005045-02 Item Part Number Description 10-100082-00 Backbox PCB PEM Plate, 2/19 10-100079-00 Backbox PCBs EMI Shield Enclosure, 2/19 15-000000-04 CPU Bd, Gigabyte H310M-A 15-000012-03 4GB DDR4-2400 SDRAM Module, 288-Pin 15-000014-02 Intel Celeron Processor G4900 15-100010-00 WW Game Security Dongle 15-004001-01 I/O PCB Assy, All Drives Populated...
  • Page 150: Coil, Motor & Light Table

    Game Parts Information C-68 Coil, Motor & Light Table (1 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Gobstopper Hole VUK 23-800 BRN, J104-1, 70V BRN-BLK, J104-9, Q308 F701, F704 23-000003-00...
  • Page 151 Coil, Motor & Light Table (2 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Not Used Left Lane Magnet 23-800, Magnet* PNK, J108-1, 70V PNK-GRN, J108-4, Q403 F702, F708 23-100000-00 51-100012-00...
  • Page 152 Game Parts Information C-70...
  • Page 153 70-Volt Coil Locations Above Playfield Drive Coil Function Part Number Part of Assembly Drawing Gobstopper Hole VUK 23-000003-00 51-100016-00 C-30 Right Pop Bumper 23-000010-00 51-000004-01 C-15 Right Magnet Cluster, #3 23-100000-00 Right Magnet Cluster, #2 23-100000-00 Right Magnet Cluster, #1 23-100000-00 Knocker (in backbox) 23-000003-00...
  • Page 154 Game Parts Information C-72...
  • Page 155 70-Volt Coil Locations Under Playfield Drive Coil Function Part Number Part of Assembly Drawing Gobstopper Hole VUK 23-000003-00 51-100016-00 C-30 Right Pop Bumper 23-000010-00 51-000004-01 C-15 Right Magnet Cluster, #3 23-100000-00 Right Magnet Cluster, #2 23-100000-00 Right Magnet Cluster, #1 23-100000-00 Knocker (in backbox) 23-000003-00...
  • Page 156 Game Parts Information C-74...
  • Page 157 20-Volt Coil Locations Above Playfield Drive Function Part Number Part of Assembly Drawing Wonkavision Eject 23-000003-00 51-000094-00 C-22 Gobstopper Lock Side Kicker 23-000010-00 51-100016-00 C-30 Right Slingshot 23-000003-00 51-000003-00 C-20 Left Slingshot 23-000003-00 51-000003-00 C-20 63 CE/LE Wonkavator Diverter 23-100002-00 52-100009-00 C-12 12-Volt Motor &...
  • Page 158 Game Parts Information C-76...
  • Page 159 20-Volt Coil Locations Under Playfield Drive Function Part Number Part of Assembly Drawing Wonkavision Eject 23-000003-00 51-000094-00 C-22 Gobstopper Lock Side Kicker 23-000010-00 51-100016-00 C-30 Right Slingshot 23-000003-00 51-000003-00 C-20 Left Slingshot 23-000003-00 51-000003-00 C-20 63 CE/LE Wonkavator Diverter 23-100002-00 52-100009-00 C-12 12-Volt Motor &...
  • Page 160 Game Parts Information C-78 Color Key: White LED Boards RGB LED Boards Single LEDs...
  • Page 161 Playfield Printed Circuit Boards Above Playfield Item Number Color Key PCB Type Part Number Function Details WW Smokestack RGB LED Board, W11 15-100006-11 WONKA factory sign 155, 156 Single RGBW LED Board 15-004228-00 Gobstopper lighting 111B, 185B, 186B Single, White Flasher Board 15-100007-00 Diverter &...
  • Page 162 Game Parts Information C-80 Color Key: Main RGB LED Boards RGB LED Boards Opto Boards...
  • Page 163 Playfield Printed Circuit Boards Under Playfield Item Number Color Key PCB Type Part Number Function Details 37 to 39, 46 to 48, 67 to 69, 104 to 107, 124 to 127, 182, 183 RGB GI PCB Assy 15-004251-05 General illumination W1 to W9 Main RGB LED Boards 15-100006-0X...
  • Page 164 Game Parts Information C-82...
  • Page 165 Playfield Feature Lighting (RGB LEDs) Above Playfield (1 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Inventing Room 15-100006-01 Bars Collected 100 15-100006-02 Fizzy Lifting Drink Room 15-100006-01 Bars Collected 10 15-100006-02 Golden Ticket #1 (left) 15-100006-01 Bars Collected 1 15-100006-02...
  • Page 166 Game Parts Information C-84...
  • Page 167 Playfield Feature Lighting (RGB LEDs) Above Playfield (2 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Right Cluster #3, Lamp 4 15-100006-05 Captive Ball (blank/top) 15-100006-07 Right Cluster #3, Lamp 5 15-100006-05 Gobstopper 15-100006-07, J702 Right Ramp Arrow 15-100006-05 Left Orbit Arrow #1 (top)
  • Page 168 Game Parts Information C-86...
  • Page 169 Playfield Feature Lighting (RGB LEDs) Under Playfield (1 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Inventing Room 15-100006-01 Bars Collected 100 15-100006-02 Fizzy Lifting Drink Room 15-100006-01 Bars Collected 10 15-100006-02 Golden Ticket #1 (left) 15-100006-01 Bars Collected 1 15-100006-02...
  • Page 170 Game Parts Information C-88 121 122 123 119 120...
  • Page 171 Playfield Feature Lighting (RGB LEDs) Under Playfield (2 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Right Cluster #3, Lamp 4 15-100006-05 Captive Ball (blank/top) 15-100006-07 Right Cluster #3, Lamp 5 15-100006-05 Gobstopper 15-100006-07, J702 Right Ramp Arrow 15-100006-05 Left Orbit Arrow #1 (top)
  • Page 172 Game Parts Information C-90 119-123 36, 40, 41 42-45 155, 156 J101 J103 J100...
  • Page 173 RGB LED Feature Lighting Wiring Under Playfield Main RGB LED Cable Part Number Description Bd Connection(s) Details 19-100024-00 WW Left Outlane RGB LED Cable W1/J103 D-, D- 19-100025-00 WW Right Outlane RGB LED Cable W1/J102 D-, D- 19-100028-00 WW Smokestack RGB LED Cable W5/J502 D-, D- 19-100027-00...
  • Page 174 Game Parts Information C-92 111B 168B 188B 156B 187B 189B 186B 185B...
  • Page 175 Playfield GI Lighting (RGB or White LEDs) Above Playfield Main RGB LED Main RGB LED LED# Location/Function Bd Connection Details LED# Location/Function Bd Connection Details Right Return Lane #2 (bottom) W1/J102 D-, D- 111B Diverter Flasher W4/J403 D-, D- Right Return Lane #1 (top) W1/J102 D-, D- Right Side GI #2...
  • Page 176 Game Parts Information C-94 185B 186B 156B 189B 187B 188B 111B 168B...
  • Page 177 Playfield GI Lighting (RGB or White LEDs) Under Playfield Main RGB LED Main RGB LED LED# Location/Function Bd Connection Details LED# Location/Function Bd Connection Details Right Return Lane #2 (bottom) W1/J102 D-, D- 111B Diverter Flasher W4/J403 D-, D- Right Return Lane #1 (top) W1/J102 D-, D- Right Side GI #2...
  • Page 178 Game Parts Information C-96 185B 186B 187B 189B 188B 156B 111B 168B...
  • Page 179 GI Lighting Wiring Under Playfield Main RGB LED Cable Part Number Description Bd Connection Details 19-100024-00 WW Left Outlane RGB LED Cable W1/J103 D-, D- 19-100025-00 WW Right Outlane RGB LED Cable W1/J102 D-, D- 19-100026-00 WW Middle Left RGB LED Cable W2/J202 D-, D- 19-100027-00...
  • Page 180 Game Parts Information C-98...
  • Page 181 Opto Wiring Under Playfield Cable Description Function Part Number Opto I/O Board Connector Details CE/LE Opto Pair Assy, OPB100-EZ/SZ, 24" Cable Wonkavator Lock #1 (left) Switch 18-007025-24 Upper J1/BLK D-, D- CE/LE Opto Pair Assy, OPB100-EZ/SZ, 24" Cable Wonkavator Lock #2 Switch 18-007025-24 Upper J2/BRN...
  • Page 182 Game Parts Information C-100...
  • Page 183 Playfield Switch Locations Above Playfield (1 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing 6-Ball Trough #5 Opto LED, Phototransistor Pair 15-100002-00, 15-100004-00 51-100022-00 C-16 6-Ball Trough #4 Opto LED, Phototransistor Pair 15-100002-00, 15-100004-00 51-100022-00 C-16 6-Ball Trough #3 Opto LED, Phototransistor Pair...
  • Page 184 Game Parts Information C-102...
  • Page 185 Playfield Switch Locations Above Playfield (2 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Slingshot, High Upright Leaf Switch Assy, FM 18-007008-00 Left Slingshot, Low Upright Leaf Switch Assy, FM 18-007008-00 Left Inlane #1 Rollover Microswitch &...
  • Page 186 Game Parts Information C-104...
  • Page 187 Playfield Switch Locations Under Playfield (1 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing 6-Ball Trough #5 Opto LED, Phototransistor Pair 15-100002-00, 15-100004-00 51-100022-00 C-16 6-Ball Trough #4 Opto LED, Phototransistor Pair 15-100002-00, 15-100004-00 51-100022-00 C-16 6-Ball Trough #3 Opto LED, Phototransistor Pair...
  • Page 188 Game Parts Information C-106...
  • Page 189 Playfield Switch Locations Under Playfield (2 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Slingshot, High Upright Leaf Switch Assy, FM 18-007008-00 Left Slingshot, Low Upright Leaf Switch Assy, FM 18-007008-00 Left Inlane #1 Rollover Microswitch &...
  • Page 190 Game Parts Information C-108 18 17...
  • Page 191: Dedicated Switch Locations

    Dedicated Switch Locations Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000002-00 C-12 Right Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000001-00 C-10 Upper Left Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000002-00...
  • Page 192 Game Parts Information C-110...
  • Page 193 Printed Playfield Plastics Item Part Number Description 30-100017-01 WW Factory Base Plastic 30-100017-02 WW Wonkavision Center Plastic 30-100017-03 WW Left Pop Bumper Plastic 30-100017-04 WW Upper Left Flipper Plastic 30-100017-05 WW Left Sling Plastic 30-100017-06 WW Right Sling Plastic 30-100017-07 WW Upper Right Corner Plastic 30-100017-08 WW Wonkavision Eject Plastic...
  • Page 194 Game Parts Information C-112...
  • Page 195: Clear Plastics, Flasher Domes & Flipper Bats

    Clear Plastics, Flasher Domes & Flipper Bats Item Part Number Description 30-100028-01 WW Std Upper Left Clear Plastic 2 CE/LE 30-100028-02 WW CE/LE Upper Left Clear Plastic 30-100028-03 WW Top Pop Bumper Clear Plastic 30-100028-04 WW Captive Ball Cover Clear Plastic 30-100028-05 WW Left Side, Lower Clear Plastic 30-100028-06...
  • Page 196 Game Parts Information C-114...
  • Page 197: Game Sculptures

    Game Sculptures Item Part Number Description 32-100000-00 WW Gobstopper Sculpture 32-100039-00 WW Oompa Loompa & Camera Sculpture 32-100005-00 WW Wonkavision LCD Frame Sculpture Game Parts Information C-115...
  • Page 198 Game Parts Information C-116...
  • Page 199: Game Decals

    Game Decals Item Part Number Description Part of Assy Drawing LE/Std 62-100007-01 WW Bottom Arch Decal 51-100007-0X C-24 62-100009-01 WW CE Bottom Arch Decal LE/Std 62-100007-02 WW Shooter Gauge Decal 51-100007-0X C-24 62-100009-02 WW CE Shooter Gauge Decal 62-100007-03 WW Most Secret Machine Decal 51-100023-00 C-32 62-100007-04...
  • Page 200 Game Parts Information C-118...
  • Page 201: Mylar Playfield Protectors

    Mylar Playfield Protectors Item Part Number Description 62-100006-01 WW Clear Mylar Gobble Hole Protector 62-100006-02 WW Clear Mylar Pop Bumper Area Protector 62-100006-03 WW Clear Mylar Left Lane Protector 62-100006-04 WW Clear Mylar Left Bottom Arch Protector (detail on pg C-24) 62-100006-05 WW Clear Mylar Right Bottom Arch Protector (detail on pg C-24) 62-100006-06...
  • Page 202 Game Parts Information C-120...
  • Page 203: Rubber Rings, Bumpers & Sleeves

    Rubber Rings, Bumpers & Sleeves Item Part Number Description 25-002004-08-9 Silicone Ring, 1/2", White 25-002004-12-9 Silicone Ring, 3/4", White 25-002004-16-9 Silicone Ring, 1", White 25-002004-20-9 Silicone Ring, 1-1/4", White 25-002004-24-9 Silicone Ring, 1-1/2", White 25-002004-32-9 Silicone Ring, 2", White 25-006005-03-9 3/16”...
  • Page 204 Game Parts Information C-122...
  • Page 205: Plastic Playfield Posts & Supports

    Plastic Playfield Posts & Supports Item Part Number Description 30-009000-13 1-3/16” Poly Post, Clear 1* Std 30-009000-13 1-3/16” Poly Post, Clear 30-009004-13 1-1/16” Standard Poly Post, Clear 30-009005-13 Single Star Poly Post, Clear 30-000083-04 #8 Nylon Round Spacer, Snap-In, Black, 0.666" Game Parts Information C-123...
  • Page 206 Game Parts Information C-124...
  • Page 207: Metal Playfield Posts, Screws & Hex Spacers

    Metal Playfield Posts, Screws & Hex Spacers Item Part Number Description 80-000008-28 8-32 x 1-3/4" PPH MS 80-000008-32 8-32 x 2" PPH MS 82-002004-14 #4 x 7/8" PPH SMS 82-002008-16 #8 x 1" HWH Phillips SMS 97-000008-00 8-32/8-32 Butyrate Fastener Post, 2-1/8” 5* Std 97-000008-00 8-32/8-32 Butyrate Fastener Post, 2-1/8”...
  • Page 208 Game Parts Information C-126...
  • Page 209: Woodrails, Flatrails, Brackets & Ball Deflectors

    Woodrails, Flatrails, Brackets & Ball Deflectors Item Part Number Description Item Part Number Description 05-008001-05 Playfield Woodrail w/Black Vinyl Cover, 41.25" 12-100015-00 WW Left Orbit, Inner Flatrail 05-100011-00 WW Playfield Woodrail w/Black Vinyl Cover, 37.9" 12-100017-00 WW Left Outlane Flatrail 05-100012-00 WW Back Panel Wood 12-100018-00...
  • Page 210 Game Parts Information C-128...
  • Page 211: Wire Ramps, Ball Guide Rails & Ball Gates

    Wire Ramps, Ball Guide Rails & Ball Gates Item Part Number Description CE 13-100001-06 WW Left Return Wire Ramp, Jolly Rancher Red 13-100001-02 WW Left Return Wire Ramp, Metallic Blue Std 13-100001-00 WW Left Return Wire Ramp, Chrome CE 13-100000-06 WW Right Return Wire Ramp, Jolly Rancher Red LE 13-100000-02 WW Right Return Wire Ramp, Metallic Blue...
  • Page 212 Game Parts Information C-130...
  • Page 213: Under-Playfield Supports & Brackets

    Under-Playfield Supports & Brackets Item Part Number Description 51-100001-00 Playfield Support Tube Assy, 6/16 a) 10-000093-00 Playfield Support Tube b) 10-000280-00 PF Support Tube Foot Protect Brkt c) 25-009008-00 Playfield Support Rubber Spacer d) 80-000006-04 6-32 x 1/4" PPH MS e) 80-007010-28 10-24 x 1-3/4"...
  • Page 214 Game Parts Information C-132...
  • Page 215 T-Nuts Above Playfield Item Part Number Description 91-004008-00 8-32 x 1/4" T-Nut, 1/2" Flange Game Parts Information C-133...
  • Page 216 Game Parts Information C-134...
  • Page 217 T-Nuts Under Playfield Item Part Number Description 91-004008-00 8-32 x 1/4" T-Nut, 1/2" Flange 91-005010-00 10-32 Insert, Hex Drive, Flanged Game Parts Information C-135...
  • Page 218 Game Parts Information C-136 Assembly Mounting Hardware Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 10-000234-00 Backbox Vent Hole Cover, Louvered 10-000110-01 Fan Guard, 4.69" 51-006013-00 Backbox Fan & Cable Assy Backbox, Through 80-000108-32 8-32 x 2" PPH MS, Black 91-000008-00 8-32 Nylon Stop Nut 92-000008-00...
  • Page 219 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-005001-01 Power Box Assy, Front Outlet Cabinet, Interior 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-005027-01 Shaker Motor Assy Cabinet, Interior 80-002008-10 8-32 x 5/8” HWH Phillips MS, Serrated 91-004008-00 8-32 T-Nut, 1/2”...
  • Page 220 Game Parts Information C-138 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-100007-00 WW Bottom Arch Assy Playfield, Top 80-002008-08 8-32 x 1/2" HWH Phillips MS, Serrated 10-000215-00 Bottom Arch Hold Brkt 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-000106-999 Pop Bumper Top Assy, W/W/W (3) Playfield, Top...
  • Page 221 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 11-007001-10 Playfield Hinge Brkt Assy, 6/16 (2) Playfield, Under C-130 80-002008-10 8-32 x 5/8" HWH Phillips MS, Serrated 10-000013-01 Playfield Lift Support Brkt, 10.3” (2) Playfield, Under C-130 82-006104-08 #4 x 1/2"...
  • Page 222 Game Parts Information C-140 Assembly Cables Assembly Cable Part Number Name Part Number Description 51-005045-02 Backbox Mount PCB Base Assy, 2/19 19-003100-01 USB Cable, 2.0 A to Mini-B, M-M, Shielded, 1ft 19-100002-00 ATX Power Cable, 0.093" to C13 19-100049-00 27" LCD Power Adapter Cable, 8", MNL to MFJr 19-003059-10 USB Extension Cable, 3.0 A to A, M-F, 10ft 51-100021-00...
  • Page 223 Assembly Cable Part Number Name Part Number Description Main Playfield 19-100006-00 WW Main PF Coil Harness 19-100007-00 WW Matrixed/Dedicated Switch Harness 19-100008-00 WW Main PF 5/12V Power Harness 19-100014-00 WW Left Magnet Cluster Cable 19-100015-00 WW Right Magnet Cluster Cable Various RGB LED Feature Lighting Boards Various...
  • Page 224: Matrixed Switch Wiring Table

    Game Parts Information C-142 Matrixed Switch Wiring Table GRN or GRY Column 1 Column 2 Column 3 Column 4 Column 5 Column 6 Column 7 Column 8 Column 9 Column 10 Column 11 Column 12 Column 13 Column 14 Column 15 Column 16 J201-1 J201-2 J201-3...
  • Page 225: Dedicated Switch Wiring Table

    Dedicated Switch Wiring Table Return 1 Return 2 Return 3 Return 4 Return 5 Return 6 Return 7 Return 8 J601-7 J601-6 J601-5 J601-4 J601-2 J601-3 J601-8 J601-9 Common J601-1 Left Right Upper Left Upper Right Wonkavator Flipper EOS Flipper EOS Flipper EOS Flipper EOS Diverter EOS (CE/LE)
  • Page 226: Volt Coil Wiring Table

    Game Parts Information C-144 70-Volt Coil Wiring Table Drive 1 Drive 2 Drive 3 Drive 4 Drive 5 Drive 6 Drive 7 Drive 8 F701, 10A SB F704, 5A SB J104-9, Q308 J104-8, Q307 J104-7, Q306 J104-6, Q305 J104-5, Q304 J104-4, Q303 J104-3,...
  • Page 227 20-Volt Coil Wiring Table Drive 49 Drive 50 Drive 51 Drive 52 Drive 53 Drive 54 Drive 55 Drive 56 F703, 6.3A SB F710, 4A SB J110-2, Q421 J110-3, Q422 J110-5, Q423 J110-6, Q424 J110-7, Q425 J110-8, Q426 J110-9, Q427 J110-10, Q428 20V Power...
  • Page 228 Game Parts Information C-146...
  • Page 229 Section D Reference Diagrams & Schematics UNDER CONSTRUCTION! Reference Diagrams & Schematics...
  • Page 230 Reference Diagrams & Schematics...
  • Page 231 BAG Controller PCB Assy, 2.5mm, No Connectors 15-004033-03 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-0033-01 Bus, Accelerometer & GI Controller Bd, 2.5mm R136 122-0330-102 Resistor, 0603 SMT, 330Ω, 0.1W, 1% C100 Not Populated R111-R114 122-51P1-102 Resistor, 0603 SMT, 51.1Ω, 0.1W, 1% C101, C102 109-100M-035 Capacitor, Elect (Radial), 100μF, 35V, 20%...
  • Page 232 Reference Diagrams & Schematics J103 +3.3V +3.3V R144* PCU9669 FB190 R141 10kΩ J102* R114 51.1Ω DD(IO) R142 10kΩ R143* UFm I2C TRST FB189 R113 51.1Ω Communica�ons FB194* R122* Fm+ I2C R112 51.1Ω FB188 R121* FB193* FB187 Communica�ons R111 51.1Ω C132* Shield R120* P82B96...
  • Page 233 BAG Controller PCB Assy, 2.5mm, No Connectors J105* GI LED Control PCU9656 FB111* 15-004033-03 LED0 C136* LED1 FB112* LED2 C137* pg 2 of 2 LED3 FB113* LED4 C138* LED5 FB114* Power Input & GI Control LED6 C139* LED7 FB115* J106* LED8 C140* LED9 FB119* FB116* LED10...
  • Page 234: Connector Pin-Outs

    Reference Diagrams & Schematics J100 BAG Controller PCB Assy, 2.5mm, No Connectors J103 15-004033-03 Connector Pin-outs J100 DC Power Input J116 J100-1 Not Used J100-2 Not Used J100-3 +5VDC from ATX Pwr Supply J100-4 Ground from ATX Pwr Supply J101 USB Communications USB Mini-B to 2.0 A cable from back of CPU Bd, USB port J103 UFM I2C Communications CAT5 or higher Ethernet cable to Wonkavision Area RGB LED Bd (W9), J901...
  • Page 235: Schematic

    Cabinet Headphone Board 15-000052-00 J101 Component(s) Part Number Description J100 30-002506-20 Jack Header, 3.5mm, Rt Angle, Black J100 J101 31-002508-10 Header, Male, 10-pin, 2 Rows, 2.54mm Cabinet Headphone Board, 15-000052-00 Connector Pin-outs J100 Headphone Jack 3.5mm headphone/audio cable J101 CPU Audio Input J101-1 Not Used J101-2 BLK-BRN...
  • Page 236 Reference Diagrams & Schematics...
  • Page 237 Sound Amplifier PCB Assy, Analog In 15-004002-01 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-000002-01 Sound Amplifier Bd, w/USB Input L530-L535 190-0008-0S Inductor, Wirewound, SMD, 22μH, 6.3A C100, C101 109-01KM-050 Capacitor, Elect (Radial), 1000μF, 50V, 20% R400, R403, R405, C102, C406, C409, C600, R409, R410 122-100K-102...
  • Page 238 Reference Diagrams & Schematics D-10 R901 C902 C903 10kΩ 0.068µF 0.068µF Aux Out J103* +12V R900 C900 C901 +8V R 10kΩ Sound Amplifier PCB Assy, Analog In 0.068µF 0.068µF 15-004002-01 LM324A 1OUT 4OUT 3.5mm 1IN- 4IN- Jack +8V R 1IN+ 4IN+ 2IN+ 3IN+...
  • Page 239 J102 Sound Amplifier PCB Assy, Analog In, 15-004002-01 Connector Pin-outs J100 J105 DC Power Input Backbox Speaker Connection (Right) J1-1 +12VDC from ATX Pwr Supply J1-1 RED-WHT + Amplified right channel audio J1-2 Not Used J1-2 - Amplified right channel audio J1-3 Ground from ATX Pwr Supply J1-4 Not Used J106...
  • Page 240 Reference Diagrams & Schematics D-12 I/O PCB Assy, All Drives Populated 15-004001-01 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-0001-00 I/O Board C704-C705 101-104K-630 Capacitor, MLCC, Leaded, 100nF, 630V, 10% BR701-BR704 150-0001-0T Bridge Rectifier, Wire Leads, 600V, 35A C800-C804 Not Populated C001-C008...
  • Page 241 Component(s) Part Number Description Component(s) Part Number Description D806-D810 Not Populated R701, R702, R724-R728 121-06K8-2H4 Resistor, Leaded, 6.8kΩ, 2W, 5% F701, F702 170-0110-SM Fuse, Time Delay, 10A, 250V, 5mm x 20mm R703, R730-R732 121-02K7-2H4 Resistor, Leaded, 2.7kΩ, 2W, 5% F703, F706, F707 170-0163-SM Fuse, Time Delay, 6.3A, 250V, 5mm x 20mm R704, R729, R733...
  • Page 242 Reference Diagrams & Schematics D-14 I/O PCB Assy, ADP R001 CPU Communication 100Ω 15-004001-01 R017 (Switch Monitoring, 4.7kΩ Device Control) R002 Switch Matrix 100Ω pg 1 of 14 Rows 1-8 C202 22pF 74HCT245 PIC18F4550 Matrixed Switches R003 J200 JUSB 100Ω D200 Row 1 Row 2 MCLR R004...
  • Page 243 I/O PCB Assy, ADP 15-004001-01 pg 2 of 14 R643 R603 220Ω 220Ω Dedicated Switches Dedicated Dedicated R602 R642 220Ω 220Ω Switch Switch Returns 1-8 Returns 17-24 CLOCK R644 R604 220Ω 220Ω LOAD J601 J603 74HCT165 74HCT165 R605 R645 220Ω 220Ω R646 R606 220Ω...
  • Page 244 Reference Diagrams & Schematics D-16 BLANKING D[0..7] OE[1..12] 74HCT574 74HCT574 74HCT574 I/O PCB Assy, ADP TR49 TR25 15-004001-01 TR50 TR26 TR51 TR27 pg 3 of 14 TR52 TR28 TR53 TR29 Device Control TR54 TR30 TR55 TR31 TR56 TR32 TR[1..8] TR[25..32] TR[49..56] 74HCT574 74HCT574 74HCT574 TR57 TR33...
  • Page 245 I/O PCB Assy, ADP 15-004001-01 +70V pg 4 of 14 Drives 70-Volt Drivers (1-8) D705 J104 Q301 IRL540 R300 220Ω R301 220Ω Q302 R302 220Ω IRL540 R303 220Ω R304 220Ω R305 220Ω R306 220Ω Q303 TR[1..8] IRL540 R307 220Ω Q304 IRL540 Q305 IRL540 Q306 IRL540 Q307...
  • Page 246 Reference Diagrams & Schematics D-18 I/O PCB Assy, ADP 15-004001-01 +70V pg 5 of 14 Drives 9-16 70-Volt Drivers (9-16) D706 J105 Q311 IRL540 TR16 R320 220Ω TR15 R321 220Ω TR14 TR13 R322 220Ω Q312 IRL540 TR12 R323 220Ω TR11 TR10 R324 220Ω R325 220Ω...
  • Page 247 I/O PCB Assy, ADP 15-004001-01 +70V pg 6 of 14 Drives 17-24 70-Volt Drivers (17-24) D707 J106 Q321 IRL540 TR24 R340 220Ω TR23 R341 220Ω TR22 TR21 R342 Q322 220Ω IRL540 TR20 R343 220Ω TR19 TR18 R344 220Ω TR17 R345 220Ω R346 220Ω Q323 TR[17..24] IRL540...
  • Page 248 Reference Diagrams & Schematics D-20 I/O PCB Assy, ADP 15-004001-01 +70V pg 7 of 14 Drives 25-32 70-Volt Drivers (25-32) D708 J107 Q331 IRL540 TR32 R360 220Ω TR31 R361 220Ω TR30 TR29 R362 Q332 220Ω IRL540 TR28 R363 220Ω TR27 TR26 R364 220Ω TR25 R365 220Ω...
  • Page 249 I/O PCB Assy, ADP 15-004001-01 +70V pg 8 of 14 Drives 33-40 70-Volt Drivers (33-40) D709 J108 Q401 IRL540 TR40 R400 220Ω TR39 R401 220Ω TR38 TR37 R402 Q402 220Ω IRL540 TR36 R403 220Ω TR35 TR34 R404 220Ω TR33 R405 220Ω R406 220Ω Q403 TR[33..40] IRL540...
  • Page 250 Reference Diagrams & Schematics D-22 I/O PCB Assy, ADP 15-004001-01 +20V pg 9 of 14 Drives 49-56 20-Volt Drivers (49-56) D711 J110 Q421 IRL540 TR49 R440 220Ω TR50 R441 220Ω TR51 TR52 R442 Q422 220Ω IRL540 TR53 R443 220Ω TR54 TR55 R444 220Ω TR56 R445 220Ω...
  • Page 251 I/O PCB Assy, ADP 15-004001-01 +20V pg 10 of 14 Drives 57-64 20-Volt Drivers (57-64) D712 J111 Q431 IRL540 TR57 R460 220Ω TR58 R461 220Ω TR59 TR60 R462 Q432 220Ω IRL540 TR61 R463 220Ω TR62 TR63 R464 220Ω TR64 R465 220Ω R466 220Ω Q433 TR[57..64] IRL540...
  • Page 252 Reference Diagrams & Schematics D-24 I/O PCB Assy, ADP 15-004001-01 +20V pg 11 of 14 Drives 65-72 20-Volt Drivers (65-72) D713 J112 Q501 IRL540 TR65 R500 220Ω TR66 R501 220Ω TR67 TR68 R502 Q502 220Ω IRL540 TR69 R503 220Ω TR70 TR71 R504 220Ω TR72 R505 220Ω...
  • Page 253 I/O PCB Assy, ADP 15-004001-01 +12V pg 12 of 14 Drives 41-48 12-Volt Drivers (41-48) D710 J109 Q411 IRL540 TR41 R420 220Ω TR42 R421 220Ω TR43 TR44 R422 Q412 220Ω IRL540 TR45 R423 220Ω TR46 TR47 R424 220Ω TR48 R425 220Ω R426 220Ω Q413 TR[41..48] IRL540...
  • Page 254 Reference Diagrams & Schematics D-26 I/O PCB Assy, ADP 15-004001-01 +12V Drives pg 13 of 14 73-80 12-Volt Drivers (73-80) J113 D714 Q511 IRL540 TR73 R520 220Ω TR74 R521 220Ω TR75 TR76 R522 Q512 220Ω IRL540 TR77 R523 220Ω TR78 TR79 R524 220Ω TR80 R525 220Ω...
  • Page 255 +12V DC Power I/O PCB Assy, ADP Input C801* PWR1 15-004001-01 PIC18F2550 pg 14 of 14 U800 Power Input/Rectification Flash Access 1A FAST PC Disk Drive OSC1 Power Connector J804* OSC2 MCLR AC Power Input J701 49VAC 49VAC +70V +70V CPU Communication R701 R702 6.8kΩ...
  • Page 256: Connector Pin-Outs

    Reference Diagrams & Schematics D-28 J604 J603 J602 J601 J109 J113 J112 J111 J110 J702 J200 J202 J701 J201 J108 J107 J106 J105 J104 PWR1 J203 JUSB I/O PCB Assy, All Drives Populated 15-004001-01 Connector Pin-outs J106 J104 J105 70-Volt Coil Drives (17-24) 70-Volt Coil Drives (1-8) 70-Volt Coil Drives (9-16) J106-1...
  • Page 257 J107 70-Volt Coil Drives (25-32) J110 J113 20-Volt Coil Drives (49-56) 12-Volt Coil Drives (73-80) J107-1 +70VDC supply to coils/magnets below J110-1 +20VDC supply to coils/magnets below J113-1 J107-2 TAN-VIO Not Used J110-2 PLM-BLK Not Used J113-2 LT BLU +12VDC supply to light below J107-3 TAN-BLU Not Used J110-3 PLM-BRN Not Used J113-3 LT BLU-BLK Coil drive 73 [Shaker Motor]...
  • Page 258 Reference Diagrams & Schematics D-30 J202 J602 Matrixed Switches, Columns (9-16) Dedicated Switches (9-16) J202-1 GRY-BLK Column 9 to playfield switches J602-1 Dedicated switch common (Ground) J202-2 GRY-BRN Column 10 to playfield switches J602-2 YEL-GRY Dedicated switch return 13 [Enter/Menu Button] J202-3 GRY-RED Column 11 to playfield switches J602-3 YEL-GRN Dedicated switch return 14 [Up/Volume+ Button]...
  • Page 259 J604 J800 Dedicated Switches (25-32) CPU Communication J604-1 Dedicated switch common (Ground) Not Used (Not Populated) J604-2 VIO-YEL Not Used J604-3 VIO-GRN Dedicated switch return 30 [Headphone Panel Volume Down] J802 RGB LED Control J604-4 VIO-ORN Not Used Not Used (Not Populated) J604-5 VIO-RED Dedicated switch return 27 [Plumb Bob Tilt] J604-6 VIO-BRN Dedicated switch return 26 [Coin Door Open]...
  • Page 260 Reference Diagrams & Schematics D-32 KB_MS CPU_FAN ATX_12V SYS_FAN HDMI R_USB R_USB30 USB_LAN AUDIO SATA3-1 F_AUDIO F_PANEL CPU Board, GA-H310M-A 15-000000-04 Connector Pin-outs...
  • Page 261 ATX_12V_2X4 SATA3-1 DC Power Input SATA Data Input/Output ATX_12V_2X4-1 Ground from ATX Pwr Supply SATA cable to solid state hard drive ATX_12V_2X4-2 Ground jumpered from pin 1 ATX_12V_2X4-3 YEL-BLK +12VDC from ATX Pwr Supply AUDIO Audio Output ATX_12V_2X4-4 YEL-BLK +12VDC jumpered from pin 3 3.5mm audio cable to Sound Amplifier Board, J102 ATX_12V_2X4-5 Not Used ATX_12V_2X4-6...
  • Page 262 Reference Diagrams & Schematics D-34 European Coin Door Board 15-000017-00 Component(s) Part Number Description Q1-Q6 131-0001-0S Transistor, 3906, SOT-23 SMT, PNP R1-R6 120-1K00-124 Resistor, 0805 SMT, 1kΩ, 0.125W, 5% European Coin Door Board R7-R12 120-10K0-124 Resistor, 0805 SMT, 10kΩ, 0.125W, 5% 31-2513-10 Connector Header, Male, 10-pin, 2 Rows, 2.54mm 15-000017-00...
  • Page 263: Connector Pin-Outs

    European Coin Door Board 15-000017-00 Connector Pin-outs Coin Mech Comms Dedicated Switch Connections DC Power Input 10-pin Ribbon cable J2-1 Dedicated switch common (Ground), I/O Board, J603-1 J3-1 Ground from ATX Pwr Supply J1-1 -> J2-2 BLU-BLK Dedicated switch return 17 [Left Coin Switch], I/O Board, J603-7 J3-2 Not Used J1-2...
  • Page 264: Fuse Locations

    Reference Diagrams & Schematics D-36 Fuse Locations Bottom of Cabinet In Backbox...
  • Page 265: Fuse Information

    Fuse Information Power Box Assembly Sound Amplifier Board I/O Board F100 F708 F707 F706 F704 I/O Board F705 F711 F710 F712 F713 F709 Fuse Identifier(s) Description Part Number Fuse Identifier(s) Description Part Number F701, F702 Fuse, Time Delay, 10A, 250V, 5mm x 20mm 170-000110-SM F1, F2 Fuse, Fast-Acting, 1A, 32V, Mini Blade...
  • Page 266: Fused Power Stream

    Reference Diagrams & Schematics D-38 Fused Power Stream 70V Coils - Gobstopper Hole VUK, Right Pop Bumper, Right Magnet Cluster (3), Knocker F704 F701 F705 70V Coils - Le� Flipper Power & Hold, Right Flipper Power & Hold, 6-Ball Trough VUK, Auto-launch, Kickback 6.3A F706 70V Coils...
  • Page 267: Lower Cabinet Wiring Diagram

    Lower Cabinet Wiring Diagram Connec�on in backbox Connec�on in lower cabinet Unused Connector Upper Le� Flipper Connector used to select the game’s Switch Shaker supply AC voltage (120V or 220V) Lower Motor For Redemp�on Ticket Motor I/O Bd: Motor & Light Drives 3 drives/1 supply CPU Bd: USB Communica�ons USB Cable...
  • Page 268: Backbox Wiring Diagram

    Reference Diagrams & Schematics D-40 Backbox Wiring Diagram Connec�on on playfield Connec�on in lower cabinet Connec�on in backbox Lighted Topper Ground Braid Connec�on (CE Only) Roto-Lock Backbox 34/7 Ground Braid Cabinet Backbox Latch Receptacle Backbox Light Knocker LED Strip 8/10 36/8 Cabinet 12V DC ATX Power Supply: 12V DC Out...
  • Page 269: Supply Voltage Conversion

    Supply Voltage Conversion If you need to convert your game to a different supply voltage than it was wired for at the factory, locate the 9-pin connector at the input of the transformer, in 120V AC Input the bottom of the lower cabinet (shown opposite and in the green box on page Configuration D-92).
  • Page 270 Reference Diagrams & Schematics D-42...
  • Page 271 Section E Game Service & Troubleshooting Game Service & Troubleshooting...
  • Page 272: Cabinet Sound Controls

    Settings in Section B of this manual). WARNING: Jersey Jack Pinball® encourages you to use the provided headphone jack responsibly. Different ear buds or headphones may produce different sound levels. ALWAYS begin with a low output level when connecting headphones and gradually increase the volume to a comfortable level. Pay close attention to and set strict limits for how long you expose your ears to high volume levels through headphones.
  • Page 273: Performing A Full Software Update

    Select the Disk Image option, then click the ‘ ... ‘ button (both are circled in figure E3). Locate and select the WW ISO file you downloaded from the Jersey Jack Pinball® website. Ensure that the USB Drive is selected under Type and the USB stick you inserted earlier (“E:\” in this example) is selected under Drive (both are circled in figure E3).
  • Page 274 Game Service & Troubleshooting Throughout the ISO image copy/burn process, the window in figure E4 will be displayed and updated. When the copy/burn process is complete, the window in figure E5 will be displayed. WARNING: DO NOT CLICK THE ‘Reboot Now’ BUTTON! Click the Exit button or the red X in the upper corner of the window. Remove the USB stick from your personal computer.
  • Page 275: Replacing Your Game's Cpu Battery

    E.3 Replacing Your Game’s CPU Battery Your game’s CPU board uses a 3V coin cell, lithium battery (CR2032) to maintain its basic input/output system (BIOS) settings when the game is powered down. If these settings are lost, the CPU will not boot when the game is powered up.
  • Page 276 Game Service & Troubleshooting Holding onto the tape “handle” with one hand, free the battery from its holder clip with the other. Ensure that the battery does not touch anything on the surface of the CPU board as you pull it out of its holder and away from the PCB Chassis.
  • Page 277 E.4 The Willy Wonka Lighting System Theory of Operation The WW lighting system can be divided into three major subcomponents: communications/control, general illumi- nation (GI) and feature lighting. One of the primary attributes of the system is parallel control of all lighting in the game;...
  • Page 278 Game Service & Troubleshooting RGB/RGBW GI and Feature Lighting: RGB LEDs are essentially 3 LEDs in one package: one red, one green and one blue. As such, we run four wires to each RGB LED in the game. One wire supplies power to the LED package, the other three are individual intensity control/return lines - one for each LED color: red, green, blue.
  • Page 279: Willy Wonka Playfield Post Adjustments

    E.5 Willy Wonka Playfield Post Adjustments Tools Required: Preparations: Ensure that all 5 pinballs are in the trough or completely removed from the game (not in the shooter lane, Gobstopper Lock, sub- Ratchet way or any eject hole; they can remain in the Wonkavator Lock). Power 1/4", deep socket down the game and remove the playfield glass.
  • Page 280 Game Service & Troubleshooting E-10 To remove a steel mini post from an insert hole: The first step is to firmly grasp the rubber ring and pull it straight up, off of the post. The left outlane mini post on Willy Wonka is screwed into an 10-32 flanged insert, attached through the bottom of the playfield . Using the ratchet and 1/4", deep socket, from above, slowly unthread the post from the insert. Carefully pull the mini post and washer straight up, out of the playfield hole.
  • Page 281 Appendices...
  • Page 282 25¢ Standard USA Coin Door Assembly, 12V, No Headphone JJP® PN 40-000006-20 ITEM NO. QTY. PART NO. DESCRIPTION 2 42-0231-00D ENTRY BEZEL, IL, PLASTIC 2 42-0517-05D REJECT BUTTON ASSY. YELLOW W/HAPP .25 INSERT 2 42-3371-00 PLASTIC MECH HOLDER W/2 METAL CLIPS & SW NO LAMP 2 42-0232-00D RETURN BEZEL, IL, PLASTIC 2 42-1247-20...
  • Page 283 Standard European Coin Door Assembly, No Headphone JJP® PN 40-000011-74 ITEMS NOT SHOWN: 90-1013-00 - TIE WRAP - 3, S-11136 CABLE TIE 5” LENGTH .14WIDTH 40LB NATURAL Note: Suzo-Happ parts and numbers are listed above.
  • Page 284 Collector's Edition for Standardization Ultra Fast-mode Channel Joule Phillips Flat Head Universal Serial Bus Plum CMOS Complementary Metal- JJP® Jersey Jack Pinball® Volt Oxide Semiconductor kΩ Kilo Ohm Phillips Pan Head Video Graphics Array Column Kilohertz Parts Per Million Violet...
  • Page 285 What does the Limited Warranty cover - and for how long? 1. The JJP® “Bumper to Post” Limited Warranty covers every part in your new Jersey Jack Pinball® Machine for a period of 30 days from the date of delivery of the Machine to its original Purchaser.
  • Page 287 TO MAINTAIN THESE LEVELS, reposition harnesses and reconnect ground straps to their original placements, if they become disconnected during maintenance. FCC/CANADA STICKER. Check the back of your game to verify that an FCC/Canada-certification sticker was attached to your game at the factory. All Games that leave the Jersey Jack Pinball® plant have been tested and found to comply with FCC/Canada Rules.

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