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Be sure to include the game serial number. For your records, write the game serial number in the manual. Serial Number Jersey Jack Pinball® reserves the rights to make modifications and improvements to its products. The specifications and parts identified in this manual are subject to change without notice.
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At Jersey Jack Pinball®, we pride ourselves on making games that Ourrrrrrrrrr very own Butch Peel has once again created a masterful become treasured like a Pirate’s Chest, full of Gold.
Table of Contents Section C - Game Parts Information - (continued) Playfield Feature Lighting (RGB LEDs) - Above Playfield ................................C-86 Playfield Feature Lighting (RGB LEDs) - Under Playfield ................................C-90 RGB LED Feature Lighting Wiring - Under Playfield ..................................C-94 Playfield GI Lighting (RGB or White LEDs) - Above Playfield ................................
Table of Contents Section D - Reference Diagrams & Schematics - (continued) POTC Captive Ball Targets RGB LED Bd, P7, PN: 15-000058-07 Drawing & Parts List Schematic ..............................................D-32 Connector Pin-outs..........................................D-33 POTC Black Pearl Mini PF RGB LED Bd, P8, PN: 15-000058-08 Drawing &...
Table of Contents viii Section D - Reference Diagrams & Schematics - (continued) CPU Board, GA-H110M-S2H-GSM, PN: 15-000000-03 Connector Pin-outs..........................................D-84 Motor Relay Board, PN: 15-000009-00 Drawing & Parts List Schematic Black Pearl Motor Relay Board Connector Pin-outs Spinning Map Motor Relay Board Connector Pin-outs ................................. D-86 European Coin Door Board, PN: 15-0017-00 Drawing &...
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Section A Game Assembly & Setup Game Assembly & Setup...
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Game Assembly & Setup A.1 Unpacking Your POTC Game Tools Required: Wire cutters Needle-nose pliers Using wire cutters, remove all shipping bands from the outside of the carton, noting Utility knife the side with the “TRUCK THIS SIDE ONLY” marking (see figure A1). With a utility knife Ratchet and 5/8”...
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If you wish to save your shipping carton: If you do not wish to save your shipping carton: With the help of at least one other person, carefully tip the carton over and Using a utility knife, remove the “TRUCK THIS SIDE ONLY” side of the shipping lay it on its “TRUCK THIS SIDE ONLY”...
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Game Assembly & Setup Locate the eight acorn-head leg bolts in the loose parts. Thread 2 leg bolts through each leg and attach it to the cabinet (see figure A5). Using a 5/8” socket and ratchet or a 5/8”wrench, tighten the bolts firmly, while maintaining pressure (in the Locate the game’s four legs.
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With the help of at least one other person, carefully tip the game onto its front Using wire cutters, cut the nylon strap holding the backbox down (CAUTION: PRO- legs. Lift the rear of the cabinet and have two people hold it or place it on a sturdy TECT YOUR EYES and have helpers/bystanders move away! The sharp ends of the cut support.
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Game Assembly & Setup Locate the “L”-shaped, 5/16” hex key for the backbox Roto-Lock in the loose parts. Insert it into the hole at the base of the backbox and turn it a full 270 degrees, CW (see figure A8). Note: When the Roto-Lock is in the fully locked position, the key will not turn any further in the CW direction.
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4) CLOSE AND LOCK THE COIN DOOR (to prevent Your Jersey Jack Pinball® playfield is designed to rest in four distinct positions in scratching of playfield glass), then 5) slide the playfield glass off of the front of the its cabinet for game play, cleaning and maintenance.
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Game Assembly & Setup Note: Grasp the playfield under its bottom arch and swing it upward until the playfield support The game has a safety mechanism to keep the balls in the trough tubes underneath are fully visible (figure A11). Move the playfield to position 2 (figure A12). from falling out when the playfield is lifted.
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Move the playfield from position 2 to 3 (figure A13). Pull it upward and outward Move the playfield from position 3 to 4 (figure A14). Grasp the two playfield sup- until the second pair of feet in the support tubes reach the top of the lockdown bar port tubes and pull the playfield outward until the playfield support/slide bracket stop is receiver;...
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Game Assembly & Setup A-10 Locate the plumb bob weight and nylon wing nut in the loose parts. Locate the plumb bob tilt hanger wire and contact brackets, mounted on the inside, left sidewall of the lower cabinet. Slide the weight onto the straight end of the hanger wire and thread the wing nut onto the shaft underneath it (figure A15).
A bubble level (figure A17) is attached to the playfield's right woodrail, next to the ball shooter lane, to indicate the optimal pitch of the playfield (back-to-front) for game play. Adjust the levelers and tightening nuts on the game's four legs until the top of the Note: Before transporting the game, lower the backbox (figure A18).
Game Assembly & Setup A-12 A.2 POTC Rules & Shot Maps Beginning A Game When you press the Start button on your POTC game, you will be prompted to choose your character (below). You select one of 22 possible characters, each with his/her own special game play "strengths", to help you along on your pinball journey. Use the flipper buttons to navigate through the character list.
Skill Shots The strength with which you plunge the ball determines the skill shots available to you at the beginning of each ball. Each skill shot has its own benefits, helping you to achieve various stages and goals within the game. The more difficult the shot, the greater the reward! If you plunge the ball lightly, you can drop the ball into the pop bumpers/upper sling area.
Game Assembly & Setup A-14 Chapters - Qualifying, Starting & Playing Characters and scenes from all five movies are incorporated into your POTC game; each movie has been divided into a number of chapters. There are five movie "skull shots" on the playfield (red inserts, opposite); hit these shots (red arrows, opposite) to qualify movie chapters.
The Curse Of The Black Pearl (Movie 1) Multiball The Curse Of The Black Pearl Multiball requires a three-stage process to qualify. Use the skill shot (at ball launch), the Black Pearl access ramp (green arrow, opposite) or the left orbit shot (red arrow, opposite) to board the Black Pearl and progress through the three stages.
Game Assembly & Setup A-16 Dead Man's Chest (Movie 2) Multiball Load balls into the treasure chest to qualify Dead Man's Chest Multiball. Start by shooting both the LOAD and CHEST targets (blue inserts, opposite). The insert for a target that hasn't been hit will be flashing green; the insert for a target that's been hit will be solid green.
At World's End (Movie 3) Multiball Shoot the nine primary, Jackpot arrow shots (green inserts, opposite) to collect all nine pieces of eight and qualify At World's End Multiball. The insert for a pieces of eight shot that hasn't been collected will be unlit; a collected shot's insert will be solid red.
Game Assembly & Setup A-18 On Stranger Tides (Movie 4) Multiball Using the upper left flipper, shoot the inner loop shot (red arrow, opposite) five times, non-consecutively, to qualify On Stranger Tides Multiball. To clarify: if you shoot the loop three times, one after the other, that counts as one loop. When the five distinct loop shots have been made, the Movie 4 square inserts &...
Dead Men Tell No Tales (Movie 5) Multiball Shoot the left turnaround loop to qualify Dead Men Tell No Tales Multiball. The objective is to spin the Devil's Triangle spinner a predefined number of times (established in a Dead Men Tell No Tales Multiball difficulty setting). When the appropriate number of spins have been achieved on the Devil's Triangle spinner, the Movie 5 square inserts &...
Game Assembly & Setup A-20 Collecting GOLD & Tortuga Multiball One of the primary purposes for the Action button is to collect gold pieces during a game. When one of the GOLD targets (yellow inserts, opposite) is hit, a number of gold pieces are "tossed" onto the LCD screen (below, left). Simultaneously, the two flasher domes on the playfield (green circles, opposite) "sparkle"...
The Compass & PIRATE Lanes Your POTC game has a built-in compass, in the game's bottom arch, to help show you the way during your pinball adventure. The compass will always point you in the direction of "your heart's desire" - the most valuable current shot on the POTC playfield (below, left).
Game Assembly & Setup A-22 MAP Targets, The Spinning Disc & The Map Award The MAP targets (behind the green inserts, opposite) are integrated with the Spinning Map disc on the main playfield (blue circle, opposite). When you hit a MAP target, the disc will spin, sporadically, for a period of time (and that MAP letter insert will remain lit, orange).
Tortuga Mystery Awards & Other Cool Features! The four pop bumpers are integrated with the upper slingshot to define/maintain a relative level for mystery awards. The five pop bumper/slingshot inserts (green inserts, opposite) all begin a game lit magenta (level one). Each time one of them is hit, its insert is incremented one color level (magenta - pink - violet - blue - cyan - green - yellow - orange - red - white).
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Game Assembly & Setup A-24 rules flowchart spot a ship left orbit chest lane left ramp inner loop left lane black pearl spinners ‘load’ and ‘chest’ collect all collect inner collect x spins on devil ’ s triangle targets loop x times star map star map star map...
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Section B The POTC Menu System The POTC Menu System...
The POTC Menu System B.1 Menu System Basics The POTC menu system allows the user or operator of the game to test the performance of its components and assemblies, personalize its rules and track, monitor or manage its play and/ or earnings.
B.2 Tests The Tests menu (see figure B3 for an outline) allows the user to test all major components and assemblies in the game for proper operation. Switch Tests - test all matrixed or dedicated switches in the game. A screen will be displayed for Matrixed the selected group (Matrixed Switches or Dedicated Switches) showing the status of every switch Switches...
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The POTC Menu System Matrixed Switch Test When you enter the Matrixed Switch Test, the LCD monitor will display the screen shown in figure B4. A window highlighting locations/states of switches on the game’s playfield (at right in figure B4) can be toggled on and off by pressing the Start button on the front of the cabinet. The play- field window can be moved to the center or right side of the screen by using the Up/+ or Down/- buttons.
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Dedicated Switch Test When you enter the Dedicated Switch Test, the LCD monitor will display the screen shown in figure B5. The four dedicated switch strings are shown, grouped by their common ground wire. Each square in each string corresponds to a specific switch; the color of the square represents the current state of that switch.
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The POTC Menu System Single Switch Test When you enter the Single Switch Test, the LCD monitor will display the screen shown in figure B6. The entire list of dedicated and matrixed switches is shown alongside a window highlighting the location/state of the currently selected switch on the game’s playfield (at right in figure B6).
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Switch History Test When you enter the Switch History Test, the LCD monitor will display the screen shown in figure B7. A list of the 24 most recent dedicated and/or matrixed switch inactive-to-active transitions is shown alongside a window depicting the game’s playfield (at right in figure B7). All switch driver (column) and return (row) numbers are shown, along with corresponding wire colors and I/O Board connector/pin numbers.
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The POTC Menu System Coils Test When you enter the Coils Test, the LCD monitor will display the screen shown in figure B8. The entire list of coils, magnets, motors and lights is shown alongside a window highlighting the location of the currently selected device on the game’s playfield (at right in figure B8). The device is displayed as a small, white, blinking square.
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Ordered LED Test When you enter the Ordered LED Test, the LCD monitor will display the screen shown in figure B9. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B9). The LED is represented in the window by a small, white, blinking circle, while the actual LED flashes on the playfield.
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The POTC Menu System B-10 Grouped LED Test When you enter the Grouped LED Test, the LCD monitor will display the screen shown in figure B10. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected light on the game’s playfield (at right in figure B10).
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Reverse Order LED Test When you enter the Reverse Order LED Test, the LCD monitor will display the screen shown in figure B11. The entire list of RGB LEDs is shown alongside a window highlighting the location of the currently selected LED on the game’s playfield (at right in figure B11). The LED is represented in the window by a small, white, blinking circle, while the actual LED flashes on the playfield.
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The POTC Menu System B-12 All LED Test When you enter the All LED Test, the LCD monitor will display the screen shown in figure B12. The entire chain of RGB LEDs is lit at once. Initially, the LEDs are white and not flashing. You can change the color to red, green, blue and back to white by repeatedly pressing the Enter button.
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GI Only Test When you enter the GI Only Test, the LCD monitor will display the screen shown in figure B13. All LEDs used for general illumination are lit at once. Initially, the LEDs are white and not flashing. In LE &...
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The POTC Menu System B-14 LED And Flash Test When you enter the LED And Flash Test, the LCD monitor will display the screen shown in figure B14. All RGB LEDs and GI LEDs are lit at once. All CPU-controlled lights (spotlights, Start button light, etc.) are flashing.
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Display Test When you enter the Display Test, the LCD monitor will display an edge-to-edge red screen, as shown at left in figure B15. You can change the full-screen color to green, blue then white by pressing the Up/+, Down/- or Enter button three times. Pressing one of these buttons again will fill the screen with a white grid against a black background;...
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The POTC Menu System B-16 Sound Test When you enter the Sound Test, the LCD monitor will display the screen shown in figure B16. The list of programmed test sounds is displayed. There are three different modes for testing sounds: RUNNING, REPEAT and MANUAL. The current mode is highlighted in green text at the top of the screen;...
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Ball Trough Test When you enter the Ball Trough Test, the LCD monitor will display the screen shown in figure B17. The squares on the screen represent the current states of the six opto switch transmitter/ receiver pairs in the ball trough mechanism, under the lower part of the playfield. There are five opto switches in the bottom of the trough (labeled “#1”...
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The POTC Menu System B-18 Ship (Black Pearl Mini PF) Test When you enter the Ship (Black Pearl Mini PF) Test, the LCD monitor will display the screen shown in figure B18. The two squares on the screen represent the states of the two U-shaped opto switches on the Black Pearl PF rocker assembly, behind the back panel, in the upper right corner of the playfield.
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Camera Test When you enter the Camera Test, the LCD monitor will display a screen similar to that shown in figure B19. A large window on the left side of the screen will show what the game's camera (in the lower, center area of the backbox) currently "sees".
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The POTC Menu System B-20 Chest 3-Ball Lock Fork Test When you enter the Chest 3-Ball Lock Fork Test, the LCD monitor will display the screen shown in figure B20. The rectangle on the screen represents the current state of the forks raising mecha- nism, in the upper left area of the playfield (beneath the treasure chest).
B.3 Settings The Settings menu (see figure B21 for an outline) allows the user to adjust system, pricing, game, coil and high score settings, to personalize the game (home use) or optimally configure it for a location or route (commercial use). System Se�ngs System Settings - adjust settings for high-level game controls such as balls per game, ball save time,...
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The POTC Menu System B-22 System Settings When you enter the System Settings menu, the LCD monitor will display the screen shown in figure B23. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
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Timed Game Over Type: specify how a timed game will end. <Pindemption® setting> Competition Mode: specify whether the game will give random awards and allow carry-over INSTANT DEATH: game ends when timer Default: INSTANT DEATH features during gameplay or not. reaches zero.
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The POTC Menu System B-24 TEST REPORT Stacked Extra Ball Limit: specify the maximum number of extra balls that can be stacked by a player Display Error Dot: specify whether to display an error dot on the LCD screen when the game at any time during a game.
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Music Mix: specify the gain for the music in the game. Replay Award: specify the award for achieving any replay level (Replay: AUTO only). 0-125: 0-125 Default: 75 FREE GAME: a free game Default: FREE GAME EXTRA BALL: an extra ball Speech Mix: specify the gain for the speech sounds in the game.
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The POTC Menu System B-26 Score Award 1: specify award for achieving score level 1 (Score Award Levels: 1-4 only). FREE GAME: a free game Default: EXTRA BALL EXTRA BALL: an extra ball LIGHT SPECIAL: light the Special shot on the playfield AUDIT: no award, just record in Audits Score Award 2: specify award for achieving score level 2 (Score Award Levels: 2-4 only).
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Pricing Settings When you enter the Pricing Settings menu, the LCD monitor will display the screen shown in figure B23. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
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The POTC Menu System B-28 COIN DOOR Tier 3 Credits: specify the number of credits for pricing tier 3. Coin Switch 1 Pulse Amount: specify the amount of currency represented by one pulse from coin 1-100: 1-100 credits Default: 3 credits switch 1.
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Game Settings When you enter the Game Settings menu, the LCD monitor will display the screen shown in figure B24. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
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The POTC Menu System B-30 Blind Character Select: specify whether to allow the player to select their character or have Ship Sway Difficulty Increase: specify the difficulty increase in rocking sway for the Black Pearl mini the software randomly select the player's character (at the beginning of a game). PF as play progresses.
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2nd Argh Frenzy: specify the number of PIRATE Lanes completions required for 2nd Argh Frenzy. PIRATE HURRY UP 15-100: 15-100 Default: 15 Time Difficulty: specify the time difficulty level for the PIRATE Hurry-Up. 1-3: 1-3 level Default: 2 level Hold Bonus X Qualified Stackable: specify whether qualifying Hold Bonus X is stackable or not. Special Difficulty: specify the number of PIRATE Hurry-Up completions required to add Special to YES: qualified Hold Bonus X stackable Default: YES...
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The POTC Menu System B-32 Additional Starmap EBs Every: specify the number of Starmap awards required to light subsequent Tortuga MB Light Increment: specify the increment to the number of collected Gold pieces extra balls. required to relight Tortuga Multiball with each subsequent multiball. 10-75: 10-75 Default: 50 25-100: 25-100 pieces...
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SUPER X Initial Spinner Count: specify the number of spinner spins required for the 1st multiball. Super X Difficulty: specify the difficulty level for Super X. 20-100: 20-100 spins Default: 50 spins 1-2: 1-2 level Default: 1 level Spinner Count Increment: specify the number of spinner spins required for each subsequent Super X Starting X Value: specify the Super X multiplier at the beginning of a game.
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The POTC Menu System B-34 AT WORLD'S END MULTIBALL WIZARD MODE MOVIE 3 Nine Pieces Of Eight Shot Difficulty: specify the difficulty level for the Nine Pieces Of Eight shots. Wizard Mode Movie 3 Ball Saver: specify whether to use ball saver during wizard mode or not. 1-6: 1-6 level Default: 3 level YES: use ball saver...
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Coil Settings When you enter the Coil Settings menu, the LCD monitor will display the screen shown in figure B25. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted. Menu items that cannot be altered are displayed in gray.
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The POTC Menu System B-36 GENERAL Upper PF Left Flipper Strength: specify the firing strength for the Black Pearl left flipper Kickouts: Restrict Kickout on Error: specify whether or not to restrict ball kickouts on other devices power coil. when an opto switch failure is encountered. 1-32: 1-32 firing strength Default: 18 YES: restrict ball kickouts...
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VERTICAL UP KICKERS Ship VUK Strength: specify the firing strength for the Black Pearl Mini Playfield Access VUK. 1-32: 1-32 firing strength Default: 32 Cannon Fire Strength: specify the firing strength for the Black Pearl Cannon Coil. 1-32: 1-32 firing strength Default: 32 Cannon Eject Strength: specify the eject strength for the Black Pearl Cannon Coil.
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The POTC Menu System B-38 High Score Settings When you enter the High Score Settings menu, the LCD monitor will display the screen shown in figure B26. Settings that have been changed from factory defaults are displayed in red. Default settings are displayed in green, but only when a menu item is highlighted.
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Wizard Mode 5 Credits: specify the number of credits awarded for Wizard Mode 5 Champ. REGULAR HIGH SCORES 0-10: 0-10 credits Default: 0 credits Keep High Scores: specify whether the game will maintain a table of high scores or not. ON: record high scores Default: ON Most Chapters Played Credits: specify the number of credits awarded for Most Chapters Played.
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The POTC Menu System B-40 H.S.T.D. 5 Credits: specify the number of credits awarded for high score to date #5. Default H.S.T.D. 6: specify the default high score to date #6. 0-10: 0-10 credits Default: 0 credits 125000-400000: 125,000-400,000 points Default: 125,000 points H.S.T.D.
B.4 Audits The Audits menu (see figure B27 for an outline) allows the user to view, monitor and/or track game usage and earnings over a specific time period (since audits were last cleared and over the lifetime Standard of the game). Audits Standard Audits - view game-related totals such as free plays, 1-, 2-, 3- &...
The POTC Menu System B-42 B.5 Utilities The Utilities menu (see figure B28 for an outline) allows the user to manage and maintain the game by setting the internal clock, entering messages/graphics and through commonly-used routines like burn-in and software update. There are also utility screens to save/restore settings and view this manual and/or game hardware information.
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Set Clock When you enter the Set Clock utility, the LCD monitor will display the screen shown in figure B29. To maneuver to the portion of the display that requires adjustment, use the Back/Escape (left) and Enter (right) buttons. Use the Up/+ and Down/- buttons to alter the highlighted value, then press the Start button to save the time and date, as displayed on the screen.
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The POTC Menu System B-44 Edit Message Use the Custom Message utility to enter a message that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The message is entered or modified using the Edit Message utility. When you enter the Edit Message utility, the LCD monitor will display the screen shown in figure B30.
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Clear Message Use the Clear Message utility to delete a previously entered custom message. When you enter the Clear Message utility, the LCD monitor will display the screen shown in figure B31. To clear the current custom message, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
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The POTC Menu System B-46 Install Graphic Use the Custom Graphic utility to install an image that will be displayed on the LCD monitor, periodically, during the game’s attract mode. The custom image is uploaded or changed using the Install Graphic utility. Note: The image must be loaded onto a USB memory stick, using a separate computer.
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Erase Graphic Use the Erase Graphic utility to delete a previously installed custom graphic. When you enter the Erase Graphic utility, the LCD monitor will display the screen shown in figure B33. To clear the current custom graphic, press the Enter button. You will be prompted to hit the Start button to confirm and complete the operation.
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The POTC Menu System B-48 View Manual When you enter the View Manual utility, the LCD monitor will display the screen shown in figure B34. To view the POTC Operations Manual (this document), press the Enter button. While viewing, use the Up/+ and Down/- buttons to move from page to page; use the Enter button to zoom in on the current page.
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USB Update Use the USB Update utility to apply a POTC delta software update to your game. Note: The update must be downloaded from the JJP® support website (https://www.jerseyjackpinball.com/ support/), using a separate computer. Copy the “potc_update” folder from your computer onto an empty USB memory stick (i.e.
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The POTC Menu System B-50 Settings Backup The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be stored on a USB memory stick. When you enter the Settings Backup utility, the LCD monitor will display the screen shown in figure B36.
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Settings Restore The Settings Backup & Settings Restore utilities allow you to quickly and easily backup & restore your game’s settings, audits, reports, replay information and custom message. Your settings will be restored from a USB memory stick. When you enter the Settings Restore utility, the LCD monitor will display the screen shown in figure B37.
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The POTC Menu System B-52 Burn In The Burn In utility allows you to repeatedly exercise/test virtually all of the critical devices in the POTC game. When you enter the utility, the game will cycle through a preset routine to simultaneously fire coils, activate magnets, run motors, flash colors on the LCD screen, play sounds, etc.
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Hardware Info Use the Hardware Info utility to view your game’s hardware characteristics such as serial number, firmware revision levels, motherboard type, available RAM, processor speed & solid state disk size. When you enter the Hardware Info utility, the LCD monitor will display the screen shown in figure B38.
The POTC Menu System B-54 Install Ex.Easy Install Easy Difficulty Install Presets Medium B.6 Install Presets Install Hard Install Ex. Hard The Install Presets menu (see figure B39 for an outline) allows the user to quickly make quantum, Install predefined changes to game play settings (as opposed to changing settings individually, in other Home sub-menus).
B.7 Reports Events The Reports menu (see figure B40 for an outline) allows the user to view logs and graphs of events of interest in the game including bad switch alerts, device errors, game power-ups, service credits, Play game statistics, awards, etc. Events Dump Dump Stats - dump game statistics to a USB drive for records or detailed, offline analysis.
The POTC Menu System B-56 B.8 Resets Clear The Resets menu (see figure B41 for an outline) allows the user to quickly clear game Credits audits/earnings information and high scores from a single menu. Clear Clear Credits - clear credits from the game. Audits Clear Audits - reset audits data.
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Section C Game Parts Information Game Parts Information...
Part Number Description Item Part Number Description 05-002003-00 Backbox Wood Assy CE 10-000281-10 Jersey Jack Pinball Name Plate, CE 42-005002-00 Roto-Lock Receptacle LE 10-000281-00 Jersey Jack Pinball Name Plate, LE 51-006013-00 Backbox Fan & Cable Assy Std 30-000114-01 Jersey Jack Pinball Name Plate, Std 10-000110-01 Fan Guard, 4.69"...
Above-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 52-000077-00 POTC Bottom Arch Assy Playfield Bottom Arch C-68 52-000080-00 POTC RGB Beacon Flasher & Spotlight Assy Beacon Flasher & Spotlight C-69 51-000106-999 Pop Bumper Top Assy, White/White/White Lower Pop Bumper C-16 11-005004-01 Pop Bumper Ring &...
Under-Playfield Assemblies Item Part Number Assembly Name Game Function Drawing 52-000132-00 Left Flipper Assy, FL-15411 Left Flipper C-12 52-000131-00 Right Flipper Assy, FL-15411 Right Flipper C-10 51-000021-00 5-Ball Trough Assy Ball Trough, VUK C-20 51-000026-00 Auto-Launch Assy Ball Auto-Launch C-22 51-000003-00 Slingshot Assy, 23-800 Left Slingshot...
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Game Parts Information C-10 Modified Base Plate (-33) Item 2 detail...
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Right Flipper Assembly; 51-000001-00 Right Flipper Assembly, Mod -LL, 3-Way; 51-000001-33 Part Number Description Part Number Description 10-005001-00 Flipper Base Plate, Right (-00, Right) 80-000008-05 8-32 x 5/16” PPH MS or 10-005001-13 Flipper Base Plate, Right, Mod-LL (-33, Black Pearl Right) 80-001006-04 6-32 x 1/4”...
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Game Parts Information C-12 Modified Base Plate (-32) Item 2 detail...
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Left Flipper Assembly; 51-000002-00 Left Flipper Assembly, Mod -LR, 3-Way; 51-000002-32 Part Number Description Part Number Description 10-005002-00 Flipper Base Plate, Left (-00, Left, Upper Left) 80-000008-05 8-32 x 5/16” PPH MS or 10-005002-12 Flipper Base Plate, Left, Mod-LR (-32, Black Pearl Left) 80-001006-04 6-32 x 1/4”...
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Game Parts Information C-14 Slingshot Assembly, 23-800 51-000003-00 Item Part Number Description 10-000042-00 Slingshot Kicker Crank Assy 10-000043-00 Slingshot Kicker Crank Mtg Brkt 10-005004-00 Slingshot Coil Brkt 10-007000-01 Coil Centering Brkt, 5/8”, 6-32 Studs 11-005003-01 Slingshot Plunger & Link Assy, 2-1/8" 13-007004-00 Slingshot Plunger Return Spring 13-009002-00...
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Game Parts Information C-16 Pop Bumper Ring & Rod Assembly Pop Bumper Top Assembly, White/White/White 11-005004-01 51-000106-999 Item Part Number Description Item Part Number Description 11-000005-00 Pop Bumper Ring 13-007003-00 Pop Bumper Skirt Spring 11-000008-00 Pop Bumper Rod 30-000003-09 Pop Bumper Base, White 91-000006-00 6-32 Nylon Stop Nut 30-000004-09...
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Pop Bumper Bottom Assembly, 26-1200 51-000004-01 Item Part Number Description 10-000021-00 Pop Bumper Yoke, Steel 10-000021-01 Pop Bumper Yoke, Bakelite 10-005003-00 Pop Bumper Coil Brkt 10-007003-00 Pop Bumper Coil Centering Brkt 11-000004-00 Pop Bumper Plunger 13-007002-00 Pop Bumper Plunger Return Spring 23-000010-00 26-1200 Standard Coil 30-000014-28...
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Game Parts Information C-18 Item 8 Item 9...
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VUK/Steel Trough Assembly, Right Mount 51-000012-00 Item Part Number Description 10-000145-01 Trough Mount VUK Brkt, Right 10-000145-02 Trough Mount VUK Brkt, Center 10-005005-01 Trough Mount VUK Coil Brkt 10-007004-00 Coil Centering Brkt, 5/8”, 1/2" Mnts, 8-32 Studs 10-009004-00 VUK Steel Entry Trough, Right 11-005001-00 VUK Armature Plunger Assy 13-007005-00...
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Game Parts Information C-24 Playfield Magnet Assembly, Fixed Core 51-000024-01 Item Part Number Description 10-005008-01 Playfield Magnet Brkt, Fixed Core Playfield Magnet Assembly, Adjustable Core 23-004005-00 22-675 Lg Magnet Coil 51-000024-00 Item Part Number Description 10-005008-00 Playfield Magnet Brkt, Adjustable Core 11-000012-00 Magnet Pole Shaft 23-004005-00...
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Rollover Button Switch Assembly 18-007003-00 Plumb Bob Tilt Assembly 51-000028-00 Item Part Number Description 10-000024-02 Switch Nut Plate, 5-40 Item Part Number Description 18-000004-00 Rollover Button Leaf Switch 10-000086-00 Tilt Hanger Wire Brkt 30-000008-13 Rollover Button, Clear 11-000028-00 Plumb Bob Weight 30-000010-00 Rollover Base, Plastic 13-003008-00...
Page 118
Game Parts Information C-26 Disappearing Post Assembly, 0.4375" Diam 51-000030-10 Item Part Number Description 10-005027-00 Disappearing Post Coil Brkt 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-005009-10 Disappearing Post Plunger Assy, 7/16" Diam 13-007005-00 VUK Plunger Return Spring 23-000010-00 26-1200 Standard Coil 30-000014-30-1...
Page 119
Knocker Assembly, Vertical 51-000032-01 Item Part Number Description 10-000016-00 Knocker Strike Plate 10-005007-00 Kickback/Knocker Coil Brkt, Left Mount 10-007000-00 Coil Centering Brkt, 5/8", 3/8" Mnts, 8-32 Tapped 11-000011-00 Knocker Plunger Assy 23-000003-00 23-800 Standard Coil 25-009001-00 Rubber Bumper Plug, Black 30-000014-30-1 1-7/8”...
Page 120
Game Parts Information C-28 Cabinet Headphone Jack Assembly 51-000064-00 Item Part Number Description 10-000197-00 Cabinet Headphone Mtg Plate 15-000052-00 Cabinet Headphone Bd 18-003006-01 Volume Control Switch, Rocker Style, SPDT, 15A 62-000030-02 Cabinet Headphone Jack Decal 80-000106-04 6-32 x 1/4" PPH MS, Black...
Page 121
Ball Scoop Assembly, Right Side Entrance 51-000083-01 Item Part Number Description 10-005036-01 Ball Scoop Weldment, Right Side Entrance 10-007014-02 Coil Centering Brkt, 5/8”, Slotted, 1.56" W 11-005001-00 VUK Armature Plunger Assy 13-007005-00 VUK Plunger Return Spring 18-005001-00 Infrared LED Assy 18-005001-01 Phototransistor Assy 23-000003-00...
Page 124
Game Parts Information C-32 POTC Pirate Spinning Pop Bumper Assy 51-000091-00 Item Part Number Description 10-000256-00 Spinning Pop Bumper Mtg Plate Weldment 10-000256-01 Spinning Pop Bumper Motor Mtg Plate 23-005011-00 Spinning Pop Bumper Top Motor 32-000044-00 POTC Pirate Spinning Pop Bumper Top Sculpture 32-000044-01 POTC Pirate Barrel Spinning Pop Bumper Top Sculpture 80-000M25-04...
Page 125
POTC Guns/Coins Spinning Pop Bumper Assy 51-000091-10 Item Part Number Description 10-000256-00 Spinning Pop Bumper Mtg Plate Weldment 10-000256-01 Spinning Pop Bumper Motor Mtg Plate 23-005011-00 Spinning Pop Bumper Top Motor 32-000044-11 POTC Guns/Coins Barrel Spinning Pop Bumper Top Sculpture 80-000M25-04 M2.5 x 4mm PPH MS 80-006104-05...
Page 126
Game Parts Information C-34 Opto Spinner Assembly, Lighted, Right 51-000089-00 Item Part Number Description 10-000068-01 Opto Spinner Tgt Assy 10-005013-03 Opto Spinner Brkt, Lighted, Right 15-004251-15 RGB GI PCB Assy, T LED FP, 5V, No Connector 18-005003-00 U-Shaped Opto, OPB812W 62-000039-00 Prism Spinner Decal 80-000004-05...
Page 127
POTC Ball Shooter Assemblies 51-000092-00 (Std), -01 (LE), -02 (CE) Item Part Number Description 10-000025-00 Ball Shooter Cabinet Mtg Plate 11-000007-00 Shooter Rod, Black Ball 13-007006-00 Ball Shooter Outer Spring 13-007007-07 Ball Shooter Power Spring, Blue, 0.038" 5 CE 14-000001-19 Ball Shooter Housing, Brass Bronze (-02) LE 14-000001-18 Ball Shooter Housing, Black Texture (-01)
Page 128
Game Parts Information C-36 POTC Lockdown Bar Assemblies 51-000093-00 (Std), -01 (LE), -02 (CE) Item Part Number Description 1 CE 10-000261-02 Lockdown Bar, Wide, w/Button Hole, 11/17, Brass Bronze (-02) LE 10-000261-01 Lockdown Bar, Wide, w/Button Hole, 11/17, Black Texture (-01) Std 10-000261-00 Lockdown Bar, Wide, w/Button Hole, 11/17, Stainless (-00) 30-000124-13...
Page 129
Power Box Assembly, Front Outlet 51-005001-01 Item Part Number Description 10-000008-01 Cabinet Metal Power Box, Front Outlet 18-007012-00 On/Off Switch Assy 10-000087-00 On/Off Switch Mtg Brkt 18-003006-00 On/Off Switch, Rocker Style 22-000001-00 USA Service Outlet, Snap-In 22-008000-00 Line Fuse Holder 170-000110-SR Fuse, Slow Blow, 10A, 125V, 0.25”...
Page 130
Game Parts Information C-38 Line Filter Box Assembly 51-005023-00 Item Part Number Description 10-000009-00 Line Filter Mtg Brkt 22-000000-00 Line Filter 80-002006-06 6-32 x 3/8" HWH Phillips MS, Serrated 91-001006-00 6-32 Keps Nut 91-001008-00 8-32 Keps Nut...
Page 131
Shaker Motor Assembly 51-005027-01 Item Part Number Description 10-005006-02 Shaker Motor Mtg Brkt 10-005006-03 Shaker Motor Front Brkt 11-000010-00 Eccentric Weight 23-005003-01 Shaker Motor 30-000011-00 Shaker Motor Plastic Cover, White 80-000006-48 6-32 x 3” PPH MS 80-000010-08 10-32 x 1/2” PPH MS 80-002008-04 8-32 x 1/4”...
Page 132
Game Parts Information C-40 27" LCD Monitor Assembly, Backbox PCBs 51-005032-10 Item Part Number Description 10-000204-00 27" LCD Latch Brkt 10-000206-07 27" LCD Panel Mtg Plate 10-000206-08 27" LCD Panel Mtg Brkt 17-000000-02 27” LCD Panel, HD, Open Frame, Shielded 80-002008-04 8-32 x 1/4"...
Page 133
USB Camera Assembly Backbox Mount Solid State Drive Assembly, 60GB 51-005041-00 51-005044-02 Item Part Number Description Item Part Number Description 10-000226-00 USB Camera Mtg Brkt 10-000209-00 Solid State Drive Mtg Brkt 15-005034-00 USB Camera Module, 1MP, 720P, 3.6mm Lens 15-000003-02 Solid State Drive, 60GB 80-000002-04 2-56 x 1/4"...
Page 135
27" LCD Pivot/Swing Assembly 51-005043-00 Item Part Number Description 10-000206-00 27" LCD Pivot Backbox Main Plate Weldment 10-000206-02 27" LCD Swivel Brkt 10-000206-03 27" LCD Pivot/Swing Extension, 9.25" 10-000206-04 27" LCD Swing Arm 10-000236-02 Backbox PCBs EMI Shield Support Brkt 85-000516-20 5/16-18 x 3/8"...
Page 136
Game Parts Information C-44 27" LCD Lock/Latch Brkt Assembly, Right 27" LCD Lock/Latch Brkt Assembly, Left 10-008003-01 10-008003-00 Item Part Number Description Item Part Number Description 10-000202-00 27" LCD Lock Brkt, Left 10-000202-01 27" LCD Lock Brkt, Right 10-000203-00 27" LCD Lock Mtg Brkt, Left 10-000203-01 27"...
Page 137
Backbox Speaker Bar Assembly, Wood 51-005053-00 Item Part Number Description 05-003033-08 Backbox Speaker Bar Front Panel 10-000002-10 Backbox Speaker Grill, 2.4" x 2.4" 10-000002-11 Backbox Speaker Grill, 2.7" x 5.3" 10-000224-00 Backbox Lock Cam, Wooden Speaker Bar 17-006000-00 2” Mylar Dome Tweeter Speaker 51-005012-02 Backbox Lock Assy, 1-1/8", 1-1/4"...
Page 138
Game Parts Information C-46 Lockdown Bar Receiver Assembly, Notched 10-008001-00 Item Part Number Description 10-000157-00 Lockdown Bar Receiver Slide Support, Notched 10-005029-00 Lockdown Bar Receiver Brkt Assy, Notched 10-005030-00 Lockdown Bar Receiver Lever Assy, Notched 13-007017-00 Lockdown Bar Receiver Spring 80-000310-10 10-32 x 5/8”...
Page 139
Lockdown Bar Switch Assembly, 11/17 51-000066-10 POTC VUK Chute & Gate Assembly Item Part Number Description 10-000167-10 Lockdown Bar Switch Brkt, 11/17 52-000084-00 18-003015-00 Mini Switch w/Straight Blade Actuator 80-002104-08 4-40 x 1/2” HWH MS, Black Item Part Number Description 10-000239-00 POTC Black Pearl Access VUK Chute Weldment 13-003022-20...
Page 141
Backbox Mount PCB Assembly, 11/17 51-005045-01 Item Part Number Description 10-000208-00 Backbox PCB PEM Plate 10-000236-00 Backbox PCBs EMI Shield Enclosure 15-000000-03 CPU Bd, GA-H110M-S2H-GSM 15-000012-03 4GB DDR4-2400 SDRAM Module, 288-Pin 15-000014-01 Intel Celeron Processor G3930 15-000061-00 POTC Game Security Dongle 15-004001-01 I/O PCB Assy, All Drives Populated 15-004002-01...
Page 142
Game Parts Information C-50 POTC Left Turnaround Loop Diverter Assembly 51-005051-00 Item Part Number Description 10-000064-04 POTC Left Turnaround Loop Diverter Arm 10-000213-06 Trap Door Latch Coil Armature 10-000213-09 Trap Door Latch Trip Coil Frame & Eyelet Assy 10-000251-02 POTC Left Turnaround Loop Diverter Mtg Brkt 13-007029-18 Mini Coil Spring, 18oz Tension 23-003008-01...
Page 143
POTC Black Pearl PF Cannon Assembly 52-000069-00 Item Part Number Description 10-000237-00 POTC Cannon Brkt 10-000237-01 POTC Cannon Opto Brkt 10-007004-00 Coil Centering Brkt, 5/8”, 1/2" Mnts, 8-32 Studs 11-005001-00 VUK Armature Plunger Assy 13-007005-00 VUK Plunger Return Spring 18-005001-00 Infrared LED Assy 18-005001-01 Phototransistor Assy...
Page 157
POTC Mini PF Access Ramp Assembly 52-000076-00 Item Part Number Description 10-000219-00 Wire Ramp End Mtg Brkt 10-000246-03 POTC Mini PF Access Ramp Gate Support Brkt 10-000247-00 POTC Mini PF Access Ramp Support Brkt 10-000247-10 POTC Mini PF Access Ramp Edge Protector, Right 10-000247-11 POTC Mini PF Access Ramp Edge Protector, Left 10-000247-12...
Page 158
Game Parts Information C-66 POTC Plastic Primary Subway Assembly 52-000078-00 Item Part Number Description 10-000248-02 POTC Main Subway Opto Brkt 10-000268-00 POTC Subway Maelstrom Entrance Protection Plate 10-000268-01 POTC Subway Flipper Entrance Protection Plate 18-005001-00 Infrared LED Assy 18-005001-01 Phototransistor Assy 31-000010-00 POTC Plastic Primary Subway 93-000000-00...
Page 159
POTC Steel Subway Assembly 52-000078-10 Item Part Number Description 10-000248-02 POTC Main Subway Opto Brkt 10-009008-00 POTC Map Shot Subway 18-005001-00 Infrared LED Assy 18-005001-01 Phototransistor Assy 92-000004-00 #4 Flat Washer 93-000000-00 1/8" x 7/32" Semi-Tubular Rivet, TH Game Parts Information C-67...
Page 160
Game Parts Information C-68 POTC Bottom Arch Assembly 52-000077-00 Item Part Number Description 10-000252-00 POTC Bottom Arch, Black 10-000253-00 POTC Compass LCD Mtg Brkt 10-000253-01 POTC Compass LCD Cover 10-000253-02 POTC Compass LCD Cover Brkt 10-100011-00 Bottom Arch Ball Deflector Brkt 13-000020-00 POTC Bottom Arch Wire Rail 15-000038-00...
Page 161
POTC RGB Beacon Flasher & Spotlight Assembly POTC RGB Beacon Flasher & PF Plastic Assembly 52-000080-00 52-000080-10 Item Part Number Description Item Part Number Description 15-004064-25 RGB Beacon Flasher PCB Assy, T LED FP, 5V, Rt Angle Conn 15-004064-05 RGB Beacon Flasher PCB Assy, T LED FP, 5V, Straight Conn 24-000017-01 Wedge Base LED, 12V, 2-Chip, Cool White, 1W 25-009005-08...
Page 163
POTC CE Ship In A Bottle Topper Assembly 51-005052-00 Item Part Number Description Item Part Number Description 51-000090-01 POTC Ship In A Bottle Topper Ship w/Brkts Assy 30-100019-00 1/4" x 7/16" Round Spacer, 1/2" OD, Nylon 10-000255-01 POTC Ship In A Bottle Topper Cam Follower Brkt 30-100020-00 1/4"...
Game Parts Information C-72 Coil, Motor & Light Table (1 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Lower Pop Bumper 26-1200 BRN, J104-1, 70V BRN-BLK, J104-9, Q308 F701, F704 23-000010-00...
Page 165
Coil, Motor & Light Table (2 of 2) Drive # Coil Function Coil Type I/O Bd Power Source I/O Bd Drive Details Fuses Part Number Part of Assembly Drawing Pirate Spinning PB Motor (LE/CE only) Motor YEL, J109-1, 12V YEL-BLK, J109-2, Q411 F714, F709 23-005011-00 51-000091-00...
Page 169
70-Volt Coil Locations Under Playfield Drive Coil Function Part Number Part of Assembly Drawing Lower Pop Bumper 23-000010-00 51-000004-01 C-17 Lower Middle Pop Bumper 23-000010-00 51-000004-01 C-17 Upper Middle Pop Bumper 23-000010-00 51-000004-01 C-17 Upper Pop Bumper 23-000010-00 51-000004-01 C-17 Tortuga VUK 23-000003-00 51-000009-00...
Page 171
20-Volt Coil Locations Above Playfield Drive Function Part Number Part of Assembly Drawing Chapter Select Up Post 23-000010-00 51-000030-10 C-26 3-Ball Chest Lock Release 23-003008-01 52-000074-00 C-60 Left Orbit Up Post 23-000010-00 51-000030-10 C-26 Maelstrom Ramp Diverter 23-003008-01 52-000075-00 C-62 Left Turnaround Loop Diverter 23-003008-01 51-005051-00...
Page 173
20-Volt Coil Locations Under Playfield Drive Function Part Number Part of Assembly Drawing Chapter Select Up Post 23-000010-00 51-000030-10 C-26 3-Ball Chest Lock Release 23-003008-01 52-000074-00 C-60 Left Orbit Up Post 23-000010-00 51-000030-10 C-26 Maelstrom Ramp Diverter 23-003008-01 52-000075-00 C-62 Left Turnaround Loop Diverter 23-003008-01 51-005051-00...
Page 174
Game Parts Information C-82 Color Key: GI Boards RGB LED Boards...
Page 175
Playfield Printed Circuit Boards Above Playfield Item Number Color Key PCB Type Part Number Function Details 97 to 104, 153 to 160, 201 to 208 (R, G & B)* Starfield/GI Board 15-000060-00 Back Panel Starfield Backdrop D-43 Single RGB LED Board 15-004228-15 Feature lighting D-49...
Page 176
Game Parts Information C-84 183B 120B 184B 119B 181B 180B 179B 177B 178B 182B Color Key: GI Boards RGB LED Boards Opto Boards Other Boards...
Page 177
Playfield Printed Circuit Boards Under Playfield Item Number Color Key PCB Type Part Number Function Details 57B-64B, 89B, 91B-96B, 119B, 120B, 177B-184B GI LED PCB Assy 15-004227-05 General Illumination (Std games) D-46 57-64, 89, 91-96, 119, 120, 177-184 RGB GI PCB Assy 15-004251-05 General Illumination (LE &...
Page 179
Playfield Feature Lighting (RGB LEDs) Above Playfield (1 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Beckett 15-000058-01 Elizabeth 15-000058-03 Swann 15-000058-01 Left Ramp Skull 15-000058-03 Inner Orbit Jackpot 15-000058-01 Henry 15-000058-03 Right Beacon Flasher 1 15-000058-01 Tia Dalma 15-000058-03...
Page 181
Playfield Feature Lighting (RGB LEDs) Above Playfield (2 of 2) RGB# Location/Function Main RGB LED Bd Right Orbit Jackpot 15-000058-06 Top Pop Mystery 15-000058-06 Pop Sling Mystery 15-000058-06 Middle Pop Mystery 15-000058-06 Right Pop Mystery 15-000058-06 Carina 15-000058-06 Norrington 15-000058-06 Phillip 15-000058-06 LOAD...
Page 183
Playfield Feature Lighting (RGB LEDs) Under Playfield (1 of 2) RGB# Location/Function Main RGB LED Bd RGB# Location/Function Main RGB LED Bd Beckett 15-000058-01 Elizabeth 15-000058-03 Swann 15-000058-01 Left Ramp Skull 15-000058-03 Inner Orbit Jackpot 15-000058-01 Henry 15-000058-03 Right Beacon Flasher 1 15-000058-01 Tia Dalma 15-000058-03...
Page 185
Playfield Feature Lighting (RGB LEDs) Under Playfield (2 of 2) RGB# Location/Function Main RGB LED Bd Right Orbit Jackpot 15-000058-06 Top Pop Mystery 15-000058-06 Pop Sling Mystery 15-000058-06 Middle Pop Mystery 15-000058-06 Right Pop Mystery 15-000058-06 Carina 15-000058-06 Norrington 15-000058-06 Phillip 15-000058-06 LOAD...
Page 187
J801 RGB LED Feature Lighting Wiring J803 Under Playfield J802 J800 Main RGB LED Cable Part Number Description Bd Connection(s) Details 19-009038-00 POTC Beacon Flasher RGB LED Cable (2 ea) P1/J103 D-13, D-14 P3/J302 D-21, D-22 19-009038-01 POTC Buried Magnet Area RGB LED Cable P9/J909 D-39, D-41 P7/J700...
Page 188
Game Parts Information C-96 182B 177B 178B 179B 180B 181B 119B 120B 184B 183B...
Page 189
Playfield GI Lighting (RGB or White LEDs) Above Playfield Main RGB LED Main RGB LED LED# Location/Function Bd Connection Details LED# Location/Function Bd Connection Details Shooter Lane, High P2/J203 D-16, D-17 97-104 Starfield PCB (LE & CE games only) D-44 Shooter Lane, Low P2/J203 D-16, D-17...
Page 190
Game Parts Information C-98 183B 120B 184B 119B 181B 180B 179B 177B 178B 182B...
Page 191
Playfield GI Lighting (RGB or White LEDs) Under Playfield Main RGB LED Main RGB LED LED# Location/Function Bd Connection Details LED# Location/Function Bd Connection Details Shooter Lane, High P2/J203 D-16, D-17 119B Upper Sling, Low P5/J503 D-27, D-28 Shooter Lane, Low P2/J203 D-16, D-17 120B...
Page 193
GI Lighting Wiring Under Playfield Main RGB LED Cable Part Number Description Bd Connection Details 19-003125-10 POTC Lower Right RGB GI Cable P2/J203 D-16, D-17 19-003125-00 POTC Lower Right GI Cable P2/J203 D-16, D-18 19-003125-11 POTC Middle Right RGB GI Cable P5/J503 D-27, D-28 19-003125-01...
Page 199
Main Playfield Switch Locations Above Playfield (2 of 3) Switch Switch Function Switch Type Part Number Part of Assembly Drawing 3X Target Oblong Stand-Up Tgt, FM, Angled, Black 18-009100-00 MAP Target Round Stand-Up Tgt, RM, Angled, Black 18-009112-00 Left Slingshot, Low Upright Leaf Switch Assy, FM 18-007008-00 Left Slingshot, High...
Page 201
Main Playfield Switch Locations Above Playfield (3 of 3) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Black Pearl Access VUK Opto LED, Phototransistor Pair 15-005004-01, 15-005004-00 51-000012-00 C-18 Black Pearl Motor Outer Opto U-Shaped Opto 18-005000-00 52-000068-00 C-54 Black Pearl Motor Inner Opto...
Black Pearl Mini Playfield Switch Locations Switch Switch Function Switch Type Part Number Part of Assembly Drawing Black Pearl BONUS Target Round Stand-Up Tgt, FM, Angled, LR, Black* 18-009102-00R-FR Black Pearl BONUS X Target Round Stand-Up Tgt, FM, Angled, LR, Black* 18-009102-00R-FR Black Pearl LOAD CANNON...
Page 207
Main Playfield Switch Locations Under Playfield (2 of 3) Switch Switch Function Switch Type Part Number Part of Assembly Drawing 3X Target Oblong Stand-Up Tgt, FM, Angled, Black 18-009100-00 MAP Target Round Stand-Up Tgt, RM, Angled, Black 18-009112-00 Left Slingshot, Low Upright Leaf Switch Assy, FM 18-007008-00 Left Slingshot, High...
Page 209
Main Playfield Switch Locations Under Playfield (3 of 3) Switch Switch Function Switch Type Part Number Part of Assembly Drawing Black Pearl Access VUK Opto LED, Phototransistor Pair 15-005004-01, 15-005004-00 51-000012-00 C-18 Black Pearl Motor Outer Opto U-Shaped Opto 18-005000-00 52-000068-00 C-54 Black Pearl Motor Inner Opto...
Dedicated Switch Locations Switch Switch Function Switch Type Part Number Part of Assembly Drawing Left Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000002-00 C-12 Right Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000001-00 C-10 Upper Left Flipper EOS Switch End Of Stroke Leaf Switch 18-000001-00 51-000002-00...
Page 213
Printed Playfield Plastics Item Part Number Description 30-003013-02 POTC Yo Ho, Yo Ho... Left Inlane Plastic 30-003013-03 POTC A Pirate's life for me Right Inlane Plastic 30-003013-04 POTC Skull Pile Left Inlane Plastic 30-003013-05 POTC Sword Fight Lane Divider Plastic 30-003013-06 POTC Skeleton Lane Divider Plastic 30-003013-07...
Plastic Playfield Posts Item Part Number Description Main PF Black Pearl 30-009000-13 1-3/16” Poly Post, Clear 30-009004-13 1-1/16” Standard Poly Post, Clear 30-009005-13 Single Star Poly Post, Clear 30-000083-04 #8 Nylon Round Spacer, Snap-In, Black, 0.666" Game Parts Information C-133...
Metal Playfield Posts, Screws & Hex Spacers Item Part Number Description Main PF Black Pearl 80-000008-28 8-32 x 1-3/4" PPH MS 80-000008-36 8-32 x 2-1/4" PPH MS 80-000008-36 8-32 x 2-1/4" PPH MS 80-000008-40 8-32 x 2-1/2" PPH MS 80-002008-12 8-32 x 3/4"...
Under-Playfield Supports & Brackets Item Part Number Description 51-100001-00 Playfield Support Tube Assy, TH a) 10-000093-00 Playfield Support Tube b) 10-000280-00 PF Support Tube Foot Protect Brkt c) 25-009008-00 Playfield Support Rubber Spacer d) 80-000006-04 6-32 x 1/4" PPH MS e) 80-007010-28 10-24 x 1-3/4"...
Page 235
T-Nuts Above Playfield Item Part Number Description Main PF Black Pearl 91-004008-00 8-32 x 1/4" T-Nut, 1/2" Flange Game Parts Information C-143...
Page 237
T-Nuts Under Playfield Item Part Number Description Main PF Black Pearl 91-004008-00 8-32 x 1/4" T-Nut, 1/2" Flange 91-004010-00 10-32 x 5/16" T-Nut, 45/64" Flange Game Parts Information C-145...
Page 238
Game Parts Information C-146 Assembly Mounting Hardware Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 10-000234-00 Backbox Vent Hole Cover, Louvered 10-000110-01 Fan Guard, 4.69" 51-006013-00 Backbox Fan & Cable Assy Backbox, Through 80-000108-32 8-32 x 2" PPH MS, Black 91-000008-00 8-32 Nylon Stop Nut 92-000008-00...
Page 239
Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 51-005001-01 Power Box Assy, Front Outlet Cabinet, Interior 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-005027-01 Shaker Motor Assy Cabinet, Interior 80-002008-10 8-32 x 5/8” HWH Phillips MS, Serrated 91-004008-00 8-32 T-Nut, 1/2”...
Page 240
Game Parts Information C-148 Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 52-000077-00 POTC Bottom Arch Assy Playfield, Top 80-002008-08 8-32 x 1/2" HWH Phillips MS, Serrated 10-000215-00 Bottom Arch Hold Brkt 80-002008-08 8-32 x 1/2” HWH Phillips MS, Serrated 52-000080-00 POTC RGB Beacon Flasher &...
Page 241
Assembly Mounting Hardware Part Number Name Mounts To Drawing Part Number Description 52-000132-00 Left Flipper Assy, FL-15411 (2) Playfield, Under 82-002008-08 #8 x 1/2” HWH Phillips SMS 52-000131-00 Right Flipper Assy, FL-15411 Playfield, Under 82-002008-08 #8 x 1/2” HWH Phillips SMS 51-000021-00 5-Ball Trough Assy Playfield, Under...
Page 242
Game Parts Information C-150 Assembly Cables Assembly Cable Part Number Name Part Number Description 51-005056-00 Backbox Mount PCB Base Assy 19-003100-01 USB Cable, 2.0 A to Mini-B, M-M, Shielded, 1ft 19-100002-00 ATX Power Cable, 0.093" to C13 19-100003-00 Molex Power Splitter Cable, Male to 2 x 5.25in Female, 8in 19-003059-10 USB Extension Cable, 3.0 A to A, M-F, 10ft 51-005032-10...
Page 243
Assembly Cable Part Number Name Part Number Description Main Playfield 19-009035-00 POTC Main PF Coil Harness 19-009036-00 POTC Matrixed/Dedicated Switch Harness 19-009036-06 POTC Buried Magnet Area Target Switch Cable 19-009037-00 POTC Main PF 5/12V Power Harness Black Pearl Mini Playfield 19-009035-50 POTC Black Pearl Mini PF Coil/Switch Harness Various...
Dedicated Switch Wiring Table Return 1 Return 2 Return 3 Return 4 Return 5 Return 6 Return 7 Return 8 J601-7 J601-6 J601-5 J601-4 J601-2 J601-3 J601-8 J601-9 Common J601-1 Left Right Upper Left Black Pearl Black Pearl Flipper EOS Flipper EOS Flipper EOS Left Flipper EOS...
Page 261
J103 5V F POTC Subway Entrance/Inner Orbit RGB LED Bd, P1 RGB100 RGB101 RGB102 RGB106 RGB107 RGB LED RGB LED RGB LED RGB LED RGB LED 5V F 15-000058-01 5V F RGB LED Control +5V F PCU9656 LED0 LED1 LED2 LED3 LED4 LED5...
Page 262
Reference Diagrams & Schematics D-14 POTC Subway Entrance/Inner Orbit RGB LED Bd, P1 15-000058-01 Connector Pin-outs J101 J100 Power Input J100-1 +5VDC from ATX Pwr Supply J100-2 Ground from ATX Pwr Supply J101 UFM I2C Communications CAT5 or higher Ethernet cable from Left Orbit & Upper Targets RGB LED Bd (P9), J901 J102 RGB LED Control J102...
Page 264
Reference Diagrams & Schematics D-16 POTC Mode & Multiball RGB LED Bd, P2 RGB200 RGB201 RGB202 RGB203 RGB204 RGB205 RGB206 RGB207 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000058-02 +5V F PCU9656 LED0 LED1...
Page 265
J203 GI LED Control (RGB GI Cable 19-003125-10, LE & CE Games) GI LED 57 [Shooter Lane High] J203-1 +5VDC to RGB GI Bd 57, J100-1 J203-2 BLK-BLU RGB100 BLU return from RGB GI Bd 57, J100-2 J203-3 BLK-RED RGB100 RED return from RGB GI Bd 57, J100-3 J203-4 BLK-GRN RGB100 GRN return from RGB GI Bd 57, J100-4 GI LED 58 [Shooter Lane Low] J202...
Page 266
Reference Diagrams & Schematics D-18 GI LED 63 [Right Sling Bottom] GI LED 62 [Right Flipper Guide Low] J203-25 +5VDC to RGB GI Bd 63, J100-1 J203-21 +5VDC to GI LED Bd 62, J100-1 J203-26 BLU-GRY RGB100 BLU return from RGB GI Bd 63, J100-2 J203-22 GRY-GRN LED100 return from GI LED Bd 62, J100-2...
Page 268
Reference Diagrams & Schematics D-20 POTC Left Ramp & Turnaround Loop RGB LED Bd, P3 15-000058-03 RGB300 RGB301 RGB302 RGB303 RGB304 RGB305 RGB306 RGB307 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED pg 1 of 2 Power In, Comms &...
Page 269
POTC Left Ramp & Turnaround Loop RGB LED Bd, P3 J305 J302 5V F 5V F 15-000058-03 RGB316 RGB317 RGB318 RGB319 RGB LED RGB LED RGB LED RGB LED 5V F RGB LED pg 2 of 2 Control Additional LED Control 5V F +5V F RGB LED Control...
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Reference Diagrams & Schematics D-22 POTC Left Ramp & Turnaround Loop RGB LED Bd, P3 15-000058-03 Connector Pin-outs J305 J300 Power Input J300-1 +5VDC from ATX Pwr Supply J300-2 Ground from ATX Pwr Supply J301 UFM I2C Communications CAT5 or higher Ethernet cable from Left Orbit & Upper Targets RGB LED Bd (P9), J903 J301 J302 RGB LED Control (RGB Cable 19-009038-00)
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GI LED 91 [Left Return Lane Guide] J303-7 Not Used J303-8 Not Used J303-9 +5VDC to RGB GI Bd 91, J100-1 GI LED 91 [Left Return Lane Guide] J303-10 RED-BLU RGB100 BLU return from RGB GI Bd 91, J100-2 J303-11 RED-GRY RGB100 RED return from RGB GI Bd 91, J100-3 J303-9...
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Reference Diagrams & Schematics D-24 POTC Right In/Outlanes RGB LED Bd, P4 15-000058-04 Component(s) Part Number Description R401, R403, R404, R406, R407, R409 122-0047-102 Resistor, 0603 SMT, 47Ω, 0.1W, 1% POTC Right In/Outlanes RGB LED Bd, P4 R402, R405, R408 122-0120-104 Resistor, 0603 SMT, 120Ω, 0.1W, 5% RGB400-RGB402...
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POTC Right In/Outlanes RGB LED Bd, P4 15-000058-04 Connector Pin-outs J400 RGB LED Control/Power Input (RGB Cable 19-009038-02) RGB LED 116 [PIRATE] J400-1 +5VDC from Right Ramp & VUK RGB LED Bd (P5), J502-1 J400-2 BLK-BLU RGB400 BLU return to Right Ramp & VUK RGB LED Bd (P5), J502-2 J400-3 BLK-RED RGB400 RED return to Right Ramp &...
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POTC Right Ramp & VUK RGB LED Bd, P5 RGB500 RGB501 RGB502 RGB503 RGB504 RGB505 RGB506 RGB507 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000058-05 +5V F PCU9656 LED0 LED1 LED2 LED3 LED4 LED5...
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Reference Diagrams & Schematics D-28 J502 RGB LED Control (RGB Cable 19-009038-02) RGB LED 116 [PIRATE] J502-1 +5VDC to Right In/Outlanes RGB LED Bd (P4), J400-1 J502 J502-2 BLK-BLU RGB400 BLU return from Right In/Outlanes RGB LED Bd (P4), J400-2 J502-3 BLK-RED RGB400 RED return from Right In/Outlanes RGB LED Bd (P4), J400-3 J502-4 BLK-GRN RGB400 GRN return from Right In/Outlanes RGB LED Bd (P4), J400-4...
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POTC Pop Bumper Area RGB LED Bd, P6 15-000058-06 Component(s) Part Number Description C600, C601 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C603-C505 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D600 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA D601 110-5001-0S Diode, RS1G, SMT, 400V, 1A, 150ns F600...
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Reference Diagrams & Schematics D-30 POTC Pop Bumper Area RGB LED Bd, P6 RGB600 RGB601 RGB602 RGB603 RGB604 RGB605 RGB606 RGB607 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000058-06 +5V F PCU9656 LED0 LED1...
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POTC Pop Bumper Area RGB LED Bd, P6 15-000058-06 Connector Pin-outs J600 J606 Power Input RGB LED Control J600-1 +5VDC from ATX Pwr Supply Not Used J600-2 Ground from ATX Pwr Supply J607 RGB LED Control J601 UFM I2C Communications Not Used CAT5 or higher Ethernet cable from Left Orbit & Upper Targets RGB LED Bd (P9), J906 J602 RGB LED Control (RGB Cable 19-009038-08) RGB LED 194 [Upper Pop Bumper]...
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POTC Captive Ball Targets RGB LED Bd, P7 15-000058-07 Connector Pin-outs J700 RGB LED Control/Power Input (RGB Cable 19-009038-01) RGB LED 169 [Chapter Select #5 (right)] J700-1 +5VDC from Left Orbit & Upper Targets RGB LED Bd (P9), J909-1 J700-2 BLK-BLU RGB700 BLU return to Left Orbit & Upper Targets RGB LED Bd (P9), J909-2 J700-3 BLK-RED RGB700 RED return to Left Orbit &...
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Reference Diagrams & Schematics D-34 POTC Black Pearl Mini PF RGB LED Bd, P8 15-000058-08 Component(s) Part Number Description C800, C801 109-100M-016 Capacitor, Elect (Radial), 100μF, 16V, 20% C802-C804 103-105Z-016 Capacitor, MLCC, 0603 SMT, 1μF, 16V, +80%, -20% D800 110-1001-0S Diode, 1N4148, SMT, 100V, 300mA D801 110-5001-0S...
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POTC Black Pearl Mini PF RGB LED Bd, P8 RGB800 RGB801 RGB802 RGB803 RGB804 RGB805 RGB806 RGB807 RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED 15-000058-08 +5V F PCU9656 LED0 LED1 LED2 LED3 LED4 LED5...
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Reference Diagrams & Schematics D-36 J802 RGB LED Control (RGB Cable 19-009038-04) RGB LED 139 [Black Pearl Left RGB Spinner] J802-1 +5VDC to RGB GI Bd 139, J100-1 J801 J802-2 BLK-BLU RGB100 BLU return from RGB GI Bd 139, J100-2 J802-3 BLK-RED RGB100 RED return from RGB GI Bd 139, J100-3 J802-4 BLK-GRN RGB100 GRN return from RGB GI Bd 139, J100-4...
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Reference Diagrams & Schematics D-38 J903 J901 J906 J908 UFm I2C UFm I2C UFm I2C UFm I2C RGB900 RGB901 RGB902 RGB903 RGB904 RGB905 RGB906 RGB907 Communica�ons Communica�ons Communica�ons Communica�ons RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED RGB LED Shield...
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J909 5V F 169B RGB923 RGB924 Power 169R RGB LED RGB LED +5V F Input 169G +5V F 5V F PCU9656 F900 J900 170B LED0 3A SLOW 170R LED1 170G LED2 5V F LED3 171B LED4 171R LED5 171G LED6 LED900 5V F LED7...
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Reference Diagrams & Schematics D-40 POTC Left Orbit & Upper Targets RGB LED Bd, P9 15-000058-09 Connector Pin-outs J900 Power Input J900-1 +5VDC from ATX Pwr Supply J900-2 Ground from ATX Pwr Supply J909 J901 UFM I2C Communications CAT5 or higher Ethernet cable to Subway Entrance/Inner Orbit RGB LED Bd (P1), J101 J902 UFM I2C Communications J913...
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J909 GI LED 178 [Left Orbit Enter High] RGB LED Control (RGB Cables 19-009038-01 & 19-009038-07) J910-5 +5VDC to RGB GI Bd 178, J100-1 RGB LED 169 [Chapter Select #5 (right)] J910-6 BRN-BLU RGB100 BLU return from RGB GI Bd 178, J100-2 J909-1 +5VDC to Captive Ball Targets RGB LED Bd (P7), J700-1 J910-7 BRN-RED RGB100 RED return from RGB GI Bd 178, J100-3...
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Reference Diagrams & Schematics D-42 GI LED 179 [Treasure Chest Left] J911 GI LED Control (GI Cable 19-003125-04, Std Games) J910-9 +5VDC to GI LED Bd 179, J100-1 GI LED 183 [Chapter Select Right High] J910-10 GRY-RED LED100 return from GI LED Bd 179, J100-2 J911-1 +5VDC to GI LED Bd 183, J100-1 J910-11 Not Used J911-2...
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Reference Diagrams & Schematics D-44 POTC Back Panel Starfield Bd 15-000060-00 +5V F PCU9656 LED0 LED1 LED2 LED3 LED4 LED5 LED6 LED7 LED8 LED9 LED10 LED11 LED12 LED13 +5V F Power LED14 +5V F Input LED15 LED16 F100 J100 3A SLOW LED17 LED18 LED19...
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POTC Back Panel Starfield Bd 15-000060-00 Connector Pin-outs J100 Power Input J100-1 +5VDC from ATX Pwr Supply J100-2 Ground from ATX Pwr Supply J101 UFM I2C Communications J101 CAT5 or higher Ethernet cable from Left Orbit & Upper Targets RGB LED Bd (P9), J109 Reference Diagrams &...
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Reference Diagrams & Schematics D-46 J100 GI LED PCB Assy, T/R LED FP, 5V, Straight Connector 15-004227-05 Component(s) Part Number Description BARE PCB 15-000227-00 GI LED Bd, T LED FP, 5V R100 124-0047-254 Resistor, 1206 SMT, 47Ω, 0.25W, 5% LED100 24-0029-0S LED, SMT High-Power, Cool White, 6500K GI LED PCB Assy, T/R LED FP, 5V, Straight Connector...
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RGB GI PCB Assy, T LED FP, 5V, Straight Connector RGB GI PCB Assy, T LED FP, 5V, No Connector 15-004251-05 15-004251-15 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-000251-00 RGB GI Bd, T LED FP, 5V BARE PCB 15-000251-00 RGB GI Bd, T LED FP, 5V...
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Reference Diagrams & Schematics D-48 Single RGB LED PCB Assy, T LED FP, 5V, Straight Connector 15-004228-05 Component(s) Part Number Description BARE PCB 15-000228-00 Single RGB LED Bd, T LED FP, 5V R100, R102 122-0047-102 Resistor, 0603 SMT, 47Ω, 0.1W, 1% R101 122-0120-104 Resistor, 0603 SMT, 120Ω, 0.1W, 5%...
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Single RGB LED PCB Assy, T LED FP, 5V, Straight Connector Single RGB LED PCB Assy, T LED FP, 5V, No Connector 15-004228-05 15-004228-15 J100 J100* RGB100 RGB100 RGB LED RGB LED R100 R100 47Ω 47Ω R101 R101 120Ω 120Ω R102 R102 * Not populated...
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Reference Diagrams & Schematics D-50 Double RGB LED PCB Assy, T LED FP, 5V 15-004129-05 Component(s) Part Number Description BARE PCB 15-000129-00 Double RGB LED Bd, T LED FP R100, R102, R103, R105 122-0047-102 Resistor, 0603 SMT, 47Ω, 0.1W, 1% R101, R104 122-0120-104 Resistor, 0603 SMT, 120Ω, 0.1W, 5%...
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Double RGB LED PCB Assy, T LED FP, 5V 15-004129-05 J100 J100 RGB100 RGB LED R100 47Ω R101 120Ω Double RGB LED PCB Assy, T LED FP, 5V R102 15-004129-05 47Ω RGB101 Connector Pin-outs RGB LED R103 J100 RGB LED Control/Power Input (RGB Cable 19-009038-05) 47Ω RGB LED 55 [Tilt Warning 1] R104 J100-1...
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Reference Diagrams & Schematics D-52 RGB Beacon Flasher PCB Assy, T LED FP, 5V, Straight Connector RGB Beacon Flasher PCB Assy, T LED FP, 5V, Rt Angle Connector 15-004064-05 & 15-004064-25 J100 RGB100 RGB LED R100 47Ω R106 120Ω RGB Beacon Flasher PCB Assy, T LED FP, 5V, Straight Connector R101 15-004064-05 47Ω...
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J100 J100 RGB Beacon Flasher PCB Assy, T LED FP, 5V, Straight Connector RGB Beacon Flasher PCB Assy, T LED FP, 5V, Rt Angle Connector 15-004064-05 15-004064-25 Connector Pin-outs Connector Pin-outs J100 J100 RGB LED Control/Power Input (RGB Cable 19-009038-00) RGB LED Control/Power Input (RGB Cable 19-009038-00) RGB LED 86 [Left Beacon Flasher #1] RGB LED 28 [Right Beacon Flasher #1] J100-1 +5VDC from Left Ramp &...
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BAG Controller PCB Assy, 2.5mm, No Connectors J105* GI LED Control PCU9656 FB111* 15-004033-03 LED0 C136* LED1 FB112* LED2 C137* pg 2 of 2 LED3 FB113* LED4 C138* LED5 FB114* Power Input & GI Control LED6 C139* LED7 FB115* J106* LED8 C140* LED9 FB119* FB116* LED10...
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Reference Diagrams & Schematics D-58 J100 BAG Controller PCB Assy, 2.5mm, No Connectors J103 15-004033-03 Connector Pin-outs J100 DC Power Input J116 J100-1 Not Used J100-2 Not Used J100-3 +5VDC from ATX Pwr Supply J100-4 Ground from ATX Pwr Supply J101 USB Communications USB Mini-B to 2.0 A cable from back of CPU Bd, USB port J103 UFM I2C Communications...
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Cabinet Headphone Board 15-000052-00 J101 Component(s) Part Number Description J100 30-002506-20 Jack Header, 3.5mm, Rt Angle, Black J100 J101 31-002508-10 Header, Male, 10-pin, 2 Rows, 2.54mm Cabinet Headphone Board, 15-000052-00 Connector Pin-outs J100 Headphone Jack 3.5mm headphone/audio cable J101 CPU Audio Input J101-1 Not Used J101-2...
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Sound Amplifier PCB Assy, Analog In 15-004002-01 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-000002-01 Sound Amplifier Bd, w/USB Input L530-L535 190-0008-0S Inductor, Wirewound, SMD, 22μH, 6.3A C100, C101 109-01KM-050 Capacitor, Elect (Radial), 1000μF, 50V, 20% R400, R403, R405, C102, C406, C409, C600, R409, R410 122-100K-102...
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Reference Diagrams & Schematics D-62 R901 C902 C903 10kΩ 0.068µF 0.068µF Aux Out J103* +12V R900 C900 C901 +8V R 10kΩ Sound Amplifier PCB Assy, Analog In 0.068µF 0.068µF 15-004002-01 LM324A 1OUT 4OUT 3.5mm 1IN- 4IN- Jack +8V R 1IN+ 4IN+ 2IN+ 3IN+...
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J102 Sound Amplifier PCB Assy, Analog In, 15-004002-01 Connector Pin-outs J100 J105 DC Power Input Backbox Speaker Connection (Right) J1-1 +12VDC from ATX Pwr Supply J1-1 RED-WHT + Amplified right channel audio J1-2 Not Used J1-2 - Amplified right channel audio J1-3 Ground from ATX Pwr Supply J1-4 Not Used J106...
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Reference Diagrams & Schematics D-64 I/O PCB Assy, All Drives Populated 15-004001-01 Component(s) Part Number Description Component(s) Part Number Description BARE PCB 15-0001-00 I/O Board C704-C705 101-104K-630 Capacitor, MLCC, Leaded, 100nF, 630V, 10% BR701-BR704 150-0001-0T Bridge Rectifier, Wire Leads, 600V, 35A C800-C804 Not Populated C001-C008...
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Component(s) Part Number Description Component(s) Part Number Description D806-D810 Not Populated R701, R702, R724-R728 121-06K8-2H4 Resistor, Leaded, 6.8kΩ, 2W, 5% F701, F702 170-0110-SM Fuse, Time Delay, 10A, 250V, 5mm x 20mm R703, R730-R732 121-02K7-2H4 Resistor, Leaded, 2.7kΩ, 2W, 5% F703, F706, F707 170-0163-SM Fuse, Time Delay, 6.3A, 250V, 5mm x 20mm R704, R729, R733...
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+12V DC Power I/O PCB Assy, ADP Input C801* PWR1 15-004001-01 PIC18F2550 pg 14 of 14 U800 Power Input/Rectification Flash Access 1A FAST PC Disk Drive OSC1 Power Connector J804* OSC2 MCLR AC Power Input J701 49VAC 49VAC +70V +70V CPU Communication R701 R702 6.8kΩ...
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J604 J800 Dedicated Switches (25-32) CPU Communication J604-1 Dedicated switch common (Ground) Not Used (Not Populated) J604-2 VIO-YEL Dedicated switch return 29 [Action Button] J604-3 VIO-GRN Dedicated switch return 30 [Headphone Panel Volume Down] J802 RGB LED Control J604-4 VIO-ORN Not Used Not Used (Not Populated) J604-5 VIO-RED Dedicated switch return 27 [Plumb Bob Tilt]...
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ATX_12V_2X4 SATA3-1 DC Power Input SATA Data Input/Output ATX_12V_2X4-1 Ground from ATX Pwr Supply SATA cable to solid state hard drive ATX_12V_2X4-2 Ground jumpered from pin 1 ATX_12V_2X4-3 YEL-BLK +12VDC from ATX Pwr Supply AUDIO Audio Output ATX_12V_2X4-4 YEL-BLK +12VDC jumpered from pin 3 3.5mm audio cable to Sound Amplifier Board, J102 ATX_12V_2X4-5 Not Used ATX_12V_2X4-6...
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Reference Diagrams & Schematics D-86 Motor Relay Board 15-000009-00 Component(s) Part Number Description 101-104K-100 Capacitor, MLCC, Leaded, 0.1μF, 100V, 10% 110-0002-0T Diode, 1N4004, 400V, 1A RLY1 160-0000-0T Relay, PCB, DPDT, 12VDC, 8A 31-2505-05 Header, Male, 5-Pin, 3.96mm Black Pearl Motor Relay Board, 15-000009-00 Connector Pin-outs Black Pearl PF Rock Motor Control J1-1...
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European Coin Door Board 15-000017-00 Component(s) Part Number Description Q1-Q6 131-0001-0S Transistor, 3906, SOT-23 SMT, PNP R1-R6 120-1K00-124 Resistor, 0805 SMT, 1kΩ, 0.125W, 5% European Coin Door Board R7-R12 120-10K0-124 Resistor, 0805 SMT, 10kΩ, 0.125W, 5% 31-2513-10 Connector Header, Male, 10-pin, 2 Rows, 2.54mm 15-000017-00 31-2504-07 Header, Male, 7-pin, 2.54mm...
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Reference Diagrams & Schematics D-88 European Coin Door Board 15-000017-00 Connector Pin-outs Coin Mech Comms Dedicated Switch Connections DC Power Input 10-pin Ribbon cable J2-1 Dedicated switch common (Ground), I/O Board, J603-1 J3-1 Ground from ATX Pwr Supply J1-1 -> J2-2 BLU-BLK Dedicated switch return 17 [Left Coin Switch], I/O Board, J603-7 J3-2 Not Used J1-2...
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Fuse Locations Bottom of Cabinet In Backbox Reference Diagrams & Schematics D-89...
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Reference Diagrams & Schematics D-90 Fuse Information Power Box Assembly Sound Amplifier Board I/O Board F100 F708 F707 F706 F704 I/O Board F705 F711 F710 F712 F713 F709 Fuse Identifier(s) Description Part Number Fuse Identifier(s) Description Part Number F701, F702 Fuse, Time Delay, 10A, 250V, 5mm x 20mm 170-000110-SM F1, F2...
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Fused Power Stream 70V Coils - Pop Bumpers (4), Tortuga VUK, Upper Slingshot, Knocker F704 F701 F705 70V Coils - Le� Flipper Power & Hold, Right Flipper Power & Hold, 5-Ball Trough VUK, Auto-launch, Right Slingshot 6.3A F706 70V Coils - 3-Ball Lock Forks Raise &...
Reference Diagrams & Schematics D-92 Lower Cabinet Wiring Diagram Connec�on in backbox Connec�on in lower cabinet Unused Connector Upper Le� Flipper Connector used to select the game’s Switch Shaker supply AC voltage (120V or 220V) Lower Motor For Redemp�on Ticket Motor I/O Bd: Motor &...
Backbox Wiring Diagram Connec�on on playfield Connec�on in lower cabinet Connec�on in backbox Lighted Topper Ground Braid Connec�on (LE/CE Only) Roto-Lock Topper Motor Backbox (CE Only) 43/9 Ground Braid Cabinet Backbox Latch Receptacle Backbox Light Knocker LED Strip 8/11 46/9 Cabinet 12V DC ATX Power Supply: 12V DC Out ATX Power Supply: 5V DC Out...
Reference Diagrams & Schematics D-94 Supply Voltage Conversion If you need to convert your game to a different supply voltage than it was wired for at the factory, locate the 9-pin connector at the input of the transformer, in 120V AC Input the bottom of the lower cabinet (shown opposite and in the green box on page Configuration D-92).
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Section E Game Service & Troubleshooting Game Service & Troubleshooting...
Settings in Section B of this manual). WARNING: Jersey Jack Pinball® encourages you to use the provided headphone jack responsibly. Different ear buds or headphones may produce different sound levels. ALWAYS begin with a low output level when connecting headphones and gradually increase the volume to a comfortable level. Pay close attention to and set strict limits for how long you expose your ears to high volume levels through headphones.
Select the Disk Image option, then click the ‘ ... ‘ button (both are circled in figure E3). Locate and select the POTC ISO file you downloaded from the Jersey Jack Pinball® website. Ensure that the USB Drive is selected under Type and the USB stick you inserted earlier (“E:\” in this example) is selected under Drive (both are circled in figure E3).
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Game Service & Troubleshooting Throughout the ISO image copy/burn process, the window in figure E4 will be displayed and updated. When the copy/burn process is complete, the window in figure E5 will be displayed. WARNING: DO NOT CLICK THE ‘Reboot Now’ BUTTON! Click the Exit button or the red X in the upper corner of the window. Remove the USB stick from your personal computer.
E.3 Replacing Your Game’s CPU Battery Your game’s CPU board uses a 3V coin cell, lithium battery (CR2032) to maintain its basic input/out- put system (BIOS) settings when the game is powered down. If these settings are lost, the CPU will not boot when the game is powered up.
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Game Service & Troubleshooting Holding onto the tape “handle” with one hand, free the battery from its holder clip with the other. Ensure that the battery does not touch anything on the surface of the CPU board as you pull it out of its holder and away from the PCB Chassis.
E.4 The POTC Lighting System Theory of Operation The POTC lighting system can be divided into three major subcomponents: communications/control, general illumination (GI) and feature lighting. One of the primary attributes of the system is parallel control of all lighting in the game;...
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Game Service & Troubleshooting White GI (Std games): A pair of wires runs to each GI LED board. One wire (solid GRY) supplies power to the LED, the other (GRY with a stripe) is the control/ return line from the LED; this line is used to vary the LED's intensity. The pairs of wires are bundled together into cable assemblies (pg C-101). The striped wires are color coded to quickly identify which pins each LED connects to at its main RGB LED PCB connector.
E.5 POTC Playfield Post Adjustments Preparations: Ensure that all 5 pinballs are in the trough or completely Tools Required: removed from the game (not in the shooter lane, Treasure Chest lock, sub- way or any eject hole). Power down the game and remove the playfield Ratchet glass.
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Game Service & Troubleshooting E-10 The steel mini post near the right side of the Black Pearl mini PF (circled in violet in figure E10) can be repositioned (or removed al- together) to make the game play more or less liberally/conservatively. There are three pre-drilled mounting holes in the mini playfield. The most liberal post position is the highest (furthest from the player) of the three holes (making it more difficult for the ball to fall off of the mini PF).
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25¢ Standard USA Coin Door Assembly, 12V, No Headphone JJP® PN 40-000006-20 ITEM NO. QTY. PART NO. DESCRIPTION 2 42-0231-00D ENTRY BEZEL, IL, PLASTIC 2 42-0517-05D REJECT BUTTON ASSY. YELLOW W/HAPP .25 INSERT 2 42-3371-00 PLASTIC MECH HOLDER W/2 METAL CLIPS & SW NO LAMP 2 42-0232-00D RETURN BEZEL, IL, PLASTIC 2 42-1247-20...
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Standard European Coin Door Assembly, No Headphone JJP® PN 40-000011-74 ITEMS NOT SHOWN: 90-1013-00 - TIE WRAP - 3, S-11136 CABLE TIE 5” LENGTH .14WIDTH 40LB NATURAL Note: Suzo-Happ parts and numbers are listed above.
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Standardization Phillips Flat Head Universal Serial Bus Channel Joule Plum Volt Phillips Pan Head CMOS Complementary Metal- JJP® Jersey Jack Pinball® Video Graphics Array Parts Per Million Oxide Semiconductor kΩ Kilo Ohm Violet Playfield Column Kilohertz Vertical Up-Kicker Pink...
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What does the Limited Warranty cover - and for how long? 1. The JJP® “Bumper to Post” Limited Warranty covers every part in your new Jersey Jack Pinball® Machine for a period of 30 days from the date of delivery of the Machine to its original Purchaser.
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