Summary of Contents for Jersey Jack Pinball Dialed In!
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November 2018 70-000003-00 Operations Manual Includes: Game Setup - Testing & Adjustments - Parts Information - Reference Diagrams & Schematics - Service & Troubleshooting Jersey Jack Pinball®, 1645 Oak Street, Lakewood, New Jersey 08701 Telephone: (732) 364-9900...
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Be sure to include the game serial number. For your records, write the game serial number in the manual. Serial Number Jersey Jack Pinball® reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
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Greetings, Jersey Jack Pinball® Fans. Congratulations! The Team at Jersey Jack Pinball® will continue to innovate and dream big as we create more smiles around the world and build more Pinball We proudly present you with this amazing resource to help you keep for everyone to enjoy, forever.
Table of Contents Table of Contents Section A - Game Assembly & Setup A.1 Unpacking Your Dialed In Game Unboxing Game ............................................. A-2 Removing Playfield Glass ........................................A-7 Playfield Positions ..........................................A-8 Installing Plumb Bob Tilt ........................................A-10 Playfield Pitch Bubble Level ........................................A-11 A.2 Dialed In Rules &...
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Section C - Game Parts Information DI Lower Cabinet Assemblies ........................................C-2 DI Backbox Assemblies ..........................................C-4 Above-Playfield Assemblies .........................................C-6 Under-Playfield Assemblies ......................................... C-8 DI Drone Wire Ramp Assembly, PN: 13-002005-00 ..................................C-10 DI Left Ramp Exit Wire Ramp Assembly, PN: 13-002006-00 ............................... C-11 Right Flipper Assembly, Mod UL, PN: 51-000001-14 ..................................
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Table of Contents Section C - Game Parts Information - (continued) Backbox Speaker Bar Assembly, Wood, PN: 51-005053-00 ................................. C-45 Backbox Mount PCB Assembly, PN: 51-005045-00 ..................................C-46 Flasher Topper Assembly, PN: 51-005048-00 ....................................C-48 DI Back Panel Assembly, PN: 52-000047-00 ....................................C-49 DI Quantum Theater Assembly, PN: 52-000048-00 ..................................
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Section C - Game Parts Information - (continued) Game Decals & Mylar Playfield Protectors ....................................C-114 Rubber Rings, Bumpers & Sleeves ....................................... C-116 Plastic Playfield Posts & Supports ........................................ C-118 Metal Playfield Posts, Screws & Hex Spacers....................................C-120 Woodrails, Flatrails, Brackets & Ball Deflectors ................................... C-122 Wire Ramps &...
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Table of Contents Section D - Reference Diagrams & Schematics - (continued) DI Smartphone RGB LED Board, PN: 15-000042-00 Drawing & Parts List ..........................................D-13 Schematic ..............................................D-14 Connector Pin-outs..........................................D-15 DI Flipper Area RGB LED Board, D1, PN: 15-000053-01 Drawing & Parts List ..........................................D-16 Schematic ..............................................D-17 Connector Pin-outs..........................................
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Section D - Reference Diagrams & Schematics - (continued) DI Right Shots RGB LED Board, D5, PN: 15-000053-05 Drawing & Parts List ..........................................D-40 Schematic ..............................................D-41 Connector Pin-outs..........................................D-42 DI Right Shots RGB LED Board, T LED FP, D5, PN: 15-000053-15 Drawing &...
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Table of Contents viii Section D - Reference Diagrams & Schematics - (continued) RGB GI Board, PN: 15-000051-00 Drawing & Parts List Schematic Connector Pin-outs..........................................D-65 RGB GI PCB Assembly, T LED FP, 4V, PN: 15-004151-04 Drawing & Parts List Schematic Connector Pin-outs..........................................
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Section E - Game Service & Troubleshooting - (continued) E.4 Dialed In Playfield Post Adjustments ..................................... E-6 E.5 The Jersey Jack Pinball® App ......................................... E-8 E.6 Performing a Full Software Update ....................................... E-9 E.7 Replacing Your Game's CPU Battery ...................................... E-11 Appendices 25¢...
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Section A Game Assembly & Setup Game Assembly & Setup...
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Game Assembly & Setup A.1 Unpacking Your Dialed In Game Tools Required: Wire cutters Needle-nose pliers Using wire cutters, remove all shipping bands from the outside of the carton, noting Utility knife the side with the “TRUCK THIS SIDE ONLY” marking (see figure A1). With a utility knife Ratchet and 5/8”...
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If you wish to save your shipping carton: If you do not wish to save your shipping carton: With the help of at least one other person, carefully tip the carton over and Using a utility knife, remove the “TRUCK THIS SIDE ONLY” side of the shipping lay it on its “TRUCK THIS SIDE ONLY”...
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Game Assembly & Setup Locate the eight acorn-head leg bolts in the loose parts. Thread 2 leg bolts through each leg and attach it to the cabinet (see figure A5). Using a 5/8” socket and ratchet or a 5/8”wrench, tighten the bolts firmly, while maintaining pressure (in the Locate the game’s four legs.
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With the help of at least one other person, carefully tip the game onto its front Using wire cutters, cut the nylon strap holding the backbox down (CAUTION: PRO- legs. Lift the rear of the cabinet and have two people support it or place it on a stur- TECT YOUR EYES and have helpers/bystanders move away! The sharp ends of the cut dy support.
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Game Assembly & Setup Locate the “L”-shaped, 5/16” hex key for the backbox Roto-Lock in the loose parts. Insert it into the hole at the base of the backbox and turn it a full 270 degrees CW (see figure A8). Note: When the Roto-Lock is in the fully locked position, the key will not turn any further in the CW direction.
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4) CLOSE AND LOCK THE COIN DOOR (to prevent Your Jersey Jack Pinball® playfield is designed to rest in four distinct positions in scratching of playfield glass), then 5) slide the playfield glass off of the front of the its cabinet for game play, cleaning and maintenance.
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Game Assembly & Setup Note: Grasp the playfield under its bottom arch and swing it upward until the playfield support The game has a safety mechanism to keep the balls in the trough brackets underneath are fully visible (figure A11). Move the playfield to position 2 (figure from falling out when the playfield is lifted.
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Move the playfield from position 2 to 3 (figure A13). Pull it upward and outward Move the playfield from position 3 to 4 (figure A14). Grasp the two playfield support until the second pair of feet in the support brackets reach the top of the lockdown bar brackets and pull the playfield outward until the playfield support/slide bracket stop is receiver;...
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Game Assembly & Setup A-10 Locate the plumb bob weight and nylon wing nut in the loose parts. Locate the Power up the game (the on/off switch is located under the cabinet, just behind the plumb bob tilt hanger wire and contact brackets, mounted on the inside, left sidewall of right front leg;...
A bubble level (figure A17) is attached to the playfield's right woodrail, next to the ball shooter lane, to indicate the optimal pitch of the playfield (back-to-front) for game- play. Adjust the levelers and tightening nuts on the game's four legs until the top of the bubble in the level is just touching the second reference line, as shown in figure A17.
Game Assembly & Setup A-12 A.2 Dialed In Rules & Shot Maps Skill Shots As you prepare to plunge the ball, the inserts in the shooter lane (Big Points, Hold Drones, Hold Kilowatts, Hold Transit, Hold Bonus X, Hold Spider) will be continuously cycling. A bonus will be awarded, corresponding to the insert that is lit when the plunged ball enters play.
Disaster Modes Hit the moving QED character target in the middle of the playfield (red arrow, opposite) to charge up the smartphone. With each hit, you will see the phone battery indicator filling When the Smartphone is fully charged, its screen frame will flash green. Shoot the Smartphone scoop (green arrow, opposite) to begin a Disaster Mode.
Game Assembly & Setup A-14 Crazy Bob's Modes - Qualifying & Beginning Hit the yellow B-O-B targets (red arrow & box, opposite) to relight the Kickback and qualify Crazy Bob's Modes and Multiballs. When the three B-O-B targets have been completed, the left orbit BOB insert will light, indicating that Crazy Bob's Trap Door (blue box, opposite) is open.
Crazy Bob's Modes - Emoji Overload When Crazy Bob's Emoji Overload begins, the main display will show the image below, right. Over time, emoji will begin to appear, in groups, on the main display and the Smartphone screen (below, left). Shoot the left ramp, the Smartphone scoop and the right orbit/ramp (red arrows, opposite) to clear a few of the emoji from the screen(s).
Game Assembly & Setup A-16 Crazy Bob's Modes - Selfie Time When Crazy Bob's Selfie Time begins, the main display will show the image below. A 30 second timer will appear in the upper right corner of the display and begin counting down. Hit any playfield switch to trigger a selfie shot and score points.
Crazy Bob's Modes - Lottery Frenzy When Crazy Bob's Lottery Frenzy begins, the main display will show the image below, top. A 30 second timer will appear in the upper right corner of the display and begin counting down. When you see a lottery ticket appear in the Quantum Theater (bottom, left), shoot it (red arrow, opposite) to bring it up on the main display (bottom, right).
Game Assembly & Setup A-18 Crazy Bob's Drones Gone Wild Multiball When Crazy Bob's Drones Gone Wild Multiball begins, the main display will show the image below, left. Drones Gone Wild is a 2-ball multiball. During multiball, shoot the red drone stand-up target (red arrow, opposite) to collect Jackpots.
Crazy Bob's High Voltage Multiball When Crazy Bob's High Voltage Multiball begins, the main display will show the image below. High Voltage is a 2-ball multiball. During multiball, shoot the moving QED character target in the middle of the playfield (red arrow, opposite) to collect Jackpots.
Game Assembly & Setup A-20 Crazy Bob's Monkey Wrench Multiball When Crazy Bob's Monkey Wrench Multiball begins, the main display will show the im- age below. Monkey Wrench is a 2-ball multiball. During multiball, shoot the left ramp (red arrow, opposite) and sneak the ball under Betty, the mechanic's diverter arm (blue arrow, opposite) to collect Jackpots.
Under Attack Multiball - Qualifying & Beginning To qualify Under Attack Multiball, first shoot the TRAIN 1 (left) ramp (blue arrow, oppo- site). Next, shoot the TRAIN 2 (right) ramp/orbit (violet arrow, opposite). These shots light LOCK on the STATION 3 (upper left) ramp. Use the upper right flipper to shoot the upper left ramp (green arrow, opposite) to lock a ball in STATION 3;...
Game Assembly & Setup A-22 Under Attack Multiball - Playing During Under Attack Multiball, shoot all of the lit shots to collect Jackpots (below, top). Use the upper right flipper to shoot the STATION 3 (upper left) ramp and collect Double Jackpots (bottom, left).
Quantum Theater Modes - Drone Captive Ball Shooting the Drone stand-up target (red arrow, opposite) will drop a virtual drone into the Quantum Theater (bottom, first) for a few seconds. Shoot the Quantum Theater (blue arrow, opposite) to collect a Drone Bonus (bottom, second). The bonus value will increase with each successive collection.
Game Assembly & Setup A-24 Quantum Theater Modes - Spider Spinner Shooting the Spider stand-up target (red arrow, opposite) will drop a virtual spider into the Quantum Theater (bottom, first) for a few seconds. Shoot the Quantum Theater (blue arrow, opposite) to collect a Spider Bonus (bottom, second). The bonus value will increase with each successive collection.
Quantum Theater Modes - Kilowatt Drop Targets Shooting the QED moving target (red arrow, opposite) will drop a virtual kilowatt tower into the Quantum Theater (bottom, first) for a few seconds. Shoot the Quantum Theater (blue arrow, opposite) to collect a Kilowatt Bonus (bottom, second). The bonus value will increase with each successive collection.
Game Assembly & Setup A-26 Quantum Theater Modes - Train Bash Target Shooting the TRAIN 1 (left) ramp (red arrow, opposite) or the TRAIN 2 (right) ramp/orbit (violet arrow, opposite), followed by an immediate (combo) shot to the Quantum Theater (blue arrow, opposite) or a single shot up the upper left (TRAIN 3) ramp (green arrow, opposite) will bring up a virtual train tunnel to in the Quantum Theater (bottom, first) for a few seconds.
Mystery Awards & Other Cool Features! Hit the Drone rubber switches (red arrows, opposite) to advance (light) the drone Package Delivery Progress inserts. When all seven Package Delivery Progress inserts are lit, a virtual box target will parachute into the Quantum Theater. Shoot the Quantum Theater (blue arrow, opposite), break open the box, and collect a cool mystery award.
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Game Assembly & Setup A-28 RU LE S FLOWCHAR T Side ramp & SIM card shot awards Super Skill Shot Skill Shot kicker Lit award in shooter lane gets awarded SKILL SHOT (behind Theater) Acid Rain Phone scoop CHAOS IN QUANTUM CITY Alien Invasion Start 6 Disaster Modes Earth Shaker...
The Dialed In Menu System B.1 Menu System Basics The Dialed In menu system allows the user or operator of the game to test the performance of its components and assemblies, personalize its rules and track, monitor or manage its play and/or earnings.
B.2 Tests The Tests menu (see figure B3 for an outline) allows the user to test all major components and assemblies in the game for proper operation. Matrixed Switches Switch Tests - test all matrixed or dedicated switches in the game. A screen will be displayed for Dedicated the selected group (Matrixed Switches or Dedicated Switches) showing the status of every switch Switches...
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The Dialed In Menu System Matrixed Switch Test When you enter the Matrixed Switch Test, the LCD monitor will display the screen shown in figure B4. A window highlighting locations/states of switches on the game’s playfield (at right in figure B4) can be toggled on and off by pressing the Start button on the front of the cabinet.
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Dedicated Switch Test When you enter the Dedicated Switch Test, the LCD monitor will display the screen shown in figure B5. The four dedicated switch strings are shown, grouped by their common ground wire. Each square in each string corresponds to a specific switch; the color of the square represents the current state of that switch.
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The Dialed In Menu System Single Switch Test When you enter the Single Switch Test, the LCD monitor will display the screen shown in figure B6. The entire list of dedicated and matrixed switches is shown alongside a window highlighting the location/state of the currently selected switch on the game’s playfield (at right in figure B6).
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Switch History Test When you enter the Switch History Test, the LCD monitor will display the screen shown in figure B7. A list of the 24 most recent dedicated and/or matrixed switch inactive-to-active transitions is shown alongside a window depicting the game’s playfield (at right in figure B7). All switch driver (column) and return (row) numbers are shown, along with corresponding wire colors and I/O Board connector/pin numbers.
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The Dialed In Menu System Coils Test When you enter the Coils Test, the LCD monitor will display the screen shown in figure B8. The entire list of coils, magnets, motors and lights is shown alongside a window highlighting the location of the currently selected device on the game’s playfield (at right in figure B8).
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Ordered LED Test When you enter the Ordered LED Test, the LCD monitor will display the screen shown in figure B9. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B9). The LED is represented in the window by a small, white, blinking circle, while the actual LED flashes on the playfield.
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The Dialed In Menu System B-10 Grouped LED Test When you enter the Grouped LED Test, the LCD monitor will display the screen shown in figure B10. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected light on the game’s playfield (at right in figure B10).
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Reverse Order LED Test When you enter the Reverse Order LED Test, the LCD monitor will display the screen shown in figure B11. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B11). The LED is represented in the window by a small, white, blinking circle, while the actual LED flashes on the playfield.
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The Dialed In Menu System B-12 All LED Test When you enter the All LED Test, the LCD monitor will display the screen shown in figure B12. The entire chain of RGB LEDs is lit at once. Initially, the LEDs are white and not flashing. You can change the color to red, green, blue and back to white by repeatedly pressing the Enter button.
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GI Only Test When you enter the GI Only Test, the LCD monitor will display the screen shown in figure B13. All LEDs used for general illumination are lit at once. Initially, the LEDs are white and not flashing. If the GI LEDs were RGB, you could change the color to red, green, blue and back to white by repeatedly pressing the Enter button.
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The Dialed In Menu System B-14 LED And Flash Test When you enter the LED And Flash Test, the LCD monitor will display the screen shown in figure B14. All RGB LEDs and GI LEDs are lit at once. All CPU-controlled lights (spotlights, Start button light, etc.) are flashing.
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Display Test When you enter the Display Test, the LCD monitor will display an edge-to-edge red screen, as shown at left in figure B15. You can change the full-screen color to green, blue then white by pressing the Up/+, Down/- or Enter button three times. Pressing one of these buttons again will fill the screen with a white grid against a black background;...
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The Dialed In Menu System B-16 Sound Test When you enter the Sound Test, the LCD monitor will display the screen shown in figure B16. The list of programmed test sounds is displayed. There are three different modes for testing sounds: RUNNING, REPEAT and MANUAL. The current mode is highlighted in green text at the top of the screen;...
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Ball Trough Test When you enter the Ball Trough Test, the LCD monitor will display the screen shown in figure B17. The squares on the screen represent the current states of the six opto switch transmitter/ receiver pairs in the ball trough mechanism, under the lower part of the playfield. There are five opto switches in the bottom of the trough (labeled “#1”...
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The Dialed In Menu System B-18 Theater Magnet Test When you enter the Theater Magnet Test, the LCD monitor will display the screen shown in figure B18. The left square on the screen represents the state of the entrance opto for the Theater (in the upper center of the playfield).
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Statue (Betty) Diverter Test When you enter the Statue (Betty) Diverter Test, the LCD monitor will display the screen shown in figure B19. The upper square on the screen represents the state of the microswitch on the Robot Betty Assembly (in the upper right corner of the playfield). This switch is activated when Betty's diverter arm is in the down position.
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The Dialed In Menu System B-20 Moving Target Test When you enter the Moving Target Test, the LCD monitor will display the screen shown in figure B20. The upper squares on the screen represent the states of the two U-shaped opto switches on the Moving Target Assembly (in the center of the playfield).
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Camera Test When you enter the Camera Test, the LCD monitor will display a screen similar to that shown in figure B21. A large window on the left side of the screen will show what the game's camera (in the lower, center area of the backbox) currently "sees".
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The Dialed In Menu System B-22 Trap Door Test When you enter the Trap Door Test, the LCD monitor will display the screen shown in figure B22. The rectangle on the screen represents the current state of the trap door mechanism (on the far left side of the playfield).
B.3 Settings The Settings menu (see figure B23 for an outline) allows the user to adjust system, pricing, game, coil and high score settings, to personalize the game (home use) or optimally configure it for a location or route (commercial use). System Se�ngs System Settings - adjust settings for high-level game controls such as balls per game, ball save time,...
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The Dialed In Menu System B-24 System Settings When you enter the System Settings menu, the LCD monitor will display the screen shown in figure B24. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted.
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Sudden Death Timer: specify the amount of sudden death time. <Pindemption® setting> LED Brightness: specify the intensity level of LEDs under the playfield inserts. 2-15: 2-15 seconds Default: 10 seconds LOWER: lowest intensity Default: NORMAL LOW: low-medium intensity Ball Save Time: specify the time, from ball launch, up to which the game will auto-launch a NORMAL: medium intensity replacement ball into play, if a player’s ball drains for any reason (except a tilt).
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The Dialed In Menu System B-26 Knocker Control: specify whether to allow the knocker to kick or not. Volume Effect Intensity: specify the intensity of volume effects (multiplies volume units). ON: always use the knocker Default: ON 1-5: 1-5 Default: 1 OFF: disable the knocker SOMETIMES: occasionally use the knocker Maximum Volume Effect: specify how extra-loud the game can get, in volume units.
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Replay Levels: specify the number of scoring levels for replay awards (Replay: AUTO only). These Score Award 1: specify award for achieving score level 1 (Score Award Levels: 1-4 only). Replay Scores will be set by the game. If configured, Replay Scores 2, 3 & 4 will be set at 2X, 3X & FREE GAME: a free game Default: EXTRA BALL 4X the first Replay Score.
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The Dialed In Menu System B-28 Pricing Settings When you enter the Pricing Settings menu, the LCD monitor will display the screen shown in figure B25. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted.
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COIN DOOR Tier 3 Credits: specify the number of credits for pricing tier 3. Coin Switch 1 Pulse Amount: specify the amount of currency represented by one pulse from coin 1-100: 1-100 credits Default: 3 credits switch 1. Tier 4 Cost: specify cost for pricing tier 4. $0.01-$100,000.00: $0.01-$100,000.00 Default: $0.25 $0.01-$100,000.00: $0.01-$100,000.00...
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The Dialed In Menu System B-30 Game Settings When you enter the Game Settings menu, the LCD monitor will display the screen shown in figure B26. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted.
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Theater Magnet Catch Behavior: specify how/if the theater magnet should catch and release Kickback Stack Limit: specify how many stacked kickbacks the game will hold at any time. the ball during game play. 1-10: 1-10 kickbacks Default: 1 kickback OFF: never catch the ball Default: NORMAL Kickback Ball Saver: specify whether to use Ball Save to correct for a failed kickback attempt or not.
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The Dialed In Menu System B-32 Drone Mystery Advance Stand-up: specify the number of Drone Package Delivery Progress light Combo Extra Ball #2 Count: specify the number of combos required to light 2nd extra ball. advances for each Drone stand-up target hit 50-150: 50-150 combos Default: 100 combos 1-4: 1-4 light advances...
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Over Charge Available: specify whether phone over charge is allowed in the game or not. Bob Ball Lock: specify how many multiballs will allow the first lock via Bob's trap door. ON: allow phone over charge Default: ON 0-3: 0-3 multiballs Default: 1 multiball OFF: do not allow phone overcharge Add-A-Ball Difficulty: specify the difficulty level for Add-A-Ball during Under Attack Multiball.
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The Dialed In Menu System B-34 DRONE BONUS RULE SIM Card Difficulty: specify the number of Super Jackpot collects required to light SIM Card. Drone Collect Time Difficulty: specify the difficulty level for the Drone Collect timer. 1-10: 1-10 Super Jackpots Default: 3 Super Jackpots 1-3: 1-3 level Default: 2 level...
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Coil Settings When you enter the Coil Settings menu, the LCD monitor will display the screen shown in figure B27. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
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The Dialed In Menu System B-36 GENERAL SLINGSHOTS Kickouts: Restrict Kickout on Error: specify whether or not to restrict ball kickouts on other devices Left Slingshot Strength: specify the firing time for the left slingshot coil. when an opto switch failure is encountered. 30-60: 30-60 milliseconds Default: 48 milliseconds YES: restrict ball kickouts...
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High Score Settings When you enter the High Score Settings menu, the LCD monitor will display the screen shown in figure B28. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
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The Dialed In Menu System B-38 High Score Award: specify the award for achieving a high score during a game. Default Grand Champ: specify the default Grand Champion score. FREE GAME: a free game Default: FREE GAME 500000-1000000: 500,000-1,000,000 points Default: 500,000 points AUDIT: a predefined number of points Default H.S.T.D.
B.4 Audits The Audits menu (see figure B29 for an outline) allows the user to view, monitor and/or track game usage and earnings over a specific time period (since audits were last cleared and over the lifetime of the game). Standard Standard Audits - view game-related totals such as free plays, 1-, 2-, 3- &...
The Dialed In Menu System B-40 B.5 Utilities The Utilities menu (see figure B30 for an outline) allows the user to manage and maintain the game by setting the internal clock, entering messages/graphics and through commonly-used routines like burn-in and software update. There are also utility screens to save/restore settings and view this manual and/or game hardware information.
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Set Clock When you enter the Set Clock utility, the LCD monitor will display the screen shown in figure B31. To maneuver to the portion of the display that requires adjustment, use the Back/Escape (left) and Enter (right) buttons. Use the Up/+ and Down/- buttons to alter the highlighted value, then press the Start button to save the time and date, as displayed on the screen.
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The Dialed In Menu System B-42 Edit Message Use the Custom Message utility to enter a message that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The message is entered or modified using the Edit Message utility.
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Clear Message Use the Clear Message utility to delete a previously entered custom message. When you enter the Clear Message utility, the LCD monitor will display the screen shown in figure B33. To clear the current custom message, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
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The Dialed In Menu System B-44 Install Graphic Use the Custom Graphic utility to install an image that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The custom image is uploaded or changed using the Install Graphic utility.
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Erase Graphic Use the Erase Graphic utility to delete a previously installed custom graphic. When you enter the Erase Graphic utility, the LCD monitor will display the screen shown in figure B35. To clear the current custom graphic, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
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The Dialed In Menu System B-46 Edit Label Use the Edit Label utility to enter the label that will be displayed on the bottom of selfie pictures during the game's Selfie Mode. The label is entered or modified using the Edit Label utility. When you enter the Edit Label utility, the LCD monitor will display the screen shown in figure B36.
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Clear Label Use the Clear Label utility to delete a previously entered selfie label. When you enter the Clear Label utility, the LCD monitor will display the screen shown in figure B37. To clear the current selfie label, press the Enter button. You will be prompted to hit the Start but- ton to confirm and complete the operation.
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The Dialed In Menu System B-48 View Manual When you enter the View Manual utility, the LCD monitor will display the screen shown in figure B38. To view the Dialed In Operations Manual (this document), press the Enter button. While viewing, use the Up/+ and Down/- buttons to move from page to page;...
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USB Update Use the USB Update utility to apply a Dialed In delta software update to your game. Note: The update must be downloaded from the JJP® support website (https://www.jerseyjackpinball.com/ support/), using a separate computer. Copy the “di_update” folder from your computer onto an empty USB memory stick (i.e.
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The Dialed In Menu System B-50 Settings Backup The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be stored on a USB memory stick. When you enter the Settings Backup utility, the LCD monitor will display the screen shown in figure B40.
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Settings Restore The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be restored from a USB memory stick. When you enter the Settings Restore utility, the LCD monitor will display the screen shown in figure B41.
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The Dialed In Menu System B-52 Burn In The Burn In utility allows you to repeatedly exercise/test virtually all of the critical devices in the Dialed In game. When you enter the utility, the game will cycle through a preset routine to simultaneously fire coils, activate magnets, run motors, flash colors on the LCD screen, play sounds, etc.
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Hardware Info Use the Hardware Info utility to view your game’s hardware characteristics such as serial number, firmware revision levels, motherboard type, available RAM, processor speed & solid state disk size. When you enter the Hardware Info utility, the LCD monitor will display the screen shown in figure B42.
The Dialed In Menu System B-54 Install Ex.Easy Install Easy Difficulty Install Presets Medium Install Hard Install Ex. Hard B.6 Install Presets Install Home Install Coin-Op Install The Install Presets menu (see figure B43 for an outline) allows the user to quickly make quantum, 3-Ball predefined changes to game play settings (as opposed to changing settings individually, in other Install...
B.7 Reports The Reports menu (see figure B44 for an outline) allows the user to view logs and graphs of events of interest in the game including bad switch alerts, device errors, game power-ups, service credits, game statistics, awards, etc. Events Dump Stats - dump game statistics to a USB drive for records or detailed, offline analysis.
The Dialed In Menu System B-56 B.8 Resets The Resets menu (see figure B45 for an outline) allows the user to quickly clear game audits/earnings information and high scores from a single menu. Clear Credits Clear Credits - clear credits from the game. Clear Clear Audits - reset audits data.
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Section C Game Parts Information Game Parts Information...
DI Backbox Assemblies 50-005023-00 (Std), -01 (LE), -02 (CE) Item Part Number Description Drawing Item Part Number Description 05-002003-00 Backbox Wood Assy 51-005046-00 DI Printed Backglass Assy 42-005002-00 Roto-Lock Receptacle CE 51-005046-01 DI Printed Backglass Assy, CE 10-000234-00 Backbox Vent Hole Cover, Louvered 30-008002-00 Backglass Top Plastic Channel, 26-15/16”...
Above-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 52-000060-0X DI Bottom Arch Assembly Playfield Bottom Arch C-62 51-000025-00 Kickback Assembly, Left Mount Kickback C-21 52-000059-00 DI Left Side Playfield Plastic Assembly Playfield Plastic C-61 13-002006-00 DI Left Ramp Exit Wire Ramp Assembly Ball Return (to Right Flipper) C-11 13-002005-00...
Under-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 52-000132-00 Left Flipper Assembly, FL-15411 Left Flipper C-14 52-000131-14 Right Flipper Assembly, Mod-UL, FL-15411 Right Flipper C-12 51-000021-00 5-Ball Trough Assembly Ball Trough, VUK C-20 51-000026-00 Auto-Launch Assembly Ball Auto-Launch C-22 51-000003-00 Slingshot Assembly, 23-800...
Page 108
Game Parts Information C-10 DI Drone Wire Ramp Assembly 13-002005-00 Item Part Number Description 13-000013-00 DI Drone Wire Ramp 10-000024-01 Microswitch Protector Plate, #2 52-000057-00 DI Quadcopter Drone Assy 80-001008-06 8-32 x 3/8" PPH MS, SEMS 80-002102-08 2-56 x 1/2" HWH MS, Black 18-003017-00 Ramp/Subway Microswitch &...
Page 109
DI Left Ramp Exit Wire Ramp Assembly 13-002006-00 Item Part Number Description 13-000011-00 DI Left Ramp Exit Wire Ramp 10-000024-01 Microswitch Protector Plate, #2 80-002102-08 2-56 x 1/2" HWH MS, Black 70-009002-00 Microswitch Insulator, Fish Paper 18-003017-00 Ramp/Subway Microswitch & Blade Game Parts Information C-11...
Page 111
Right Flipper Assembly, Mod-UL 51-000001-14 Part Number Description Part Number Description 10-005001-14 Flipper Base Plate, Right, Mod-UL 13-007001-00 Flipper Return Spring 51-005018-00 Flipper Crank & Link Assy, Right 18-000001-00 End Of Stroke Leaf Switch abc) 11-005000-00 Flipper Coil Plunger & Link Assy 80-000008-05 8-32 x 5/16”...
Page 113
Left Flipper Assembly 51-000002-00 Part Number Description Part Number Description 10-005002-00 Flipper Base Plate, Left 13-007001-00 Flipper Return Spring 51-005018-01 Flipper Crank & Link Assy, Left 18-000001-00 End Of Stroke Leaf Switch abc) 11-005000-00 Flipper Coil Plunger & Link Assy 80-000008-05 8-32 x 5/16”...
Page 116
Game Parts Information C-18 Pop Bumper Ring & Rod Assembly Pop Bumper Top Assembly, White/Yellow/White 11-005004-01 51-000106-949 Item Part Number Description Item Part Number Description 30-000003-09 Pop Bumper Base, White 11-000005-00 Pop Bumper Ring 30-000004-04 Pop Bumper Skirt, Yellow 11-000008-00 Pop Bumper Rod 30-000005-09 Pop Bumper Body, White...
Page 117
Pop Bumper Bottom Assembly, 26-1200 51-000004-01 Item Part Number Description 10-000021-00 Pop Bumper Yoke, Steel 10-000021-01 Pop Bumper Yoke, Bakelite 10-005003-00 Pop Bumper Coil Brkt 10-007003-00 Pop Bumper Coil Centering Brkt 11-000004-00 Pop Bumper Coil Plunger 13-007002-00 Pop Bumper Plunger Return Spring 18-007007-00 Pop Bumper Leaf Switch Assy a) 110-000002-0T...
Page 118
Game Parts Information C-20 5-Ball Trough Assembly 51-000021-00 Item Part Number Description 10-005010-00 Ball Trough Main Brkt 10-005010-01 Ball Trough Coil Brkt 11-005001-00 VUK Armature Plunger Assy 23-000010-00 26-1200 Standard Coil 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 30-000014-30-1 1-7/8”...
Page 119
Kickback Assembly, Left Mount 51-000025-00 Item Part Number Description 10-005007-00 Kickback/Knocker Coil Brkt, Left Mount 23-000003-00 23-800 Standard Coil 30-000014-30-1 1-7/8” Coil Tubing, Flanged 13-007005-00 VUK Plunger Return Spring 25-009001-00 Rubber Bumper Plug, Black 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-005012-00 Kickback Plunger Assy 80-002008-04...
Page 120
Game Parts Information C-22 Auto-Launch Assembly 51-000026-00 Item Part Number Description 10-000028-00 Auto-Launch Crank Brkt 10-005009-00 Auto-Launch Coil Brkt 10-007005-00 Auto-Launch Coil Stop Brkt 90-004010-06 10-32 x 3/8" SH CS, Black 92-001010-00 #10 Split Lock Washer 23-000003-00 23-800 Standard Coil 30-000014-28 1-3/4”...
Page 121
27" LCD Lock/Latch Brkt Assembly, Left 27" LCD Lock/Latch Brkt Assembly, Right 10-008003-00 10-008003-01 Item Part Number Description Item Part Number Description 10-000203-00 27" LCD Lock Mtg Brkt, Left 10-000203-01 27" LCD Lock Mtg Brkt, Right 10-000202-00 27" LCD Lock Brkt, Left 10-000202-01 27"...
Page 122
Game Parts Information C-24 Playfield Magnet Assembly, Adjustable Core Playfield Magnet Assembly, Fixed Core 51-000024-00 51-000024-01 Item Part Number Description Item Part Number Description 10-005008-00 Playfield Magnet Brkt, Adjustable Core 10-005008-01 Playfield Magnet Brkt, Fixed Core 23-004005-00 22-675 Lg Magnet Coil 23-004005-00 22-675 Lg Magnet Coil 11-000012-00...
Page 123
Plumb Bob Tilt Assembly 51-000028-00 Item Part Number Description 10-000086-00 Tilt Hanger Wire Brkt 11-000028-00 Plumb Bob Weight 13-003008-00 Tilt Contact Wire Form Brkt 13-003009-00 Tilt Hanger Wire 91-003406-00 6-32 Wing Nut, Nylon Game Parts Information C-25...
Page 124
Game Parts Information C-26 Knocker Assembly, Vertical 51-000032-01 Item Part Number Description 10-005007-00 Kickback/Knocker Coil Brkt, Left Mount 23-000003-00 23-800 Standard Coil 30-000014-30-1 1-7/8” Coil Tubing, Flanged 25-009001-00 Rubber Bumper Plug, Black 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-000011-00 Knocker Plunger Assy 80-002008-04...
Page 125
Cabinet Headphone Jack Assembly 51-000064-00 Item Part Number Description 10-000197-00 Cabinet Headphone Mtg Plate 62-000030-02 Cabinet Headphone Jack Decal 15-000052-00 Cabinet Headphone Bd 80-000006-04 6-32 x 1/4" PPH MS 18-003006-01 Volume Control Switch, Rocker Style, SPDT, 15A Game Parts Information C-27...
Page 127
DI Ball Shooter Assemblies 51-000087-00 (Std), -01 (LE), -02 (CE) Item Part Number Description 11-000007-00 Ball Shooter Rod, Black Ball 13-007006-00 Ball Shooter Outer Spring 95-002564-58-16 Flat Washer, 25/64” x 5/8” x 16ga 4 CE 14-000001-17 Ball Shooter Housing, DI Purple (-02) LE 14-000001-16 Ball Shooter Housing, DI Blue (-01) Std 14-000001-11...
Page 128
Game Parts Information C-30 *Detail: Item 6...
Page 129
Moving Target Assembly 51-000081-00 Item Part Number Description Item Part Number Description 10-000211-02 Moving Target Stand-Up Mtg Brkt 10-000211-04 Moving Target Opto Interrupter Blade 10-000211-01 Moving Target Rear Brkt 30-000086-00 Moving Target Cam Follower 10-000211-00 Moving Target Front Brkt 91-000010-00 10-32 Nylon Stop Nut 18-005000-00 U-Shaped Opto, OPB816Z...
Page 133
Trap Door Underside Assembly 51-000082-00 Item Part Number Description Item Part Number Description 10-000213-05 Trap Door Main Brkt 10-000213-04 Trap Door Latch 10-000213-03 Trap Door Latch Trip Coil Brkt 10-000213-07 Residual Armature Plate 18-003015-10 Mini Switch w/Bent Blade Actuator 91-000006-00 6-32 Nylon Stop Nut 10-005004-00 Slingshot Coil Brkt...
Page 134
Game Parts Information C-36 DI Trap Door Surface Assembly Flap Gate Assembly 51-000082-10 51-000085-00 Item Part Number Description Item Part Number Description 10-000213-00 Trap Door Deflector Brkt 10-000218-00 Flap Gate Mtg Brkt 10-000213-01 Trap Door Top Plate 51-000085-10 Flap Gate PEM Brkt Assy 62-000029-03 DI Trap Door/PROPERTY OF BOB Decal 10-000218-01...
Page 135
Ball Scoop Assembly, Left Side Entrance 51-000083-00 Item Part Number Description 10-005036-00 Ball Scoop Weldment, Left Side Entrance 13-007005-00 VUK Plunger Return Spring 11-005001-00 VUK Armature Plunger Assy 25-009001-00 Rubber Bumper Plug, Black 23-000003-00 23-800 Standard Coil 30-000014-30-1 1-7/8” Coil Tubing, Flanged 91-000008-00 8-32 Nylon Stop Nut 19-003117-00...
Page 136
Game Parts Information C-38 3-Ball Lock Assembly 51-000084-00 Item Part Number Description 10-000216-00 3-Ball Lock Coil Brkt 11-000044-00 3-Ball Lock Cam Shaft 23-000015-00 26-1500 Standard Coil 30-000014-30 1-7/8” Coil Tubing, Straight 11-005013-00 3-Ball Lock Cam Assy 10-007008-00 Drop Tgt Coil Stop Brkt 10-007009-00 Coil Centering Brkt, 3/4"...
Page 137
Inline Kicker Assembly 51-000086-00 Item Part Number Description 10-005004-00 Slingshot Coil Brkt 30-000014-28 1-3/4” Coil Tubing, Straight 23-000010-00 26-1200 Standard Coil 10-007000-01 Coil Centering Brkt, 5/8", 3/8" Mnts, 6-32 Studs 11-005003-01 Slingshot Plunger & Link Assy, 2-1/8" 13-007004-00 Slingshot Plunger Return Spring 91-000006-00 6-32 Nylon Stop Nut 10-000042-20...
Page 138
Game Parts Information C-40 Power Box Assembly, Front Outlet 51-005001-01 Item Part Number Description 10-000008-01 Cabinet Metal Power Box, Front Outlet 18-007012-00 On/Off Switch Assy Line Filter Box Assembly 10-000087-00 On/Off Switch Mtg Brkt 51-005023-00 18-003006-00 On/Off Switch, Rocker Style 22-000001-00 USA Service Outlet, Snap-In 22-008000-00...
Page 139
Shaker Motor Assembly 51-005027-01 Item Part Number Description 10-005006-02 Shaker Motor Mtg Brkt 10-005006-03 Shaker Motor Front Brkt 23-005003-01 Shaker Motor 11-000010-00 Eccentric Weight 80-000006-48 6-32 x 3” PPH MS 95-004000-00 Insulator Washer 80-000010-08 10-32 x 1/2” PPH MS 85-004008-04 8-32 x 1/4”...
Page 140
Game Parts Information C-42 27" LCD Monitor Assembly, Backbox PCBs 51-005032-10 Item Part Number Description 17-000000-02 27” LCD Panel, HD, Open Frame, Shielded 10-000206-07 27" LCD Panel Mtg Plate 10-000206-08 27" LCD Panel Mtg Brkt 10-000204-00 27" LCD Latch Brkt 91-002025-00 1/4-20 Flange Nut 80-002008-04...
Page 141
USB Camera Assembly Backbox Mount Solid State Drive Assembly, 60GB 51-005041-00 51-005044-02 Item Part Number Description Item Part Number Description 15-005034-00 USB Camera Module, 1MP, 720P, 3.6mm Lens 15-000003-02 Solid State Drive, 60GB 10-000226-00 USB Camera Mtg Brkt 10-000209-00 Solid State Drive Mtg Brkt 80-000002-04 2-56 x 1/4"...
Page 142
Game Parts Information C-44 27" LCD Pivot/Swing Assembly 51-005043-00 Item Part Number Description 10-000206-00 27" LCD Pivot Backbox Main Plate Weldment 10-000206-02 27" LCD Swivel Brkt 10-000206-03 27" LCD Pivot/Swing Extension, 9.25" 10-000206-04 27" LCD Swing Arm 91-000025-01 1/4-20 Nylon Stop Nut 96-001001-00 Thrust Bearing, Oil-Embedded, 3/8"...
Page 143
Backbox Speaker Bar Assembly, Wood 51-005053-00 Item Part Number Description 05-003033-08 Backbox Speaker Bar Front Panel 51-005012-02 Backbox Lock Assy, 1-1/8", 1-1/4" Cam 17-006000-00 2” Mylar Dome Tweeter Speaker 10-000002-10 Backbox Speaker Grill, 2.4" x 2.4" 10-000224-00 Backbox Lock Cam, Wooden Speaker Bar 10-000002-11 Backbox Speaker Grill, 2.7"...
Page 145
Backbox Mount PCB Assembly 51-005045-00 Item Part Number Description 10-000208-00 Backbox PCB PEM Plate 10-000236-00 Backbox PCBs EMI Shield Enclosure 30-000049-12 Nylon Cable Clamp, Open, 3/4” 15-000000-01 CPU Bd, H81M-P33 15-000012-00 4GB Memory Module 15-000040-00 Intel Pentium Processor Bd 15-000054-00 DI Game Security Dongle 15-000057-00 Auxiliary Graphics Card, PCIe x16...
Page 146
Game Parts Information C-48 Flasher Topper Assembly 51-005048-00 Item Part Number Description 10-000235-10 Flasher Topper Assy Base 15-004127-07 GI LED PCB Assy, T/R LED FP, 7.5V 10-000235-00 Flasher Topper Assy Cover 94-005202-04 #2 x 1/8" Round Spacer, 1/4"OD, Nylon 80-000002-05 2-56 x 5/16"...
Page 147
DI Back Panel Assembly 52-000047-00 Item Part Number Description 05-009005-00 DI Back Panel Wood 10-000162-00 Back Panel Support Brkt 30-000049-08 Nylon Cable Clamp, Open, 1/2” 91-004008-00 8-32 x 1/4" T-Nut, 1/2" Flange 82-002008-08 #8 x 1/2" HWH Phillips SMS 82-000004-08 #4 x 1/2"...
Page 149
DI Quantum Theater Assembly 52-000048-00 Item Part Number Description 10-000210-00 DI Quantum Theater Right Side 10-000210-01 DI Quantum Theater Left Side 10-000210-03 DI Quantum Theater Rear Support Brkt 10-000210-04 DI Quantum Theater LCD Screen Mtg Plate 17-000004-00 4.3” LCD Screen 80-000106-04 6-32 x1/4”...
Page 151
DI Smartphone Assembly 52-000049-00 Item Part Number Description 30-000085-00 DI Smartphone Front Housing 30-000085-02 DI Smartphone Front Cover 17-000004-00 4.3” LCD Screen 10-000212-01 DI Smartphone PCB Mtg Plate 15-000038-00 4.3” LCD Driver Bd 15-000042-00 DI Smartphone RGB LED Bd 30-000085-01 DI Smartphone Rear Housing 10-000212-02 DI Smartphone VGA Bulkhead Mtg Brkt...
Page 153
DI Left Ramp Assemblies 52-000050-00 (LE), -10 (Std) Item Part Number Description Item Part Number Description 31-000004-00 DI Plastic Left Ramp (-00) 10-000229-00 DI Left Ramp Edge Protector, Right 31-000004-10 DI Plastic Left Ramp, Std (-10) 10-000229-01 DI Left Ramp Edge Protector, Left 11-006007-00 DI Left Ramp Flap 30-000041-51...
Page 155
DI Upper Left Ramp Assemblies 52-000051-00 (LE), -10 (Std) Item Part Number Description Item Part Number Description 31-000005-00 DI Plastic Upper Left Ramp (-00) 18-003011-00 Ramp Entrance Microswitch & Blade 31-000005-10 DI Plastic Upper Left Ramp, Std (-10) 10-000024-01 Microswitch Protector Plate, #2 11-006008-00 DI Upper Left Ramp Flap 80-002102-08...
Page 156
Game Parts Information C-58 DI 3-Ball Lock Ramp Assembly 52-000054-00 Item Part Number Description 13-000012-00 DI 3-Ball Lock Wire Ramp 51-000084-00 3-Ball Lock Assy 52-000067-10 DI STATION 3 Sculpture w/Decals Assy 32-000041-01 DI STATION 3 Building Sculpture, 2/17 62-000033-02 DI STATION 3 Decal, Left Side 62-000033-03 DI STATION 3 Decal, Right Side 62-000033-04...
Page 157
DI Robot Assembly 52-000056-00 Item Part Number Description 10-000220-02 Robot Motor Mtg Plate 10-000220-00 Robot Bearing Brkt 23-005009-00 Gear Motor Assy, 12VDC, 8rpm 11-000045-03 Robot Cam 11-005014-20 Robot Cam Shaft & Link Assy 11-005014-00 Robot Arm Shaft Weldment 11-005014-10 Robot Arm Collar & Linkage Weldment 18-003005-00 Microswitch w/Roller Actuator 10-000220-06...
Page 158
Game Parts Information C-60 DI Robot & Betty Sculpture Assembly 52-000056-10 Item Part Number Description 10-005039-00 Robot Diverter Arm Weldment 30-000116-10 DI Robot Betty Figure Wrench 52-000056-00 DI Robot Assy 80-000106-04 6-32 x 1/4” PPH MS, Black 80-006106-06 6-32 x 3/8” PFH MS, Black 52-000067-00 DI Betty Sculpture w/Decals Assy 32-000042-00...
Page 159
DI Left Side Playfield Plastic Assembly 52-000059-00 Item Part Number Description 30-003008-13 DI Left Side/Lightning/Crazy Bob's Plastic 30-000089-13 Flasher Dome w/Tabs, Clear 15-004063-04 RGB Beacon Flasher PCB Assy, T LED FP, 4V 10-000227-01 Playfield Sign Mtg Brkt, 90° 10-000227-00 Playfield Sign Mtg Brkt, 45° 30-003008-20 DI Visit BOB'S When FLASHING Sign Plastic 30-003008-34...
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DI Bottom Arch Assemblies 52-000060-00 (Std), -06 (LE), -07 (CE) *Detail: Item 3 Item Part Number Description 13-000014-00 DI Bottom Arch Wire Rail 80-002008-08 8-32 x 1/2" HWH Phillips MS, Serrated 52-000061-00 DI Bottom Arch Light Holder Assy 10-000228-00 Bottom Arch Light Holder Mtg Brkt 30-003008-17 DI Bottom Arch Lights Mtg Clear Plastic 30-000034-03...
Page 162
Game Parts Information C-64 15 15 15 15 15 15 20 21 15 15 DI Mini Playfield Assembly 52-000062-00 Item Part Number Description Item Part Number Description 30-004000-00 DI Mini Playfield, Clear, Lexan 30-003008-04 DI Mini PF/Short Train Plastic 30-009005-13 Single Star Poly Post, Clear 80-006008-28 8-32 x 1-3/4"...
Page 163
DI Topper Printed Plastic Assembly 52-000070-10 Item Part Number Description 30-003012-00 DI Topper Background Plastic, 3/17 30-003011-02 DI Topper Hovering Drone Plastic 30-003011-03 DI Topper Small Pinball Plastic 30-003011-04 DI Topper Large Pinball Plastic 30-003011-01 DI Topper Screaming Woman Plastic 62-000027-06 DI Topper Screw Head Cover Decal 80-006008-28...
Game Parts Information C-66 Coil, Motor & Light Table (1 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Left Pop Bumper 26-1200 BRN, J104-1, 70V BRN-BLK, J104-9, Q308 F701, F704 23-000010-00...
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Coil, Motor & Light Table (2 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Betty Spotlight YEL, J109-1, 12V YEL-ORN, J109-6, Q414 F714, F709 24-000017-00 Betty Diverter Motor Motor YEL, J109-1, 12V...
Page 167
70-Volt Coil Locations Above Playfield Drive Coil Function Part Number Part of Assembly Drawing Left Pop Bumper 23-000010-00 51-000004-01 C-19 Right Pop Bumper 23-000010-00 51-000004-01 C-19 Lower Pop Bumper 23-000010-00 51-000004-01 C-19 Theater Magnet 23-004005-00 51-000024-00 C-24 Skill Shot Kicker 23-000010-00 51-000086-00 C-39...
Page 169
70-Volt Coil Locations Under Playfield Drive Coil Function Part Number Part of Assembly Drawing Left Pop Bumper 23-000010-00 51-000004-01 C-19 Right Pop Bumper 23-000010-00 51-000004-01 C-19 Lower Pop Bumper 23-000010-00 51-000004-01 C-19 Theater Magnet 23-004005-00 51-000024-00 C-24 Skill Shot Kicker 23-000010-00 51-000086-00 C-39...
Page 171
20-Volt Coil Locations Above Playfield Drive Function Part Number Part of Assembly Drawing STATION 3 Lock Release 23-000015-00 51-000084-00 C-38 Left Slingshot 23-000003-00 51-000003-00 C-16 Right Slingshot 23-000003-00 51-000003-00 C-16 12-Volt Motor & Light Locations Above Playfield Drive Function Part Number Part of Assembly Drawing Moving Target Motor...
Page 173
20-Volt Coil Locations Under Playfield Drive Function Part Number Part of Assembly Drawing STATION 3 Lock Release 23-000015-00 51-000084-00 C-38 Left Slingshot 23-000003-00 51-000003-00 C-16 Right Slingshot 23-000003-00 51-000003-00 C-16 12-Volt Motor & Light Locations Under Playfield Drive Function Part Number Part of Assembly Drawing Moving Target Motor...
Page 174
Game Parts Information C-76 Color Key: GI/Flasher Boards RGB LED Boards...
Page 175
Playfield Printed Circuit Boards Above Playfield Item Number Color Key PCB Type Part Number Function Details 3G, 4R, 4G, 4B, 5B, 9R, 9G GI LED Board 15-004127-X7 General illumination/flasher D-64 25 to 48 DI Smartphone RGB LED Board 15-000042-00 Feature lighting D-13 77 to 79 RGB Beacon Flasher Board...
Page 176
Game Parts Information C-78 Color Key: GI Boards RGB LED Boards Opto Boards Other Boards...
Page 177
Playfield Printed Circuit Boards Under Playfield Item Number Color Key PCB Type Part Number Function Details 6R, 6G, 7R, 7B, 9B, 11G, 12R, 12G, 12B, 13R, 13G, 13B, 14B, 17R, 17G, 17B, 18R, 18G, 18B, 19R, 19G, 19B, 20R, 20G, 20B, 21R, 21G, 21B, 22B GI LED Board 15-004127-07...
Page 178
Game Parts Information C-80 31 30 29 28 27 26 25 37 38 39 40 41 42 43...
Page 179
Playfield Feature Lighting (RGB LEDs) Above Playfield (1 of 2) RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd Smartphone #1 (upper right) 15-000042-00 Charge Phone 15-000053-01 Lite Drone 15-000053-02 Smartphone #2 (top) 15-000042-00 Disaster 15-000053-01 Beacon Flasher #1...
Page 181
Playfield Feature Lighting (RGB LEDs) Above Playfield (2 of 2) RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd Package Delivery #7 (low) 15-000053-04 Wrench Laserbeam #1 (high) 15-000053-07 Upper Left Ramp #4 15-004031-02, J102 Package Delivery #6 15-000053-04 Wrench Laserbeam #2...
Page 182
Game Parts Information C-84 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48...
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Playfield Feature Lighting (RGB LEDs) Under Playfield (1 of 2) RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd Smartphone #1 (upper right) 15-000042-00 Charge Phone 15-000053-01 Lite Drone 15-000053-02 Smartphone #2 (top) 15-000042-00 Disaster 15-000053-01 Beacon Flasher #1...
Page 184
Game Parts Information C-86 145 146 147 148 149 150 161 163 163 164 165 166 155 156 157 158 159 160 153 167 168...
Page 185
Playfield Feature Lighting (RGB LEDs) Under Playfield (2 of 2) RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd RGB# Location/Function RGB LED Bd Package Delivery #7 (low) 15-000053-04 Wrench Laserbeam #1 (high) 15-000053-07 Upper Left Ramp #4 15-004031-02, J102 Package Delivery #6 15-000053-04 Wrench Laserbeam #2...
Page 186
Game Parts Information C-88 97-100 4-pin 4-pin 77-79 8-pin...
Page 187
RGB LED Feature Lighting Wiring Under Playfield Cable Description Part Number Board Connection(s) Details DI Left Ramp, Left Side RGB LED Cable 19-009030-50 RGB LED Cont, J101 D-72, D-73 DI Upper Left Ramp/PF Sign/Left PB RGB LED Cable 19-009030-51 RGB LED Cont, J102 D-72, D-74 DI Left Ramp, Right Side/PF Sign RGB LED Cable 19-009030-52...
Page 191
Playfield GI Lighting & Flashers (LEDs) Under Playfield BAG Bd BAG Bd LED# Location/Function Connector Details LED# Location/Function Connector Details Back Panel Flasher #1 (left) J106 D-79, D-81 Left Side #3 J109 D-79, D-82 Back Panel Flasher #3 J106 D-79, D-81 Left Return #1 (upper) J109 D-79, D-82...
Page 192
Game Parts Information C-94 4-pin J100 J102 J103 J101 J108 J109 J110...
Page 193
GI Lighting & Flasher Wiring Under Playfield Cable Description Part Number BAG Bd Connector Details DI Upper GI Cable 19-003122-01 J111 D-79, D-82 DI Right Side GI Cable 19-003122-02 J112 D-79, D-82 DI Left Side GI Cable 19-003122-03 J109 D-79, D-82 DI Lower Middle GI/Flasher Cable 19-003122-04 J107...
Page 199
Playfield Switch Locations Above Playfield (2 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Shooter Lane Auto-Launch Microswitch & Wireform 18-003001-00 51-000026-00 C-22 SPECIAL Outlane, Right Rollover Microswitch & Wireform, Rnd, RtM 18-003004-00 Drone Rubber, Bottom Upright Leaf Switch Assy, FM 18-007008-00 Drone Rubber, Side...
Page 203
Playfield Switch Locations Under Playfield (2 of 2) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Shooter Lane Auto-Launch Microswitch & Wireform 18-003001-00 51-000026-00 C-22 SPECIAL Outlane, Right Rollover Microswitch & Wireform, Rnd, RtM 18-003004-00 Drone Rubber, Bottom Upright Leaf Switch Assy, FM 18-007008-00 Drone Rubber, Side...
Dedicated Switch Locations Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000002-00 C-14 Right Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000001-14 C-12 Upper Right Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000001-14...
Page 207
Printed Playfield Plastics Item Part Number Description 30-003008-01 DI Right Slingshot Plastic 30-003008-02 DI Left Slingshot Plastic 30-003008-03 DI Right Side/Drones Plastic 30-003008-04 DI Mini PF/Short Train Plastic 30-003008-05 DI Ramp Arrow/DANGER Plastic 30-003008-06 DI Ramp Arrow/NO USER SERVICEABLE PHOTONS INSIDE Plastic 30-003008-08 DI Ramp Arrow/DANGER HIGH ENERGY Plastic 30-003008-09...
Clear Plastics, Bumper Caps, Flasher Domes & Flipper Bats Item Part Number Description 30-003008-17 DI Bottom Arch Lights Mtg Clear Plastic (under arch) 30-003008-18 DI Pop Bumper Light Mtg Clear Plastic 30-003008-24 DI Betty, Right Side Clear Plastic 30-003008-29 DI Betty, Left Side Clear Plastic 30-003008-32 DI Betty's Wrench Clear Plastic 30-003008-36...
Playfield Sculptures/Toys Item Part Number Description 32-000042-00 DI Robot Betty Sculpture, Body 32-000042-01 DI Robot Betty Sculpture, Left Arm 32-000041-01 DI STATION 3 Building Sculpture, 2/17 25-007000-00 DI Rubber Spider Toy 32-000040-00 DI Moving Tgt QED Sculpture 52-000057-00 DI Quadcopter Drone Assy (3 ea) Game Parts Information C-113...
Game Decals & Mylar Playfield Protectors Item Part Number Description Part of Assy Drawing 62-000027-04 DI Betty Quantum Mechanics Hat Decal 52-000056-10 C-60 62-000027-03 DI Betty Lapel Decal 52-000056-10 C-60 62-000027-05 DI Betty Ball Trap Prevent Decal 62-000029-03 DI Trap Door/PROPERTY OF BOB Decal 51-000082-10 C-36 62-000033-05...
Rubber Rings, Bumpers & Sleeves Item Part Number Description 25-002004-08-9 Silicone Ring, 1/2”, White 25-002004-12-9 Silicone Ring, 3/4”, White 25-002004-16-9 Silicone Ring, 1”, White 25-002004-20-9 Silicone Ring, 1-1/4”, White 25-002004-24-9 Silicone Ring, 1-1/2”, White 25-002004-40-9 Silicone Ring, 2-1/2”, White 25-006002-00 Post Rubber Sleeve, 1-1/16”, Black 25-006005-03-9 3/16”...
Plastic Playfield Posts & Supports Item Part Number Description 30-009004-13 1-1/16” Standard Poly Post, Clear 30-009005-13 Single Star Poly Post, Clear 30-009008-13 Double Star Poly Post, Clear 30-000083-04 #8 Nylon Round Spacer, Snap-In, Black, 0.666" Game Parts Information C-119...
Metal Playfield Posts, Screws & Hex Spacers Item Part Number Description 80-000008-28 8-32 x 1-3/4" PPH MS 80-000008-32 8-32 x 2" PPH MS 80-006008-28 8-32 x 1-3/4" PFH MS 80-006008-32 8-32 x 2" PFH MS 80-006106-06 6-32 x 3/8” PFH MS, Black 82-000004-14 #4 x 7/8"...
Wire Ramps & Ball Gates Item Part Number Description 13-000011-00 DI Left Ramp Exit Wire Ramp 13-000013-00 DI Drone Wire Ramp 13-000012-00 DI 3-Ball Lock Wire Ramp 13-003022-10 One Way Gate Wireform, 1.61”, Low Profile 51-000085-00 Flap Gate Assembly (Details: C-36) Game Parts Information C-125...
Under-Playfield Supports & Brackets Item Part Number Description 10-000014-00 Playfield Hanger Brkt 10-000223-00 Playfield Support Brkt, 21" L, 9.82" H 11-007001-10 Playfield Hinge Brkt Assy, 6/16 10-000013-01 Playfield Lift Support Brkt, 10.3” 30-000033-01 Nylon Cable Ladder, 3.5” 30-000049-16 Nylon Cable Clamp, Open, 1” 10-000232-00 Opto Pair Mtg Brkt, Through-Playfield 10-000225-00...
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Game Parts Information C-128 Assembly Mounting Hardware Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 10-000234-00 Backbox Vent Hole Cover, Louvered 10-000110-01 Fan Guard, 4.69" 51-006013-00 Backbox Fan & Cable Assy Backbox, Through 80-000108-32 8-32 x 2" PPH MS, Black 91-000008-00 8-32 Nylon Stop Nut 92-000008-00...
Page 227
Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-005001-01 Power Box Assy, Front Outlet Cabinet, Interior 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-005027-01 Shaker Motor Assy Cabinet, Interior 80-002008-10 8-32 x 5/8” HWH Phillips MS, Serrated 91-004008-00 8-32 T-Nut, 1/2”...
Page 228
Game Parts Information C-130 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 13-002005-00 DI Drone Wire Ramp Assy Playfield, Top C-124 92-000008-00 #8 Flat Washer, 0.19" ID, 0.443" OD, 0.06" TH 91-000008-00 8-32 Nylon Stop Nut 10-009002-00 DI Shooter Lane Steel Ramp Playfield, Top...
Page 229
Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-000001-14 Right Flipper Assy, Mod-UL (2) Playfield, Under 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-000002-00 Left Flipper Assy Playfield, Under 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-000003-00 Slingshot Assy, 23-800 (2) Playfield, Under...
Page 230
Game Parts Information C-132 Assembly Cables Assembly Cable Part Number Name Part Number Description 51-005053-00 Backbox Speaker Bar Assy, Wood 19-003116-00 Speaker Bar Cable, Right 19-003116-01 Speaker Bar Cable, Left 51-005032-10 27” LCD Monitor Assy, Backbox PCBs 19-003112-06 DVI-D Cable, Shielded, M-M, 6ft 19-003072-02 27"...
Page 231
Assembly Cable Part Number Name Part Number Description 52-000048-00 DI Quantum Theater Assy 19-003025-10L VGA 15-pin Sub D Cable, Low Profile, 10ft 19-003122-00 4.3" LCD Power Cable 19-003121-00 Playfield 12V Power Cable (1st connector) 52-000049-00 DI Smartphone Assy 19-003128-05 4.3" LCD VGA Ribbon Cable, 5" 19-009030-01 DI Smartphone RGB LED Cable 19-003025-10L...
Reference Diagrams & Schematics D-14 DI Smartphone RGB LED Board LED100 LED101 LED102 LED103 LED104 LED105 LED106 LED107 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000042-00 J200 F101 2A SLOW Power PCU9656 Input LED0...
J101 J100 DI Smartphone RGB LED Board, 15-000042-00 Connector Pin-outs J100 Power Input J100-1 +4VDC from 7.5/4VDC Pwr Supply J100-2 +5VDC from Primary ATX Pwr Supply J100-3 Ground from 7.5/4VDC Pwr Supply J101 UFM I2C Communications CAT5 or higher Ethernet cable to DI Flipper Area RGB LED Bd, J109 Reference Diagrams &...
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Reference Diagrams & Schematics D-16 DI Flipper Area RGB LED Board, D1 15-000053-01 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C100, C101 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C102-C104 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D100 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
DI Flipper Area RGB LED Board, T LED FP, D1 15-000053-11 Connector Pin-outs J100 Power Input J100-1 +4VDC from 7.5/4VDC Pwr Supply J100-2 +5VDC from Primary ATX Pwr Supply J100-3 Ground from 7.5/4VDC Pwr Supply J109 J110 J101 UFM I2C Communications CAT5 or higher Ethernet cable from RGB LED Controller Bd, J105 J108 J107...
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Reference Diagrams & Schematics D-22 DI DIALED IN/Left RGB LED Board, D2 15-000053-02 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C200, C201 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C202-C204 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D200 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
DI DIALED IN/Left RGB LED Board, D2 RGB200 RGB201 RGB202 RGB203 RGB204 RGB205 RGB206 RGB207 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-02 PCU9656 LED0 LED1 LED2 LED3 LED4 LED5 LED6 LED7 LED8 LED9...
Reference Diagrams & Schematics D-24 DI DIALED IN/Left RGB LED Board, D2 15-000053-02 Connector Pin-outs J200 Power Input J200-1 +4VDC from 7.5/4VDC Pwr Supply J200-2 +5VDC from Primary ATX Pwr Supply J200-3 Ground from 7.5/4VDC Pwr Supply J201 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J102 J202 RGB LED Control (RGB Cable 19-009030-02)
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DI DIALED IN/Left RGB LED Board, T LED FP, D2 15-000053-12 (games manufactured on/after Nov 1, 2017) Component(s) Part Number Description C200, C201 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C202-C204 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D200 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
Reference Diagrams & Schematics D-26 DI DIALED IN/Left RGB LED Board, T LED FP, D2 RGB200 RGB201 RGB202 RGB203 RGB204 RGB205 RGB206 RGB207 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-12 PCU9656 LED0 LED1...
DI DIALED IN/Left RGB LED Board, T LED, FP, D2 15-000053-12 Connector Pin-outs J200 Power Input J200-1 +4VDC from 7.5/4VDC Pwr Supply J200-2 +5VDC from Primary ATX Pwr Supply J200-3 Ground from 7.5/4VDC Pwr Supply J201 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J102 J202 RGB LED Control (RGB Cable 19-009030-02) RGB LED 77 [Beacon Flasher #1]...
Page 264
Reference Diagrams & Schematics D-28 DI Left Shots RGB LED Board, D3 15-000053-03 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C300, C301 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C302, C303 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D300 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
DI Left Shots RGB LED Board, D3 15-000053-03 RGB300 RGB301 RGB302 RGB303 RGB304 RGB305 RGB306 RGB307 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED PCU9656 LED0 LED1 LED2 LED3 LED4 LED5 LED6 LED7 UFm I2C LED8...
Reference Diagrams & Schematics D-30 DI Left Shots RGB LED Board, D3 15-000053-03 Connector Pin-outs J300 Power Input J300-1 +4VDC from 7.5/4VDC Pwr Supply J300-2 +5VDC from Primary ATX Pwr Supply J300-3 Ground from 7.5/4VDC Pwr Supply J301 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J103 J300 J301...
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DI Left Shots RGB LED Board, T LED FP, D3 15-000053-13 (games manufactured on/after Nov 1, 2017) Component(s) Part Number Description C300, C301 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C302, C303 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D300 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
Reference Diagrams & Schematics D-32 DI Left Shots RGB LED Board, T LED FP, D3 15-000053-13 RGB300 RGB301 RGB302 RGB303 RGB304 RGB305 RGB306 RGB307 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED PCU9656 LED0 LED1...
DI Left Shots RGB LED Board, T LED FP, D3 15-000053-13 Connector Pin-outs J300 Power Input J300-1 +4VDC from 7.5/4VDC Pwr Supply J300-2 +5VDC from Primary ATX Pwr Supply J300-3 Ground from 7.5/4VDC Pwr Supply J301 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J103 J300 J301 Reference Diagrams &...
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Reference Diagrams & Schematics D-34 DI Drone Magnet RGB LED Board, D4 15-000053-04 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C400, C401 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C202, C403, C404 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D400 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
RGB400 RGB401 RGB402 RGB403 RGB404 RGB405 RGB406 RGB407 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED DI Drone Magnet RGB LED Board, D4 15-000053-04 PCU9656 LED0 LED1 LED2 LED3 LED4 LED5 LED6 LED7 LED8 LED9...
Reference Diagrams & Schematics D-38 RGB400 RGB401 RGB402 RGB403 RGB404 RGB405 RGB406 RGB407 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED DI Drone Magnet RGB LED Board, T LED FP, D4 15-000053-14 PCU9656 LED0 LED1...
DI Drone Magnet RGB LED Board, T LED FP, D4 15-000053-14 Connector Pin-outs J400 Power Input J400-1 +4VDC from 7.5/4VDC Pwr Supply J400-2 +5VDC from Primary ATX Pwr Supply J400-3 Ground from 7.5/4VDC Pwr Supply J401 UFM I2C Communications J402 CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J104 J402 RGB LED Control (RGB Cable 19-00009030-05)
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Reference Diagrams & Schematics D-40 DI Right Shots RGB LED Board, D5 15-000053-05 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C500, C501 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C502, C503 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D500 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
RGB500 RGB503 RGB502 RGB501 RGB504 RGB505 RGB506 RGB507 DI Right Shots RGB LED Board, D5 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-05 PCU9656 LED0 LED1 LED2 LED3 LED4 LED5 LED6 LED7 UFm I2C LED8...
Reference Diagrams & Schematics D-42 J501 J500 DI Right Shots RGB LED Board, D5 15-000053-05 Connector Pin-outs J500 Power Input J500-1 +4VDC from 7.5/4VDC Pwr Supply J500-2 +5VDC from Primary ATX Pwr Supply J500-3 Ground from 7.5/4VDC Pwr Supply J501 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J105...
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DI Right Shots RGB LED Board, T LED FP, D5 15-000053-15 (games manufactured on/after Nov 1, 2017) Component(s) Part Number Description C500, C501 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C502, C503 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D500 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
Reference Diagrams & Schematics D-44 RGB500 RGB503 RGB502 RGB501 RGB504 RGB505 RGB506 RGB507 DI Right Shots RGB LED Board, T LED FP, D5 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-15 PCU9656 LED0 LED1...
J501 J500 DI Right Shots RGB LED Board, T LED FP, D5 15-000053-15 Connector Pin-outs J500 Power Input J500-1 +4VDC from 7.5/4VDC Pwr Supply J500-2 +5VDC from Primary ATX Pwr Supply J500-3 Ground from 7.5/4VDC Pwr Supply J501 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J105 Reference Diagrams &...
Page 282
Reference Diagrams & Schematics D-46 DI Center Shots RGB LED Board, D6 15-000053-06 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C600, C601 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C602-C604 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D600 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
DI Center Shots RGB LED Board, D6 RGB600 RGB601 RGB602 RGB603 RGB604 RGB605 RGB606 RGB607 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-06 PCU9656 LED0 LED1 LED2 LED3 LED4 LED5 LED6 LED7 LED8 LED9...
Reference Diagrams & Schematics D-48 DI Center Shots RGB LED Board, D6 15-000053-06 Connector Pin-outs J600 Power Input J600-1 +4VDC from 7.5/4VDC Pwr Supply J600-2 +5VDC from Primary ATX Pwr Supply J600-3 Ground from 7.5/4VDC Pwr Supply J601 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J106 J602 RGB LED Control (RGB Cable 19-00009030-56)
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DI Center Shots RGB LED Board, T LED FP, D6 15-000053-16 (games manufactured on/after Nov 1, 2017) Component(s) Part Number Description C600, C601 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C602-C604 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D600 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
Reference Diagrams & Schematics D-50 DI Center Shots RGB LED Board, T LED FP, D6 RGB600 RGB601 RGB602 RGB603 RGB604 RGB605 RGB606 RGB607 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-16 PCU9656 LED0 LED1...
DI Center Shots RGB LED Board, T LED FP, D6 15-000053-16 Connector Pin-outs J600 Power Input J600-1 +4VDC from 7.5/4VDC Pwr Supply J600-2 +5VDC from Primary ATX Pwr Supply J600-3 Ground from 7.5/4VDC Pwr Supply J601 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J106 J602 RGB LED Control (RGB Cable 19-00009030-56) RGB LED 128 [Right Pop Bumper]...
Page 288
Reference Diagrams & Schematics D-52 DI Pop Bumper Area RGB LED Board, D7 15-000053-07 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C700, C701 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C702, C703 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D700 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
RGB700 RGB701 RGB702 RGB703 RGB704 RGB705 RGB706 RGB707 DI Pop Bumper Area RGB LED Board, D7 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-07 PCU9656 LED0 LED1 LED2 LED3 LED4 LED5 LED6 LED7 UFm I2C...
Reference Diagrams & Schematics D-54 DI Pop Bumper Area RGB LED Board, D7 15-000053-07 Connector Pin-outs J700 Power Input J700-1 +4VDC from 7.5/4VDC Pwr Supply J700-2 +5VDC from Primary ATX Pwr Supply J700-3 Ground from 7.5/4VDC Pwr Supply J701 J701 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J107 J700...
Page 291
DI Pop Bumper Area RGB LED Board, T LED FP, D7 15-000053-17 (games manufactured on/after Nov 1, 2017) Component(s) Part Number Description C700, C701 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C702, C703 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D700 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
Reference Diagrams & Schematics D-56 RGB700 RGB701 RGB702 RGB703 RGB704 RGB705 RGB706 RGB707 DI Pop Bumper Area RGB LED Board, T LED FP, D7 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-17 PCU9656 LED0...
DI Pop Bumper Area RGB LED Board, T LED FP, D7 15-000053-17 Connector Pin-outs J700 Power Input J700-1 +4VDC from 7.5/4VDC Pwr Supply J700-2 +5VDC from Primary ATX Pwr Supply J700-3 Ground from 7.5/4VDC Pwr Supply J701 J701 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J107 J700 Reference Diagrams &...
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Reference Diagrams & Schematics D-58 DI Shooter Lane RGB LED Board, D8 15-000053-08 (games manufactured before Nov 1, 2017) Component(s) Part Number Description C800, C801 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C802, C803 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D800 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
J802 DI Shooter Lane RGB LED Board, D8 144B RGB800 RGB801 RGB802 RGB803 RGB804 RGB805 RGB806 144R RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-08 144G RGB LED Control PCU9656 LED0 LED1 LED2 LED3 LED4 LED5...
Reference Diagrams & Schematics D-60 J802 J801 J800 DI Shooter Lane RGB LED Board, D8 15-000053-08 Connector Pin-outs J800 Power Input J800-1 +4VDC from 7.5/4VDC Pwr Supply J800-2 +5VDC from Primary ATX Pwr Supply J800-3 Ground from 7.5/4VDC Pwr Supply J801 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J108...
Page 297
DI Shooter Lane RGB LED Board, T LED FP, D8 15-000053-18 (games manufactured on/after Nov 1, 2017) Component(s) Part Number Description C800, C801 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C802, C803 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D800 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA...
Reference Diagrams & Schematics D-62 J802 DI Shooter Lane RGB LED Board, T LED FP, D8 144B RGB800 RGB801 RGB802 RGB803 RGB804 RGB805 RGB806 144R RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000053-18 144G RGB LED Control...
J802 J801 J800 DI Shooter Lane RGB LED Board, T LED FP, D8 15-000053-18 Connector Pin-outs J800 Power Input J800-1 +4VDC from 7.5/4VDC Pwr Supply J800-2 +5VDC from Primary ATX Pwr Supply J800-3 Ground from 7.5/4VDC Pwr Supply J801 UFM I2C Communications CAT5 or higher Ethernet cable from DI Flipper Area RGB LED Bd, J108 J802 RGB LED Control (RGB Cable 19-00009030-03)
Page 300
Reference Diagrams & Schematics D-64 GI LED Bd, 2.5mm 15-000027-01 GI LED PCB Assy, T/R LED FP, 7.5V 15-004127-07 +7.5V J100 GI LED Bd, 2.5mm 7.5V 15-000027-01 (games manufactured before Nov 1, 2017) Component(s) Part Number Description R100 R100 124-0015-254 Resistor, 1206 SMT, 15Ω, 0.25W, 5% LED100 15Ω...
RGB GI Bd 15-000051-00 J100 (games manufactured before Nov 1, 2017) Component(s) Part Number Description R100, R102 122-0018-102 Resistor, 0603 SMT, 18Ω, 0.1W, 1% R101 122-0075-102 Resistor, 0603 SMT, 75Ω, 0.1W, 1% RGB100 24-0016-0S LED, SMT, High-Power RGB, 624/527/470nm RGB GI Bd J100 30-2203-04 Header, Male, 4-Pin, 2 Rows, 2.5mm...
Page 302
Reference Diagrams & Schematics D-66 RGB GI PCB Assy, T LED FP, 4V 15-004151-04 (games manufactured on/after Nov 1, 2017) J100 Component(s) Part Number Description BARE PCB 15-000151-00 RGB GI Board, T LED FP R100, R102 122-0018-102 Resistor, 0603 SMT, 18Ω, 0.1W, 1% R101 122-0075-102 Resistor, 0603 SMT, 75Ω, 0.1W, 1%...
Page 303
Single RGB LED Board, 2.5mm 15-000028-01 (games manufactured before Nov 1, 2017) Component(s) Part Number Description R100, R102 122-0018-102 Resistor, 0603 SMT, 18Ω, 0.1W, 1% R101 120-0075-122 Resistor, 0805 SMT, 75Ω, 0.125W, 1% RGB100 24-0016-0S LED, SMT, High-Power RGB, 624/527/470nm J100 30-2203-04 Header, Male, 4-Pin, 2 Rows, 2.5mm...
Page 304
Reference Diagrams & Schematics D-68 Single RGB LED Board, 2.5mm J100 15-000028-01 J100 RGB100 RGB LED R100 18Ω Single RGB LED Board, 2.5mm R101 15-000028-01 75Ω Connector Pin-outs R102 18Ω J100 RGB LED Control/Power Input (RGB Cable 19-009030-03) J100-1 +4VDC from the DI Shooter Lane RGB LED Bd (D8), J802 J100-2 BLK-GRN RGB100 GRN return to the DI Shooter Lane RGB LED Bd (D8), J802...
Page 305
Single RGB LED PCB Assy, T LED FP, 4V 15-004128-04 (games manufactured on/after Nov 1, 2017) Component(s) Part Number Description BARE PCB 15-000128-00 Single RGB LED Board, T LED FP R100, R102 122-0018-102 Resistor, 0603 SMT, 18Ω, 0.1W, 1% R101 120-0075-122 Resistor, 0805 SMT, 75Ω, 0.125W, 1% RGB100...
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Reference Diagrams & Schematics D-70 Single RGB LED PCB Assy, T LED FP, 4V J100 15-004128-04 J100 RGB100 RGB LED R100 18Ω Single RGB LED PCB Assy, T LED FP, 4V R101 15-004128-04 75Ω Connector Pin-outs R102 18Ω J100 RGB LED Control/Power Input (RGB Cable 19-009030-03) J100-1 +4VDC from the DI Shooter Lane RGB LED Bd (D8), J802 J100-2...
J100 RGB LED Controller PCB Assy, 2.5mm, w/Ferrites 15-004031-02 Connector Pin-outs J100 Power Input J100-1 +4VDC from 7.5/4VDC Pwr Supply J104 J105 J100-2 +5VDC from Primary ATX Pwr Supply J100-3 Ground from 7.5/4VDC Pwr Supply J101 Left Ramp, Left Side RGB LED Control (RGB Cable 19-009030-50) RGB LED 150 [Left Ramp #1 (left, high)] J101-1 +4VDC to RGB GI Board 150, J100-1...
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Reference Diagrams & Schematics D-74 J101 RGB LED 157 [Upper Left Ramp #4] Left Ramp, Left Side RGB LED Control (RGB Cable 19-009030-50, cont.) J102-17 +4VDC to RGB GI Board 157, J100-1 RGB LED 145 [Left Ramp #6 (left, low)] J102-18 YEL-GRN RGB100 BLU return from RGB GI Board 157, J100-4...
Page 311
J103 RGB LED 167 [Extra Ball (PF sign)] Left Ramp, Right Side/PF Sign RGB LED Control (RGB Cable 19-009030-52) J103-25 +4VDC to RGB GI Board 167, J100-1, thru 8-pin inline connector RGB LED 166 [Left Ramp #7 (right, high)] J103-26 BLU-GRY RGB100 BLU return from RGB GI Board 167, J100-4, thru 8-pin inline connector J103-1...
Reference Diagrams & Schematics D-80 J100 BAG Controller PCB Assy, 2.5mm, w/Ferrites 15-004033-02 J102 J103 Connector Pin-outs J100 DC Power Input J100-1 Not Used J100-2 +7.5VDC from 7.5/4VDC Pwr Supply J114 J116 J100-3 +5VDC from Primary ATX Pwr Supply J100-4 Ground from 7.5/4VDC Pwr Supply J101 USB Communications...
Page 317
J107 J105 Lower Middle GI/Flasher Control (GI/Flasher Cable 19-003122-04) GI Control J107-1 +7.5V to GI Board 6R [Pop Bumper Flasher], J100-1 J105-1 Not Used J107-2 GRY-BLK LED return from GI Board 6R [Pop Bumper Flasher], J100-2 J105-2 Not Used J107-3 +7.5V to GI Board 6G [Right Return #2 (lower)], J100-1 J105-3 Not Used...
Page 318
Reference Diagrams & Schematics D-82 J109 J111 Left Side GI Control (GI Cable 19-003122-03) Upper GI Control (GI Cable 19-003122-01) J109-1 +7.5V to GI Board 11G [Left Ramps Area #4 (lower)], J100-1 J111-1 +7.5V to GI Board 17B [Left Ramps Area #3], J100-1 J109-2 GRY-BLK LED return from GI Board 11G [Left Ramps Area #4 (lower)], J100-2...
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J113 J115 GI Control Auxiliary I/O J113-1 Not Used J115-1 Not Used J113-2 Not Used J115-2 Not Used J113-3 Not Used J115-3 Not Used J113-4 Not Used J115-4 Not Used J113-5 Not Used J115-5 Not Used J113-6 Not Used J115-6 Not Used J113-7 Not Used...
CPU In Aux Out 0Ω R10* 0Ω R11* Shutdown Indicator LED BB Speakers +24V 100nF 3.5 mm 3.5 mm Jack Jack 0Ω 1kΩ 470µF 50V 47µH PVCCL PGNDL LM324 22kΩ PGNDL LED5 Headphone White RCA PVCCL LOUT +24V Jack MUTE Board 10kΩ...
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Reference Diagrams & Schematics D-102 +12V DC Power I/O PCB Assy, DI Input C801* PWR1 15-004001-03 PIC18F2550 pg 14 of 14 U800 Power Input/Rectification Flash Access 1A FAST PC Disk Drive OSC1 Power Connector J804* OSC2 MCLR AC Power Input J701 49VAC 49VAC...
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Reference Diagrams & Schematics D-104 J107 J110-6 PLM-ORN Not Used J200 70-Volt Coil Drives (25-32) Matrixed Switches, Rows J110-7 PLM-YEL Not Used J107-1 +70VDC supply to coils/magnets below J200-1 WHT-BLK Row 1 to playfield switches J110-8 PLM-GRN Not Used J107-2 TAN-VIO Not Used J200-2...
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J601 J604-5 VIO-RED Dedicated switch return 27 [Plumb Bob Tilt] Dedicated Switches (1-8) J604-6 VIO-BRN Dedicated switch return 26 [Coin Door Open] J601-1 Dedicated switch common (Ground) J604-7 J601-2 BLK-YEL Not Used J604-8 VIO-BLK Dedicated switch return 25 [Start Button] J601-3 BLK-GRN Not Used...
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JPWR2 JAUD1 DC Power Input Audio Output JPWR2-1 Ground from Primary ATX Pwr Supply JAUD1-1 Not Used JPWR2-2 Ground jumpered from pin 1 JAUD1-2 BLK-BRN Audio ground to Cabinet Headphone Board, J101-2 JPWR2-3 YEL-BLK +12VDC from Primary ATX Pwr Supply JAUD1-3 Not Used JPWR2-4...
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Reference Diagrams & Schematics D-108 Motor Relay Board 15-000009-00 Component(s) Part Number Description 101-104K-100 Capacitor, MLCC, Leaded, 0.1μF, 100V, 10% 110-0002-0T Diode, 1N4004, 400V, 1A RLY1 160-0000-0T Relay, PCB, DPDT, 12VDC, 8A 31-2505-05 Header, Male, 5-Pin, 3.96mm Motor Relay Board, 15-000009-00 Connector Pin-outs Moving Target Motor Control J1-1...
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Cabinet Headphone Board 15-000052-00 J101 Component(s) Part Number Description J100 30-002506-20 Jack Header, 3.5mm, Rt Angle, Black J100 J101 31-002508-10 Header, Male, 10-pin, 2 Rows, 2.54mm Cabinet Headphone Board, 15-000052-00 Connector Pin-outs J100 Headphone Jack 3.5mm headphone/audio cable J101 CPU Audio Input J101-1 Not Used J101-2...
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Reference Diagrams & Schematics D-110 European Coin Door Board 15-000017-00 Component(s) Part Number Description Q1-Q6 131-0001-0S Transistor, 3906, SOT-23 SMT, PNP R1-R6 120-1K00-124 Resistor, 0805 SMT, 1kΩ, 0.125W, 5% European Coin Door Board R7-R12 120-10K0-124 Resistor, 0805 SMT, 10kΩ, 0.125W, 5% 31-2513-10 Connector Header, Male, 10-pin, 2 Rows, 2.54mm 15-000017-00...
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European Coin Door Board 15-000017-00 Connector Pin-outs Coin Mech Comms Dedicated Switch Connections DC Power Input 10-pin Ribbon cable J2-1 Dedicated switch common (Ground), I/O Board, J603-1 J3-1 Ground from Primary ATX Pwr Supply J1-1 -> J2-2 BLU-BLK Dedicated switch return 17 [Left Coin Switch], I/O Board, J603-7 J3-2 Not Used J1-2...
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Reference Diagrams & Schematics D-112 Fuse Locations In Bottom of Cabinet In Backbox...
Lower Cabinet Wiring Diagram Connec�on in backbox Connec�on in lower cabinet Unused Connector Connector used to select the game’s Le� Flipper Shaker supply AC voltage (120V or 220V) Lower Switch Motor For Redemp�on Ticket Motor I/O Bd: Motor & Light Drives 3 drives/1 supply CPU Bd: USB Communica�ons USB Cable...
Supply Voltage Conversion If you need to convert your game to a different supply voltage than it was wired for at the factory, locate the 9-pin connector at the input of the transformer, in 120V AC Input the bottom of the lower cabinet (shown opposite and in the green box on page Configuration D-115).
Settings in Section B of this manual). WARNING: Jersey Jack Pinball® encourages you to use the provided headphone jack responsibly. Different ear buds or headphones may produce different sound levels. ALWAYS begin with a low output level when connecting headphones and gradually increase the volume to a comfortable level. Pay close attention to and set strict limits for how long you expose your ears to high volume levels through headphones.
E.2 The Quantum Theater Magnet One of the primary elements of the Dialed In playfield is the Quantum Theater (in the red oval in Figure E2, opposite). It features a 3-dimensional display used to project virtual targets/objects and a magnet to interact with the ball, accordingly, as theater shots are made.
Game Service & Troubleshooting E.3 The Dialed In Lighting System Theory of Operation The Dialed In lighting system can be divided into three major subcomponents: communications/control, general illumination (GI) and feature lighting. One of the primary attributes of the system is parallel control of all lighting in the game;...
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In Dialed In, the eight large RGB LED PCBs (under the playfield), the Smartphone RGB LED PCB (inside the Smartphone) and an RGB LED Controller board (circled in blue in figure E3) are used to control the game's feature lighting. 4VDC is run through these boards to provide power to all of the RGB LED boards around the playfield (above and below).
Game Service & Troubleshooting E.4 Dialed In Playfield Post Adjustments Preparations: Ensure that all 5 pinballs are in the trough or completely Tools Required: removed from the game (not in the shooter lane, STATION 3 lock, subway or any of the eject holes). Power down the game and remove the playfield Ratchet glass.
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To remove the steel mini post: The first step is to firmly grasp the rubber ring and pull it straight up, off of the post. The left outlane mini post on Dialed In is screwed into an 8-32 T-nut, attached to the bottom of the playfield . Using the ratchet and 1/4", deep socket from above, slowly unthread the post from the T-nut.
To try the app out with your Dialed In game, follow the directions below. The first step is to locate the free Jersey Jack Pinball® App in your mobile device's App Store Figure E5. JJP® App main screen.
Select the Disk Image option, then click the ‘ ... ‘ button (both are circled in figure E8). Locate and select the Dialed In ISO file you downloaded from the Jersey Jack Pinball® website. Ensure that the USB Drive is selected under Type and the USB stick you inserted earlier (“E:\” in this example) is selected under Drive (both are circled in figure E8).
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Game Service & Troubleshooting E-10 Throughout the ISO image copy/burn process, the window in figure E9 will be displayed and updated. When the copy/burn process is complete, the window in figure E10 will be displayed. WARNING: DO NOT CLICK THE ‘Reboot Now’ BUTTON! Click the Exit button or the red X in the upper corner of the window. Remove the USB stick from your personal computer.
E.7 Replacing Your Game’s CPU Battery Your game’s CPU board uses a 3V coin cell, lithium battery (CR2032) to maintain its basic input/out- put system (BIOS) settings when the game is powered down. If these settings are lost, the CPU will not boot when the game is powered up.
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Game Service & Troubleshooting E-12 Holding onto the tape “handle” with one hand, free the battery from its holder clip with the other. Ensure that the battery does not touch anything on the surface of the CPU board as you pull it out of its holder and away from the PCB Chassis.
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25¢ Standard USA Coin Door Assembly, 12V, No Headphone JJP® PN 40-000006-20 ITEM NO. QTY. PART NO. DESCRIPTION 2 42-0231-00D ENTRY BEZEL, IL, PLASTIC 2 42-0517-05D REJECT BUTTON ASSY. YELLOW W/HAPP .25 INSERT 2 42-3371-00 PLASTIC MECH HOLDER W/2 METAL CLIPS & SW NO LAMP 2 42-0232-00D RETURN BEZEL, IL, PLASTIC 2 42-1247-20...
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Standard European Coin Door Assembly, No Headphone JJP® PN 40-000011-74 ITEMS NOT SHOWN: 90-1013-00 - TIE WRAP - 3, S-11136 CABLE TIE 5” LENGTH .14WIDTH 40LB NATURAL Note: Suzo-Happ parts and numbers are listed above.
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Pieces Column for Standardization Target Brand Name, Threaded Insert Const Constant Joule Truss Head Cup Point JJP® Jersey Jack Pinball® Picofarad Transistor Outline (Transistor Playfield Central Processing Unit kΩ Kilo Ohm Package) Phillips Flat Head Cap Screw Kilohertz Transient Voltage Suppressor...
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What does the Limited Warranty cover - and for how long? 1. The JJP® “Bumper to Post” Limited Warranty covers every part in your new Jersey Jack Pinball® Machine for a period of 30 days from the date of delivery of the Machine to its original Purchaser.
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TO MAINTAIN THESE LEVELS, reposition harnesses and reconnect ground straps to their original placements, if they become disconnected during maintenance. FCC/CANADA STICKER. Check the back of your game to verify that an FCC/Canada-certification sticker was attached to your game at the factory. All Games that leave the Jersey Jack Pinball® plant have been tested and found to comply with FCC/Canada Rules.
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