and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.
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Be sure to include the game serial number. For your records, write the game serial number in the manual. Serial Number Jersey Jack Pinball® reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
Modes - Beginning & Playing ......................................... A-16 Other Game Objectives & Mystery Awards! ..................................A-17 The Hobbit Rules Flowchart ........................................A-18 Section B - The Hobbit Menu System B.1 Menu System Basics ..........................................B-2 B.2 Tests ..............................................B-3 B.3 Settings ..............................................B-22 B.4 Audits ..............................................B-39...
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Table of Contents Section C - Game Parts Information - (continued) Hobbit Left Wire Ramp Assembly, PN: 13-2002-02 ..................................C-13 Cabinet PCB Chassis Assembly, HOB, PN: 15-5000-02 ................................. C-14 Right & Left Opto Spinner Assemblies, PN: 18-7002-01, 18-7002-02 Rollover Button Switch Assembly, PN: 18-7003-00 ..................................C-16 Hobbit Subway Assembly, PN: 31-5011-00 ....................................
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Section C - Game Parts Information - (continued) Coil, Motor & Light Table ..........................................C-53 70-Volt Coil Locations - Above Playfield....................................... C-56 70-Volt Coil Locations - Under Playfield ....................................... C-58 20-Volt Coil Locations - Above Playfield 12-Volt Motor & Light Locations - Above Playfield ..................................C-60 20-Volt Coil Locations - Under Playfield 12-Volt Motor &...
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Table of Contents Section D - Reference Diagrams & Schematics 5-Ball Trough Opto Receiver Board, PN: 15-0004-00 Drawing & Parts List ..........................................D-2 Schematic ..............................................D-3 Connector Pin-outs..........................................D-4 5-Ball Trough Opto Transmitter Board, PN: 15-0004-01 Drawing & Parts List ..........................................D-5 Schematic ..............................................D-6 Connector Pin-outs..........................................
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Section D - Reference Diagrams & Schematics - (continued) Triple RGB LED Board, 1mm, PN: 15-0030-00 Drawing & Parts List ..........................................D-24 Schematic Connector Pin-outs..........................................D-25 Triple RGB LED Board, 2.5mm, PN: 15-0030-01 Drawing & Parts List ..........................................D-26 Schematic Connector Pin-outs..........................................D-27 Hobbit Arkenstone RGB LED Board, 1mm, PN: 15-0032-00 Drawing &...
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Table of Contents Section D - Reference Diagrams & Schematics - (continued) Hobbit Smaug Controller Board, PN: 15-0035-00 Drawing & Parts List ..........................................D-72 Schematic ..............................................D-73 Connector Pin-outs..........................................D-74 Sound Amplifier Board, PN: 15-0002-00 Drawing & Parts List ..........................................D-75 Schematic ..............................................D-76 Connector Pin-outs..........................................
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Backbox Wiring Diagram ..........................................D-112 Supply Voltage Conversion .......................................... D-113 Section E - Game Service & Troubleshooting E.1 The Hobbit Smaug Assembly Removing the Smaug Assembly ......................................E-2 Disassembling the Sculpture ......................................... E-3 Removing the Jaw Crank Link & Servo Horn ..................................E-4 Calibrating the Servo Horn ........................................
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Section A Game Assembly & Setup Game Assembly & Setup...
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Game Assembly & Setup A.1 Unpacking Your Hobbit Game Tools Required: Wire cutters Needle-nose pliers Using wire cutters, remove all shipping bands from the outside of the carton, noting Utility knife the side with the “TRUCK THIS SIDE ONLY” marking (see figure A1). With a utility knife Ratchet and 5/8”...
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If you wish to save your shipping carton: If you do not wish to save your shipping carton: With the help of at least one other person, carefully tip the carton over and Using a utility knife, remove the “TRUCK THIS SIDE ONLY” side of the shipping lay it on its “TRUCK THIS SIDE ONLY”...
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Game Assembly & Setup Locate the eight acorn-head leg bolts in the loose parts. Thread 2 leg bolts through each leg and attach it to the cabinet (see figure A5). Using a 5/8” socket and ratchet or a 5/8”wrench, tighten the bolts firmly, while maintaining pressure (in the direction of the red arrow) on each leg.
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With the help of at least one other person, carefully tip the game onto its front Using wire cutters, cut the nylon strap holding the backbox down (CAUTION: pro- legs. Lift the rear of the cabinet and have two people support it or place it on a stur- tect your eyes and have helpers/bystanders move away! The ends of the cut strap dy support.
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Game Assembly & Setup Locate the “L”-shaped, 5/16” hex key for the backbox Roto-Lock in the loose parts. Insert it into the hole at the base of the backbox and turn it a full 270 degrees CW (see figure A8). Note: When the Roto-Lock is in the fully locked position, the key will not turn any further in the clockwise direction.
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4) CLOSE AND LOCK THE COIN DOOR (to prevent Your Jersey Jack Pinball® playfield is designed to rest in four distinct positions in scratching of playfield glass), then 5) slide the playfield glass off of the front of the its cabinet for game play, cleaning and maintenance.
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Game Assembly & Setup Grasp the playfield under its bottom arch and swing it upward until the playfield support tubes underneath are fully visible (figure A12). Move the playfield to position 2 (figure A13). Pull it upward and outward until the first pair of rubber feet reach the top of the lockdown bar receiver;...
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Move the playfield from position 2 to 3 (figure A14). Pull it upward and outward until the second pair of rubber feet in the support tubes reach the top of the lockdown Note: As shown in figure A16, the playfield can be completely removed from the cabi- bar receiver;...
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Game Assembly & Setup A-10 Locate the plumb bob weight and nylon wing nut in the loose parts. Locate the Power up the game (the on/off switch is located under the cabinet, just behind the plumb bob tilt hanger wire and contact brackets, mounted on the inside, left sidewall of right front leg;...
A.2 Hobbit Rules & Shot Maps Skill Shots Before you plunge the ball, you can use the Ring Button to choose your skill shot (below). Hint: Skill shot awards are not all necessarily equal! Plunge the ball with medium strength and try to hit the moving DWARF drop target in the upper, left portion of the playfield.
Game Assembly & Setup A-12 Smaug™ Multiball Spell LOCK by hitting the L, O, C & K rollovers in the center of the playfield. Letters that have not yet been hit will blink on and off; letters that have been hit will remain on (no blinking).
Beast Multiball When the Warg inlane is lit and a ball rolls through, the Warg beast will pop up out of the playfield. Hit the creature to defeat it and knock it back down (red line, opposite). When the Orc inlane is lit and a ball rolls through, the Orc beast will pop up out of the playfield.
Game Assembly & Setup A-14 Modes - Qualifying You qualify modes (make them available to play) by making specific shots around the play- field. Each of the 31 Hobbit modes is associated with a main character (Gandalf, Bilbo Bag- gins or Radagast) or a race of characters (Elf, Dwarf or Man). Shoot the Gandalf (left) ramp to qualify Gandalf modes (orange arrow, opposite).
Modes - Selecting The list of 31 Hobbit modes is shown in the center of the 27” LCD (below, left). Qualified modes are highlighted in the list. Conversely, those that have not been qualified are grayed out. The currently selected mode icon is outlined and pulsating in the list. The name and a brief description of the currently selected mode are shown on the Book LCD, mounted in the upper, right corner of the playfield (red box, opposite &...
Game Assembly & Setup A-16 Modes - Beginning & Playing Shoot the Bilbo Baggins (right) ramp, when the “Mode” ramp cutout is lit (red arrow, op- posite), to begin playing the currently selected game mode. The ball will be diverted (yellow arrow, opposite) from the left wire ramp to the Windlance (in the left outlane), where it will be temporarily held.
Other Game Objectives & Mystery Awards! Shoot the nine yellow stand-up targets, behind the drop targets (green arrows, opposite), the left VUK (blue arrow, opposite), the captive ball target (red arrow, opposite) and the two orbit spinners (yellow arrows, opposite) to collect all 13 Dwarf characters. Your progress will be tracked/indicated in the lower, left corner of the 27”...
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Game Assembly & Setup A-18 RU LE FLOWCHA RT Qualify Gandal f modes INTO THE FIRE Left ramp ARKENSTONE Qualify Bilbo Baggins modes Play a major Right ramp Multiball scene BARREL ESCAPE Right ramp starts MODE Left ramp changes Qualify Radagast modes currently selected mode quali ed mode...
The Hobbit Menu System B.1 Menu System Basics The Hobbit menu system allows the user or operator of the game to test the performance of its components and assemblies, personalize its rules and track, monitor or manage its play and/or earnings.
Drop Target Banks, & Dragon (Smaug)) for proper operation. A specific screen will be displayed for Figure B3. Tests menu tree. each device, allowing the user to repeatedly exercise it and ensure that it is functioning correctly. The Hobbit Menu System...
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The Hobbit Menu System Matrixed Switch Test When you enter the Matrixed Switch Test, the LCD monitor will display the screen shown in figure B4. A window highlighting locations/states of switches on the game’s playfield (at right in figure B4) can be toggled on and off by pressing the Start button on the front of the cabinet. The play- field window can be moved to the center or right side of the screen by using the Up/+ or Down/- buttons.
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The game also provides an audible response each time the state of a switch changes. To exit the Dedicated Switch Test at any time, press the Back/Escape button. Figure B5. Dedicated Switch Test screen. The Hobbit Menu System...
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The Hobbit Menu System Single Switch Test When you enter the Single Switch Test, the LCD monitor will display the screen shown in figure B6. The entire list of dedicated and matrixed switches is shown alongside a window highlighting the location/state of the currently selected switch on the game’s playfield (at right in figure B6).
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I/O Board connector/pin numbers. You can clear the Switch History Test listing by pressing the Enter button. To exit the Switch History Test screen at any time, press the Back/Escape button. Figure B7. Switch History Test screen. The Hobbit Menu System...
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The Hobbit Menu System Coils Test When you enter the Coils Test, the LCD monitor will display the screen shown in figure B8. The en- tire list of coils, magnets, motors and lights is shown alongside a window highlighting the location of the currently selected device on the game’s playfield (at right in figure B8).
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For this test, the RGB LEDs are listed in hardware order (the order that the RGB LED boards are physically connected to controller boards, under the playfield). In this regard, the Hobbit’s RGB LED string can be considered one long chain. The Ordered LED Test allows you to step through and test this entire chain, one LED at a time.
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You can scroll through the list of LEDs using the Up/+ and Down/- buttons. For this test, the RGB LEDs are listed in logical/grouped order. The Hobbit’s RGB LED string is one long chain. The Grouped LED Test allows you to step through and test the entire string of RGB LEDs, in groups (L, O, C, and K rollovers), in logical order (words spelled in order), as they are associated on the playfield.
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Test allows you to step through and test this entire chain, in reverse order, one LED at a time. To exit the Reverse Order LED Test at any time, press the Back/Escape button. Figure B11. Reverse Order LED Test screen. The Hobbit Menu System B-11...
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The Hobbit Menu System B-12 All LED Test When you enter the All LED Test, the LCD monitor will display the screen shown in figure B12. The entire chain of RGB LEDs is lit at once. Initially, the LEDs are white and not flashing. You can change the color to red, green, blue and back to white by repeatedly pressing the Enter button.
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LCD screen. Press either the Up/+ or Down/- button to toggle the GI LEDs between flashing and constant-on. To exit the GI Only Test at any time, press the Back/Escape button. Figure B13. GI Only Test screen. The Hobbit Menu System B-13...
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The Hobbit Menu System B-14 LED And Flash Test When you enter the LED And Flash Test, the LCD monitor will display the screen shown in figure B14. All RGB LEDs and GI LEDs are lit at once. All CPU-controlled lights (spotlights, pop bumper light, etc.) are flashing.
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The color screens allow you to test the LCD monitor’s color saturation performance, from edge to edge. The grids allow you to test image alignment on the monitor. To exit the Display Test at any time, press the Back/Escape button. Figure B15. Display Test screens. The Hobbit Menu System B-15...
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The Hobbit Menu System B-16 Sound Test When you enter the Sound Test, the LCD monitor will display the screen shown in figure B16. The list of programmed test sounds is displayed. There are three different modes for testing sounds: RUNNING, REPEAT and MANUAL. The current mode is highlighted in green text at the top of the screen;...
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(it will “click” and lock in place). When you close the coin door, the interlock switch actuator will be pushed back into its normal (unlocked) position. To exit the Ball Trough Test at any time, press the Back/Escape button. Figure B17. Ball Trough Test screen. The Hobbit Menu System B-17...
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The Hobbit Menu System B-18 Pop-Up Mechanisms Test When you enter the Pop-Up Mechanisms Test, the LCD monitor will display the screen shown in figure B18. The rectangles on the screen represent the current states of the four pop-up mecha- nisms, in the center area of the playfield.
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(it will “click” and lock in place). When you close the coin door, the interlock switch actuator will be pushed back into its normal (unlocked) position. To exit the Drop Bank Life Test at any time, press the Back/Escape button. Figure B19. Drop Bank Life Test screen. The Hobbit Menu System B-19...
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The Hobbit Menu System B-20 Smaug Head Test When you enter the Smaug Head Test, the LCD monitor will display the screen shown in figure B20. The upper squares on the screen represent the states of the two U-shaped opto switches on the Smaug assembly, in the upper left corner of the playfield.
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Smaug will recite a familiar game phrase, using the new limits for jaw movement. To exit the Smaug Mouth Test at any time, press the Back/Escape button. Figure B21. Smaug Mouth Test screen. The Hobbit Menu System B-21...
The Hobbit Menu System B-22 B.3 Settings The Settings menu (see figure B22 for an outline) allows the user to adjust system, pricing, game, coil and high score settings, to personalize the game (home use) or optimally configure it for a location or route (commercial use).
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SUDDEN DEATH: game ends when timer reaches zero and the ball in play drains. SUDDEN TIMER: game ends when timer reaches zero and the Sudden Death Timer Figure B23. System Settings screen. reaches zero. The Hobbit Menu System B-23...
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The Hobbit Menu System B-24 Sudden Death Timer: specify the amount of sudden death time. Game Restart: specify how the game responds to the start button being pressed in the middle of a <Pindemption® setting> 2-15: 2-15 seconds Default: 10 seconds game already in progress.
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SOUND OFF: no replay awards Master Volume: specify the overall volume level for the game. 0-50: 0-50 level Default: 26 level Replay Percent: specify the desired replay percentage (Replay: AUTO only). 1-30: 1-30% Default: 10% The Hobbit Menu System B-25...
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The Hobbit Menu System B-26 Replay Levels: specify the number of scoring levels for replay awards (Replay: AUTO only). These Score Award 1: specify award for achieving score level 1 (Score Award Levels: 1-4 only). Replay Scores will be set by the game. If configured, Replay Scores 2, 3 & 4 will be set at 2X, 3X &...
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Euros (€): Euros Pounds (₤): Pounds Yen (¥): Yen Krone (kr): Krone Krona (kr): Krona Coins: coins Tokens: tokens Swipes: card swipes through a reader Bills: bills through a bill acceptor Figure B24. Pricing Settings screen. The Hobbit Menu System B-27...
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The Hobbit Menu System B-28 Money Limit: specify the maximum amount of money the game can accept at any time. PRICING SCHEME Pricing Levels: specify the number of desired pricing levels (or tiers). $0.00: Unlimited dollar amount Default: $0.00 $0.01-$100,000.00: $0.01-$100,000.00...
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1-100: 1-100 credits Default: 9 credits Tier 10 Cost: specify cost for pricing tier 10. $0.01-$100,000.00: $0.01-$100,000.00 Default: $10.00 Tier 10 Credits: specify the number of credits for pricing tier 10. 1-100: 1-100 credits Default: 10 credits The Hobbit Menu System B-29...
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The Hobbit Menu System B-30 Game Settings When you enter the Game Settings menu, the LCD monitor will display the screen shown in figure B25. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
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ON: spot an Arkenstone jewel Default: OFF OFF: do not spot an Arkenstone jewel Map Difficulty: specify the map difficulty level (how quickly the spinners advance the map). 1-8: 1-8 difficulty level Default: 4 level The Hobbit Menu System B-31...
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The Hobbit Menu System B-32 RING BUTTON Kickback Ball Saver: specify whether to use Ball Save to correct for a failed kickback attempt or not. Starting Button Relight Difficulty: specify the initial number of switch closures required, during AGGRESSIVE: cancel Ball Save if a second Default: AGGRESSIVE game play, to relight the Ring Button.
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Extra Ball Memory: specify whether the Mystery Award Extra Ball light (if unearned) should be “remembered” from ball to ball or not. ON: remember Mystery Award Extra Ball Default: ON OFF: reset Mystery Award Extra Ball The Hobbit Menu System B-33...
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The Hobbit Menu System B-34 DROP TARGETS This Game Settings section allows you to disable any broken or otherwise non-functional drop targets. Below are the possible options & default for each setting: YES: drop target disabled Default: NO NO: drop target enabled Disable MAN Drop Target: specify whether to disable the N drop target or not.
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Trough: Restrict Kickout on Error: specify whether or not to restrict ball kickout and game start functions when a trough error is encountered. YES: restrict ball kickout/start functions Default: YES NO: do not restrict ball kickout/start functions Figure B26. Coil Settings screen. The Hobbit Menu System B-35...
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The Hobbit Menu System B-36 GENERAL SLINGSHOTS Kickouts: Restrict Kickout on Error: specify whether or not to restrict ball kickouts on other devices Left Slingshot Strength: specify the firing time for the left slingshot coil. when an opto switch failure is encountered.
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OFF: do not record high scores High Score Award: specify the award for achieving a high score during a game. FREE GAME: a free game Default: FREE GAME AUDIT: a predefined number of points Figure B27. High Score Settings screen. The Hobbit Menu System B-37...
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The Hobbit Menu System B-38 High Score Name Length: specify the maximum number of characters a player can enter for HSTD. Default Grand Champ: specify the default Grand Champion score. 3, 11: 3 or 11 characters Default: 11 500000-1000000: 500,000-1,000,000 points Default: 500,000 points H.S.T.D.
Earnings Audits Audits Game Audits - view totals for various shots made (targets hit or switches closed) and modes started and/or completed in the game. Game Audits Figure B28. Audits menu tree. The Hobbit Menu System B-39...
Custom Graphic > Erase Graphic utility. Graphic Custom Graphic View Manual - display/navigate the PDF version of the Hobbit manual on the game’s LCD screen. Erase Graphic View USB Update - update the game’s software via a USB memory stick. Note: The update must be Manual downloaded from the JJP®...
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To exit the Set Clock utility, move the cursor to the position shown in Figure B30 (far left), then press the Back/Escape button. Note: The Start button moves the cursor to this position after saving the time/date. Figure B30. Set Clock utility screen. The Hobbit Menu System B-41...
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The Hobbit Menu System B-42 Edit Message Use the Custom Message utility to enter a message that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The message is entered or modified using the Edit Message utility.
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B32. To clear the current custom message, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation. To exit the Clear Message utility at any time, press the Back/Escape button. Figure B32. Clear Message utility screen. The Hobbit Menu System B-43...
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The Hobbit Menu System B-44 Install Graphic Use the Custom Graphic utility to install an image that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The custom image is uploaded or changed using the Install Graphic utility.
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B34. To clear the current custom graphic, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation. To exit the Erase Graphic utility at any time, press the Back/Escape button. Figure B34. Erase Graphic utility screen. The Hobbit Menu System B-45...
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When you enter the View Manual utility, the LCD monitor will display the screen shown in figure B35. To view the Hobbit Operations Manual (this document), press the Enter button. While viewing, use the Up/+ and Down/- buttons to move from page to page; use the Enter button to zoom in on the current page.
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Back/Escape button. When the game and monitor come back to life, verify that the delta update installed successfully by re-entering the Hobbit Menu System. The installed software version is displayed in the lower, right hand corner of most menu system screens.
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The Hobbit Menu System B-48 Settings Backup The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be stored on a USB memory stick.
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If a settings file for the game is found on the USB stick, its date and time will be displayed as shown in figure B38. Press the Enter button to perform the settings restore operation. To exit the Settings Restore utility, press the Back/Escape button. Figure B38. Settings Restore utility screen. The Hobbit Menu System B-49...
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The Hobbit Menu System B-50 Burn In The Burn In utility allows you to repeatedly exercise/test virtually all of the critical devices in the Hobbit game. When you enter the utility, the game will cycle through a preset routine to simultaneously fire coils, activate magnets, run motors, flash colors on the LCD screen, play sounds, etc.
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When you enter the Hardware Info utility, the LCD monitor will display the screen shown in figure B39. To exit the Hardware Info utility at any time, press the Back/Escape button. Figure B39. Hardware Info utility screen. The Hobbit Menu System B-51...
The Hobbit Menu System B-52 Install Ex.Easy Install Easy Difficulty Install Presets Medium Install Hard Install Ex. Hard B.6 Install Presets Install Home Install Coin-Op Install The Install Presets menu (see figure B40 for an outline) allows the user to quickly make quantum,...
Charts - view charts of statistics such as games played per day, game times, game scores, etc. Coinage Reports Events Error Log - view the contents of the game’s error log. Charts System Events Error Game Events Figure B41. Reports menu tree. The Hobbit Menu System B-53...
The Hobbit Menu System B-54 B.8 Resets The Resets menu (see figure B42 for an outline) allows the user to quickly clear game audits/earnings information and high scores from a single menu. Clear Credits Clear Credits - clear credits from the game.
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Section C Game Parts Information Game Parts Information...
Under-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 51-0002-00 Left Flipper Assembly Left Flipper C-19 51-0001-00 Right Flipper Assembly Right Flipper C-18 51-0021-00 5-Ball Trough Assembly Ball Trough, VUK C-30 51-0026-00 Auto-Launch Assembly Ball Auto-Launch C-32 51-0030-00 Disappearing Post Assembly Windlance Up Post C-33 51-0003-01...
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Lockdown Bar Receiver Assembly, Notched 10-8001-00 Item Part Number Description 10-5029-00 Lockdown Bar Receiver Brkt Assy, Notched 10-5030-00 Lockdown Bar Receiver Lever Assy, Notched 10-0157-00 Lockdown Bar Receiver Slide Support, Notched 13-7017-00 Lockdown Bar Receiver Spring 80-1006-04 6-32 x 1/4” PPH MS, SEMS 80-0310-10 10-32 x 5/8”...
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Game Parts Information C-12 Pop Bumper Ring & Rod Assembly 11-5004-01 Item Part Number Description 11-0005-00 Pop Bumper Ring 11-0008-00 Pop Bumper Rod 91-0006-00 6-32 Nylon Stop Nut...
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Hobbit Left Wire Ramp Assembly 13-2002-02 Item Part Number Description 13-0008-01 Hobbit Left Wire Ramp, Chrome 51-5038-00 Windlance Diverter Assy 80-6006-04 6-32 x 1/4” PFH MS, w/Undercut 62-0011-28 Hobbit Windlance Diverter Decal 70-9002-01 Mini Coil Insulator, Fish Paper 30-0112-00 Diverter Shield, Lasered Game Parts Information C-13...
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Cabinet PCB Chassis Assembly, HOB 15-5000-02 Item Part Number Description Item Part Number Description 10-0030-00 Electronic PCB Chassis Lid 80-2006-06 6-32 x 3/8” HWH Phillips MS, Serrated 10-5014-00 Electronic PCB Chassis 80-2006-20 6-32 x 1-1/4” HWH Phillips MS, Serrated 15-0000-01 CPU Bd, H81M-P133 80-2008-06 8-32 x 3/8”...
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Game Parts Information C-16 Right & Left Opto Spinner Assemblies Rollover Button Switch Assembly 18-7002-01, 18-7002-02 18-7003-00 Item Part Number Description Item Part Number Description 30-0010-00 Rollover Base, Plastic 10-0068-01 Opto Spinner Tgt Assy 30-0008-13 Rollover Button, Clear 10-5013-02 Opto Spinner Mtg Brkt 18-0004-00 Rollover Button Leaf Switch 18-7021-24-06...
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Hobbit Subway Assembly 31-5011-00 Item Part Number Description 31-0003-00 Hobbit Plastic Subway, Black 10-0146-00 Subway Opto Brkt 18-7020-08-06 Opto Pair, 8” Cable, BLU 18-5001-00 Infrared LED Assy 18-5001-01 Phototransistor Assy 92-0004-00 #4 Flat Washer 93-0000-00 1/8” x 7/32” Semi-Tubular Rivet, TH Game Parts Information C-17...
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Game Parts Information C-18 Right Flipper Assembly, 51-0001-00 Right Flipper Assembly, Mod-LL, 51-0001-13 Part Number Description 10-5001-00 Flipper Base Plate, Right (-00, Right) 10-5001-13 Flipper Base Plate, Right, Mod-LL (-13, Upper Right) 51-5018-00 Flipper Crank & Link Assy, Right 30-9003-00 Flipper Link 11-0003-00 Flipper Plunger...
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Left Flipper Assembly 51-0002-00 Part Number Description 10-5002-00 Flipper Base Plate, Left 51-5018-01 Flipper Crank & Link Assy, Left 30-9003-00 Flipper Link 11-0003-00 Flipper Plunger 94-4002-00 5/32” x 7/16” Roll Pin 94-3001-00 Flipper Crank & Link Bushing 90-4010-14 10-32 x 7/8” SH CS 92-0010-00 #10 Flat Washer 91-0010-00...
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Game Parts Information C-20 Left Side (-01) Right Side (-02) Upper (-03)
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Game Parts Information C-22 Pop Bumper Bottom Assembly 51-0004-01 Item Part Number Description 10-0021-00 Pop Bumper Yoke, Steel 10-0021-01 Pop Bumper Yoke, Bakelite 10-5003-00 Pop Bumper Coil Brkt 10-7003-00 Pop Bumper Coil Centering Brkt 11-0004-00 Pop Bumper Plunger 13-7002-00 Pop Bumper Plunger Return Spring 18-7007-00 Pop Bumper Leaf Switch Assy 110-0002-0T...
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Pop Bumper Top Assembly, White 51-0006-09 Item Part Number Description 30-0003-09 Pop Bumper Base, White 30-0004-09 Pop Bumper Skirt, White 30-0005-09 Pop Bumper Body, White 13-7003-00 Pop Bumper Skirt Spring 30-0046-00 555 Light Socket, With Leads 24-0006-13 Wedge Base LED, 12V, 4-Chip, Cool White * Used in Left Pop Bumper of Hobbit LE &...
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Game Parts Information C-24 VUK/Steel Trough Assembly, Right Mount 51-0012-00 Item Part Number Description Item Part Number Description 10-5005-01 Trough Mount VUK Coil Brkt 83-0006-06 6-32 x 3/8” PPH MS, Type 25 Thread Cutter 10-0145-02 Trough Mount VUK Brkt, Center 23-0003-00 23-800 Standard Coil 10-9004-00...
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VUK/Steel Trough Assembly, Left Mount 51-0012-01 Item Part Number Description Item Part Number Description 10-5005-01 Trough Mount VUK Coil Brkt 83-0006-06 6-32 x 3/8” PPH MS, Type 25 Thread Cutter 10-0145-02 Trough Mount VUK Brkt, Center 23-0003-00 23-800 Standard Coil 10-9004-01 VUK Steel Entry Trough, Left 30-0014-30-1...
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Game Parts Information C-26 Right Side, MAN (-00) Left Side, ELF (-01)
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3-Bank Drop Target Assemblies, Right & Left 51-0015-00, 51-0015-01 Item Part Number Description Item Part Number Description 10-8002-03 3-Bank Drop Tgt Main Brkt Assy 30-0016-02 Drop Tgt, Rollover, Red 10-5028-03 3-Bank Drop Tgt Reset Coil Brkt 10-0143-03 3-Bank Drop Tgt Opto Mtg Brkt 10-0141-00 Drop Tgt Right Opto Brkt Mount 30-0024-00...
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5-Bank Drop Target Assembly 51-0017-00 Item Part Number Description Item Part Number Description 10-8002-05 5-Bank Drop Tgt Main Brkt Assy 10-0144-05 5-Bank Drop Tgt Retract Coil Mtg Brkt 10-5028-05 5-Bank Drop Tgt Reset Coil Brkt 30-0016-02 Drop Tgt, Rollover, Red 10-0141-00 Drop Tgt Right Opto Brkt Mount 10-0143-05...
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Game Parts Information C-30 5-Ball Trough Assembly 51-0021-00 Item Part Number Description 10-5010-00 Ball Trough Main Brkt 10-5010-01 Ball Trough Coil Brkt 11-5001-00 VUK Armature Plunger Assy 23-0010-00 26-1200 Standard Coil 10-7000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 30-0014-30-1 1-7/8”...
Game Parts Information C-32 Auto-Launch Assembly 51-000026-00 Item Part Number Description 10-0028-00 Auto-Launch Crank Brkt 10-5009-00 Auto-Launch Coil Brkt 10-7005-00 Auto-Launch Coil Stop Brkt 90-4010-06 10-32 x 3/8" SH CS, Black 92-1010-00 #10 Split Lock Washer 23-0003-00 23-800 Standard Coil 30-0014-28 1-3/4”...
Plumb Bob Tilt Assembly 51-0028-00 Disappearing Post Assembly 51-0030-00 Item Part Number Description 10-0086-00 Tilt Hanger Wire Brkt 11-0028-00 Plumb Bob Weight Item Part Number Description 13-3008-00 Tilt Contact Wire Form Brkt 10-5027-00 Disappearing Post Coil Brkt 13-3009-00 Tilt Hanger Wire 30-0014-30-1 1-7/8”...
Game Parts Information C-34 Ball Shooter Assemblies 51-0031-01, 51-0031-02, 51-0031-03, 51-0031-04 Item Part Number Description 11-0007-00 Ball Shooter Rod, Black Ball 13-7006-00 Ball Shooter Outer Spring 95-2564-58-16 Flat Washer, 25/64” x 5/8” x 16ga 4 LE 14-0001-10 Ball Shooter Housing, Bronze Vein (-01) 14-0001-09 Ball Shooter Housing, Gold Vein (-02) BA 14-0001-11...
Game Parts Information C-36 Dual Magnet Assembly Subway Diverter Assembly 51-0046-00 51-0048-00 Item Part Number Description Item Part Number Description 10-5025-00 Dual Magnet Brkt, Adjustable Core 10-5007-01 Kickback/Knocker Coil Brkt, Right Mount 11-0012-00 Magnet Pole Shaft 05-3006-00 Kickback Wood Spacer 91-2034-00 3/4-16 Hex Jam Nut 11-5009-01...
Upper Jump Bumper Barrel Assembly Right Jump Bumper Barrel Assembly 51-0068-00 51-0069-00 Item Part Number Description Item Part Number Description 11-0005-00 Pop Bumper Ring 11-0005-00 Pop Bumper Ring 11-0008-00 Pop Bumper Rod 11-0008-00 Pop Bumper Rod 94-1406-16 1/4” x 1” Hex Spacer, F-F, 6-32, Zinc 94-1406-16 1/4”...
Power Box Assembly 51-5001-00 Item Part Number Description 10-0008-00 Cabinet Metal Power Box 18-7012-00 On/Off Switch Assy 10-0087-00 On/Off Switch Mtg Brkt 18-3006-00 On/Off Switch, Rocker Style 22-0001-00 USA Service Outlet, Snap-In 22-8000-00 Line Fuse Holder USA 170-0110-SR Fuse, Slow Blow, 10A, 125V, 0.25” x 1.25”, 3AG Euro 170-0205-SR Fuse, Slow Blow, 5A, 250V, 0.25”...
Game Parts Information C-40 Backbox Speaker Bar Assembly 51-5010-01 Item Part Number Description Item Part Number Description 05-3002-01 Speaker Box Enclosure 82-6104-10 #4 x 5/8” PFH SMS, w/Undercut, Black 10-0066-00 Speaker Bar Housing, Black 42-2002-00 Backbox Lock Assy 17-6000-00 2” Mylar Dome Tweeter 108-001M-250 Capacitor, 1µF, 250V, 25%, Audio Grade 17-6001-00...
Shaker Motor Assembly 51-005027-01 Item Part Number Description 10-005006-02 Shaker Motor Mtg Brkt 10-005006-03 Shaker Motor Front Brkt 23-005003-01 Shaker Motor 11-000010-00 Eccentric Weight 80-000006-48 6-32 x 3” PPH MS 95-004000-00 Insulator Washer 80-000010-08 10-32 x 1/2” PPH MS 85-004008-04 8-32 x 1/4”...
Game Parts Information C-42 Hobbit Back Panel Assembly 51-5031-00 Item Part Number Description Item Part Number Description 05-9004-00 Hobbit Back Panel Wood 82-0004-06 #4 x 3/8” PPH SMS 10-0162-00 Back Panel Support Brkt 10-0179-00 Flasher/GI Mtg Brkt, 45 deg 91-4008-00 8-32 x 1/4”...
Hobbit Bottom Arch Assembly 52-0037-00 Item Part Number Description 10-0091-01 Hobbit Bottom Arch, Black 62-0011-14 Hobbit Shooter Gauge Decal 62-0014-01 Hobbit Bottom Arch Decal 10-0092-00 Bottom Arch Retainer Brkt, Black Game Parts Information C-43...
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Game Parts Information C-44 +12V Power Cable, from Power Supply DVI-D Cable, from CPU Bd...
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27” LCD Panel Assembly 51-5032-00 Item Part Number Description Item Part Number Description 05-3005-00 27” LCD Wood Panel 82-0004-08 #4 x 1/2” PPH SMS 10-0137-01 27” LCD Panel Mtg Brkt, Left 19-3066-00 27” LCD Adjustment Keypad Cable 19-3067-00 27”LCD LVDS Cable, 25cm 10-0137-00 27”...
Hobbit Smaug Assemblies 52-0038-00, 52-0038-01 Item Part Number Description Item Part Number Description 10-0169-00 Hobbit Smaug Bottom Plate 80-0004-06 4-40 X 3/8” PPH MS 10-0172-00 Hobbit Smaug Top Plate 80-0008-04 8-32 x 1/4” PPH MS 23-5007-00 Hobbit Smaug Stepper Motor 30-0108-00 1/2”...
Game Parts Information C-52 Hobbit Book LCD Assembly 52-0045-00 Item Part Number Description 10-5034-00 Book LCD Mtg Brkt, Front 10-0176-00 Book LCD Mtg Brkt, Rear 10-0166-00 Book LCD Retaining Brkt 17-0004-00 4.3” LCD Screen 15-0038-00 4.3” LCD Driver Board 30-0066-00 Book LCD Front Shield 30-0081-00 Nylon Round Spacer, #6 x 1/4”...
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Coil, Motor & Light Table (1 of 3) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing MAN Drop Target Reset (Up) 26-1200 BRN, J104-1, 70V BRN-BLK, J104-9, Q308 F701, F704 23-0010-00 51-0015-00...
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Game Parts Information C-54 Coil, Motor & Light Table (2 of 3) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Left Pop Bumper 26-1200 PNK, J108-1, 70V PNK-BLK, J108-10, Q408 F702, F708 23-0010-00...
Coil, Motor & Light Table (3 of 3) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing DWARF Drop Target Retract (Down) 32-1350, Mini VIO, J112-1, 20V VIO-BLK, J112-3, Q501 F703, F712 23-3015-00 51-0017-00...
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70-Volt Coil Locations Above Playfield Drive Coil Function Part Number Part of Assembly Drawing Drive Coil Function Part Number Part of Assembly Drawing MAN Drop Target Reset (Up) 23-0010-00 51-0015-00 C-26 Upper Slingshot 23-0010-00 51-0003-03 C-20 Drop Target Reset (Up) 23-0010-00 51-0015-00 C-26...
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70-Volt Coil Locations Under Playfield Drive Coil Function Part Number Part of Assembly Drawing Drive Coil Function Part Number Part of Assembly Drawing MAN Drop Target Reset (Up) 23-0010-00 51-0015-00 C-26 Upper Slingshot 23-0010-00 51-0003-03 C-20 Drop Target Reset (Up) 23-0010-00 51-0015-00 C-26...
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20-Volt Coil Locations Above Playfield Drive Function Part Number Part of Assembly Drawing Drop Target Retract (Down) 23-3015-00 51-0015-01 C-26 Drop Target Retract (Down) 23-3015-00 51-0015-01 C-26 ELF Drop Target Retract (Down) 23-3015-00 51-0015-01 C-26 Top Magnet, Left 23-4005-00 51-0046-00 C-36 Top Magnet, Right 23-4005-00...
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20-Volt Coil Locations Under Playfield Drive Function Part Number Part of Assembly Drawing Drop Target Retract (Down) 23-3015-00 51-0015-01 C-26 Drop Target Retract (Down) 23-3015-00 51-0015-01 C-26 ELF Drop Target Retract (Down) 23-3015-00 51-0015-01 C-26 Top Magnet, Left 23-4005-00 51-0046-00 C-36 Top Magnet, Right 23-4005-00...
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Game Parts Information C-64 46/47 43/44 Color Key: GI/Flasher Boards RGB LED Boards...
Page 149
Playfield Printed Circuit Boards Above Playfield Item Number Color Key PCB Type Part Number Function Details 11 to 13, 15, 16 (R, G, B) GI LED Board 15-0027-00 General illumination/flasher D-12 38 to 40 RGB LED Single Board 15-0028-0X Feature lighting D-16 43/44, 46/47 RGB LED Double Board...
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Game Parts Information C-66 92/93 89-91 77/78 27/28 94-96 73/74 83/84 25/26 85/86 87/88 41/42 65/66 35-37 69/70 52-54 33/34 49-51 55/56 67/68 Color Key: GI Boards RGB LED Boards Opto Boards Other Boards...
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Playfield Printed Circuit Boards Under Playfield Item Number Color Key PCB Type Part Number Function Details 1 to 6, 9 to 15, 19 to 24 (R, G & B) GI LED Board 15-0027-0X General illumination/accent lighting D-12 29 to 31, 45, 71, 75, 76, 79 to 82 RGB LED Single Board 15-0028-0X Feature lighting...
GI Lighting & Flasher Wiring Under Playfield Cable Description Part Number BAG Bd Connector Details Hobbit Lower Left GI Cable, 1mm 19-3092-01 J105 D-56, D-61 Hobbit Lower Left GI Cable, 2.5mm 19-3092-11 D-64, D-69 Hobbit Lower Right GI Cable, 1mm 19-3092-02 J113 D-56, D-63...
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Playfield Switch Locations (2 of 3) Above Playfield Switch Switch Function Switch Type Part Number Part of Assembly Drawing Drop Target U-Shaped Opto 18-5000-00 51-0015-01 C-26 Drop Target U-Shaped Opto 18-5000-00 51-0015-01 C-26 ELF Drop Target U-Shaped Opto 18-5000-00 51-0015-01 C-26 Smaug Left Limit U-Shaped Opto, PCB Mount...
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Playfield Switch Locations (3 of 3) Above Playfield Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Slingshot, High Stand-Up Leaf 18-7008-00 51-0003-01 C-20 Left Slingshot, Low Stand-Up Leaf 18-7008-00 51-0003-01 C-20 Orc Return Lane Microswitch & Wireform 18-3004-01 Warg Return Lane Microswitch &...
Page 175
Playfield Switch Locations (2 of 3) Under Playfield Switch Switch Function Switch Type Part Number Part of Assembly Drawing Drop Target U-Shaped Opto 18-5000-00 51-0015-01 C-26 Drop Target U-Shaped Opto 18-5000-00 51-0015-01 C-26 ELF Drop Target U-Shaped Opto 18-5000-00 51-0015-01 C-26 Smaug Left Limit U-Shaped Opto, PCB Mount...
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Playfield Switch Locations (3 of 3) Under Playfield Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Slingshot, High Stand-Up Leaf 18-7008-00 51-0003-01 C-20 Left Slingshot, Low Stand-Up Leaf 18-7008-00 51-0003-01 C-20 Orc Return Lane Microswitch & Wireform 18-3004-01 Warg Return Lane Microswitch &...
Dedicated Switch Locations Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Flipper EOS Leaf 18-0001-00 51-0002-00 C-19 Right Flipper EOS Leaf 18-0001-00 51-0001-00 C-18 Upper Right Flipper EOS Leaf 18-0001-00 51-0001-13 C-18 Left Flipper Switch Leaf 18-0005-00 Right Flipper Switch, Lower Leaf...
Printed Playfield Plastics Item Part Number Description 30-3003-01 Hobbit Left Inlane Plastic 30-3003-02 Hobbit Right Inlane Plastic 30-3003-03 Hobbit Left Slingshot Plastic 30-3003-04 Hobbit Right Slingshot Plastic 30-3003-05 Hobbit Left Side/Elves Plastic 30-3003-06 Hobbit Upper Left Side Plastic 30-3003-09 Hobbit Captive Ball Plastic 30-3003-10 Hobbit Upper Right Corner Plastic 30-3003-11...
Clear Plastics, Flasher Domes & Flipper Bats Item Part Number Description 30-3003-24 Hobbit Left Side/Elves Clear Plastic 30-3003-25 Hobbit Right Side/Men Clear Plastic 30-0012-04 Flipper Bat, Yellow or BA 30-0012-00 Flipper Bat, Black 30-0076-04 Mini Flasher Dome w/Tabs, Yellow Game Parts Information C-99...
Playfield Sculptures Item Part Number Description Item Part Number Description 1 LE 32-0020-00 Hobbit Smaug Head Sculpture, Red 32-5004-00 Hobbit Left Pillar Assembly SE 32-0020-01 Hobbit Smaug Head Sculpture, Gold 10-0183-00 Hobbit Left Pillar Mtg Brkt Std 32-0020-00 Hobbit Smaug Head Sculpture, Red 10-0189-00 Hobbit Left Pillar Seam Brkt 2 LE 32-0029-00...
Game Decals & Mylar Playfield Protectors Item Part Number Description Part of Assy Drawing Item Part Number Description Part of Assy Drawing 62-0011-01 Hobbit Left Spinner Decal, Front 18-7002-02 C-16 62-0011-23 Hobbit Drop Tgt Decal 51-0015-00 C-26 62-0011-02 Hobbit Right Spinner Decal, Front 18-7002-01 C-16 62-0011-24...
Rubber Rings, Bumpers & Sleeves Item Part Number Description 25-2004-07-9 Silicone Ring, 7/16”, White BA 25-2003-07-0 Rubber Ring, 7/16”, Black 25-2004-12-9 Silicone Ring, 3/4”, White BA 25-2003-12-0 Rubber Ring, 3/4”, Black 25-2004-16-9 Silicone Ring, 1”, White BA 25-2003-16-0 Rubber Ring, 1”, Black 25-2004-24-9 Silicone Ring, 1-1/2”, White BA 25-2003-24-0...
Plastic Playfield Posts Item Part Number Description 30-9004-12 1-1/16” Standard Poly Post, Clear 30-9005-04 Single Star Poly Post, Yellow 30-9007-04 Mini Poly Post, Yellow Game Parts Information C-107...
Metal Playfield Posts, Screws & Hex Spacers Item Part Number Description 97-0008-00 8-32/8-32 Butyrate Fastener Post, 2-1/8” 97-0008-01 8-32/8-32 Ramp Fastener Post, 2-3/8” 97-0008-02 8-32/WS Butyrate Fastener Post, 2-1/8” 97-0008-03 8-32/WS Ramp Fastener Post, 2-3/8” 97-0009-02 5/16” Hex Sleeve Ramp Fastener Post, 2-7/8” 97-0010-00 Steel Mini Post, 10-32, 2”...
Woodrails, Flatrails, Brackets & Ball Deflectors Item Part Number Description 05-8001-03 Hobbit Left Side Woodrail, Upper, 14.5” 05-8001-04 Hobbit Left Side Woodrail, Lower, 19.44” 05-8001-05 Hobbit Right Side Woodrail, 41.25” 12-0016-01 Ball Outhole Flatrail, Extended 12-0032-00 Hobbit Main Loop Flatrail 12-0033-01 Hobbit Left Outlane Flatrail 12-0034-00...
Game Parts Information C-116 Assembly Mounting Hardware Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-5010-01 Backbox Speaker Bar Assy Backbox, Through 92-0010-00 #10 Flat Washer 80-8110-10 10-32 x 5/8” TP Torx MS 10-0003-00 Cabinet Vent Hole Grill, 2-3/8” x 22” Backbox, Interior 82-2008-08 #8 x 1/2”...
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Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-0031-0X Ball Shooter Assy (All Finishes) Cabinet, Through 80-2010-08 10-32 x 1/2” HWH Phillips MS, Serrated 51-0035-00 Door & Interlock Switch Assy Cabinet, Interior 82-2008-08 #8 x 1/2” HWH Phillips SMS 40-000#-00 Coin Door Assy Cabinet, Through...
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Game Parts Information C-118 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 52-0038-0X Hobbit Smaug Assy Playfield, Through 80-2008-16 8-32 x 1” HWH Phillips MS, Serrated 52-0042-00 Hobbit Steel Ramp Assy Playfield, Top 80-2008-08 8-32 x 1/2” HWH Phillips MS, Serrated 82-6104-10 #4 x 5/8”...
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Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 32-5003-00 Hobbit Smaug Front Gold Pile Assy Playfield, Top C-100 91-0008-00 8-32 Nylon Stop Nut 32-0032-00 Hobbit Upr Left Corner Gold Pile Sclptr Playfield, Top C-100 91-0008-00 8-32 Nylon Stop Nut 32-0036-00 Hobbit Smaug Rt Side Gold Pile Sclptr Playfield, Top...
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Game Parts Information C-120 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 15-0007-00 Opto I/O Bd (3) Playfield, Under C-66 10-5020-00 Opto I/O PCB Mtg Brkt 80-0004-10 4-40 x 5/8” PPH MS 94-3005-00 #4 x 3/8” Nylon PCB Stand-Off 15-0033-0X BAG Controller PCB Assy Playfield, Under...
Assembly Cables Assembly Cable Part Number Name Part Number Description 51-5010-00 Backbox Speaker Bar Assy 19-3000-00 Speaker Box Cable Assy 19-3024-00 2-Wire RCA Cable, 10ft 51-5011-00 Backbox Light Bar Assy 19-3109-00 Backbox Light Cable 51-5032-00 27” LCD Monitor Assy 19-3071-00 DVI-D Cable, M-M, 6ft 19-3072-01 27"...
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Game Parts Information C-122 Assembly Cable Part Number Name Part Number Description 51-5038-00 Windlance Diverter Assy 19-3085-00 Windlance Diverter Coil Cable 52-0044-0X Hobbit Pop-Up Assy 19-3080-00 Pop-up Character Hit Switch Cable 52-0045-00 Hobbit Book LCD Assy 19-3128-05 4.3" LCD VGA Ribbon Cable, 5" 19-3025-00 VGA 15-pin Sub D Cable, 6ft 19-9026-00...
J100 GI LED Board, 1mm 15-0027-00 +7.5V J100 7.5V GI LED Board, 1mm 15-0027-00 R100 Connector Pin-outs 15Ω LED100 J100 LED Control/Power Input J100-1 +7.5VDC from BAG Controller Board, an odd-numbered GI connector (J105-J113) pin J100-2 GRY-XXX LED100 return to BAG Controller Board, an even-numbered GI connector (J105-J113) pin Note: specifies the color of the stripe on the second...
J100 GI LED Board, 2.5mm 15-0027-01 +7.5V J100 7.5V GI LED Board, 2.5mm 15-0027-01 R100 Connector Pin-outs 15Ω LED100 J100 LED Control/Power Input J100-1 +7.5VDC from BAG Controller Board, an odd-numbered GI connector (J105-J113) pin J100-2 GRY-XXX LED100 return to BAG Controller Board, an even-numbered GI connector (J105-J113) pin Note: specifies the color of the stripe on the second...
J100 Single RGB LED Board, 1mm 15-0028-00 J100 Single RGB LED Board, 1mm RGB100 RGB LED 15-0028-00 R100 Connector Pin-outs 18Ω R101 J100 RGB LED Control/Power Input 75Ω J100-1 +4VDC from an RGB LED Controller Board, J101, J102 or J103 R102 J100-2 XXX-GRN RGB100 GRN return to an RGB LED Controller Board, J101, J102 or J103 18Ω...
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Reference Diagrams & Schematics D-18 Single RGB LED Board, 2.5mm 15-0028-01 (games manufactured on/after Aug 11, 2016) Component(s) Part Number Description R100, R102 122-0018-102 Resistor, 0603 SMT, 18Ω, 0.1W, 1% R101 120-0075-122 Resistor, 0805 SMT, 75Ω, 0.125W, 1% RGB100 24-0016-00 LED, SMT, High-Power RGB, 624/527/470nm J100 30-2203-04...
J100 Single RGB LED Board, 2.5mm 15-0028-01 J100 Single RGB LED Board, 2.5mm RGB100 RGB LED 15-0028-01 R100 Connector Pin-outs 18Ω R101 J100 RGB LED Control/Power Input 75Ω J100-1 +4VDC from an RGB LED Controller Board, J101, J102 or J103 R102 J100-2 XXX-GRN RGB100 GRN return to an RGB LED Controller Board, J101, J102 or J103 18Ω...
Double RGB LED Board, 1mm 15-0029-00 J100 J100 RGB100 RGB LED R100 18Ω R101 Double RGB LED Board, 1mm 75Ω 15-0029-00 R102 18Ω Connector Pin-outs RGB101 RGB LED R103 J100 RGB LED Control/Power Input 18Ω J100-1 XXX-BLU RGB101 BLU return to an RGB LED Controller Board, J101, J102 or J103 J100-2 XXX-RED RGB101 RED return to an RGB LED Controller Board, J101, J102 or J103...
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Double RGB LED Board, 2.5mm 15-0029-01 J100 J100 RGB100 RGB LED R100 18Ω R101 Double RGB LED Board, 2.5mm 75Ω 15-0029-01 R102 18Ω Connector Pin-outs RGB101 RGB LED R103 J100 RGB LED Control/Power Input 18Ω J100-1 +4VDC from an RGB LED Controller Board, J101, J102 or J103 J100-2 XXX-GRN RGB101 GRN return to an RGB LED Controller Board, J101, J102 or J103...
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Triple RGB LED Board, 1mm 15-0030-00 J100 Triple RGB LED Board, 1mm RGB100 15-0030-00 RGB LED Connector Pin-outs R100 18Ω J100 R101 RGB LED Control/Power Input 75Ω J100-1 XXX-BLU RGB102 BLU return to an RGB LED Controller Board, J101, J102 or J103 J100-2 XXX-RED RGB102 RED return to an RGB LED Controller Board, J101, J102 or J103 R102...
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Triple RGB LED Board, 2.5mm 15-0030-01 J100 Triple RGB LED Board, 2.5mm RGB100 15-0030-01 RGB LED Connector Pin-outs R100 18Ω J100 R101 RGB LED Control/Power Input 75Ω J100-1 +4VDC from an RGB LED Controller Board, J101, J102 or J103 J100-2 XXX-GRN RGB102 GRN return to an RGB LED Controller Board, J101, J102 or J103 R102 J100-3 XXX-RED...
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Reference Diagrams & Schematics D-28 Hobbit Arkenstone RGB LED Board, 1mm 15-0032-00 (games manufactured before Aug 11, 2016) Component(s) Part Number Description R100-R115 122-0018-102 Resistor, 0603 SMT, 18Ω, 0.1W, 1% R116-R123 120-0075-122 Resistor, 0805 SMT, 75Ω, 0.125W, 1% RGB100-RGB107 24-0016-00 LED, SMT, High-Power RGB, 624/527/470nm J100 30-2200-40...
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Hobbit Arkenstone RGB LED Board, 1mm 15-0032-00 RGB100 RGB LED R100 18Ω J100 R116 75Ω R101 18Ω RGB101 RGB LED RGB102 R102 18Ω RGB LED R104 R117 75Ω 18Ω R103 R118 18Ω 75Ω R105 18Ω RGB103 RGB LED R106 18Ω RGB104 R119 RGB LED...
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Reference Diagrams & Schematics D-30 Hobbit Arkenstone RGB LED Board, 1mm 15-0032-00 Connector Pin-outs J100 RGB LED Control/Power Input (RGB Cable 19-3095-05) J100-2 +4VDC from RGB LED Controller Board C, J102-3 J100-33 Not Used J100-4 BLK-GRN RGB100 GRN return to RGB LED Controller Board C, J102-6 J100-34 Not Used J100-6...
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Reference Diagrams & Schematics D-32 Hobbit Arkenstone RGB LED Board, 2.5mm 15-0032-01 RGB100 RGB LED R100 18Ω J100 R116 75Ω R101 18Ω RGB101 RGB LED RGB102 R102 18Ω RGB LED R104 R117 75Ω 18Ω R103 R118 18Ω 75Ω R105 18Ω RGB103 RGB LED R106...
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Hobbit Arkenstone RGB LED Board, 2.5mm 15-0032-01 Connector Pin-outs J100 RGB LED Control/Power Input (RGB Cable 19-3095-15) J100-2 +4VDC from RGB LED Controller Board C, J102-3 J100-4 BLK-GRN RGB100 GRN return to RGB LED Controller Board C, J102-6 J100-6 BLK-RED RGB100 RED return to RGB LED Controller Board C, J102-4 J100-8 BLK-BLU RGB100 BLU return to RGB LED Controller Board C, J102-2...
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Reference Diagrams & Schematics D-34 RGB LED Controller Board, 1mm 15-0031-00 (games manufactured before Aug 11, 2016) Component(s) Part Number Description C100, C101 109-100M-035 Capacitor, Elect (Radial), 100μF, 35V, 20% C102-C105 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D101-D103 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
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RGB LED 0-7 Control RGB LED 16-23 Control J104 Power PCU9656 SW100 LED0 Input J101 J103 LED1 J100 UFm I2C LED2 R109 0Ω LED3 ST26C32AB Communications R108 0Ω LED4 LED5 R110 0Ω LED6 R111 0Ω R100 LED7 10kΩ LED8 RJ45 R101 LED9 Connector...
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Reference Diagrams & Schematics D-36 J100 RGB LED Controller Board A 15-0031-00 (1mm) Connector Pin-outs J100 Power Input J100-1 +4VDC from 7.5/4VDC Pwr Supply J104 J105 J100-2 +5VDC from Primary ATX Pwr Supply J100-3 Ground from 7.5/4VDC Pwr Supply J101 Upper Right RGB LED Control (RGB Cable 19-3095-01) RGB LED 25 [Bilbo Arrow] J101-2 BLK-BLU...
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J101 Upper Right RGB LED Control (RGB Cable 19-3095-01, cont.) RGB LED 34 [Balin, Right] J102-8 BRN-BLU RGB101 BLU return from Double RGB LED Board 33/34, J100-1 RGB LED 30 [Pop Bumpers, Right] J102-10 BRN-RED RGB101 RED return from Double RGB LED Board 33/34, J100-2 J101-32 GRN-BLU RGB100 BLU return from Single RGB LED Board 30, J100-4...
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Reference Diagrams & Schematics D-38 J102 Upper Left RGB LED Control (RGB Cable 19-3095-02, cont.) RGB LED 46 [Gandalf Ramp BOOK Cut-out] J102-19 Not Used J103-32 GRN-BLU RGB100 BLU return from Double RGB LED Board 46/47, J100-5 J103-34 GRN-RED RGB100 RED return from Double RGB LED Board 46/47, J100-6 J102-23 Not Used J103-36...
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J100 RGB LED Controller Board B 15-0031-00 (1mm) Connector Pin-outs J100 Power Input J100-1 +4VDC from 7.5/4VDC Pwr Supply J104 J105 J100-2 +5VDC from Primary ATX Pwr Supply (jumped from RGB LED Controller Bd A, J100-2) J100-3 Ground from 7.5/4VDC Pwr Supply J101 Middle Left RGB LED Control (RGB Cable 19-3095-04) RGB LED 49 [Gloin]...
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Reference Diagrams & Schematics D-40 J101 Middle Left RGB LED Control (RGB Cable 19-3095-04, cont.) RGB LED 58 [Lock 1] J102-8 BRN-BLU RGB101 BLU return from Arkenstone RGB LED Board, J100-7 RGB LED 54 [Balin Arrow] J102-10 BRN-RED RGB101 RED return from Arkenstone RGB LED Board, J100-5 J101-32 GRN-BLU RGB102 BLU return from Triple RGB LED Board 52/53/54, J100-1...
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J102 Lower Middle RGB LED Control (RGB Cable 19-3095-05, cont.) RGB LED 70 [Return Lane Warg] J103-32 GRN-BLU RGB101 BLU return from Double RGB LED Board 69/70, J100-1 J102-19 Not Used J103-34 GRN-RED RGB101 RED return from Double RGB LED Board 69/70, J100-2 J102-23 Not Used J103-36 GRN-GRY RGB101 GRN return from Double RGB LED Board 69/70, J100-3...
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Reference Diagrams & Schematics D-42 J100 RGB LED Controller Board C 15-0031-00 (1mm) Connector Pin-outs J100 Power Input J100-1 +4VDC from 7.5/4VDC Pwr Supply (jumped from RGB LED Controller Bd B, J100-1) J104 J105 J100-2 +5VDC from Primary ATX Pwr Supply (jumped from BAG Controller Bd, J100-3) J100-3 Ground from 7.5/4VDC Pwr Supply (jumped from RGB LED Controller Bd B, J100-3) J101...
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J101 Lower Right RGB LED Control (RGB Cable 19-3095-07, cont.) RGB LED 82 [LOCK Rollover] J102-8 BRN-BLU RGB100 BLU return from Single RGB LED Board 82, J100-4 RGB LED 78 [Return Lane Goblin] J102-10 BRN-RED RGB100 RED return from Single RGB LED Board 82, J100-3 J101-32 GRN-BLU RGB101 BLU return from Double RGB LED Board 77/78, J100-1...
Page 254
Reference Diagrams & Schematics D-44 J102 Middle RGB LED Control (RGB Cable 19-3095-08, cont.) RGB LED 94 [EXTRA BALL] J103-32 GRN-BLU RGB100 BLU return from Triple RGB LED Board 94/95/96, J100-9 J102-19 Not Used J103-34 GRN-RED RGB100 RED return from Triple RGB LED Board 94/95/96, J100-10 J102-23 Not Used J103-36...
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RGB LED Controller PCB Assy, 2.5mm, w/Ferrites 15-4031-02 (games manufactured on/after Aug 11, 2016) Component(s) Part Number Description BARE PCB 15-0031-01 RGB LED Controller Board, 2.5mm C100, C101 109-100M-035 Capacitor, Elect (Radial), 100μF, 35V, 20% C102-C105 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% C106-C184 103-102K-050 Capacitor, MLCC, 0603 SMT, 1000pF, 50V, 10%...
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J100 RGB LED Controller Board A 15-4031-02 (2.5mm, w/Ferrites) Connector Pin-outs J100 Power Input J104 J105 J100-1 +4VDC from 7.5/4VDC Pwr Supply J100-2 +5VDC from Primary ATX Pwr Supply J100-3 Ground from 7.5/4VDC Pwr Supply J101 Upper Right RGB LED Control (RGB Cable 19-3095-11) RGB LED 25 [Bilbo Arrow] J101-1 +4VDC to Double RGB LED Board 25/26, J100-1 J101-2...
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Reference Diagrams & Schematics D-48 J101 Upper Right RGB LED Control (RGB Cable 19-3095-11, cont.) RGB LED 37 [Bifur] J102-18 YEL-GRN RGB102 BLU return from Triple RGB LED Board 35/36/37, J100-10 RGB LED 30 [Pop Bumpers, Right] J102-19 YEL-RED RGB102 RED return from Triple RGB LED Board 35/36/37, J100-9 J101-21 +4VDC to Single RGB LED Board 30, J100-1 J102-20...
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J103 RGB LED 48 [Ring Button Light] Upper Middle RGB LED Control (RGB Cable 19-3095-13) J103-29 +4VDC to Single RGB LED Board 48, J100-1, thru 6-pin inline connector RGB LED 41 [Gandalf Parchment] J103-30 VIO-BLU RGB100 BLU return from Single RGB LED Board 48, J100-4, thru 6-pin inline connector J103-1 +4VDC to Double RGB LED Board 41/42, J100-1 J103-31...
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Reference Diagrams & Schematics D-50 J100 RGB LED Controller Board B 15-4031-02 (2.5mm, w/Ferrites) Connector Pin-outs J100 Power Input J104 J105 J100-1 +4VDC from 7.5/4VDC Pwr Supply J100-2 +5VDC from Primary ATX Pwr Supply (jumped from RGB LED Controller Bd A, J100-2) J100-3 Ground from 7.5/4VDC Pwr Supply J101...
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J101 RGB LED 60 [Barrel Escape] Middle Left RGB LED Control (RGB Cable 19-3095-14, cont.) J102-14 ORN-BLU RGB103 BLU return from Arkenstone RGB LED Board, J100-16 RGB LED 54 [Balin Arrow] J102-15 ORN-RED RGB103 RED return from Arkenstone RGB LED Board, J100-15 J101-22 GRN-BLU RGB102 BLU return from Triple RGB LED Board 52/53/54, J100-10 J102-16 ORN-GRN RGB103 GRN return from Arkenstone RGB LED Board, J100-14...
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Reference Diagrams & Schematics D-52 J103 Lower Left RGB LED Control (RGB Cable 19-3095-16) J103-32 Not Used J103-33 Not Used RGB LED 65 [Spider Pop-Up Parchment] J103-34 Not Used J103-1 +4VDC to Double RGB LED Board 65/66, J100-1 J103-5 Not Used J103-2 BLK-BLU RGB100 BLU return from Double RGB LED Board 65/66, J100-4 J103-13 Not Used J103-3...
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J100 RGB LED Controller Board C 15-4031-02 (2.5mm, w/Ferrites) Connector Pin-outs J100 Power Input J104 J105 J100-1 +4VDC from 7.5/4VDC Pwr Supply (jumped from RGB LED Controller Bd B, J100-1) J100-2 +5VDC from Primary ATX Pwr Supply (jumped from BAG Controller Bd, J100-3) J100-3 Ground from 7.5/4VDC Pwr Supply (jumped from RGB LED Controller Bd B, J100-3) J101...
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Reference Diagrams & Schematics D-54 J101 Lower Right RGB LED Control (RGB Cable 19-3095-17, cont.) RGB LED 85 [Thorin Parchment] J102-17 +4VDC to Double RGB LED Board 85/86, J100-1 RGB LED 78 [Return Lane Goblin] J102-18 YEL-GRN RGB100 BLU return from Double RGB LED Board 85/86, J100-4 J101-22 GRN-BLU RGB101 BLU return from Double RGB LED Board 77/78, J100-8...
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J103 Middle Right RGB LED Control (RGB Cable 19-3095-19) J103-9 Not Used J103-17 Not Used RGB LED 89 [Ori] J103-25 Not Used J103-1 +4VDC to Triple RGB LED Board 89/90/91, J100-1 J103-29 Not Used J103-2 BLK-BLU RGB100 BLU return from Triple RGB LED Board 89/90/91, J100-4 J103-3 BLK-RED RGB100 RED return from Triple RGB LED Board 89/90/91, J100-3...
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GI LED Control J105 PCU9656 BAG Controller PCB Assy, 1mm LED0 LED1 7.5V LED2 LED3 7.5V 15-4033-00 LED4 LED5 7.5V LED6 pg 2 of 2 7.5V LED7 J106 LED8 LED9 7.5V Power Input & GI Control 7.5V LED10 LED11 7.5V 7.5V LED12 LED13...
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Reference Diagrams & Schematics D-60 J100 BAG Controller PCB Assy, 1mm 15-4033-00 Connector Pin-outs J105 J102 J103 J100 DC Power Input J100-1 Not Used J100-2 +7.5VDC from 7.5/4VDC Pwr Supply J113 J100-3 +5VDC from Primary ATX Pwr Supply (jumped from RGB LED Controller Bd B, J100-2) J114 J100-4 Ground from 7.5/4VDC Pwr Supply...
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J107 J105 GI Control Lower Left GI Control (GI Cable 19-3092-01) J107-1 Not Used J105-1 +7.5V to GI Board 3R [Left Side #7 (Low)], J100-1 J107-2 Not Used J105-2 GRY-VIO LED return from GI Board 3R [Left Side #7 (Low)], J100-2 J107-3 Not Used J105-3 +7.5V to GI Board 3B [Left Return #1 (High)], J100-1 J107-4...
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Reference Diagrams & Schematics D-62 J109 J111 Left/Right Side Flasher Control (Flasher Cable 19-3092-06) GI Control J109-1 Not Used J111-1 Not Used J109-2 Not Used J111-2 Not Used J109-3 +7.5V to GI Board 13G [Ramp U-Turn Diverter], J100-1 J111-3 Not Used J109-4 GRY-BLU LED return from GI Board 13G [Ramp U-Turn Diverter], J100-2 J111-4 Not Used J109-5...
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J113 J115 Lower Right GI Control (GI Cable 19-3092-02) Auxiliary I/O J113-1 +7.5V to GI Board 24G [Right Side #4], J100-1 J115-1 Not Used J113-2 GRY-VIO LED return from GI Board 24G [Right Side #4], J100-2 J115-2 Not Used J113-3 +7.5V to GI Board 24R [Right Side #5 (Low)], J100-1 J115-3 Not Used J113-4...
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BAG Controller PCB Assy, 2.5mm, w/Ferrites J105 GI LED Control 7.5V PCU9656 FB111 LED0 15-4033-02 C136 1000pF 7.5V LED1 FB112 LED2 C137 1000pF 7.5V LED3 pg 2 of 2 FB113 LED4 C138 1000pF 7.5V LED5 FB114 Power Input & GI Control LED6 C139 1000pF...
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Reference Diagrams & Schematics D-68 J100 BAG Controller PCB Assy, 2.5mm, w/Ferrites 15-4033-02 J102 J103 Connector Pin-outs J100 DC Power Input J100-1 Not Used J100-2 +7.5VDC from 7.5/4VDC Pwr Supply J114 J116 J100-3 +5VDC from Primary ATX Pwr Supply (jumped from RGB LED Controller Bd B, J100-2) J100-4 Ground from 7.5/4VDC Pwr Supply J101...
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J107 J105 GI Control Lower Left GI Control (GI Cable 19-3092-11) J107-1 Not Used J105-1 +7.5V to GI Board 1B [Left Sling #1 (High)], J100-1 J107-2 Not Used J105-2 GRY-BLK LED return from GI Board 1B [Left Sling #1 (High)], J100-2 J107-3 Not Used J105-3 +7.5V to GI Board 1R [Left Sling #2], J100-1 J107-4...
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Reference Diagrams & Schematics D-70 J109 J111 Left/Right Side Flasher Control (Flasher Cable 19-3092-16) GI Control J109-1 +7.5V to GI Board 11G [Left Upper Flasher], J100-1 J111-1 Not Used J109-2 GRY-BLK LED return from GI Board 11G [Left Upper Flasher], J100-2 J111-2 Not Used J109-3 +7.5V to GI Board 12B [Left Middle Flasher], J100-1 J111-3...
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J113 J115 Lower Right GI Control (GI Cable 19-3092-12) Auxiliary I/O J113-1 +7.5V to GI Board 22R [Right Sling #1 (High)], J100-1 J115-1 Not Used J113-2 GRY-BLK LED return from GI Board 22R [Right Sling #1 (High)], J100-2 J115-2 Not Used J113-3 +7.5V to GI Board 22G [Right Sling #2], J100-1 J115-3 Not Used J113-4...
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Reference Diagrams & Schematics D-76 CPU In Aux Out 0Ω R10* 0Ω R11* Shutdown Indicator LED BB Speakers +24V 100nF 3.5 mm 3.5 mm Jack Jack 0Ω 1kΩ 470µF 50V 47µH PVCCL PGNDL LM324 22kΩ PGNDL LED5 Headphone White RCA PVCCL LOUT +24V...
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Sound Amplifier Board, 15-0002-00 Connector Pin-outs DC Power Input Headphone/Volume Control Connection J1-1 +24VDC from Primary ATX Pwr Supply RJ45 cable to Volume Control Board (on back of coin door), J1 J1-2 Not Used J1-3 Ground from Primary ATX Pwr Supply Backbox Speaker Connection (Left) J1-4 Not Used WHT RCA cable to Backbox Speaker Bar (left side RCA jack) Audio Input Backbox Speaker Connection (Right)
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+12V DC Power I/O PCB Assy, HOB Input C801* PWR1 15-4001-01 PIC18F2550 pg 14 of 14 U800 Power Input/Rectification Flash Access 1A FAST PC Disk Drive OSC1 Power Connector J804* OSC2 MCLR AC Power Input J701 49VAC 49VAC +70V +70V CPU Communication R701 R702...
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J604 J800 Dedicated Switches (25-32) CPU Communication J604-1 Dedicated switch common (Ground) Not Used (Not Populated) J604-2 VIO-YEL Not Used J604-3 VIO-GRN Not Used J802 RGB LED Control J604-4 VIO-ORN Not Used Not Used (Not Populated) J604-5 VIO-RED Dedicated switch return 27 [Ring Button] J604-6 VIO-BRN Dedicated switch return 26 [Coin Door Open]...
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JPWR2 SATA1 DC Power Input SATA Data Input/Output JPWR2-1 Ground from Primary ATX Pwr Supply SATA cable to solid state hard drive (inside Cabinet PCB Chassis) JPWR2-2 Ground jumpered from pin 1 JPWR2-3 YEL-BLK +12VDC from Primary ATX Pwr Supply SYSFAN1 System Fan Power JPWR2-4 YEL-BLK +12VDC jumpered from pin 3 Secondary connection for CPU fan (on CPU Board) CPUFAN...
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Reference Diagrams & Schematics D-102 10, 11 Rear Panel of Cabinet PCB Chassis Assy, HOB, 15-5000-02 Pass-through Connector Pin-outs Inside PCB Chassis Wire Color Outside PCB Chassis Inside PCB Chassis Pin Wire Color Outside PCB Chassis CPU Board Connections Subwoofer Speaker CPU PS-2 Mouse Input J1-1 Not Used Sound Amplifier Bd, J8...
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Inside PCB Chassis Wire Color Outside PCB Chassis Inside PCB Chassis Wire Color Outside PCB Chassis I/O Board, J104-9 J7-19 BRN-BLK Coil drive 1 [MAN Drop Target Reset] 20-Volt Coil Drives (65-72) J7-20 Not Used I/O Board, J112-1 J6-1 +70VDC supply to coils below I/O Board, J112-10 J6-2 VIO-BLK...
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Reference Diagrams & Schematics D-104 Inside PCB Chassis Wire Color Outside PCB Chassis Inside PCB Chassis Wire Color Outside PCB Chassis I/O Board, J200-6 J9-16 WHT-GRN Row 6 to playfield switches 7.5/4VDC Pwr Supply J12-7 +4VDC to RGB LED Controller Bds I/O Board, J200-7 J9-17 WHT-BLU...
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Inside PCB Chassis Wire Color Outside PCB Chassis Inside PCB Chassis Wire Color Outside PCB Chassis I/O Board, J110-6 J19-7 PLM-ORN Not Used Dedicated Switches (1-8) I/O Board, J110-5 J19-8 PLM-RED Coil drive 51 [ELF Drop Target Retract] I/O Board, J601-1 J17-1 Dedicated switch common (Ground) I/O Board, J110-3 J19-9...
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Reference Diagrams & Schematics D-106 European Coin Door Board 15-0017-00 Component(s) Part Number Description Q1-Q6 131-0001-0S Transistor, 3906, SOT-23 SMT, PNP R1-R6 120-1K00-124 Resistor, 0805 SMT, 1kΩ, 0.125W, 5% European Coin Door Board R7-R12 120-10K0-124 Resistor, 0805 SMT, 10kΩ, 0.125W, 5% 31-2513-10 Connector Header, Male, 10-pin, 2 Rows, 2.54mm 15-0017-00...
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European Coin Door Board 15-0017-00 Connector Pin-outs Coin Mech Comms Dedicated Switch Connections DC Power Input 10-pin Ribbon cable J2-1 Dedicated switch common (Ground), I/O Board, J603-1 J3-1 Ground from Primary ATX Pwr Supply J1-1 -> J2-2 BLU-BLK Dedicated switch return 17 [Left Coin Switch], I/O Board, J603-7 J3-2 Not Used J1-2...
Lower Cabinet Wiring Diagram Connection on playfield Connection in backbox Connection in lower cabinet Unused Connector 61/9 Connector used to select the game’s Left Flipper Shaker 1 drive/3 returns supply AC voltage (120V or 220V) Lower Switch Motor For Redemption Knocker Ticket Motor For Backbox Topper Light...
Supply Voltage Conversion If you need to convert your game to a different supply voltage than it was wired for at the factory, locate the 9-pin connector at the input of the transformer, in Hobbit 120V AC the bottom of the lower cabinet (shown opposite and in the green box on page Configuration D-111).
Game Service & Troubleshooting E.1 The Hobbit Smaug Assembly Removing the Smaug Assembly Preparations: Tools Required: Ensure that all 5 pinballs are in the trough or completely removed from the game (not in the shooter lane, sub- Wire cutters way or either of the VUK holes). Power down the game.
Disassembling the Sculpture Preparations: Disconnect and remove the Smaug Assembly Tools Required: from the playfield and place it on a flat surface, using the bottom #1 Phillips screwdriver of the stepper motor as a base. #2 Phillips screwdriver 1/4" wrench or socket/ratchet Using the #2 Phillips screwdriver, remove the two sheet metal screws (one on either side) holding Smaug's head/upper jaw sculpture in place (see figure E2).
Game Service & Troubleshooting Removing the Jaw Crank Link & Servo Horn Tools Required: Preparations: Disconnect and remove the Smaug Assembly from the playfield and place it on a flat surface, using the bottom #2 Phillips screwdriver of the stepper motor as a base. Remove the head/upper jaw, back 5/64"...
Calibrating the Servo Horn Tools Required: Preparations: Disconnect and remove the Smaug Assembly from the playfield and place it on a flat surface, using the bottom #2 Phillips screwdriver of the stepper motor as a base. Remove the head/upper jaw, back 5/64"...
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Game Service & Troubleshooting While holding Smaug's lower jaw in the highest position possible (as "closed" as possible), firmly press the servo horn completely back onto the servo motor hub (figure E5). IMPORTANT: DO NOT allow the motor hub/ shaft to turn AT ALL as you reinstall the servo horn! Using the #2 Phillips screwdriver, install the retaining screw, through the center of the servo horn, into the end of the servo motor hub.
Volume UP LEDs Volume DOWN The Hobbit sound system features a stereo headphone jack on the front of the coin door, along with volume and mute controls (circled in figure E7). To adjust the headphone levels, use the vol- MUTE ume up and down buttons.
J103), adds a great deal of flexibility to the system. Simultaneous control of a wide variety of device types is now possible. In The Hobbit, this I2C bus is used to control the servo motor that moves Smaug's lower jaw - in addition to all of the feature lighting in the game.
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(J101-J103). Up to 8 individually addressable (0 through 7) RGB LED Controller boards can be used in a game. Controller board addresses are set using the 3-bank dip switch labeled SW100. In The Hobbit, RGB LED Controller board A is set to address 0 (SW100 -> 000), board B is set to address 1 (SW100 -> 001) and board C is set to address 2 (SW100 ->...
11/32" open end wrench #2 Phillips screwdriver You can make several post adjustments on the Hobbit playfield to make your game play either more liberally or more conservatively. The steel mini post between the main flippers (circled in red in figure E10) can be removed to make the game play a bit more conservatively.
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To remove a steel mini post: The first step is to firmly grasp the rubber ring and pull it straight up, off of the post. Locate the washer and nylon stop nut for the post under the playfield. Using the ratchet and 1/4", deep socket from above and the 3/8"...
Select the Disk Image option, then click the ‘ ... ‘ button (both are circled in figure E12). Locate and select the Hobbit ISO file you downloaded from the Jersey Jack Pinball® website. Ensure that the USB Drive is selected under Type and the USB stick you inserted earlier (“E:\” in this example) is selected under Drive (both are circled in figure E12).
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USB stick and power it on again. Your game will boot up running the new ver- sion of software (which can be verified by entering the Hobbit menu system - see Section B). Store your 8 GB USB stick in a safe place;...
Game Service & Troubleshooting E-14 E.6 Replacing Your Game’s CPU Battery Loosen Slide Your game’s CPU board uses a 3V coin cell, lithium battery (CR2032) to maintain its basic input/out- put system (BIOS) settings when the game is powered down. If these settings are lost, the CPU will not boot when the game is powered up.
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Holding onto the tape “handle” with one hand, free the battery from its holder clip with the other. Ensure that the battery does not touch anything on the surface of the CPU board as you pull it out of its holder and away from the PCB Chassis. Pull the tape “handle”...
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25¢ USA Coin Door Assembly JJP® PN 40-0001-00 NOTE: Suzo-Happ parts and numbers are listed above.
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Euro-Style Coin Door Assembly JJP® PN 40-0002-00 NOTE: Suzo-Happ parts and numbers are listed above.
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Package) Picofarad CMOS Complementary Metal- for Standardization Transient Voltage Suppressor Phillips Flat Head Oxide Semiconductor Joule Transmitter Column JJP® Jersey Jack Pinball® Plum μF Microfarad Phillips Pan Head Const Constant kΩ Kilo Ohm Ultra Fast-mode Cup Point Kilohertz Parts Per Million...
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What does the Limited Warranty cover - and for how long? 1. The JJP® “Bumper to Post” Limited Warranty covers every part in your new Jersey Jack Pinball® Machine for a period of 30 days from the date of delivery of the Machine to its original Purchaser.
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TO MAINTAIN THESE LEVELS, reposition harnesses and reconnect ground straps to their original placements, if they become disconnected during maintenance. FCC/CANADA STICKER. Check the back of your game to verify that an FCC/Canada-certification sticker was attached to your game at the factory. All Games that leave the Jersey Jack Pinball® plant have been tested and found to comply with FCC/Canada Rules.
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