Page 3
Be sure to include the game serial number. For your records, write the game serial number in the manual. Serial Number Jersey Jack Pinball® reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
Table of Contents Section A - Game Assembly & Setup Unpacking Your Willy Wonka Game ......................................A-2 Unboxing Game ............................................. A-2 Removing Playfield Glass ........................................A-7 Playfield Positions ..........................................A-8 Adjusting Plumb Bob Tilt ........................................A-10 Playfield Pitch Bubble Level ........................................A-11 Willy Wonka Rules Flowchart ........................................A-12 Section B - The WW Menu System B.1 Menu System Basics ..........................................
Page 6
Table of Contents Section C - Game Parts Information - (continued) Auto-Launch Assembly, PN: 51-000026-00 ....................................C-18 Slingshot Assembly, 23-800, PN: 51-000003-00 ..................................C-20 Kickback Assembly, Left Mount, Lugs Back, PN: 51-000025-01 ..............................C-21 60˚ Ball Kicker Assembly, Right Side, PN: 51-000094-00 ................................C-22 Spinner Assembly, Right, PN: 51-100002-00 ....................................
Page 7
Section C - Game Parts Information - (continued) Backbox Speaker Bar Assembly, Wood, 2/19, PN: 51-005053-01 ..............................C-64 USB Camera Assembly, PN: 51-005041-00 Backbox Mount Solid State Drive Assembly, 64GB, PN: 51-005044-00 ............................C-65 Backbox Mount PCB Assembly, 2/19, PN: 51-005045-02 ................................C-66 Coil, Motor &...
Page 8
Table of Contents Section C - Game Parts Information - (continued) Assembly Cables Table ..........................................C-140 Matrixed Switch Wiring Table ........................................C-142 Dedicated Switch Wiring Table ........................................C-143 70-Volt Coil Wiring Table ..........................................C-144 20-Volt Coil Wiring Table 12-Volt Motor & Light Wiring Table ......................................C-145 Section D - Reference Diagrams &...
Page 9
Section D - Reference Diagrams & Schematics - (continued) CPU Board, GA-H310M-A, PN: 15-000000-04 Connector Pin-outs..........................................D-32 European Coin Door Board, PN: 15-0017-00 Drawing & Parts List Schematic ..............................................D-34 Connector Pin-outs ..........................................D-35 Fuse Locations .............................................. D-36 Fuse Information ............................................D-37 Fused Power Stream ............................................D-38 Lower Cabinet Wiring Diagram ........................................
Game Assembly & Setup Unpacking Your Willy Wonka Game Tools Required: Wire cutters or Scissors Needle-nose pliers Using wire cutters or scissors, remove all shipping bands from the outside of the Utility knife carton, noting the side with the “TRUCK THIS SIDE ONLY” marking (see figure A1). With Ratchet and 5/8”...
Page 13
If you wish to save your shipping carton: If you do not wish to save your shipping carton: With the help of at least one other person, carefully tip the carton over and Using a utility knife, remove the “TRUCK THIS SIDE ONLY” side of the shipping lay it on its “TRUCK THIS SIDE ONLY”...
Page 14
Game Assembly & Setup Locate the eight acorn-head leg bolts in the loose parts. Thread 2 leg bolts through each leg (and through a heavy felt cabinet protector, if desired) and attach it Locate the game’s four legs & four tightening nuts. Add a tightening nut and a leg to the cabinet (see figure A5).
Page 15
With the help of at least one other person, carefully tip the game onto its front Using wire cutters or scissors, cut the nylon strap holding the backbox down legs. Lift the rear of the cabinet and have two people hold it or place it on a sturdy (CAUTION: PROTECT YOUR EYES and have helpers/bystanders move away! The support.
Page 16
Game Assembly & Setup You will find the coin door keys attached to the ball shooter, on the front of the game. Cut them loose with a pair of wire cutters or scissors. Open the coin door, reach inside, remove the hairpin clip holding the cash box to the lower cabinet and remove the cash box from the game.
Page 17
(see figure A9). Carefully set the glass aside. Your Jersey Jack Pinball® playfield is designed to rest in four distinct positions in CAUTION: Lay the playfield glass flat or on a padded surface. NEVER place the play- its cabinet for game play, cleaning and maintenance.
Page 18
Game Assembly & Setup Note: Grasp the playfield under its bottom arch and swing it upward until the playfield support The game has a safety mechanism to keep the balls in the trough tubes underneath are fully visible (figure A11). Move the playfield to position 2 (figure A12). from falling out when the playfield is lifted.
Page 19
Move the playfield from position 2 to 3 (figure A13). Pull it upward and outward Move the playfield from position 3 to 4 (figure A14). Grasp the two playfield sup- until the second pair of feet in the support tubes reach the top of the lockdown bar port tubes and pull the playfield outward until the playfield support/slide bracket stop is receiver;...
Page 20
Game Assembly & Setup A-10 Locate the plumb bob assembly, mounted to the left sidewall of the cabinet interior, near the front. Remove the shipping block from around the plumb bob tilt mechanism. Using the wingnut underneath the plumb bob weight, adjust the tilt mechanism to the desired sensitivity.
A bubble level (figure A17) is attached to the playfield's right woodrail, next to the ball shooter lane, to indicate the optimal pitch of the playfield (front-to-back) for game play. Adjust the levelers and tightening nuts on the game's four legs until the top of the Note: Before transporting the game, lower the backbox (figure A18).
The WW Menu System B.1 Menu System Basics The Willy Wonka menu system allows the user or operator of the game to test the performance of its components and assemblies, personalize its rules and track, monitor or manage its play and/or earnings.
Page 25
From the main menu screen, you can access the game's Test Report (if present). From this screen, you can also readily jump into the Difficulty Presets, Customization & Operator Presets sub-menus to quickly customize your game. Full Menu gives you access to device/component tests, game set- tings, audits, utilities, presets, reports and resets.
The WW Menu System B.2 Tests The Tests menu (see figure B5 for an outline) allows the user to test all major components and assemblies in the game for proper operation. Matrixed Switch Tests - test all matrixed or dedicated switches in the game. A screen will be displayed for Switches the selected group (Matrixed Switches or Dedicated Switches) showing the status of every switch within the group.
Page 27
Matrixed Switch Test When you enter the Matrixed Switch Test, the LCD monitor will display the screen shown in figure B6. A window highlighting locations/states of switches on the game’s playfield (at right in figure B6) can be toggled on and off by pressing the Start button on the front of the cabinet. The play- field window can be moved to the center or right side of the screen by using the Up/+ or Down/- buttons.
Page 28
The WW Menu System Dedicated Switch Test When you enter the Dedicated Switch Test, the LCD monitor will display the screen shown in figure B7. The four dedicated switch strings are shown, grouped by their common ground wire. Each square in each string corresponds to a specific switch; the color of the square represents the current state of that switch.
Page 29
Single Switch Test When you enter the Single Switch Test, the LCD monitor will display the screen shown in figure B8. The entire list of dedicated and matrixed switches is shown alongside a window highlighting the location/state of the currently selected switch on the game’s playfield (at right in figure B8). The switch is displayed as a small, blinking square;...
Page 30
The WW Menu System Switch History Test When you enter the Switch History Test, the LCD monitor will display the screen shown in figure B9. A list of the 24 most recent dedicated and/or matrixed switch inactive-to-active transitions is shown alongside a window depicting the game’s playfield (at right in figure B9). All switch driver (column) and return (row) numbers are shown, along with corresponding wire colors and I/O Board connector/pin numbers.
Page 31
Coils Test When you enter the Coils Test, the LCD monitor will display the screen shown in figure B10. The entire list of coils, magnets, motors and lights is shown alongside a window highlighting the location of the currently selected device on the game’s playfield (at right in figure B10). The device is displayed as a small, white, blinking square.
Page 32
The WW Menu System B-10 Ordered LED Test When you enter the Ordered LED Test, the LCD monitor will display the screen shown in figure B11. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B11).
Page 33
Grouped LED Test When you enter the Grouped LED Test, the LCD monitor will display the screen shown in figure B12. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected light on the game’s playfield (at right in figure B12). The light is displayed in the window as a small, white, blinking circle while the actual LED flashes on the playfield.
Page 34
The WW Menu System B-12 Reverse Order LED Test When you enter the Reverse Order LED Test, the LCD monitor will display the screen shown in figure B13. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B13).
Page 35
All LED Test When you enter the All LED Test, the LCD monitor will display the screen shown in figure B14. The entire chain of RGB LEDs is lit at once. Initially, the LEDs are white and not flashing. You can change the color to red, green, blue and back to white by repeatedly pressing the Enter button.
Page 36
The WW Menu System B-14 GI Only Test When you enter the GI Only Test, the LCD monitor will display the screen shown in figure B15. All LEDs used for general illumination are lit at once. Initially, the LEDs are white and not flashing. You can change the GI color to red, green, blue and back to white by repeatedly pressing the Enter button.
Page 37
LED And Flash Test When you enter the LED And Flash Test, the LCD monitor will display the screen shown in figure B16. All RGB LEDs and GI LEDs are lit at once. All CPU-controlled lights (spotlights, Start button light, etc.) are flashing. Initially, the RGB and GI LEDs are white and not flashing. You can change the color of the RGB LEDs to red, green, blue and back to white by repeatedly pressing the En- ter button.
Page 38
The WW Menu System B-16 Display Test When you enter the Display Test, the LCD monitor will display an edge-to-edge red screen, as shown at left in figure B17. You can change the full-screen color to green, blue then white by pressing the Up/+, Down/- or Enter button three times.
Page 39
Sound Test When you enter the Sound Test, the LCD monitor will display the screen shown in figure B18. The list of programmed test sounds is displayed. There are three different modes for testing sounds: RUNNING, REPEAT and MANUAL. The current mode is highlighted in green text at the top of the screen;...
Page 40
The WW Menu System B-18 Ball Trough Test When you enter the Ball Trough Test, the LCD monitor will display the screen shown in figure B19. The squares on the screen represent the current states of the seven opto switch transmitter/ receiver pairs in the ball trough mechanism, under the lower part of the playfield.
Page 41
Gobstopper (Gobble) Hole Test When you enter the Gobstopper (Gobble) Hole Test, the LCD monitor will display the screen shown in figure B20. The upper square on the screen represents the state of the U-shaped opto switch on the Gobble Hole assembly, on the left side of the playfield. The opto switch activates when the Gobble Hole is rotated around to the player's left.
Page 42
The WW Menu System B-20 Wonkavator Test (CE & LE games only) When you enter the Wonkavator Test, the LCD monitor will display the screen shown in figure B21. Each of the Switches squares (at the top of the screen) represents the current state of an opto switch used as part of the Wonkavator game feature.
Page 43
Ramp Diverter Test When you enter the Ramp Diverter Test, the LCD monitor will display the screen shown in figure B22. Each of the Switches squares (at the top of the screen) represents the current state of a switch used as part of the Ramp Diverter game feature. The left two squares show the state of the two opto switches on the left ramp;...
Page 44
The WW Menu System B-22 Camera Test When you enter the Camera Test, the LCD monitor will display a screen similar to that shown in figure B23. A large window on the left side of the screen will show what the game's camera (in the lower, center area of the backbox) currently "sees".
B.3 Settings The Settings menu (see figure B24 for an outline) allows the user to adjust system, pricing, game, coil and high score settings, to personalize the game (home use) or optimally configure it for a location or route (commercial use). System Se�ngs System Settings - adjust settings for high-level game controls such as balls per game, ball save time,...
Page 46
The WW Menu System B-24 System Settings When you enter the System Settings menu, the LCD monitor will display the screen shown in figure B25. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
Page 47
Timed Game Over Type: specify how a timed game will end. <Pindemption® setting> Competition Mode: specify whether the game will give random awards and allow carry-over INSTANT DEATH: game ends when timer Default: INSTANT DEATH features during gameplay or not. reaches zero.
Page 48
The WW Menu System B-26 TEST REPORT Stacked Extra Ball Limit: specify the maximum number of extra balls that can be stacked by a player Display Error Dot: specify whether to display an error dot on the LCD screen when the game at any time during a game.
Page 49
Music Mix: specify the gain for the music in the game. Replay Levels: specify the number of scoring levels for replay awards (Replay: AUTO only). These 0-125: 0-125 Default: 75 Replay Scores will be set by the game. If configured, Replay Scores 2, 3 & 4 will be set at 2X, 3X & 4X the first Replay Score.
Page 50
The WW Menu System B-28 Score Award 1: specify award for achieving score level 1 (Score Award Levels: 1-4 only). FREE GAME: a free game Default: EXTRA BALL EXTRA BALL: an extra ball LIGHT SPECIAL: light the Special shot on the playfield AUDIT: no award, just record in Audits Score Award 2: specify award for achieving score level 2 (Score Award Levels: 2-4 only).
Page 51
Pricing Settings When you enter the Pricing Settings menu, the LCD monitor will display the screen shown in figure B26. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
Page 52
The WW Menu System B-30 COIN DOOR Tier 3 Credits: specify the number of credits for pricing tier 3. Coin Switch 1 Pulse Amount: specify the amount of currency represented by one pulse from coin 1-100: 1-100 credits Default: 3 credits switch 1.
Page 53
Game Settings When you enter the Game Settings menu, the LCD monitor will display the screen shown in figure B27. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
Page 54
The WW Menu System B-32 Score Display Color: specify the color for displaying score digits on the 27" LCD monitor. DEVICES RED: red score digits Default: RED This Game Settings section allows you to disable any broken or otherwise non-functional GREEN: green score digits devices.
Page 55
Standup Target Extra Ball Threshold: specify the number of standup target completions required to Maximum Bars Needed To Light Award: specify the minimum number of Wonka Bars required to light Extra Ball. initially light the Wonka Bar Award. 0: no extra ball from standup targets Default: 4 completions 5-25: 1-20 bars Default: 15 bars...
Page 56
The WW Menu System B-34 Light Special Difficulty: specify the number of collected Wonka Bar Awards required to light the FACTORY TOUR SUPER X Special light. Super X Difficulty: specify the difficulty level for a Factory Tour Super X award. 3-8: 3-8 awards Default: 8 awards 1-5: 1-5 level...
Page 57
Factory Tour Max Timer Add : specify the maximum amount of time that can be added to the Fac- Super Jackpot Light Maximum: specify the maximum number of collected jackpots required to light tory Tour timer, per mode. Super Jackpot. 10-60: 10-60 seconds Default: 15 seconds 5-15: 5-15 jackpots...
Page 58
The WW Menu System B-36 Build Down Timer Difficulty: specify the difficulty level for the Captive Ball award build down timer. WONKAVATOR MULTIBALL EASY: easy level Default: MEDIUM Lit Locks At Game Start: specify the number of lit Wonkavator locks at the beginning of a game. MEDIUM: medium level 0-3: 0-3 lit locks Default: 0 lit locks...
Page 59
Super Jackpot Timeout: specify the time limit for making the Super Jackpot shot. WONKAVISION CAMERA 10-30: 10-30 seconds Default: 15 seconds Center Ramp Shot First Pic: specify the number of center ramp shots required to take the first picture of the player. Wonkavator Jackpot Difficulty: specify the difficulty level for Wonkavator jackpot shots.
Page 60
The WW Menu System B-38 Pure Imagination Stage Memory: specify whether to "remember" stage progress for the Pure Imagi- GOLDEN TICKETS nation Mode or not. Factory Tour Difficulty: specify the number of played modes in each group required to earn a Golden YES: remember stage Default: NO Ticket.
Page 61
Coil Settings When you enter the Coil Settings menu, the LCD monitor will display the screen shown in figure B28. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
Page 62
The WW Menu System B-40 GENERAL Top Bumper Strength: specify the firing time for the top pop bumper coil. Kickouts: Restrict Kickout on Error: specify whether or not to restrict ball kickouts on other devices 14-40: 14-40 milliseconds Default: 20 milliseconds when an opto switch failure is encountered.
Page 63
High Score Settings When you enter the High Score Settings menu, the LCD monitor will display the screen shown in figure B29. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
Page 64
The WW Menu System B-42 Unlimited Kickback Champ Credits: specify the number of credits awarded for Unlimited Kickback REGULAR HIGH SCORES Champ. Keep High Scores: specify whether the game will maintain a table of high scores or not. 0-10: 0-10 credits Default: 0 credits ON: record high scores Default: ON...
Page 65
H.S.T.D. 5 Credits: specify the number of credits awarded for high score to date #5. Default H.S.T.D. 6: specify the default high score to date #6. 0-10: 0-10 credits Default: 0 credits 125000-400000: 125,000-400,000 points Default: 125,000 points H.S.T.D. 6 Credits: specify the number of credits awarded for high score to date #6. Default H.S.T.D.
The WW Menu System B-44 B.4 Audits The Audits menu (see figure B30 for an outline) allows the user to view, monitor and/or track game usage and earnings over a specific time period (since audits were last cleared and over the lifetime Standard of the game).
B.5 Utilities The Utilities menu (see figure B31 for an outline) allows the user to manage and maintain the game by setting the internal clock, entering messages/graphics and through commonly-used routines like burn-in and software update. There are also utility screens to save/restore settings, dump data logs and view Edit Clock this manual and/or game hardware information.
Page 68
The WW Menu System B-46 Set Clock When you enter the Set Clock utility, the LCD monitor will display the screen shown in figure B32. To maneuver to the portion of the display that requires adjustment, use the Back/Escape (left) and Enter (right) buttons.
Page 69
Edit Message Use the Custom Message utility to enter a message that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The message is entered or modified using the Edit Message utility. When you enter the Edit Message utility, the LCD monitor will display the screen shown in figure B31.
Page 70
The WW Menu System B-48 Clear Message Use the Clear Message utility to delete a previously entered custom message. When you enter the Clear Message utility, the LCD monitor will display the screen shown in figure B34. To clear the current custom message, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
Page 71
Install Graphic Use the Custom Graphic utility to install an image that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The custom image is uploaded or changed using the Install Graphic utility. Note: The image must be loaded onto a USB memory stick, using a separate computer. It must be in PNG or JPG format and under 2MB in size.
Page 72
The WW Menu System B-50 Erase Graphic Use the Erase Graphic utility to delete a previously installed custom graphic. When you enter the Erase Graphic utility, the LCD monitor will display the screen shown in figure B36. To clear the current custom graphic, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
Page 73
View Manual When you enter the View Manual utility, the LCD monitor will display the screen shown in figure B37. To view the WW Operations Manual (this document), press the Enter button. While viewing, use the Up/+ and Down/- buttons to move from page to page; use the Enter button to zoom in on the current page.
Page 74
The WW Menu System B-52 USB Update Use the USB Update utility to apply a WW delta software update to your game. Note: The update must be downloaded from the JJP® support website (https://www.jerseyjackpinball.com/ support/), using a separate computer. Copy the “wonka_update” folder from your computer onto an empty USB memory stick (i.e.
Page 75
Settings Backup The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be stored on a USB memory stick. When you enter the Settings Backup utility, the LCD monitor will display the screen shown in figure B39.
Page 76
The WW Menu System B-54 Settings Restore The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be restored from a USB memory stick. When you enter the Settings Restore utility, the LCD monitor will display the screen shown in figure B40.
Page 77
Burn In The Burn In utility allows you to repeatedly exercise/test virtually all of the critical devices in the WW game. When you enter the utility, the game will cycle through a preset routine to simultaneously fire coils, activate magnets, run motors, flash colors on the LCD screen, play sounds, etc.
Page 78
The WW Menu System B-56 Hardware Info Use the Hardware Info utility to view your game’s hardware characteristics such as serial number, firmware revision levels, motherboard type, available RAM, processor speed & solid state disk size. When you enter the Hardware Info utility, the LCD monitor will display the screen shown in figure B41.
Page 79
Dump Logs The Dump Logs utility allows you to dump your game’s diagnostics software logs to a USB stick. These logs can then be analyzed, off-line, as an aid for troubleshooting difficult game issues. When you enter the Dump Logs utility, the LCD monitor will display the screen shown in figure B42. Locate the end of the USB extension cable, just inside the open coin door.
The WW Menu System B-58 Install Ex.Easy Install Easy Difficulty Install Presets Medium Install Hard B.6 Install Presets Install Ex. Hard Install The Install Presets menu (see figure B43 for an outline) allows the user to quickly make quantum, Home predefined changes to game play settings (as opposed to changing settings individually, in other Install Coin-Op...
B.7 Reports Events The Reports menu (see figure B44 for an outline) allows the user to view logs and graphs of events of interest in the game including bad switch alerts, device errors, game power-ups, service credits, Play game statistics, awards, etc. Events Dump Dump Stats - dump game statistics to a USB drive for records or detailed, offline analysis.
The WW Menu System B-60 B.8 Resets Clear The Resets menu (see figure B45 for an outline) allows the user to quickly clear game Credits audits/earnings information and high scores from a single menu. Clear Clear Credits - clear credits from the game. Audits Clear Audits - reset audits data.
Page 83
Section C Game Parts Information Game Parts Information...
Button Plug, 1", Black 42-005002-00 Roto-Lock Receptacle 23-005004-02 Fan, 12VDC Motor, 120mm, 25mm Wide 10-100088-10 Jersey Jack Pinball Name Plate, CE, Brass 10-000110-01 Fan Guard, 4.69" 80-000308-08 8-32 x 1/2" PPH MS, Brass 10-100088-00 Jersey Jack Pinball Name Plate, LE, Stainless...
Under-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 52-000132-00 Left Flipper Assy, FL-15411 Left Flipper C-12 52-000131-14 Right Flipper Assy, Mod -UL, FL-15411 Right Flipper C-10 51-100022-00 6-Ball Trough Assy Ball Trough, VUK C-16 51-000026-00 Auto-Launch Assy Ball Auto-Launch C-18 51-000003-00 Slingshot Assy, 23-800...
Page 92
Game Parts Information C-10 Modified Base Plate (-14) Item 2 detail...
Page 93
Right Flipper Assembly; 51-000001-00 Right Flipper Assembly, Mod -UL; 51-000001-14 Part Number Description Part Number Description 10-005001-00 Flipper Base Plate, Right (-00, Upper Right) 80-000008-05 8-32 x 5/16” PPH MS or 10-005001-14 Flipper Base Plate, Right, Mod -UL (-14, Right) 80-001006-04 6-32 x 1/4”...
Page 94
Game Parts Information C-12 Modified Base Plate (-13) Item 2 detail...
Page 95
Left Flipper Assembly; 51-000002-00 Left Flipper Assembly, Mod -LL; 51-000002-13 Part Number Description Part Number Description 10-005002-00 Flipper Base Plate, Left (-00, Left, Upper Left) 80-000008-05 8-32 x 5/16” PPH MS or 10-005002-13 Flipper Base Plate, Left, Mod -LL (-13, Wonkavator Diverter) 1 80-001006-04 6-32 x 1/4”...
Page 96
Game Parts Information C-14 Pop Bumper Ring & Rod Assembly Pop Bumper Top Assembly, White/White/White 11-005004-01 51-000106-999 Item Part Number Description Item Part Number Description 11-000005-00 Pop Bumper Ring 13-007003-00 Pop Bumper Skirt Spring 11-000008-00 Pop Bumper Rod 30-000003-09 Pop Bumper Base, White 91-000006-00 6-32 Nylon Stop Nut 30-000004-09...
Page 97
Pop Bumper Bottom Assembly, 26-1200 51-000004-01 Item Part Number Description 10-000021-00 Pop Bumper Yoke, Steel 10-000021-01 Pop Bumper Yoke, Bakelite 10-005003-00 Pop Bumper Coil Brkt 10-007003-00 Pop Bumper Coil Centering Brkt 11-000004-00 Pop Bumper Plunger 13-007002-00 Pop Bumper Plunger Return Spring 23-000010-00 26-1200 Standard Coil 30-000014-28...
Page 102
Game Parts Information C-20 Slingshot Assembly, 23-800 51-000003-00 Item Part Number Description 10-000042-00 Slingshot Kicker Crank Assy 10-000043-00 Slingshot Kicker Crank Mtg Brkt 10-005004-00 Slingshot Coil Brkt 10-007000-01 Coil Centering Brkt, 5/8”, 6-32 Studs 11-005003-01 Slingshot Plunger & Link Assy, 2-1/8" 13-007004-00 Slingshot Plunger Return Spring 13-009002-00...
Page 103
Kickback Assembly, Left Mount, Lugs Back 51-000025-01 Item Part Number Description 10-005007-00 Kickback/Knocker Coil Brkt, Left Mount 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-005012-00 Kickback Plunger Assy 13-007005-00 VUK Plunger Return Spring 23-000003-00 23-800 Standard Coil 25-009001-00 Rubber Bumper Plug, Black 30-000014-30-1 1-7/8”...
Page 104
Game Parts Information C-22 60˚ Ball Kicker Assembly, Right Side 51-000094-00 Item Part Number Description 10-000262-00 60° Ball Kicker Coil Mtg Brkt, Right Mnt 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-005012-00 Kickback Plunger Assy 13-007002-00 Pop Bumper Plunger Return Spring 23-000003-00 23-800 Standard Coil 25-009001-00...
Page 105
Spinner Assembly, Right 51-100002-00 Item Part Number Description 10-000024-00 Microswitch Nut Plate, 2-56 10-100007-00 Spinner Brkt, Wide, Right 10-100008-00 Spinner Tgt Assy 18-003003-00 Spinner Microswitch & Blade 62-100007-05 WW Spinner Decal, Back 62-100007-06 WW Spinner Decal, Front 70-009002-00 Microswitch Insulator, Fish Paper 80-000002-07 2-56 x 7/16"...
Page 107
WW Bottom Arch Assemblies 51-100007-00 (LE), -01 (Std), -02 (CE) Item Part Number Description 10-000217-78 Bottom Arch Card Holder Brkt, Jolly Rancher Red (-02) 10-000217-18 Bottom Arch Card Holder Brkt, Metallic Blue (-00) 10-000217-10 Bottom Arch Card Holder Brkt, Black (-01) 10-000217-07 WW Bottom Arch, Jolly Rancher Red (-02) 10-000217-06...
Page 108
Game Parts Information C-26 WW Back Panel Assemblies 51-100030-00 (CE/LE), 51-100030-01 (Std) Item Part Number Description 05-100012-00 WW Back Panel Wood 10-000162-00 Back Panel Support Brkt 15-100007-00 White GI Bd, 5050 TLED 30-000034-02 GI Light Rod, Acrylic, 1.34" 30-000049-08 Nylon Cable Clamp, Open, 1/2” 30-000049-12 Nylon Cable Clamp, Open, 3/4”...
Page 109
Flipper Flag Diverter Assembly 51-100018-00 Item Part Number Description 10-100048-00 Flag Diverter Arm, Flat 11-100010-00 Diverter Shaft, 0.25" x 3.12" 80-100000-04 6-32 x 1/4" PFH Screw, Stainless Steel, 100° CA 94-004011-08 1/4" Shaft E-Clip Game Parts Information C-27...
Page 110
Game Parts Information C-28 Wonkavision LCD Assembly 51-100015-00 Item Part Number Description 10-100039-00 WW Wonkavision Playfield Mtg Brkt 10-100040-00 WW Wonkavision LCD Mtg Brkt 10-100041-00 LCD Hold Brkt 10-100042-00 LCD Internal Cross Brkt 15-100001-00 7" TFT LCD Driver Bd, V-HDMI 17-100000-00 7"...
Page 111
Vertical Up-Kicker & Flat Trap Assembly 51-100013-00 Single Coil Magnet Assembly, Through PF Item Part Number Description 51-100012-00 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 10-100036-00 VUK & Flat Trap Coil Brkt 11-005001-00 VUK Armature Plunger Assy Item Part Number Description 13-007002-00...
Page 118
Game Parts Information C-36 WW Gobble Hole Subway Assembly 51-100011-00 Item Part Number Description 10-000248-02 Subway Opto Brkt 10-100032-00 Subway Gobble Hole Entrance Protection Plate 18-005001-00 Infrared LED Assy 18-005001-01 Phototransistor Assy 31-100000-00 WW Gobble Hole Subway 93-000000-00 1/8” x 7/32” Semi-Tubular Rivet, TH...
Page 119
WW Center Ramp Assembly 51-100026-00 Item Part Number Description 10-000276-00 WW Center Ramp Edge Protector, Right 10-000276-01 WW Center Ramp Edge Protector, Right 11-006018-00 WW Center Ramp Flap 31-000013-00 WW Plastic Center Ramp 51-100014-00 Ramp Entrance Switch & Wire Gate Assy a) 10-000024-01 Microswitch Protector Plate, #2 b) 10-100038-00...
Page 120
Game Parts Information C-38 Item 5 Item 6...
Page 121
WW Left Ramp Assembly 51-100025-00 Item Part Number Description Item Part Number Description 10-000219-00 Wire Ramp End Mtg Brkt 51-100033-00 Mini White Spotlight Assy 10-000277-00 WW Left Ramp Edge Protector, Right a) 10-100072-00 Mini White Spotlight Mtg Brkt 10-000277-01 WW Left Ramp Edge Protector, Left b) 19-100036-00 White 5mm LED Spotlight &...
Page 123
WW Left & Center Ramp Assembly 52-000083-00 Item Part Number Description 10-100051-00 WW Left & Center Ramp Connect Brkt 30-000083-04 #8 Nylon Round Spacer, Snap-In, Black, 0.666" Std 30-100028-01 WW Std Upper Left Clear Plastic CE/LE 30-100028-02 WW CE/LE Upper Left Clear Plastic 30-100028-05 WW Left Side, Lower Clear Plastic 30-100028-06...
Page 124
Game Parts Information C-42 Item 5 Item 6...
Page 125
WW Right Ramp Assembly 52-000081-00 Item Part Number Description 10-000219-00 Wire Ramp End Mtg Brkt 10-000266-00 WW Right Ramp Edge Protector, Right 10-000266-01 WW Right Ramp Edge Protector, Left 11-006017-00 WW Right Ramp Flap 15-005004-00 VUK Opto PCB Assy, Receiver a) 15-000005-01 VUK Phototransistor Bd (WHT, GRN wires) b) 30-000038-00...
Page 126
Game Parts Information C-44 WW Plastic w/Yellow Dome Assembly 51-100046-00 Item Part Number Description 15-100007-00 White GI Bd, 5050 TLED 30-000041-01 Push Rivet, Click-Lock, 0.118-0.158", Black 30-000041-03 Push Rivet, Click-Lock, 0.157-0.197", Black 30-000076-04 Mini Flasher Dome w/Tabs, Yellow 30-100017-04 WW Upper Left Flipper Plastic...
Page 127
WW Gobstopper Plastic w/Sign Assembly 51-100043-00 Item Part Number Description 10-000039-04 Playfield Sign Mtg Brkt, 100° 30-000041-01 Push Rivet, Click-Lock, 0.118-0.158", Black 30-009004-13 1-1/16” Standard Poly Post, Clear 30-100017-11 WW Extreme Danger Gobstopper Plastic 30-100017-30 WW Gobstopper Base Plastic 80-000008-24 8-32 x 1-1/2"...
Page 128
Game Parts Information C-46 WW Factory Assembly 51-100029-00 Item Part Number Description 10-100070-00 WW Smokestack RGB LED Bd Brkt 11-100017-00 WW Factory Chimney Extrusion 15-100006-11 WW Smokestack RGB LED Bd, W11 25-002004-07-9 Silicone Ring, 7/16”, White 30-009005-13 Single Star Poly Post, Clear 30-100017-01 WW Factory Base Plastic 30-100017-20...
Page 129
Reflective Opto Assembly, Single 51-100037-00 WW Oompa Loompa & Camera Assembly Item Part Number Description 51-100042-00 10-100075-00 Single Reflective Opto Brkt 15-100012-00 Single Reflective Opto Board 80-000004-04 4-40 x 1/4" PPH MS Item Part Number Description 10-100078-00 WW Oompa Loompa & Camera Mtg Brkt 19-100042-00 WW Camera Indicator LED &...
Page 131
WW Wonkavator Assembly 52-100005-00 Item Part Number Description 05-100009-00 WW Wonkavator Wood Panel 10-100054-00 Wonkavator Mtg Brkt 10-100055-00 Wonkavator Opto Mtg Brkt, Front 10-100056-00 Wonkavator Ball Exit Brkt 10-100058-00 Wonkavator Opto Mtg Brkt, Rear 10-100083-00 Wonkavator Back Panel Support 12-100021-00 Wonkavator Ball Chute Flatrail, Left 12-100022-00 Wonkavator Ball Chute Flatrail, Right...
Page 132
Game Parts Information C-50 Item 2 Item 3 WW Wonkavator Entry Assembly 51-100034-00 Item Part Number Description 12-100012-00 WW Wonkavator VUK Flatrail 15-005004-00 VUK Opto PCB Assy, Receiver a) 15-000005-01 VUK Phototransistor Bd (WHT, GRN wires) b) 30-000038-00 Opto Base, Black c) 82-000004-06 #4 x 3/8”...
Page 133
WW Ball Shooter Assemblies 51-000092-06 (Std), -05 (LE), -07 (CE) Item Part Number Description 10-000025-00 Ball Shooter Cabinet Mtg Plate 2 CE 11-100020-00 WW Shooter Rod, Gobstopper (-07) LE 11-000007-06 Shooter Rod, Blue Ball Std 11-000007-00 Shooter Rod, Black Ball 13-007006-00 Ball Shooter Outer Spring 13-007007-00...
Page 134
Game Parts Information C-52 WW Lockdown Bar Assemblies 10-005027-08 (Std), -09 (LE), -10 (CE) Item Part Number Description 1 CE 10-000027-10 Lockdown Bar, Standard, Jolly Rancher Red (-10) LE 10-000027-09 Lockdown Bar, Standard, Metallic Blue (-09) Std 10-000027-08 Lockdown Bar, Standard, Black River (-08) 61-009003-01 Foam Adhesive Tape, Quick-Recovery, 1/2"...
Page 135
Lockdown Bar Receiver Assembly 10-008001-10 Item Part Number Description 10-000157-10 Lockdown Bar Receiver Slide Support 10-005029-10 Lockdown Bar Receiver Brkt Assy 10-005030-10 Lockdown Bar Receiver Lever Assy 13-007017-00 Lockdown Bar Receiver Spring 80-000310-10 10-32 x 5/8” Slot Head MS, Brass 80-001006-04 6-32 x 1/4”...
Page 136
Game Parts Information C-54 Cabinet Headphone Jack Assembly 51-000064-00 Item Part Number Description 10-000197-00 Cabinet Headphone Mtg Plate 15-000052-00 Cabinet Headphone Bd 18-003006-01 Volume Control Switch, Rocker Style, SPDT, 15A 62-100007-07 WW Cabinet Headphone Jack Decal 80-000106-04 6-32 x 1/4" PPH MS, Black...
Page 137
Power Box Assembly, Front Outlet 51-005001-01 Item Part Number Description 10-000008-01 Cabinet Metal Power Box, Front Outlet 18-007012-00 On/Off Switch Assy 10-000087-00 On/Off Switch Mtg Brkt 18-003006-00 On/Off Switch, Rocker Style 22-000001-00 USA Service Outlet, Snap-In 22-008000-00 Line Fuse Holder 170-000110-SR Fuse, Slow Blow, 10A, 125V, 0.25”...
Page 138
Game Parts Information C-56 Plumb Bob Tilt Assembly 51-000028-00 Item Part Number Description 10-000086-00 Tilt Hanger Wire Brkt 11-000028-00 Plumb Bob Weight 13-003008-00 Tilt Contact Wire Form Brkt 13-003009-00 Tilt Hanger Wire 91-003406-00 6-32 Wing Nut, Nylon...
Page 139
Shaker Motor Assembly 51-005027-01 Item Part Number Description 10-005006-02 Shaker Motor Mtg Brkt 10-005006-03 Shaker Motor Front Brkt 11-000010-00 Eccentric Weight 23-005003-01 Shaker Motor 30-000011-00 Shaker Motor Plastic Cover, White 80-000006-48 6-32 x 3” PPH MS 80-000010-08 10-32 x 1/2” PPH MS 80-002008-04 8-32 x 1/4”...
Page 140
Game Parts Information C-58 Line Filter Box Assembly 51-005023-00 Item Part Number Description 10-000009-00 Line Filter Mtg Brkt 22-000000-00 Line Filter 80-002006-06 6-32 x 3/8" HWH Phillips MS, Serrated 91-001006-00 6-32 Keps Nut 91-001008-00 8-32 Keps Nut...
Page 141
Knocker Assembly, Vertical 51-000032-01 Item Part Number Description 10-000016-00 Knocker Strike Plate 10-005007-00 Kickback/Knocker Coil Brkt, Left Mount 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-000011-00 Knocker Plunger Assy 23-000003-00 23-800 Standard Coil 25-009001-00 Rubber Bumper Plug, Black 30-000014-30-1 1-7/8”...
Page 142
Game Parts Information C-60 27" LCD Monitor Assembly, Backbox PCBs, 2/19 51-100021-00 Item Part Number Description 10-000206-07 27" LCD Panel Mtg Plate 10-000206-08 27" LCD Panel Mtg Brkt 17-000000-02 27” LCD Panel, HD, Open Frame, Shielded 62-100012-00 27" LCD Decal, 'Pull Here' 80-002008-04 8-32 x 1/4"...
Page 143
27" LCD Magnetic Latch Assembly 51-100050-00 Item Part Number Description 10-100065-00 27" LCD Magnetic Latch Brkt 23-100003-00 Round Magnet, 0.75" x 0.5" TH, #8 Hole 80-006008-12 8-32 x 3/4" PFH MS, 82° CA 92-000633-00 Nylon Washer, 0.166” ID, 0.5” OD, 0.125” TH Game Parts Information C-61...
Page 145
27" LCD Pivot/Swing Assembly, 1/19 51-100040-00 Item Part Number Description 10-000206-00 27" LCD Pivot Backbox Main Plate Weldment 10-000206-02 27" LCD Swivel Brkt 10-000206-03 27" LCD Pivot/Swing Extension, 9.25" 10-000206-04 27" LCD Swing Arm 10-000236-02 Backbox PCBs EMI Shield Support Brkt 10-000236-03 Arm Stop Brkt 85-000516-20...
Page 146
Game Parts Information C-64 Backbox Speaker Bar Assembly, Wood, 2/19 51-005053-01 Item Part Number Description 05-100014-00 Backbox Speaker Bar Front Panel, 2/19 10-000002-10 Backbox Speaker Grill, 2.4" x 2.4" 10-000002-11 Backbox Speaker Grill, 2.7" x 5.3" 10-000224-00 Backbox Lock Cam, Wooden Speaker Bar 17-006000-00 2”...
Page 147
USB Camera Assembly Backbox Mount Solid State Drive Assembly, 64GB 51-005041-00 51-005044-00 Item Part Number Description Item Part Number Description 10-000226-00 USB Camera Mtg Brkt 10-000209-00 Solid State Drive Mtg Brkt 15-005034-00 USB Camera Module, 1MP, 720P, 3.6mm Lens 15-000003-00 Solid State Drive, 64GB 80-000002-04 2-56 x 1/4"...
Game Parts Information C-68 Coil, Motor & Light Table (1 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Gobstopper Hole VUK 23-800 BRN, J104-1, 70V BRN-BLK, J104-9, Q308 F701, F704 23-000003-00...
Page 151
Coil, Motor & Light Table (2 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Not Used Left Lane Magnet 23-800, Magnet* PNK, J108-1, 70V PNK-GRN, J108-4, Q403 F702, F708 23-100000-00 51-100012-00...
Page 153
70-Volt Coil Locations Above Playfield Drive Coil Function Part Number Part of Assembly Drawing Gobstopper Hole VUK 23-000003-00 51-100016-00 C-30 Right Pop Bumper 23-000010-00 51-000004-01 C-15 Right Magnet Cluster, #3 23-100000-00 Right Magnet Cluster, #2 23-100000-00 Right Magnet Cluster, #1 23-100000-00 Knocker (in backbox) 23-000003-00...
Page 155
70-Volt Coil Locations Under Playfield Drive Coil Function Part Number Part of Assembly Drawing Gobstopper Hole VUK 23-000003-00 51-100016-00 C-30 Right Pop Bumper 23-000010-00 51-000004-01 C-15 Right Magnet Cluster, #3 23-100000-00 Right Magnet Cluster, #2 23-100000-00 Right Magnet Cluster, #1 23-100000-00 Knocker (in backbox) 23-000003-00...
Page 159
20-Volt Coil Locations Under Playfield Drive Function Part Number Part of Assembly Drawing Wonkavision Eject 23-000003-00 51-000094-00 C-22 Gobstopper Lock Side Kicker 23-000010-00 51-100016-00 C-30 Right Slingshot 23-000003-00 51-000003-00 C-20 Left Slingshot 23-000003-00 51-000003-00 C-20 63 CE/LE Wonkavator Diverter 23-100002-00 52-100009-00 C-12 12-Volt Motor &...
Page 160
Game Parts Information C-78 Color Key: White LED Boards RGB LED Boards Single LEDs...
Page 161
Playfield Printed Circuit Boards Above Playfield Item Number Color Key PCB Type Part Number Function Details WW Smokestack RGB LED Board, W11 15-100006-11 WONKA factory sign 155, 156 Single RGBW LED Board 15-004228-00 Gobstopper lighting 111B, 185B, 186B Single, White Flasher Board 15-100007-00 Diverter &...
Page 162
Game Parts Information C-80 Color Key: Main RGB LED Boards RGB LED Boards Opto Boards...
Page 163
Playfield Printed Circuit Boards Under Playfield Item Number Color Key PCB Type Part Number Function Details 37 to 39, 46 to 48, 67 to 69, 104 to 107, 124 to 127, 182, 183 RGB GI PCB Assy 15-004251-05 General illumination W1 to W9 Main RGB LED Boards 15-100006-0X...
Page 169
Playfield Feature Lighting (RGB LEDs) Under Playfield (1 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Inventing Room 15-100006-01 Bars Collected 100 15-100006-02 Fizzy Lifting Drink Room 15-100006-01 Bars Collected 10 15-100006-02 Golden Ticket #1 (left) 15-100006-01 Bars Collected 1 15-100006-02...
Page 170
Game Parts Information C-88 121 122 123 119 120...
Page 171
Playfield Feature Lighting (RGB LEDs) Under Playfield (2 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Right Cluster #3, Lamp 4 15-100006-05 Captive Ball (blank/top) 15-100006-07 Right Cluster #3, Lamp 5 15-100006-05 Gobstopper 15-100006-07, J702 Right Ramp Arrow 15-100006-05 Left Orbit Arrow #1 (top)
Page 172
Game Parts Information C-90 119-123 36, 40, 41 42-45 155, 156 J101 J103 J100...
Page 173
RGB LED Feature Lighting Wiring Under Playfield Main RGB LED Cable Part Number Description Bd Connection(s) Details 19-100024-00 WW Left Outlane RGB LED Cable W1/J103 D-, D- 19-100025-00 WW Right Outlane RGB LED Cable W1/J102 D-, D- 19-100028-00 WW Smokestack RGB LED Cable W5/J502 D-, D- 19-100027-00...
Page 174
Game Parts Information C-92 111B 168B 188B 156B 187B 189B 186B 185B...
Page 175
Playfield GI Lighting (RGB or White LEDs) Above Playfield Main RGB LED Main RGB LED LED# Location/Function Bd Connection Details LED# Location/Function Bd Connection Details Right Return Lane #2 (bottom) W1/J102 D-, D- 111B Diverter Flasher W4/J403 D-, D- Right Return Lane #1 (top) W1/J102 D-, D- Right Side GI #2...
Page 176
Game Parts Information C-94 185B 186B 156B 189B 187B 188B 111B 168B...
Page 177
Playfield GI Lighting (RGB or White LEDs) Under Playfield Main RGB LED Main RGB LED LED# Location/Function Bd Connection Details LED# Location/Function Bd Connection Details Right Return Lane #2 (bottom) W1/J102 D-, D- 111B Diverter Flasher W4/J403 D-, D- Right Return Lane #1 (top) W1/J102 D-, D- Right Side GI #2...
Page 178
Game Parts Information C-96 185B 186B 187B 189B 188B 156B 111B 168B...
Page 179
GI Lighting Wiring Under Playfield Main RGB LED Cable Part Number Description Bd Connection Details 19-100024-00 WW Left Outlane RGB LED Cable W1/J103 D-, D- 19-100025-00 WW Right Outlane RGB LED Cable W1/J102 D-, D- 19-100026-00 WW Middle Left RGB LED Cable W2/J202 D-, D- 19-100027-00...
Page 185
Playfield Switch Locations Above Playfield (2 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Slingshot, High Upright Leaf Switch Assy, FM 18-007008-00 Left Slingshot, Low Upright Leaf Switch Assy, FM 18-007008-00 Left Inlane #1 Rollover Microswitch &...
Page 189
Playfield Switch Locations Under Playfield (2 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Slingshot, High Upright Leaf Switch Assy, FM 18-007008-00 Left Slingshot, Low Upright Leaf Switch Assy, FM 18-007008-00 Left Inlane #1 Rollover Microswitch &...
Dedicated Switch Locations Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000002-00 C-12 Right Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000001-00 C-10 Upper Left Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000002-00...
Game Sculptures Item Part Number Description 32-100000-00 WW Gobstopper Sculpture 32-100039-00 WW Oompa Loompa & Camera Sculpture 32-100005-00 WW Wonkavision LCD Frame Sculpture Game Parts Information C-115...
Plastic Playfield Posts & Supports Item Part Number Description 30-009000-13 1-3/16” Poly Post, Clear 1* Std 30-009000-13 1-3/16” Poly Post, Clear 30-009004-13 1-1/16” Standard Poly Post, Clear 30-009005-13 Single Star Poly Post, Clear 30-000083-04 #8 Nylon Round Spacer, Snap-In, Black, 0.666" Game Parts Information C-123...
Metal Playfield Posts, Screws & Hex Spacers Item Part Number Description 80-000008-28 8-32 x 1-3/4" PPH MS 80-000008-32 8-32 x 2" PPH MS 82-002004-14 #4 x 7/8" PPH SMS 82-002008-16 #8 x 1" HWH Phillips SMS 97-000008-00 8-32/8-32 Butyrate Fastener Post, 2-1/8” 5* Std 97-000008-00 8-32/8-32 Butyrate Fastener Post, 2-1/8”...
Wire Ramps, Ball Guide Rails & Ball Gates Item Part Number Description CE 13-100001-06 WW Left Return Wire Ramp, Jolly Rancher Red 13-100001-02 WW Left Return Wire Ramp, Metallic Blue Std 13-100001-00 WW Left Return Wire Ramp, Chrome CE 13-100000-06 WW Right Return Wire Ramp, Jolly Rancher Red LE 13-100000-02 WW Right Return Wire Ramp, Metallic Blue...
Under-Playfield Supports & Brackets Item Part Number Description 51-100001-00 Playfield Support Tube Assy, 6/16 a) 10-000093-00 Playfield Support Tube b) 10-000280-00 PF Support Tube Foot Protect Brkt c) 25-009008-00 Playfield Support Rubber Spacer d) 80-000006-04 6-32 x 1/4" PPH MS e) 80-007010-28 10-24 x 1-3/4"...
Page 217
T-Nuts Under Playfield Item Part Number Description 91-004008-00 8-32 x 1/4" T-Nut, 1/2" Flange 91-005010-00 10-32 Insert, Hex Drive, Flanged Game Parts Information C-135...
Page 218
Game Parts Information C-136 Assembly Mounting Hardware Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 10-000234-00 Backbox Vent Hole Cover, Louvered 10-000110-01 Fan Guard, 4.69" 51-006013-00 Backbox Fan & Cable Assy Backbox, Through 80-000108-32 8-32 x 2" PPH MS, Black 91-000008-00 8-32 Nylon Stop Nut 92-000008-00...
Page 219
Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-005001-01 Power Box Assy, Front Outlet Cabinet, Interior 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-005027-01 Shaker Motor Assy Cabinet, Interior 80-002008-10 8-32 x 5/8” HWH Phillips MS, Serrated 91-004008-00 8-32 T-Nut, 1/2”...
Page 220
Game Parts Information C-138 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-100007-00 WW Bottom Arch Assy Playfield, Top 80-002008-08 8-32 x 1/2" HWH Phillips MS, Serrated 10-000215-00 Bottom Arch Hold Brkt 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-000106-999 Pop Bumper Top Assy, W/W/W (3) Playfield, Top...
Page 221
Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 11-007001-10 Playfield Hinge Brkt Assy, 6/16 (2) Playfield, Under C-130 80-002008-10 8-32 x 5/8" HWH Phillips MS, Serrated 10-000013-01 Playfield Lift Support Brkt, 10.3” (2) Playfield, Under C-130 82-006104-08 #4 x 1/2"...
Page 222
Game Parts Information C-140 Assembly Cables Assembly Cable Part Number Name Part Number Description 51-005045-02 Backbox Mount PCB Base Assy, 2/19 19-003100-01 USB Cable, 2.0 A to Mini-B, M-M, Shielded, 1ft 19-100002-00 ATX Power Cable, 0.093" to C13 19-100049-00 27" LCD Power Adapter Cable, 8", MNL to MFJr 19-003059-10 USB Extension Cable, 3.0 A to A, M-F, 10ft 51-100021-00...
Page 223
Assembly Cable Part Number Name Part Number Description Main Playfield 19-100006-00 WW Main PF Coil Harness 19-100007-00 WW Matrixed/Dedicated Switch Harness 19-100008-00 WW Main PF 5/12V Power Harness 19-100014-00 WW Left Magnet Cluster Cable 19-100015-00 WW Right Magnet Cluster Cable Various RGB LED Feature Lighting Boards Various...
Dedicated Switch Wiring Table Return 1 Return 2 Return 3 Return 4 Return 5 Return 6 Return 7 Return 8 J601-7 J601-6 J601-5 J601-4 J601-2 J601-3 J601-8 J601-9 Common J601-1 Left Right Upper Left Upper Right Wonkavator Flipper EOS Flipper EOS Flipper EOS Flipper EOS Diverter EOS (CE/LE)
Reference Diagrams & Schematics J100 BAG Controller PCB Assy, 2.5mm, No Connectors J103 15-004033-03 Connector Pin-outs J100 DC Power Input J116 J100-1 Not Used J100-2 Not Used J100-3 +5VDC from ATX Pwr Supply J100-4 Ground from ATX Pwr Supply J101 USB Communications USB Mini-B to 2.0 A cable from back of CPU Bd, USB port J103 UFM I2C Communications CAT5 or higher Ethernet cable to Wonkavision Area RGB LED Bd (W9), J901...
Page 237
Sound Amplifier PCB Assy, Analog In 15-004002-01 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-000002-01 Sound Amplifier Bd, w/USB Input L530-L535 190-0008-0S Inductor, Wirewound, SMD, 22μH, 6.3A C100, C101 109-01KM-050 Capacitor, Elect (Radial), 1000μF, 50V, 20% R400, R403, R405, C102, C406, C409, C600, R409, R410 122-100K-102...
Page 238
Reference Diagrams & Schematics D-10 R901 C902 C903 10kΩ 0.068µF 0.068µF Aux Out J103* +12V R900 C900 C901 +8V R 10kΩ Sound Amplifier PCB Assy, Analog In 0.068µF 0.068µF 15-004002-01 LM324A 1OUT 4OUT 3.5mm 1IN- 4IN- Jack +8V R 1IN+ 4IN+ 2IN+ 3IN+...
Page 239
J102 Sound Amplifier PCB Assy, Analog In, 15-004002-01 Connector Pin-outs J100 J105 DC Power Input Backbox Speaker Connection (Right) J1-1 +12VDC from ATX Pwr Supply J1-1 RED-WHT + Amplified right channel audio J1-2 Not Used J1-2 - Amplified right channel audio J1-3 Ground from ATX Pwr Supply J1-4 Not Used J106...
Page 240
Reference Diagrams & Schematics D-12 I/O PCB Assy, All Drives Populated 15-004001-01 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-0001-00 I/O Board C704-C705 101-104K-630 Capacitor, MLCC, Leaded, 100nF, 630V, 10% BR701-BR704 150-0001-0T Bridge Rectifier, Wire Leads, 600V, 35A C800-C804 Not Populated C001-C008...
Page 241
Component(s) Part Number Description Component(s) Part Number Description D806-D810 Not Populated R701, R702, R724-R728 121-06K8-2H4 Resistor, Leaded, 6.8kΩ, 2W, 5% F701, F702 170-0110-SM Fuse, Time Delay, 10A, 250V, 5mm x 20mm R703, R730-R732 121-02K7-2H4 Resistor, Leaded, 2.7kΩ, 2W, 5% F703, F706, F707 170-0163-SM Fuse, Time Delay, 6.3A, 250V, 5mm x 20mm R704, R729, R733...
Page 255
+12V DC Power I/O PCB Assy, ADP Input C801* PWR1 15-004001-01 PIC18F2550 pg 14 of 14 U800 Power Input/Rectification Flash Access 1A FAST PC Disk Drive OSC1 Power Connector J804* OSC2 MCLR AC Power Input J701 49VAC 49VAC +70V +70V CPU Communication R701 R702 6.8kΩ...
Page 259
J604 J800 Dedicated Switches (25-32) CPU Communication J604-1 Dedicated switch common (Ground) Not Used (Not Populated) J604-2 VIO-YEL Not Used J604-3 VIO-GRN Dedicated switch return 30 [Headphone Panel Volume Down] J802 RGB LED Control J604-4 VIO-ORN Not Used Not Used (Not Populated) J604-5 VIO-RED Dedicated switch return 27 [Plumb Bob Tilt] J604-6 VIO-BRN Dedicated switch return 26 [Coin Door Open]...
Page 261
ATX_12V_2X4 SATA3-1 DC Power Input SATA Data Input/Output ATX_12V_2X4-1 Ground from ATX Pwr Supply SATA cable to solid state hard drive ATX_12V_2X4-2 Ground jumpered from pin 1 ATX_12V_2X4-3 YEL-BLK +12VDC from ATX Pwr Supply AUDIO Audio Output ATX_12V_2X4-4 YEL-BLK +12VDC jumpered from pin 3 3.5mm audio cable to Sound Amplifier Board, J102 ATX_12V_2X4-5 Not Used ATX_12V_2X4-6...
Page 262
Reference Diagrams & Schematics D-34 European Coin Door Board 15-000017-00 Component(s) Part Number Description Q1-Q6 131-0001-0S Transistor, 3906, SOT-23 SMT, PNP R1-R6 120-1K00-124 Resistor, 0805 SMT, 1kΩ, 0.125W, 5% European Coin Door Board R7-R12 120-10K0-124 Resistor, 0805 SMT, 10kΩ, 0.125W, 5% 31-2513-10 Connector Header, Male, 10-pin, 2 Rows, 2.54mm 15-000017-00...
Lower Cabinet Wiring Diagram Connec�on in backbox Connec�on in lower cabinet Unused Connector Upper Le� Flipper Connector used to select the game’s Switch Shaker supply AC voltage (120V or 220V) Lower Motor For Redemp�on Ticket Motor I/O Bd: Motor & Light Drives 3 drives/1 supply CPU Bd: USB Communica�ons USB Cable...
Supply Voltage Conversion If you need to convert your game to a different supply voltage than it was wired for at the factory, locate the 9-pin connector at the input of the transformer, in 120V AC Input the bottom of the lower cabinet (shown opposite and in the green box on page Configuration D-92).
Settings in Section B of this manual). WARNING: Jersey Jack Pinball® encourages you to use the provided headphone jack responsibly. Different ear buds or headphones may produce different sound levels. ALWAYS begin with a low output level when connecting headphones and gradually increase the volume to a comfortable level. Pay close attention to and set strict limits for how long you expose your ears to high volume levels through headphones.
Select the Disk Image option, then click the ‘ ... ‘ button (both are circled in figure E3). Locate and select the WW ISO file you downloaded from the Jersey Jack Pinball® website. Ensure that the USB Drive is selected under Type and the USB stick you inserted earlier (“E:\” in this example) is selected under Drive (both are circled in figure E3).
Page 274
Game Service & Troubleshooting Throughout the ISO image copy/burn process, the window in figure E4 will be displayed and updated. When the copy/burn process is complete, the window in figure E5 will be displayed. WARNING: DO NOT CLICK THE ‘Reboot Now’ BUTTON! Click the Exit button or the red X in the upper corner of the window. Remove the USB stick from your personal computer.
E.3 Replacing Your Game’s CPU Battery Your game’s CPU board uses a 3V coin cell, lithium battery (CR2032) to maintain its basic input/output system (BIOS) settings when the game is powered down. If these settings are lost, the CPU will not boot when the game is powered up.
Page 276
Game Service & Troubleshooting Holding onto the tape “handle” with one hand, free the battery from its holder clip with the other. Ensure that the battery does not touch anything on the surface of the CPU board as you pull it out of its holder and away from the PCB Chassis.
Page 277
E.4 The Willy Wonka Lighting System Theory of Operation The WW lighting system can be divided into three major subcomponents: communications/control, general illumi- nation (GI) and feature lighting. One of the primary attributes of the system is parallel control of all lighting in the game;...
Page 278
Game Service & Troubleshooting RGB/RGBW GI and Feature Lighting: RGB LEDs are essentially 3 LEDs in one package: one red, one green and one blue. As such, we run four wires to each RGB LED in the game. One wire supplies power to the LED package, the other three are individual intensity control/return lines - one for each LED color: red, green, blue.
E.5 Willy Wonka Playfield Post Adjustments Tools Required: Preparations: Ensure that all 5 pinballs are in the trough or completely removed from the game (not in the shooter lane, Gobstopper Lock, sub- Ratchet way or any eject hole; they can remain in the Wonkavator Lock). Power 1/4", deep socket down the game and remove the playfield glass.
Page 280
Game Service & Troubleshooting E-10 To remove a steel mini post from an insert hole: The first step is to firmly grasp the rubber ring and pull it straight up, off of the post. The left outlane mini post on Willy Wonka is screwed into an 10-32 flanged insert, attached through the bottom of the playfield . Using the ratchet and 1/4", deep socket, from above, slowly unthread the post from the insert. Carefully pull the mini post and washer straight up, out of the playfield hole.
Page 282
25¢ Standard USA Coin Door Assembly, 12V, No Headphone JJP® PN 40-000006-20 ITEM NO. QTY. PART NO. DESCRIPTION 2 42-0231-00D ENTRY BEZEL, IL, PLASTIC 2 42-0517-05D REJECT BUTTON ASSY. YELLOW W/HAPP .25 INSERT 2 42-3371-00 PLASTIC MECH HOLDER W/2 METAL CLIPS & SW NO LAMP 2 42-0232-00D RETURN BEZEL, IL, PLASTIC 2 42-1247-20...
Page 283
Standard European Coin Door Assembly, No Headphone JJP® PN 40-000011-74 ITEMS NOT SHOWN: 90-1013-00 - TIE WRAP - 3, S-11136 CABLE TIE 5” LENGTH .14WIDTH 40LB NATURAL Note: Suzo-Happ parts and numbers are listed above.
Page 284
Collector's Edition for Standardization Ultra Fast-mode Channel Joule Phillips Flat Head Universal Serial Bus Plum CMOS Complementary Metal- JJP® Jersey Jack Pinball® Volt Oxide Semiconductor kΩ Kilo Ohm Phillips Pan Head Video Graphics Array Column Kilohertz Parts Per Million Violet...
Page 285
What does the Limited Warranty cover - and for how long? 1. The JJP® “Bumper to Post” Limited Warranty covers every part in your new Jersey Jack Pinball® Machine for a period of 30 days from the date of delivery of the Machine to its original Purchaser.
Page 287
TO MAINTAIN THESE LEVELS, reposition harnesses and reconnect ground straps to their original placements, if they become disconnected during maintenance. FCC/CANADA STICKER. Check the back of your game to verify that an FCC/Canada-certification sticker was attached to your game at the factory. All Games that leave the Jersey Jack Pinball® plant have been tested and found to comply with FCC/Canada Rules.
Need help?
Do you have a question about the Willy Wonka The Chocolate Factory and is the answer not in the manual?
Questions and answers