Gotharman Little deFormer 3 User Manual

Gotharman Little deFormer 3 User Manual

Granular workstation
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Gotharman's Little deFormer
3
Granular Workstation
User Manual V10.26
1

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Summary of Contents for Gotharman Little deFormer 3

  • Page 1 Gotharman’s Little deFormer Granular Workstation User Manual V10.26...
  • Page 2: Table Of Contents

    Content Of This Manual Introduction Very Special Thanks To In The Box Getting Started User Interface Preset Select Screen Operating LD3 Starting/stopping Sequencer/trigger parts manually 27 Selecting a Part Selecting Effects Processors Note Tracks Steps view/edit Selecting Note Track Steps Setting Note Track Last Step Mute/Unmute Note Tracks Copy Morph Layer A to B...
  • Page 3 Synth/Sampler Parts Modulation Sources Accessing The Synth Part Pages Editing The Parameters Parameters Randomizer Trigger Setup Zone Setup Audio Bus Setup Oscillator/Sampler/Noise Granular Modulators Random Generators Digital Filters Envelope 1 and 2 LFO 1 to 16 Audio Inputs Setup Analog FilterBoards SPAZEboard 2 Effects Processors Insert Effects 1 to 8...
  • Page 4 Variator Time Stretch Sample Pitch Output Effects 1 and 2 List of Output Effects Output Effects Select Page Mix/Pan Modulation and Backwards Delays Granulator SQ Variator Reverb Granulator (unsynced) Xfade Granulator Abstruct0 Time Stretch Sample Pitch...
  • Page 5 Sequencer Entering The Sequencer Sequencer Main Clear Sequence Note subtrack Gate Time subtrack Velocity subtrack Position subtrack Sub Position subtrack Templates and Note Scales Templates for Position subtrack Note Track Mod page Clear Note Track Double Note Track Realtime Recording of Notes Step Recording of Notes Track/Part Internal/External Operation Audio Track Recording...
  • Page 6 More… Parameters/Setup Common Settings Morph Setup Common Settings 2 CV Inputs CV Outputs Initialize Preset Parameter Snap Mode FilterBoards Setup FLASH Memory Check Delete Sample Bank Delete All Presets and Songs C.P. Preset/Song Mode Display Update Rate Save Preset Song Mode Accessing Song Mode Song Edit page Song Select page...
  • Page 7 USB Sample Preview Open A Directory Importing Files Importing Multiple Files Reload Multiple Files Import Samplings As Chops Make a New Directory Delete File From USB Drive Export Samples, Presets and Songs Updating LD3 Firmware MIDI Specs Parameters CC Control List Of Parameter CC Numbers Effects Parameters 1 and 2 Controlling Parameters From Controller Tracks...
  • Page 8 I hope that you will deform some great tracks...
  • Page 9: Introduction

    Introduction Thank you very much for purchasing/consider to purchase a Gotharman’s Little deformer 3. Little deformer 3 (sometimes shortened to LD3) are a multi-timbral and polyphonic granular workstation with 16 parts. The granular functions in it includes oscillator/sampler granular modulators and special granular effects.
  • Page 10 The sound generating parts, the LFO’s, the effects processors and the sequencer has 2 layers of parameter settings, layer A and layer B, that can be independently adjusted, and morphed between, using the Morph and Seq Morph knobs. All the parameter settings can be stored in any of 1024 rewritable preset locations, and recalled at any time.
  • Page 11: Very Special Thanks To

    Very special thanks to: Chris Curtis Michael Dunkley Weinglas Don Linder Nick Nimick Franck Superbaby Alban Loisil Laurent Stehly El-Kartoff Cameron Scott Cairney Ole-Jacob Sand Michal Lichy For supporting this project from the start. I sincerely appreciate your help.
  • Page 12: In The Box

    In The Box In the LD3 box should be: -LD3 itself -A power supply –Multi plug –Works in most countries. If any of these items are missing, please get in touch with Gotharman’s.
  • Page 13: Getting Started

    Getting Started Connecting: On the right end panel of your LD3, you will find the power switch, connection for power supply, stereo audio outputs, USB, and MIDI in and out. You would probably like to connect the audio outputs to a mixer or an amplifier, or anything else that ends out in a speaker/a set of speakers.
  • Page 14 playable sounds. It is also possible to connect anything that transmits a MIDI clock, if you would like the sequencer of LD3 to sync to the rest of your setup. On MIDI out, MIDI clock, MIDI CC’s from the LD3 edit knobs, and notes and CC’s from its sequencer are transmitted.
  • Page 15 On the left end panel of your LD3, you will find the stereo audio inputs. The optional extra audio inputs and outputs and the CV inputs and outputs are also found here, if installed. Audio inputs L and R The two rightmost 1/4” jack connectors, marked “AUDIO IN R L” are always the stereo audio inputs.
  • Page 16 With SPAZEboard2 installed: AUDIO IN/OUT 3, 4, 5 and 6 are separate audio outputs from analog VCF 1, 2, 3 and 4. For VCF 2 and 3, only the filterboards output 1 are outputted here. When 4 extra audio inputs and 4 extra audio outputs were ordered: The tip of AUDIO IN/OUT 3, 4, 5 and 6 are audio inputs 3 to 6, the ring of AUDIO IN/OUT 3, 4, 5 and 6 are audio outputs 3 to 6.
  • Page 17 Starting Up Connect the supplied power adaptor to the Power input, and to a 100V to 240V power source – Usually a wall socket. It’s a 9V, minimum 2.0A type with a 2.1 mm DC plug, with positive middle. The power supply on the picture is only for reference.
  • Page 19 Turn it on Push the “I” on the power switch. Your LD3 should now turn on.
  • Page 20: User Interface

    The User Interface LD3 has a highly sensitive and responsive capacitive touch display, 16 step/trigger/part select/quick jump buttons, a Morph Set button, a Func/Mute button, a Steps/Part button and a Sequencer Start/Stop button. It has 8 Edit/Quick Edit Knobs for controlling and editing parameters and sending MIDI CC’s, a (synth) Morph knob, a Sequencer Morph knob and a volume knob.
  • Page 21: Preset Select Screen

    When the Func/Mute button is held down, it is possible to mute/unmute the 16 note tracks, by pushing any of the 16 step buttons. When it is lighting up, the 16 step buttons functions as Quick Jump buttons, that will take you to the edit pages, which names are showed right above each step button.
  • Page 22 The Touch Screen Keyboard The LD3 display is touch sensitive. The touch interface is used for navigating through the edit and settings pages, and in the bottom of most pages, a fully playable touch keyboard is present. On the Preset and Song Select pages, it is, besides from playing notes on the touch keyboard, also possible to apply modulation to the sound, by placing your finger on different positions between the top and the bottom of the keyboard.
  • Page 23 The Preset Select Screen This is the first screen you will see, right after LD3’s start-up screen, unless you left your LD3 in Song mode, the last time it was turned off. Here you can change preset, jump to LD3’s edit and settings pages, and adjust the touch keyboard settings, as described on the previous pages.
  • Page 24 Touch the “PRESET” field, to select a memorized preset. Selecting a preset: Touch the “PRESET” field. A list of 5 presets near the currently selected preset, will now appear: Touch “PREV” or “NEXT” to view the previous or next 5 presets, and finally touch the preset name of the preset you would like to select.
  • Page 25 Presets can also be selected, using the buttons. This is described in the next section “Operating LD3”. If you activate the PreView mode, by touching the PreView field, so it turns black with white text, you can preview the presets, without LD3 jumping back to the main Preset Select screen. If the sequencer is running, it will still wait for track 1 to reach step 1, until it jumps to the next preset.
  • Page 26 If any parameters of the preset has been edited, and the edits has not been stored, a “*” will appear right between the preset number and the preset name. When this appears, you will need to save your preset, in order to keep your edits. Please see how to do this in the “Save Preset”...
  • Page 27: Operating Ld3

    Operating LD3 Starting and stopping the Sequencer, and trigger parts manually: To start the sequencer playback, push and release the Start/Stop button, so that it lights up. The sequencer will now start to play back. When the Func/Mute and the Steps/part buttons are not lighting up, every time a part is trigged to play back, the corresponding step button will light up shortly.
  • Page 28: Selecting A Part

    Selecting a part: Push and hold the Steps/Part button. The selected part number will now be shown, by one of the 16 step buttons lightning up. The number above the step button, is the part number that is currently selected. To select another part, while still holding down the Steps/Part button, push any of the 16 step buttons.
  • Page 29 Sequencer Note Track Steps view/edit: First, select the part, for which you would like to view/edit the note steps, as described earlier in this manual. You can, of course, select another part at any time, also after you have entered note step edit mode.
  • Page 30 Selecting Sequencer Note Track steps 1-16, 17-32, 33-48 and 49 to 64 / + Controller tracks steps 65-80, 81-96, 97-112, 113-128: Push and release the Func/Mute button, so that it is lightning up. Now, push and release step button 1, Bar Sel: Now step button 1, Bar Sel, will light up.
  • Page 31: Setting Note Track Last Step

    Setting the last step of a Note Track This can be done on the Note Tracks edit pages, but it can also be done via the pushbuttons. Push and hold the Morph Set button. If the last step of the selected note track are inside the selected step range, this will now be shown, as a step button that lights up.
  • Page 32: Mute/Unmute Note Tracks

    Mute/Unmute Note Tracks: To mute, unmute or view the mute state of the 16 note tracks, push and hold the Func/Mute button. Unmuted tracks will now be shown by a step button that is lighting up, and shortly flashes off, every time the track is triggering.
  • Page 33: Copy Morph Layer A To B

    Copy Morph Layer A to Layer B Push and release the Func/Mute button, so that it lights up, to enter the function buttons. Now push and release step button 13 (Copy), so that this also lights up. Instructions for copy and panic will now be shown on the screen.
  • Page 34: Selecting The Previous Preset

    Selecting the previous preset Push and hold the Steps/Part button while pressing the Morph/Set button. LD3 will now select the previous preset. If the sequencer is playing back, the Start/Stop LED will now start to flash, and the text “NEXT:” will show right above the new presets name, awaiting track 1 to reach its start/end step.
  • Page 35: Selecting Presets Using Step Buttons

    Selecting Presets using the step buttons Push and hold the Steps/Part button while pressing the Func/Mute button. Now both of these buttons will light up. It is now possible to select the 64 presets in the currently selected preset bank, using the step buttons.
  • Page 36: Preset Reload

    Preset Reload / Advance Song realtime record step Push and hold the Morph Set button, while pressing the Start/Stop button, to reload the currently selected preset. While realtime recording a song, reloading the preset, will cause the song recorder to advance to the next song step.
  • Page 37 Compare Edited Preset With Saved Preset When you are editing a preset, and you would like to compare this with the originally saved preset, this is possible, using the Compare function. To listen to the previously saved preset: -Push and release the Func/Mute button, so that it lights up. -Push and release step button 13 (Copy).
  • Page 38: Shortcuts To Edit Pages

    Shortcuts to Edit Pages Push and release the Func/Mute button, so that it lights up. Now push and release the step button, that has the name of the edit page over it, that you wish to jump to. When pushing some of these buttons a number of times, it will toggle through a number of pages: Seq Main: Sequencer Main.
  • Page 39 Exit: Exits from any page.
  • Page 40: Audio Bus System

    Audio Bus System Each of the 16 parts in LD3, consists of a sound generator, that can be selected to be either a multi waveform oscillator, a sampler or a noise generator. The audio signal from the sound generator goes into 2 digital multimode filters. The output signal from the filters goes into a VCA. In order to make the sound of the part audible, it must be assigned to one of the 8 audio busses.
  • Page 42 The Synth/Sampler Parts LD3 has 16 parts, that is playing back through 8 voices, using dynamic allocation. Each part must be set up to output to one or two of the 8 audio busses (see the “Audio Bus System” section earlier in this manual). Each part has: -1 oscillator.
  • Page 43 List of Modulation Sources: Env1: The output of ADSR Envelope 1 Env1-: The output of ADSR Envelope 1 Inverted Env2: The output of Decay Envelope 2 Env2-: The output of Decay Envelope 2 Inverted Aenv: The output of the VCA Envelope Aenv-: The output of the VCA Envelope Inverted LFO1: The output of LFO1 LFO1-: The output of LFO1 Inverted...
  • Page 44 LFO16: The output of LFO16 LFO16-: The output of LFO16 Inverted Rnd1: The output of Part Random Generator 1 Rnd1-: The output of Part Random Generator 1 Inverted Seq1: The output of Sequencer Controller Track 1 Seq1-: The output of Sequencer Controller Track 1 Inverted Seq2: The output of Sequencer Controller Track 2 Seq2-: The output of Sequencer Controller Track 2 Inverted Seq3: The output of Sequencer Controller Track 3...
  • Page 45 Seq19: The output of Sequencer Controller Track 19 Seq19-: The output of Sequencer Controller Track 19 Inverted Seq20: The output of Sequencer Controller Track 20 Seq20-: The output of Sequencer Controller Track 20 Inverted Seq21: The output of Sequencer Controller Track 21 Seq21-: The output of Sequencer Controller Track 21 Inverted Seq22: The output of Sequencer Controller Track 22 Seq22-: The output of Sequencer Controller Track 22 Inverted...
  • Page 46 Knb3: Edit knob 3 value or the last MIDI CC 8 value received Knb3-: Edit knob 3 value or the last MIDI CC 8 value received Inverted Knb4: Edit knob 4 value or the last MIDI CC 9 value received Knb4-: Edit knob 4 value or the last MIDI CC 9 value received Inverted TouY: Touch screen keyboard Y-axis position TouY-: Touch screen keyboard Y-axis position Inverted...
  • Page 47 Knb8: Edit knob 8 value or the last MIDI CC 7 value received Knb8-: Edit knob 8 value or the last MIDI CC 7 value received Inverted Trig: The trigger output of the part Trig-: The trigger output of the part Inverted Rnd2: The output of Part Random Generator 2 Rnd2-: The output of Part Random Generator 2 Inverted Rnd3: The output of Part Random Generator 3...
  • Page 48 CC33: The last MIDI CC 33 value received CC33-: The last MIDI CC 33 value received Inverted CC34: The last MIDI CC 34 value received CC34-: The last MIDI CC 34 value received Inverted CC35: The last MIDI CC 35 value received CC35-: The last MIDI CC 35 value received Inverted CC36: The last MIDI CC 36 value received CC36-: The last MIDI CC 36 value received Inverted...
  • Page 49 CC53: The last MIDI CC 53 value received CC53-: The last MIDI CC 53 value received Inverted CC54: The last MIDI CC 54 value received CC54-: The last MIDI CC 54 value received Inverted CC55: The last MIDI CC 55 value received CC55-: The last MIDI CC 55 value received Inverted CC56: The last MIDI CC 56 value received CC56-: The last MIDI CC 56 value received Inverted...
  • Page 50 Accessing The Synth Part Pages From the Preset/Song Select screen, Touch the “EDIT” field.
  • Page 51 Now LD3 will show the main Synth page: In the top of the main Synth page, you will find the 6 main edit groups and the ESC (escape) touch button. Touch any of these group buttons to access them, and touch ESC, to exit to the Preset Select page.
  • Page 52 Editing The Parameters Of The Synth Part Blocks Each edit page has up to 8 parameters, that can be edited. The parameters are shown on the display as 8 parameter names, each with an alphanumeric value below them, that shows the current value of the parameter.
  • Page 53 The Synth Part Blocks In this section of the manual, you will find a description of the parameters of each part, and the parameters related to the LFO’s the effects processors and the BUS system. The Synth Part Parameters Randomizer If you should ever need some new inspiration for sounds, or if you just want to surprise yourself with some sounds that you never even imagined, the LD3 parameter randomizer might be exactly what you need.
  • Page 54 You should now enter this page: Select the part that you would like to randomize, in the same way as you would usually select a part, by pushing and holding the Steps/Part button, while pressing one of the 16 step buttons. Switch the blocks on, that you would like to randomize, simply by touching these, adjust the percentage, that it must maximum change the parameters, using Edit Knob 1, and hit “DO!”.
  • Page 55 Synth Part Trigger Setup In this block, you can set up the poly mode of each part, the pitch bend range, the note that will play pack, when pushing a trigger button, and if the part should be an internal or an external part. From the synth parts main page, touch TRIG to enter this page.
  • Page 56 TriggerNote: C-1 to G9. The note that will play, when the step buttons are in trigger mode (when both the Func/Mute button and the Steps/Part button are unlit), and you push the trigger button, for this part. This is also the note that is sent via MIDI out, when a part is set to external, and you hit the trigger button.
  • Page 57 Zone Setup In this block, it is possible to set up a key zone and a MIDI channel for the part, that will take effect, when LD3 is set in multi-timbral mode, and is controlled from an external MIDI device. How to set LD3 in multi-timbral mode are explained later in this manual, in the MOR>Common section.
  • Page 58 Audio BUS Setup In this block, you will find the settings for the 8 audio busses. Please note that these settings are not part specific, but global for the 8 busses and 16 parts. From the synth parts main page, touch TRIG to enter this page. Touch the Out touch button, to enter this first page, where you can select the output, which the audio signal from each of the 8 busses, should be sent to.
  • Page 59 Off: The output of the Bus is not sent anywhere. PLEASE NOTE: Audio busses that are assigned to be placed inside an output effect feedback loop, will ignore this setting, and only output to the effect feedback input.
  • Page 60 Touch the Frl touch button, to enter this second audio Bus page, where it is possible to adjust the release time of the envelope follower, that are attached to each audio Bus, and that affects the output levels of these. Each of the 8 audio busses has their own Envelope Follower. When this is set to 511, the follower will never decay.
  • Page 61 Touch the Fga touch button, to enter this third audio Bus page, where it is possible to gain or attenuate the level of the audio signal sent to the Bus envelope follower. At +0, there are no gaining or attenuation. At positive values the signal to the follower is gained, at negative values, they are attenuated.
  • Page 62 Touch the Flv touch button, to enter this fourth audio Bus page, where it is possible to adjust the total output level of each Bus. Positive values will gain the output signal, negative values will attenuate.
  • Page 63 Touch the Env touch button, to enter this fifth and last audio Bus page, where it is possible to assign any of the 16 part VCA envelopes or the BUS Envelope Follower to control the Bus output level. Here it is also possible to gain the Envelope Follower by x2 and x4. As default, the un-gained Envelope Follower are assigned to control the BUS output level.
  • Page 64 Oscillator/Sampler/Noise Generator In this block, you will find the settings for the part oscillator. From the synth parts main page, touch OSC to enter this page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 6/Osc 1 time.
  • Page 65 sample slots, that each can contain one sampling. Switching between the 4 samplings is done via the Chop parameter. Pitch, chop, start point and FM amount can be adjusted and modulated, Length can be adjusted. Samples are chromatically tuned, and has a pitch range of 4 octaves above and 5 octaves below the original sample pitch.
  • Page 66 Oscillator parameters The OSC page, when in oscillator mode: In the middle of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL and SMP, to enter other oscillator pages, like Modulation and oscillator/sampler/noise mode select. OR: Push and release the Func/Mute button, so that it lights up, and push step button 6/Osc to toggle between these pages.
  • Page 67 Porta: Portamento. The more this is turned up, the slower the oscillator pitch will slide from one note to another. Range: 0 to 511.
  • Page 68 The OSC page, when in Sampler and Chopped Keyboard mode: In the bottom of the sampler page, the selected samplings waveform is shown in rough graphics. When the sample, or part of it, is played back, the small black line below the waveform will show the current playback point.
  • Page 69 Loop: Sets the sampling loop mode. Off: The sample will not loop, just play back one time from the adjusted, or chop selected, start to end, and then stop. If the selected sampling has chop points, these will always be used. On: The sample will play back from the adjusted start point, when triggered.
  • Page 70 Oscillator modulation The MOD page, when in oscillator mode: The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 71 The MOD page, when in sampler or chopped keyboard mode: The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 72 Oscillator/Sampler/Chopped Keyboard/Noise mode select Touch the SEL button, to enter this page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 6/Osc 3 times. Xfade: Sample fade mode. Only affects sample playback. Off: No fading are applied to sample playback. On: When playing back a sampling, both fade in and fade out will be applied.
  • Page 73 TrgTo: Off, 1 to 16. Makes this part trigger another part. If set to this part, the part will double trigger. The TrLen parameter must be higher than 0, to trigger. TrDly: 0 to 511. Trigger delay. Will add a delay, before it triggers the other part, if set to any other values than zero.
  • Page 74 Part Samples Select Touch the SMP button, to enter this page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 6/Osc 4 times. Here you can select 4 samplings for the part. The number of these samplings, that are used, is set by the #Smp parameter on the SEL page.
  • Page 75 To select a sampling for any of the 4 slots, simply touch the sample name. Now this page will pop On each page you will view 16 of the samplings, that are held in the LD3 FLASH memory, Bank A, B, C or D.
  • Page 76 The Granular Modulators Each of the 16 synth parts of LD3 has 2 granular modulators, the granular random generator and the granular sequence modulator, that shows as modulation sources, to any parameter that can be modulated. GrRn – Granular Random Generator This works in conjunction with the part oscillator, sampler or noise generator.
  • Page 77 When in sampler mode: Every time the sampler loops, the granular sequence modulator gets the next value from the associated controller track. If you have a wave chopped sampling, and set this parameter up to modulate the chop select parameter, it is possible to program wave sequences. Of course, this can also modulate any other parameter, for infinite possibilities.
  • Page 78: Random Generators

    4 Random Generators Each synth part of LD3 has 4 random generators, that takes in a new random value, every time the part is trigged. There are no settings to be made for these. They are found as modulation sources, named: Rnd1, Rnd2, Rnd3 and Rnd4.
  • Page 79 The Digital Filters Each LD3 part has 2 digital filters. For each of these, 16 different filter types can be selected. They have various lowpass, highpass and bandpass modes, with different characteristics, but also special modes like Lo-Fi, destruktion and Fat. They can be connected in serial or parallel to each other, work as one stereo filter, and their parameters can be linked to each other, for easier tweaking in stereo mode.
  • Page 80 List of Digital Filter Types: LPF1: Lowpass filter with a rather weak character. Resonance does not self-oscillate. LPF2: Lowpass filter that are a bit sharper than LPF1. Resonance does not self-oscillate. LPF3: Sharp Lowpass filter with self-oscillating resonance. LPF4: Very sharp Lowpass filter with self-oscillating resonance. BPF1: Bandpass filter with a rather weak character.
  • Page 81: Digital Filters

    Digital Filters Parameters From the synth parts main page, touch FLT to enter the digital filters. OR: Push and release the Func/Mute button, so that it lights up, and push step button 7/Filter 1 time. Touch the FL1 touch button, to enter the Filter 1 page. Cut: 0 to 511.
  • Page 82 Nrw: 0 to 511. Turning this up, will make the frequency response of the filter more and more narrow. Low: 0 to 511. Sets the lowest frequency offset point of the filter. Turning this up, will in many filter types, make the bass bottom more present or distorted. Boost: 0 to 511.
  • Page 83 Filter 1 Modulation Touch the MO1 touch button, to enter the Filter 1 Modulation page. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 84 Filter 2 Touch the FL2 touch button, to enter the Filter 2 page. Cut: 0 to 511. Sets the cutoff frequency of the filter. Reso: 0 to 511. Sets the amount of resonance applied to the filter. Inp: 0 to 511. Sets the audio signal input level to the filter. Different characteristics can be obtained by adjusting this.
  • Page 85 Low: 0 to 511. Sets the lowest frequency offset point of the filter. Turning this up, will in many filter types, make the bass bottom more present or distorted. Boost: 0 to 511. Gains the filter output level.
  • Page 86 Filter 2 Modulation Touch the MO2 touch button, to enter the Filter 2 Modulation page. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 87 Filters Setup Touch the SET touch button, to enter the Filters Setup page. Stereo: Off, On. When off, the left and the right audio signals, coming from the oscillators (only really effective, when stereo samplings are played back), are mixed to one mono signal, that goes through both filters.
  • Page 88: Vca

    The VCA is the last stage of a synth part, before the audio is sent to the Audio Bus system. The audio output from the digital filter, goes into the VCA. The VCA’s can behave in 4 different modes. Linear, logarithmic, smooth linear and smooth logarithmic.
  • Page 89 VCA Parameters From the synth parts main page, touch VCA to enter the VCA pages. OR: Push and release the Func/Mute button, so that it lights up, and push step button 8/VCA 1 time. Touch the VCA touch button, to enter the VCA parameters page. The VU-meter at the right of the screen, shows the VCA output activity.
  • Page 90 Bus: 1/2 , 3/4 , 5/6 , 7/8 , 1, 2, 3, 4, 5, 6, 7, 8. Selects to which Audio Bus(ses) the VCA should output its audio to. When 2 busses are selected, the pan parameter and modulation, pans the audio signal between the 2 busses.
  • Page 91 VCA Modulation Touch the MOD touch button, to enter the VCA modulation page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 8/VCA 2 times. The VU-meter at the right of the screen, shows the VCA output activity. The small VU-meters next to the parameters, shows the activity of the selected modulation sources.
  • Page 92: Envelope 1 And 2 Lfo 1 To

    Envelope 1 and 2 Each Synth part of LD3 has 2 modulation envelopes. One ADSR type, and one decay only envelope. Envelope 1, the ADSR envelope can have linear or logarithmic charateristics and it also has an offset control. Envelope 2, the decay envelope, is always linear.
  • Page 93 Envelope 1 and 2 Parameters From the synth parts main page, touch ENV to enter the envelope pages. OR: Push and release the Func/Mute button, so that it lights up, and push step button 9/Env 1 time. Touch the ENV touch button, to enter the envelope parameters page. The VU-meter at the right of the screen, shows the Envelope output.
  • Page 94 Offs: Offset: -Off: The envelope will work around the zero point, and apply both negative and positive modulation to the parameters affected by it. -On: Positive only, offset added. The envelope will only work above the zero point, and will only add to the values of the parameters affected by it.
  • Page 95 Envelope Modulation Touch the MOD touch button, to enter the envelope modulation page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 9/Env 2 times. The VU-meter at the right of the screen, shows the Envelope output. The small VU-meters next to the parameters, shows the activity of the selected modulation sources.
  • Page 96 LFO1 to 16 LD3 has 16 LFO’s, that are global, so each LFO can modulate any of the 16 Synth parts. The LFO's has continuosly variable waveform and rate parameters. Both of these parameters can be modulated. The output level of the LFO’s can also be modulated, and they can be key-synced. One LFO are shown at a time on the LFO pages.
  • Page 97 LFO parameters From the synth part main page, touch the LFO block, to enter the LFO pages. OR: Push and release the Func/Mute button, so that it lights up, and push step button 10/LFO 1 time. Touch the LFO touch button, to select this page. At the right of this page, the current LFO waveform is shown, together with a small VU-meter, showing the LFO output activity.
  • Page 98 Touch the MOD touch button, to select this page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 10/LFO 2 times. The VU-meter at the right of the screen, shows the LFO activity. The small VU-meters next to the parameters, shows the activity of the selected modulation sources.
  • Page 99: Audio Inputs Setup

    Audio Inputs Setup Each audio input on LD3, can input to an audio bus. The setup of this, is done in this section. From the synth parts main page, touch INP, to enter this page: InpL, InpR, Inp3, Inp4, Inp5, Inp6: Off, 1 to 8. Sets the audio bus, that the corresponding audio input is sent to.
  • Page 100: Analog Filterboards

    Analog FilterBoards (Optional) Several different analog options are available for LD3. Some of them will add room for 2 analog filterboards. The SPAZEboards will add up to 4 analog filters to LD3. The analog filters can be placed on audio busses, to process the signals applied to these. They will be placed before any insert effects on the same bus.
  • Page 101 FilterBoards If analog option 1 or 3 are installed in your LD3, it has room for 2 analog filterboards. For instructions on how to install analog options and filterboards, see the section regarding this later in this manual. If you ordered an analog option and filterboards together with your LD3, it will all be installed, when you receive it.
  • Page 102 From the synth parts main page, touch MOR on the top navigation bar. On the MOR page, touch VCF TYPES, to enter this page: Here you can set the VCF1 and VCF2 parameters, by adjusting edit knob 1 and 5, to set up which filterboards are installed in slot 1 and 2.
  • Page 103 Analog Filterboards Parameters From the synth parts main page, touch the VCFs block, to enter the analog filter pages. OR: Push and release the Func/Mute button, so that it lights up, and push step button 7/Filter 2 times. The VCF page, when VCF1, 2, 3, 4 or 9 are installed: Filterboard 1 and 2 are selected by touching the square fields in the upper left corner of the screen, marked 1 and 2, NOT by the part select buttons.
  • Page 104 On VCF9: This will adjust the Distortion Drive. Reso: Adjusts the resonance of the filter. On dual and tripple filters, this adjusts the resonance on all filters. Feed: On single filters: This will adjust the feedback of the filter. – means negative feedback, + means positive feedback, 0 means no feedback.
  • Page 105 The VCF page, with VCF 5, MiniProphet filter installed: Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Cut: 0 to 511. Adjust the filter cutoff frequency. Reso: 0 to 511.
  • Page 106 The VCF page, with VCF 6, SP filter installed: Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Cut: 0 to 511. Adjust the filter cutoff frequency. Reso: 0 to 511.
  • Page 107 The VCF page, with VCF 7 Tubaz filter installed: Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Cut: 0 to 511. Adjust the filter cutoff frequency. Reso: 0 to 511.
  • Page 108 The VCF page, with VCF8, Dual Band SSI filter installed: Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. HpCut: HPF/LPF 1 and 2 filter cutoff frequency. Space between the 2 filters can be adjusted with Space.
  • Page 109 Analog Filterboards G-Ray page Touch the RAY touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. G-Ray: Adjusts the amount of g-RAY intermodulation. 0: no g-RAY, 3: max g-RAY. Range: 0 to 3. Mode: G-Ray mode.
  • Page 110 Cut3: Selects the function of the Feed/Cut3 parameter: -Feed: The value of the Feed/Cut3 parameter are a totally separate value, and are not affected by the Cutoff value. This setting is the recommended one, when a single or a dual filter are installed, and the Feed/Cut3 should work as Feed.
  • Page 111 Analog Filterboards Modulation 1 Touch the MO1 touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 112 Analog Filterboards Modulation 2 Touch the MO2 touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 113 Analog Filterboards Mix/Setup Touch the MO2 touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Bus: 1 to 8. The audio Bus, that the filter will be placed on. Inp: 0 to 511. The audio input level for the filters. Outp: -128 to +383.
  • Page 114: Spazeboard 2

    SPAZEboard 2 This section describes the functionality of the SPAZEboard 2. For instructions on how to install the SPAZEboard, see the section regarding this later in this manual. If you ordered a SPAZEboard together with your LD3, it will all be installed, when you receive it. Spazeboard 2 has 8 analog filters built in, plus room for 2 filterboards, arranged in 4 chains: 1: Two parallel lines, each with one 24 dB resonant highpass filter and one 24 dB resonant lowpass filter.
  • Page 115 From the synth parts main page, touch MOR on the top navigation bar. On the MOR page, touch VCF TYPES, to enter this page: Here you, by adjusting edit knob 1, should set VCF1 to be X2-SPAZEboard2. The Brd2 and Brd3 parameters should be set to the Filterboard numbers, of the 2 Filterboards that are installed on your Spazeboard2.
  • Page 116 SPAZEboard 2 Parameters From the synth parts main page, touch the VCFs block, to enter the analog filter pages. OR: Push and release the Func/Mute button, so that it lights up, and push step button 7/Filter 2 times. VCF1 and VCF4 –Dual Spaze filters Each of the two dual Spaze filters has 2 filter lines, that each has a 24dB analog highpass filter, going into a 24 dB analog lowpass filter.
  • Page 117 Spaze: -255 to +256. The difference between the cutoff frequencies in the 2 lines of filters. Inp: 0 to 511. The audio input level for the filters. Outp: -128 to +383. The output level of the filters. FM: 0 to 511. The amount of frequency modulation (audio range), that are applied to all of the filter cutoff frequencies, from the audio Bus selected by the FmBus parameter.
  • Page 118 SPAZEboard 2, VCF1 and 4 G-Ray Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. G-Ray: Adjusts the amount of g-RAY intermodulation. 0: no g-RAY, 3: max g-RAY. Range: 0 to 3. Mode: G-Ray mode.
  • Page 119 SPAZEboard 2, VCF1 and 4 Modulation 1 Touch the MO1 touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 120 SPAZEboard 2, VCF1 and 4 Modulation 2 Touch the MO2 touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 121 SPAZEboard 2, VCF1 and 4 Mix/Setup Touch the Mix touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Bus: 1 to 8. The audio Bus, that the filter will be placed on. Inp: 0 to 511.
  • Page 122 SPAZEboard 1, VCF2 and VCF3 – FilterBoards On the VCF2 and 3 pages, when Spazeboard2 are installed, different parameters will be shown, depending on the Filterboards installed on your Spazeboard2. The parameters for Filterboard 1, 2, 4 and 9: Select filter chain 2 or 3 by touching the square field in the upper left corner of the screen, marked 2 and 3.
  • Page 123 Reso: 0 to 511. Adjusts the amount of resonance applied to the filter. On dual filters, this adjusts the resonance on all filters. Cut3/Feed: 0 to 511. On single filters: This will adjust the feedback of the filter. – means negative feedback, + means positive feedback, 0 means no feedback.
  • Page 124 For Filterboard 3: Select filter chain 2 or 3 by touching the square field in the upper left corner of the screen, marked 2 and 3. Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. LpCut: 0 to 511.
  • Page 125 3xBPF: Mix between LPF + BPF + HPF and 3x BPF.
  • Page 126 Filterboard 5 (MiniProphet): Select filter chain 2 or 3 by touching the square field in the upper left corner of the screen, marked 2 and 3. Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Cut: 0 to 511.
  • Page 127 Filterboard 6 (SP Filter): Select filter chain 2 or 3 by touching the square field in the upper left corner of the screen, marked 2 and 3. Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Cut: 0 to 511.
  • Page 128 Filterboard 7 (Tubaz): Select filter chain 2 or 3 by touching the square field in the upper left corner of the screen, marked 2 and 3. Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Cut: 0 to 511.
  • Page 129 Filterboard 8 (SSI-Spaze): Select filter chain 2 or 3 by touching the square field in the upper left corner of the screen, marked 2 and 3. Touch the VCF touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. HpCut: HPF/LPF 1 and 2 filter cutoff frequency.
  • Page 130 Out1/2: Mix between filter output 1 (HPF/LPF + LPF chain 1) and filter output 2 (HPF/LPF + LPF chain 2).
  • Page 131 SPAZEboard 2, VCF2 and 3 G-Ray Touch the RAY touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. G-Ray: 0 to 3. Adjusts the amount of g-RAY intermodulation. 0: no g-RAY, 3: max g-RAY. Mode: G-Ray mode.
  • Page 132 Out2: 0 to 511. Selects whether output 2 of the analog filter should be normal (Nrm) or inverted (Inv). Sometimes it can get some great effects, when inverting output 2 of the filter, and adjust the Out1/2 mix.
  • Page 133 SPAZEboard 2, VCF2 and 3 Modulation 1 Touch the MO1 touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 134 SPAZEboard 2, VCF2 and 3 Modulation 2 Touch the MO2 touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 135 SPAZEboard 2, VCF2 and 3 Mix/Setup Touch the Mix touch button, to enter this page. The VU-meter at the right of the screen, shows the filter output activity. Bus: 1 to 8. The audio Bus, that the filter will be placed on. Inp: 0 to 511.
  • Page 136: Effects Processors

    Effects Processors LD3 has 8 insert effect processors and 2 output effect processors, 10 effect processors in total. The insert effects can be placed on any audio bus, for processing the parts and input assigned to the bus. The audio busses can be sent to the output effects. The output effects outputs to the main L and R outputs.
  • Page 137 To select the different effect processors, you will need to push and hold the Steps/Part button, while pushing step button 1 to 10. Part 1 is insert effect 1 Part 2 is insert effect 2 Part 3 is insert effect 3 Part 8 is insert effect 8 Part 9 is output effect 1 Part 10 is output effect 2...
  • Page 138 Insert Effects 1 to 8 LD3 has 8 insert effects. Each of these can be placed on any of the 8 audio busses, to process the synth/sampler parts and audio inputs, that are assigned to the same bus. All effects has a bypass switch, Freeze modulation, and a mix parameter. 2 effects can be linked together, for true stereo processing.
  • Page 139 Glitch Shifter 3 – Imperfect pitch shifter with a slightly different sound than the first two. Pitch Shaper – 1 input version of Gotharman's special Pitch Shaper, that forces an audio signal to play back at a specific pitch, determined by an adjustable frequency.
  • Page 140: Pitchshaper2

    Delay 1 – Delay with time and feedback controls, plus Gotharman's Deep and Xfade controls. Deep adds space to the delay. The Xfade control on this delay, creates valleys between the delay taps.
  • Page 141 Insert effects Select page From the synth parts main page, touch EFX to enter the effect pages. OR: Push and release the Func/Mute button, so that it lights up, and push step button 11/EFX 1 time. Push and hold the Steps/Part button, while pushing step button 1 to 10. Part 1 is insert effect 1 Part 2 is insert effect 2 Part 3 is insert effect 3...
  • Page 142 Touch the SEL touch button, to enter the effect select page. The 2 VU-meters at the right of the screen, shows the Effect input and output activity. EFX: Selects the effect. Please see the List Of Insert Effects in the beginning of this section. Bus: 1 to 8.
  • Page 143 Insert Effects Parameters Mix Modulation and Backwards Delay The Effect dry/wet mix can be modulated on all effects. Touch the MO2 touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources.
  • Page 144 Bkwd: This is only visible, when a delay effect is selected. Turning this on, will make the delay effect play back backwards.
  • Page 145 Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output. Feed: Chorus feedback amount. Time: Chorus Time. This should be modulated by an LFO, to get the traditional chorus effect. Deep: Adjusts how deep the chorus box should be. A Gotharman special.
  • Page 146 Chorus Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 147 Distortion Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 148 Distortion Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 149 Bit Crush Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 150 Bit Crush Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 151 Pitch Shifter Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 152 Oct: The octave range of the pitch shifter. From +/- 1 to +/- 4 octaves. Feed: Pitch shifter feedback. Adjusts the portion of the output signal, that is fed back to the input.
  • Page 153 Pitch Shifter Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 154 Resonator Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 155 Resonator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 156 Stretcher Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 157 Stretcher Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 158 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 159 FM Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 160 Glitch Shifter, Glitch Shifter 2, Glitch Shifter 3 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 161 Glitch Shifter, Glitch Shifter 2, Glitch Shifter 3 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 162 Pitch Shaper Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 163 Pitch Shaper Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 164 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 165 FAT Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 166 Filter The filter types: LPF1: Lowpass filter with a rather weak character. Resonance does not self-oscillate. LPF2: Lowpass filter that are a bit sharper than LPF1. Resonance does not self-oscillate. LPF3: Sharp Lowpass filter with self-oscillating resonance. LPF4: Very sharp Lowpass filter with self-oscillating resonance. BPF1: Bandpass filter with a rather weak character.
  • Page 167 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Cut: 0 to 511. Sets the cutoff frequency of the filter. Reso: 0 to 511. Sets the amount of resonance applied to the filter. Type: Sets the filter type.
  • Page 168 Filter Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 169 Filters 2 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Cut: Filter cutoff frequency. Reso: Filter resonance setting. Type: Filter type. Possibilities are: -HPF1: High pass filter with extra bass bottom and uncontrollable resonance. -LPF1: Low pass filter with extra bass bottom and uncontrollable resonance.
  • Page 170 Filters 2 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 171 Compressor Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Comp: 0 to 511. Compression amount. The more this is turned up, the more the portion of the signal, that are higher than the offset value, will be damped.
  • Page 172 Compressor Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 173 Expandor Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Comp: 0 to 511. Compression amount. The more this is turned up, the more the portion of the signal, that are higher than the offset value, will be gained.
  • Page 174 Expandor Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 175 PitchShaper2 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 176 Oct: Octave transpose. From 0 to +3 octaves. Smot: Smooth. The more this is turned up, the more the changes in pitch are smoothened. Vari: Pitch variation. The more this is turned up, the more the pitch variations on the input 1 signal affects the pitch shaper frequency.
  • Page 177 PitchShaper2 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 178 Delay1, Roto delay, Bright Delay and Bright Roto Delay Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 179 Delay1, Roto delay, Bright Delay and Bright Roto Delay Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 180 Variator Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on, Freeze. When the effect is off, it is bypassed, and its input mixer can function as a mixer.
  • Page 181 Variator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 182 Time Stretch Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 183 Time Stretch Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 184 Sample Pitch Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 185 Sample Pitch Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 186 Output Effects 1 and 2 LD3 has 2 output effects processors, that the audio busses can be sent to, and that are outputted to the main L and R outputs with pan control. Both effects has a bypass switch, Freeze modulation, and a mix parameter. This lets you add Any of the 8 audio busses can be inserted in the feedback loop of an output effect.
  • Page 187 List of Output Effects Delay 1 – Delay with time and feedback controls, plus Gotharman's Deep, Size, Beam and Xfade controls. Deep adds space to the delay, Size makes the playback range more narrow than the input recording range, and beam beams the delay to previously unknown places. The Xfade control on this delay, creates valleys between the delay taps.
  • Page 188 Time Stretch - This effect is able to change the length of the input signal, almost without changing the pitch. Old fashioned time stretch done in realtime, that can be applied even to live input signals! It is also possible to change the pitch if desired, and it is possible to trigger this effect, for bigger precision.
  • Page 189 Output effects Select page From the synth parts main page, touch EFX to enter the effect pages. OR: Push and release the Func/Mute button, so that it lights up, and push step button 11/EFX 1 time. Push and hold the Steps/Part button, while pushing step button 1 to 10. Part 1 is insert effect 1 Part 2 is insert effect 2 Part 3 is insert effect 3...
  • Page 190 Touch the SEL touch button, to enter the effect select page. The 2 VU-meters at the right of the screen, shows the Effect input and output activity. EFX: Selects the effect. Please see the List Of Output Effects in the beginning of this section. Feed: Int, Bus1 to Bus8.
  • Page 191 On the Output Effect 1 select page, the Link parameter is replaced by an Outp parameter: By this parameter, it is possible to send the audio output of Output Effect 1 to either the left and right audio outputs, by setting it to L+R, or to Output Effect 2, by setting it to EFX2, for serial connection of the 2 Output Effects.
  • Page 192 Output Effects parameters Mix and Pan Modulation, Backwards Delay The Effect dry/wet mix and the panning can be modulated on both Output effects. Touch the MO2 touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources.
  • Page 193 Pan: Modulates the effect output panning. Bkwd: This is only visible, when a delay effect is selected. When turned on, the delay effect will play back backwards.
  • Page 194 Delay1, Roto delay, Bright Delay and Bright Roto Delay Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 195 Feed: Delay feedback amount. At values over middle, the feedback signal will be gained and create infinite feedback. This might cause some saturation.
  • Page 196 Delay1, Roto delay, Bright Delay and Bright Roto Delay Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 197 Granulator SQ Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 198 Seq: Selects which of the 16 sequencer controller tracks, the granulator should get it step values from. Each value selects a different portion of the granulator input, to be played back. X: “X” intermodulation of the sound. Another Gotharman special ...
  • Page 199 Granulator SQ Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 200 Variator Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on, Freeze. When the effect is off, it is bypassed, and its input mixer can function as a mixer.
  • Page 201 Variator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 202 As this is turned up, it goes over in a metallic reverb type, and at higher settings it gives a more full reverb. X: “X” intermodulation of the sound. Another Gotharman special  Time: Reverb time. The total reverb time is a combination of time, timeX, feed and feedX.
  • Page 203 Reverb Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 204 Granulator (unsynced) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 205 Fade: When this parameter is turned up, each grain will fade in and out, to minimize clicks.
  • Page 206 Granulator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 207 Xfade Granulator Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 208 Pitch: Sets the playback pitch of the granular sequence. A value below 256 will pitch the signal down, a value above 256 will pitch it up.
  • Page 209 Xfade Granulator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 210 Abstruct0 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 211 the Rec parameter, it will play back areas of the record buffer, that is not being recorded, and create a ”Freeze” effect. Pitc2: 0 to 511. Sets the pitch of the playback for playhead 2. A value below 256 will pitch the signal down, a value above 256 will pitch it up.
  • Page 212 Abstruct0 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 213 Time Stretch Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 214 Time Stretch Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 215 Sample Pitch Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
  • Page 216 Sample Pitch Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, and to adjust the modulation amount.
  • Page 217 The Sequencer The LD3 sequencer has 2 different types of tracks: Note tracks and controller tracks. It has 16 note tracks and 32 controller tracks. Each note track controls 1 part – Note track 1 controls part 1, note track 2 controls part 2 and so on, and each track has a note number subtrack, a gate time subtrack, a velocity subtrack, a position subtrack, a sub-position subtrack and a step on/off subtrack.
  • Page 218 Starting and stopping the Sequencer: To start the sequencer playback, push and release the Start/Stop button, so that it lights up. The sequencer will now start to play back. When the Func/Mute and the Steps/part buttons are not lighting up, every time a part is trigged to play back, the corresponding step button will light up shortly.
  • Page 219 Selecting a track: Push and hold the Steps/Part button. The selected track number will now be shown, by one of the 16 step buttons lightning up. The number above the step button, is the track number that is currently selected. To select another track, while still holding down the Steps/Part button, push any of the 16 step buttons.
  • Page 220 Sequencer Note Track Steps view/edit: First, select the track, for which you would like to view/edit the note steps, as described earlier in this manual. You can, of course, select another track at any time, also after you have entered note step edit mode.
  • Page 221 Selecting Sequencer Note Track steps 1-16, 17-32, 33-48 and 49 to 64 / + Controller tracks steps 65-80, 81-96, 97-112, 113-128: Push and release the Func/Mute button, so that it is lightning up. Now, push and release step button 1, Bar Sel: Now step button 1, Bar Sel, will light up.
  • Page 222 Setting the last step of a Note Track This can be done on the Note Tracks edit pages, but it can also be done via the pushbuttons. Push and hold the Morph Set button. If the last step of the selected note track are inside the selected step range, this will now be shown, as a step button that lights up.
  • Page 223 Mute/Unmute Note Tracks: To mute, unmute or view the mute state of the 16 note tracks, push and hold the Func/Mute button. Unmuted tracks will now be shown by a step button that is lighting up, and shortly flashes off, every time the track is triggering.
  • Page 224 Entering the Sequencer From the Preset Select Screen, touch the EDIT field.
  • Page 225 Touch SEQ on the navigation bar in the top of the screen.
  • Page 226 This will bring you to the Sequencer access page: SEQ on the navigation bar has now changed it colours to brown/yellow, indicating that you have entered the Sequencer pages. To enter the Sequencer Main page or any of the tracks, simply touch the text showing the name of the group that you would like to enter.
  • Page 227 Sequencer Main The parameters of this page: Tempo: Sets the sequencer tempo between 1 and 256 BPM. To make the sequencer sync to external MIDI gear, this must be set up in the “MOR>COMMON” section, described later in this manual. Rec: Note Tracks Realtime Record Mode.
  • Page 228 -AudCH: Chopped audio track. When the audio track is recorded, chop points are inserted at each sequencer step, according to the resolution setting of the selected track. See the “Audio Tracks” section later in this manual. Metro: Metronome Off, On, Rec. -Off: The metronome is off, and will make no sound.
  • Page 229 Clear Seq: Touching this button, will make LD3 jump to this page: If you touch the “Yes” button here, you will clear all tracks of the current preset, and reset all values. If you do not wish to do that, touch “No”.
  • Page 230 Note Tracks Note Subtrack From the sequencer access page, touch NOTE TRACK 1-16, to enter the note steps edit page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 3/Note Trk 1 time. This will be the first page, you will enter, if the Notes parameter on the Seq Main page is set to Grid.
  • Page 231 Edit Knob 2: Selects the bar to be viewed. 4 bars can be viewed, each showing 16 steps, for a total of 64 steps. The bar number is shown just above the note grid (marked Bar), and the first and the last step number viewed, is shown just above the note grid, to the right and the left.
  • Page 232 The note grid view are a bit limited, since you can only view one octave at a time. It is also possible to view the whole octave range at one time, by switching to the value bar view mode. Simply touch the NtG square in the upper left corner of the screen, or go to the sequencer main page, and change the Notes parameter to Value.
  • Page 233 Gate Time Subtrack Touch GAT in the top navigation bar, to enter the gate time steps page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 3/Note Trk 2 times. The gate time values for each step is shown as bars in the value grid, and as number right below the value grid.
  • Page 234 Edit Knob 3: Sets the last step that will be played back on this track, before it loops back, and plays the track again. Range: 1 to 64 steps. Value is shown as Lst. The Last step can be set globally for all tracks at the Seq Main page. Edit Knob 4: Sets the track resolution.
  • Page 235 Velocity Subtrack Touch VEL in the top navigation bar, to enter the velocity steps page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 3/Note Trk 3 times. The velocity values for each step is shown as bars in the value grid, and as number right below the value grid.
  • Page 236 Edit Knob 3: Sets the last step that will be played back on this track, before it loops back, and plays the track again. Range: 1 to 64 steps. Value is shown as Lst. The Last step can be set globally for all tracks at the Seq Main page. Edit Knob 4: Sets the track resolution.
  • Page 237 Position Subtrack Touch POS in the top navigation bar, to enter the position steps page: Unlike many other step sequencers, the position for each step on the LD3 note tracks, can be set. For traditional step sequencing, you would leave it at its default setting, when step 1 is played back at position 1, step 2 is played back at position 2 and so on.
  • Page 238 When neither KNOBS1-8 or KNOBS9-16 are black: Edit Knob 1: Has no function. Edit Knob 2: Selects the bar to be viewed. 4 bars can be viewed, showing each 16 steps, for a total of 64 steps. The bar number is shown just above the values field (marked Bar), and the first and the last step number viewed, is shown just above the values field, to the right and the left.
  • Page 239 Sub Position Subtrack When on the Position subtrack page, touch POS in the top navigation bar an extra time, to enter the sub position subtrack: Here a value between 0 and 3 can be added to the step position for “micro-timing”. The sub position for each step is shown as bars in the value grid, and as number right below the value grid.
  • Page 240 Edit Knob 3: Sets the last step that will be played back on this track, before it loops back, and plays the track again. Range: 1 to 64 steps. Value is shown as Lst. The Last step can be set globally for all tracks at the Seq Main page. Edit Knob 4: Sets the track resolution.
  • Page 241 Templates and Note Scales Templates are available to make it easier to create ramps on a track, and to randomize things. For the position track templates are available for forwards, backwards, alternating, randomized and polyphonic playback setup. On this page note scales are also available, for users that thinks that harmonic tones works, and for swapping around keys for experimentation.
  • Page 242 Available templates: -RampUp: Ramp Up. Will lower values on steps, that are placed before last step divided by 2, and raise values on steps, placed after last step divided by 2. -RampDw: Ramp Down. Will raise values on steps, that are placed before last step divided by 2, and lower values on steps, placed after last step divided by 2.
  • Page 243 Templates for the Position Subtrack When entering the templates page from the Position subtrack, it will look like this: Turn Edit Knob 1, to set the range. This will set, how much the template routine will affect the values, that are already on the selected subtrack. When this is set to 100%, the template function will be absolute.
  • Page 244 -2note: 2 Note Poly. The more the Range parameter is turned up, when touching this, the more the track will be forced to play back 2 note polyphonic. -4note: 4 Note Poly. The more the Range parameter is turned up, when touching this, the more the track will be forced to play back 4 note polyphonic.
  • Page 245 Note Track Mod Page Touch MOD in the top navigation bar, to enter this page. OR: Push and release the Func/Mute button, so that it lights up, and push step button 3/Note Trk 4 times. Here you can set up note track modulation, the track Note Randomizer, the start step, make the track strum, and transpose the track.
  • Page 246 Dest: Track modulation destination. Selects what should be modulated on the track. Choices are: -Note: The note numbers of the track will be modulated. -Gate: The gate times of the track will be modulated. -Dly: The delay times of the track will be modulated. -Swing: Swing modulation will be applied to the track.
  • Page 247 Clear Note Track From the Mod page, touch the “Clear Track” button, to enter this page: Touching “Yes” from here, will initialize all step values and parameters of the currently selected note track, except for the Last Step parameter. If you would not wish to do this, touch “No”, to exit to the track Mod page.
  • Page 248 Double Note Track Touch the “Double” touch button, to double the length of the track. All events from the original track, is copied to the new half. Useful if you need some extra variation in a track. PLEASE NOTE: The track lengths cannot exceed 64 steps for the note tracks.
  • Page 249 Realtime recording of notes You can, at any time, hit the Steps/Part button, and switch note steps on or off, but sometimes you might like to just record something, that you play on a connected MIDI device, like a keyboard or a drum pad, on the touch screen keyboard, or on LD3’s trigger buttons.
  • Page 250 The realtime recording mode is set on the Sequencer Main page, by adjusting the Rec parameter. The choices are: -Mono: Monophonic recording -Poly: Polyphonic recording -Audio: Audio track recording (Explained a little bit later in this manual) -AudCH: Chopped audio track recording (Explained a little bit later in this manual) On the Sequencer Main page, it is also possible to switch realtime recording on and off, by touching the Rec touchbutton.
  • Page 251 Step Recording of Notes On top of the xox style and realtime recording methods, step recording of notes and controllers are also possible.
  • Page 252 On the sequencer main page, it is by the StAdv (Step Advance) parameter possible to set, if the sequencer, when step recording, should automatically advance to the next step or not. Rec mode can be set to either mono or poly. To initiate step recording: -Set LD3 in sequencer recording mode, by touching the REC field on the sequencer main page or on the preset select page, so that it turns red, or push and hold the Func/Mute button, while...
  • Page 253 If the sequencer is running, while step recording, the time you hold down a note, will be recorded. If the sequencer is stopped, resolution will determine the note length.
  • Page 254 Setting up a track/part to internal or external operation Each of the 16 LD3 note tracks, can control either the internal part, that they are hard assigned to, or external MIDI gear. When a part/track is set up to external MIDI control, the internal part can not make any sound. From the Preset Select page, touch the EDIT field, to enter the main synth page.
  • Page 255 On this page, touch TRIG.
  • Page 256 Now you will enter this page: Select the part, that you would like to set up as internal or external, by holding down the Steps/part button, while pushing the step button, that has the desired part number. Set the Int/Ext parameter to Int (Internal) or Ext (External). If you set the part to external, set the Chan parameter to a MIDI channel that matches the MIDI gear, that you would like to control.
  • Page 257 Audio Track Recording Each of the 16 LD3 note tracks, can be set up to function as an audio track. 8 audio tracks can play back at a time, and each can be either in mono or in stereo. One audio track can be recorded at a time.
  • Page 258 Audio track setup. From the Preset select page, touch the EDIT field, to enter the synth main page. Touch SMP on the top navigation bar.
  • Page 259 You should now enter this page: Touch the REC touch button.
  • Page 260 And you should get here: OR, from any page: -Push and release the Func/Mute button, so it is lighting up. -Push step button 12, marked “Sample/Qrec”. This will also get you to this page, just much faster. If you can already hear the source, that you would like to record, leave the Moni parameter Off. If you have the record source connected directly to any of LD3’s audio inputs, and can’t hear it now, switch the Moni parameter to On.
  • Page 261 Inp 4 : Audio input 4 mono In3+4 : Audio inputs 3 and 4 stereo Outp3 : Audio output 3 mono Outp4 : Audio output 4 mono Ou3+4 : Audio outputs 3 and 4 stereo Inp 5 : Audio input 5 mono Inp 6 : Audio input 6 mono In5+6 : Audio inputs 5 and 6 stereo Outp5 : Audio output 5 mono...
  • Page 262 Now go to the sequencer note track page, either by: Exit the Sample Rec page, by touching EXIT in the upper right corner, to go back to the Sample Edit page. Touch SEQ on the top navigation bar.
  • Page 263 You should now have entered this page: Touch NOTE TRACK 1-16, to enter the note track page.
  • Page 264 And the faster way to go from the Sample Rec page to the Note Track page: -Push and release the Func/Mute button, so it is lighting up. -Push step button 3, marked “Note Trk”. -Now, select the note track, that you would like to record. -Set the desired length and resolution.
  • Page 265 Touch MAIN.
  • Page 266 And the faster way to go from the Note track page to the Sequencer Main page: -Push and release the Func/Mute button, so it is lighting up. -Push step button 2, marked “Seq Main”. Set the desired tempo. Switch the metronome on, if desired. Set the Rec parameter to either Audio, if you would like to record one long piece, or to AudCH, if you would like your recording chopped up.
  • Page 267 The Controller Tracks LD3 has 32 controller tracks. Each of these only have one subtrack: The controller track values. Each track can be on up to 128 steps long, and a Smooth function can be turned on, that will automatically create values between the steps, from one step value to another, for smooth transitions between them.
  • Page 268 Controller track Step Values From the sequencer access page, touch Controller Track 1 to 16, to access these controller tracks, or touch Controller Track 17 to 32, to access these tracks. OR: Push and release the Func/Mute button, so that it lights up, and push step button 4/Ctrl Trk 1 time to enter tracks 1-16, and 3 times to enter tracks 17-32.
  • Page 269 Edit Knob 2: Selects the bar to be viewed. 4 bars can be viewed, showing each 16 steps, for a total of 64 steps. The bar number is shown just above the values field (marked Page), and the first and the last step number viewed, is shown just above the values field, to the right and the left.
  • Page 270 Key Grid Mode By touching the CTR/CTK field in the upper left corner of the controller track screen, this page will toggle between the value bars and a key grid. The key grid mode will make it easier to program sequences for CV synths. In order to make the key scaling fit, this should only be used in conjunction with the CV stepped quantized modes, explained under “Controller Tracks CC page”, a few pages later.
  • Page 271 Controller Tracks Templates Templates are available to make it easier to create ramps on a track and to randomize things. For the position track templ When on either the Controller track step values page, touch TMP on the top navigation bar, to enter the templates page.
  • Page 272 -Middle: Will move any values closer to the middle value. -Zero: Will lower any values. -Full: Will raise any values.
  • Page 273 Controller Tracks CC page Touch CC in the top navigation bar, to enter this page. The parameters of this page: CC: Off, 1(Morph), 2(SeqMrp), 3, 4(Knob1), 5(Knob2), 6, 7(Knob8), 8(Knob3), 9(Knob4), 10(Knob5), 11(Knob6), 12(Knob7), 13 to 15, 16 (Y-Mod), 17 to 122, CV IN 1 to 4, Pitch Bend. If the PccIN (Parameter CC’s input) parameter on the MOR>COM2 page is turned on, it will also be possible to select many parameters for direct controller track control.
  • Page 274 CCout: Ext, Int. Sets if the controller track CC’s/Pitch Bend’s should be transmitted to an external MIDI device via MIDI Out (Ext), or to an internal Synth Part (Int). Regardless of this setting, the controller track are always available as internal modulation sources. Quan: This can be set to either: -Off: No quantization of the controller track output.
  • Page 275 Clear Controller Track From the track CC page, touch the “Clear Track” button, to enter this page: Touching “Yes” from here, will clear all step on’s of the currently selected controller track. If you would not wish to do this, touch “No”, to exit to the track main page.
  • Page 276 Double Controller Track Touch the “Double” touch button, to double the length of the track. All events from the original track, is copied to the new half. Useful if you need some extra variation in a track. PLEASE NOTE: The controller track lengths cannot exceed 128 steps.
  • Page 277 Adjusting the CV scale In case that your analog CV synth doesn’t precisely fit to 1v/oct or 1.2v/oct, it is, on the controller track TMP page, possible to adjust the scaling, by tweaking the QaScl parameter. Negative values will give a scaling less than 1v/1.2v/oct, positive values will give a scaling more than 1v/1.2v/oct.
  • Page 278 Controller Tracks Realtime Recording MIDI CC’s, Pitch Bend, CV Inputs and knob movements can be realtime recorded on the 32 controller tracks. To do this, on the controller track CC page, set it to the event type, that you would like to record, using the CC parameter.
  • Page 279 12(Knob7) For knob movement recording, you should select one of these. If the PccIN (Parameter CC’s input) parameter on the MOR>COM2 page is turned on, it will also be possible to select many parameters for direct recording. The parameter names will be written in the parenthesis.
  • Page 280 Now set LD3 in sequencer recording mode, by touching the REC field on the sequencer main page or on the preset select page, so that it turns red, or push and hold the Func/Mute button, while pressing the Start/Stop button. Start the sequencer.
  • Page 281 Recording parameter tweaks to a controller track First, set up the controller track, as described on the previous pages of this manual. Stop the sequencer, if it is running. Touch REC in the upper menu bar. Activate recording for the selected controller track. Go to the CTR page, and set the controller track length.
  • Page 282 CV Inputs Recording The 4 (optional) CV inputs can also be recorded to the sequencer controller tracks, just like MIDI CC’s and knob movements. To do this, simply select CV In 1 to 4 to be the CC on a controller track, and follow the procedure for controller track realtime recording.
  • Page 283 Pitch Bend and CC recording auto setup From the sequencer note track Mod pages, it is also possible to make LD3 automatically set up controller tracks to realtime record pitch bend and CC events. When using this function, the controller track is set to the double resolution as the note track, and therefore also the double length, to make the tracks match.
  • Page 284 To initiate Pitch Bend recording -Make sure that sequencer realtime recording is switched off. -Set the desired length and resolution of the note track. -Go to the Mod page, and touch BEND REC, so that it turns yellow. -Start realtime recording. -If the sequencer is already running, recording will start, when the controller track passes step 1.
  • Page 285 Controller Tracks Step Recording It is also possible to step record controller events. To initiate step recording: -Set the controller track in realtime recording mode, as described in a previous chapter. -Start the sequencer playback, if desired. Step recording is possible no matter if the sequencer is running or not.
  • Page 286 Synth and Sequencer Morphing On LD3 it is possible to morph between 2 layers of parameters, layer A and B, by turning the Morph knob for the synth parameters, and the Seq Morph knob for the sequencer parameters. The Morph knob transmits and receives MIDI CC 1 (The Mod Wheel) via MIDI in and out, and the Seq Morph knob transmits and receives MIDI CC2.
  • Page 287 More… preset parameters/Setup From the Preset Select page, touch the Edit field.
  • Page 288 On the navigation bar at the top of the screen, touch MOR.
  • Page 289 This will get you to the More… page. Here you can set up all the basic LD3 things, like global MIDI channel, morphing and CV in’s/out’s, setup FilterBoard types, check and erase the LD3 memory, initialize the preset and change to song mode. On the following pages, each section of the More…...
  • Page 290 Common Settings On this page, you can adjust the display contrast and MIDI settings and check the sample memory. From More… page, touch COMMON to enter this page: The following parameters can be adjusted on this page, using edit knob 1 to 8: Contr: Adjusts the display contrast.
  • Page 291 ClkOut: Settings: Off, On. Selects whether or not LD3 will re-transmit MIDI clock and start/stop events to MIDI out. Even if LD3 is syncing to an external MIDI clock source, it will re-transmit this, if this parameter is on. This setting is automatically saved, and will be remembered after a power off.
  • Page 292 Morph Setup On the Morph Setup page, it is possible to set a permanent morph value, that will override the Morph knob, if you wish to always have a preset playing back in a certain morph position. It is also possible to modulate the morph knobs, using a limited number of modulation sources, including a morph LFO.
  • Page 293 Src: Morph modulation source. Sources are: -LFO: The morph section LFO. Described below. -Seq1 to Seq8: Sequencer controller tracks 1 to 8. -CV1 to CV4: CV inputs 1 to 4. -Kybd: The last note number value received -Velo: The last note velocity value received -TouY: Touch screen keyboard Y position.
  • Page 294 Sequencer Morph Knob Setup Touch the Seq touch button, to enter this page. This is the settings for the Seq Morph knob, that affect the Sequencer. Parameters on this page: Perm: Seq Morph knob permanent value. Will override the value of the Seq Morph knob, and keep morph on the permanent value plus modulation.
  • Page 295 Rate: Seq Morph LFO rate. Sets the tempo of the morph section LFO, that can only modulate the morph parameter. Wave: Seq Morph LFO output waveform. Morphs between triangle, sawtooth, square, pulse and FM waveforms. The FM waveforms are high frequency waves, that can be used for FM synthesis.
  • Page 296 Common Settings 2 (COM2) On this page you can set if the part select and part mute buttons should latch or not, and if LD3 should receive parameter MIDI CC’s. Here you can, by rotating Edit Knob 1, set the Part/Mute button to: -Hold: You will have to hold the Func/Mute or Steps/Part buttons, while pushing a step button, to select or mute a part.
  • Page 297 CV Inputs (optional) With the optional analog board and CV inputs/outputs board installed, LD3 gets 4 CV inputs. These can be selected as modulation sources, for any parameter that can be modulated. LD3 accepts CV voltages of up to +/- 15 volts. The voltage range of each CV input can be set up to a number of different configurations.
  • Page 298 From More… page, touch CVin to enter this page: Here you can, by turning Edit Knob 1 to 4, set up each CV input. The possibilities for each input are: +-12: The CV input will work in the range of +/- 12 volts –standard eurorack voltages. +12: The CV input will work in the range of 0 to 12 volts.
  • Page 299 1/12: For each pulse it receives, the sequencer will increment 1/12 step. The internal sequencer clock, and any MIDI clock will be ignored. MIDI clock will still be transmitted, if the ClkOut parameter in the COMMON menu is set to on. 1/8: For each pulse it receives, the sequencer will increment 1/8 step.
  • Page 300 CV Outputs (Optional) With the optional analog board and CV inputs/outputs board installed, LD3 gets 4 CV outputs. PLEASE NOTICE: IF YOU HAVE SPAZEboard2 INSTALLED, THE PARAMETERS ON THESE PAGES WILL HAVE NO EFFECT AT ALL. The CV outputs of SPAZEboard 2 are controlled by the analog VCF3 parameters.
  • Page 301 From More… page, touch CVout. Touch the P_1 button to enter this page: On this page the upper row of parameters (Edit Knob 1 to 4), sets a static voltage to each CV output. This is useful, if you for instance, are controlling cutoff or resonance of an external filter, or tune of an external oscillator.
  • Page 302 CV Outputs Modulation Touch the P_2 button, to enter the CV outputs modulation page: Here you can, by the upper row of parameters (Edit Knob 1 to 4), select the modulation source for each CV output. Only the positive modulation sources, can be selected by the Edit Knobs. To make a modulation source negative, touch the modulation source parameter.
  • Page 303 Initialize Preset If you would like to start out from scratch, with a completely clean preset, this is the function to use. Please notice that the preset on the selected location are not immediately wiped out. It will not be overwritten until you save the new preset, so even though you have initialized it, it can still be recalled, if you should regret, by selecting another preset, and then select this one again, or by using the reload function.
  • Page 304 Parameter Snap Mode A synth part parameters “Snap” mode are available. When this is set to “On”, any synth parameter value will not be changed, when turning a knob, until it passes the original value, that the parameter was set to. This will avoid “jumps” in the sound. On the MOR page, touch the “SNAP OFF”...
  • Page 305 Parameter snap mode will now be turned on: To turn it off, touch it again.
  • Page 306 To get the most out of the analog filters installed in your LD3, you should go to this page to set which filter types are installed, every time you change a filter. When you receive your LD3 from Gotharman’s this will be set up correctly, so you should only need to go here, when you swap the filter boards.
  • Page 307 The Spazeboard2 can only be selected for VCF1. When VCF1 is set to Spazeboard2, the setting of VCF2 is ignored, but 2 other parameters are available, Brd2 and Brd3, for selecting the Filterboards attached to your Spazeboard2: Unlike the VCF1 and VCF2 parameters, the Spazeboard2 filterboards has an individual setup for each of the (currently) 9 available filterboards.
  • Page 308 On the Xpanded model, this page should look exactly like on the picture. On the un-Xpanded model the numbers will slightly differ, and it will say Type 3 in the bottom. If you should ever experience any issues with missing samples or presets, please take a picture of this screen, and email it to Gotharman’s.
  • Page 309 Delete a Sample Bank It is possible to completely erase the sample banks. Please think about it, before you do that, and back up your samplings as descibed in the USB section later in this manual, since if you don’t have a backup, it will not be possible to recover your samplings again.
  • Page 310 Delete all Presets and Songs It is possible to completely erase all presets and songs. To do that, if you are really sure, that you would like to, from More… page, touch DEL Prs. Before you do this, please back up your presets as described in the USB section later in this manual, since if you don’t have a backup, it will not be possible to recover your presets again.
  • Page 311 C.P. From More… page, touch C.P. to enter this page: By turning Edit Knob 1 to 4, you can here make the 2 rectangles produce different colours. This does however not have any practical function at all.
  • Page 312 Preset/Song Mode Touch this to toggle between preset mode and song mode. Song mode is described later in this manual.
  • Page 313 If you should discover any display freezes, go to the MOR page: Touch the text: “DISP:FAST”. It will now change to “DISP:SLOW” and go back to the slower display mode, as before. Please report any display freezes to: info@gotharman.dk .
  • Page 314 Save Preset When you have created a new preset, it should be saved for later recall. If you do not save your presets, they will be lost forever, as soon as you select another preset, or turn off your LD3. A preset that is saved on LD3 contains all the data previously described in this manual: -All sequencer data -All synthesizer parts settings...
  • Page 315 You should now enter this page: Touch the preset location that you would like to save your new preset to. If it is not shown, touch PREV and NEXT to reach it. Preset number and name is shown for presets that are already saved. If you save your new preset on such a location, the old preset will be overwritten.
  • Page 316 When you touch the preset location, that you would like to save your preset to, you will enter this page: Turn edit knob 1 to 8 to select the first 8 letters of the name for your new preset. Touch NEXT when you are done.
  • Page 317 Turn edit knob 1 to 8 to select letters 9 to 16 of the name for your new preset. Touch SAVE when you are done. Your preset will now be saved, and LD3 will exit from the save pages.
  • Page 318 Song Mode It is possible to arrange chained playback of Presets in 1024 Song locations. Each Song can have up to 128 steps. For each Song step a Preset can be selected, it can be set how many times track one of the preset should play back, until it advances to the next song step, and tracks can be muted/unmuted.
  • Page 319 Accessing Song Mode If you would like to make a new song from scratch, it can be a good idea to select the preset you would like to have on the first song step, from the preset select page, before you enters song mode.
  • Page 320 On the navigation bar at the top of the screen, touch MOR...
  • Page 321 In the far right row, you will find the text PRS. Please touch this, after making sure, that the sequencer is stopped.
  • Page 322 Now PRS turns into SONG, and LD3 are in song mode. If you would like to go back to preset mode, just touch SONG.
  • Page 323 The Song Edit Page To enter the Song Edit page, just touch SEQ on the navigation bar at the top of the More… page: On the Song Edit page, you have an overview of the programmed song steps, and the possibility of editing these.
  • Page 324 8 song steps are shown at a time. Touch the arrows to select the previous or next 8 song steps. The total number of song steps is 128. Touch EXIT to exit from the Song Edit page, and touch REC to start song realtime recording. This will be explained very soon.
  • Page 325 The Song Select Page When you, in song mode, exit from the Edit Groups pages, you will exit to the Song Select page, instead of the Preset Select page. This reads out ”Song” just above the song number and name, instead of the ”Preset”, to make sure that you know where you are.
  • Page 326 Selecting a song: Make sure that the sequencer is stopped. Touch the “SONG” field. A list of 5 songs near the currently selected song, will now appear: Touch “PREV” or “NEXT” to view the previous or next 5 songs, and finally touch the song name of the song you would like to select.
  • Page 327 Song Realtime Recording On the Song Select page, select the song you would like to record. 1024 songs are available, from A00 to P64. Now go to the song edit page.
  • Page 328 Make sure that the sequencer is stopped, and push the “REC” button, so it turns red. Now exit to the Preset/Song select screen.
  • Page 329 LD3 will now show the Preset select page. The REC indicator on the preset select page, has now turned red, indicating that LD3 is in recording mode. Song realtime recording can also be switched on or off, by touching the REC indicator. If you selected an empty song, the last preset you selected, before you jumped to song mode, will be shown.
  • Page 330 To advance to the next song step, to have other tracks of the same preset muted/unmuted, simply reload the preset, by pushing and holding the Morph Set button, while pressing the Start/Stop button. When you are done changing presets, and you think that your song is ready, hit the Start/Stop button to stop song recording.
  • Page 331 Save Song LD3 songs are not saved within the presets, so they must be saved separately. To do so, when in song mode, from the song select page, touch the EDIT field to enter the Synth parts page: Touch SAV.
  • Page 332 You should now enter this page: Touch the song location that you would like to save your new song to. If it is not shown, touch PREV and NEXT to reach it. Song number and name is shown for songs that are already saved. If you save your new song on such a location, the old song will be overwritten.
  • Page 333 Turn edit knob 1 to 8 to select the first 8 letters of the name for your new song. Touch NEXT when you are done.
  • Page 334 Turn edit knob 1 to 8 to select letters 9 to 16 of the name for your new song. Touch SAVE when you are done. Your song will now be saved, and LD3 will exit from the save pages.
  • Page 335 Initializing a Song If you would just like to start all over with an empty song, it is possible to initialize it. To do so, in song mode, access the MOR page: From here, hit INIT.
  • Page 336 LD3 will now ask you to confirm. Press ”Yes” to initialize the currently selected song and return to the previous page, or press ”No” just to exit, without initializing. Please notice, that when initializing a song, this is only done in LD3’s temporary song RAM, NOT on the FLASH memory, so if you did this by mistake, or you regretted doing it, you can always recall the song, by selecting another song, and select this again.
  • Page 337 Copy/Paste On LD3 it is possible to copy morph layer A, B or the parameter setting at the position of the Morph knob. It is possible to copy one or two layers of the whole preset, or only a section of the preset, like a synth part, the settings of a filter, a sequencer track, and much more.
  • Page 338 When you are located at the right page, push and release the Func/Mute button, so that it lights up, to enter the function buttons. Now hit step button 13 (Copy). The display will now show some instructions: It will tell you how to copy layer A to layer B, and right below this, it will tell you, what it will copy. In the example, the copy function was entered from the preset select page, and LD3 tells you, that it will copy the whole preset.
  • Page 339 selection. If 2 layers are copied, LD3 will also paste to 2 layers. If only one layer is copied, LD3 will paste to the layer selected by the Morph Set button. To copy, hit step button 13 (Copy) again. Now, when the function buttons are active (the Func/Mute button lights up), every time you enter a page, where the copy buffer holds something, that can be pasted, step button 14 (Paste) will light up.
  • Page 340 Sample Record and Edit To get samples into LD3, for using them in the synth section samplers, you can either import .wav files from a USB drive, or record your own samples from LD3’s audio inputs or outputs. This section will describe the latter. For how to import .wav files, please see the USB section of this manual.
  • Page 341 Recording a sampling From the Preset Select screen, touch the EDIT field, to enter the Main Synth page: Touch SMP at the top navigation bar.
  • Page 342 You will now enter the Sample Edit page. Touch the REC touch button, to enter the Sample Rec page.
  • Page 343 OR, from any page: -Push and release the Func/Mute button, so it is lighting up. -Push step button 12, marked “Sample/Qrec”. This will also get you to this page, just much faster. If you can already hear the source, that you would like to record, leave the Moni parameter Off. If you have the record source connected directly to any of LD3’s audio inputs, and can’t hear it now, switch the Moni parameter to On.
  • Page 344 Inp 5 : Audio input 5 mono Inp 6 : Audio input 6 mono In5+6 : Audio inputs 5 and 6 stereo Outp5 : Audio output 5 mono Outp6 : Audio output 6 mono Ou5+6 : Audio outputs 5 and 6 stereo Now select the sample bank, that you would like to record to, setting the Bank parameter to bank A, B, C or D.
  • Page 345 When you are finished recording your sample, touch the ”STOP” button.
  • Page 346 LD3 will now jump to this screen: To audition the sample you have just recorded, touch the ”Audition” button. To name and save the sample, touch the ”Save” button. If you decide not to keep this sample, touch EXIT, and the new sample will be erased.
  • Page 347 If you touch the ”Save” button, LD3 will jump to this page: Here you can turn edit knob 1 to 8, to select the first 8 characters of the new sample’s name. Touch NEXT to go on.
  • Page 348 Turn Edit Knob 1 to 8, to select character 9 to 16 of the sample name. Touch SAVE, to save the new sample, and return to the Sample Rec page.
  • Page 349 Edit A Sampling From the Main Synth page, touch SMP at the top navigation bar., to enter this page: OR: Hit the Func/Mute button, so it lights up, hit step button 12 ”Sample/Qrec”, and hit step button 16 ”Exit”. On this page you can audition samples from the FLASH memory, adjust the samples start and end points, and create sample chops.
  • Page 350 To audition the samples that your LD3 holds, touch the Sample name, and the Sample Select screen will appear: Touch A, B, C or D to select sample bank A, B, C and D, touch PREV and NEXT to view the previous or next 16 samplings.
  • Page 351 Adjusting the start and end points of a sample If a sample has silence at the start and/or end of it, or if there are parts of a sample you do not intend to use, it might be necessary to adjust the start and end points of it. To do this, select the sample you would like to adjust.
  • Page 352 Sample Chops On LD3 it is possible to add chop points to a sampling, in order to make it play back a certain portion of the sampling at a time. Sample chops are generated in the Sample Edit section, to be used by the samplers in the Synth section.
  • Page 353 To create and/or edit sample chop points, from the Sample Edit page, touch the Chop touchbutton, to enter this page: The parameters of this page: Sens: Adjust how loud the level of the sample audio should be, before it detects a chop point. If it creates too many chop points, turn this parameter up a bit.
  • Page 354 xChp: Number of chops in each chop point. Turning this up, before generating chops, will make each chop contain a number of chops. Especially usefull, when using the wave chop function for making sample loop points. Generating Sample Chop Points On the Sample Chops page, adjust the Sens, Dec, Pre and xChp parameters as desired, and switch wave mode on if desired.
  • Page 355 When it is done, it will jump back to the Sample Chops screen: By adjusting the Chop parameter, it is now possible to select and audition the chop points that LD3 has found. Audition the chop points by hitting the “Play” button. If some chop points are not exactly where you would like them to be, adjust them with the Adjust parameter.
  • Page 356 Wave Chop System This system can take any of the samplings held in your LD3, and chop it up in, up to 64, single cycle waves. If you already have a library of single cycle waves in .wav format, you can use the “Import Samples From Dir As Chops”...
  • Page 357 That will get you to the Chop page: Set the Wave parameter to On. When in Wave chop mode, the Dec parameter functions in the opposite way, as when in normal chop mode. The lower the value, the faster the decay. A good startpoint for wave chopping is to set Dec to 1 and Sens to 128.
  • Page 358 LD3 will now show: When it has found some chop points, it will return to the Chop page:...
  • Page 359 Now touch the play button, and select chops by adjusting the Chop parameter, to audition the result. If you are not satisfied with the result, re-adjust Sens, and hit Chop again. When you have found a result, that you are satisfied with, please remember to touch the “Save” button.
  • Page 360 Touch the sample slot 1 name, to open the sample select page.
  • Page 361 Select the sampling, touch OK, and touch the OSC touchbutton.
  • Page 362 Set Loop mode to On, and adjust the Chop parameter, to select the single cycle waves. If you would like more single cycle waves to play back inside the loop, turn the #Chp parameter up.
  • Page 363 Modulating the Chop parameter Unlike most other parameters in LD3, only positive modulation are applied to the Chop parameter. So the Chop parameter selects the lowest possible chop to be played back. Time Stretch To time stretch a wave chopped sampling: -Set the Chop parameter to 1.
  • Page 364 Deleting last recorded sampling On the Sample Delete page, it is possible to delete the last recorded sampling in sample Bank A, B, C or D. On the sample select page, select the sample bank, from which you would like to delete a sampling.
  • Page 365 To delete the sample, touch ”Yes”. If you regret, touch ”No”, to return to the Sample Edit page.
  • Page 366 Deleting other samplings, than the last recorded one Because of some security features of the flash memory used in LD3, it is only possible to directly delete the last recorded sampling in each bank. By using its USB functions (explained in the next chapter of this manual), it is though possible to delete other samplings.
  • Page 367 Graphical sample editing On the Sample Edit page, the touch button previously named “Func”, has been renamed to “Grap”. Touching this will enter the graphical sample edit pages. On the graphical sample edit pages you can add and remove chop/loop points and select a portion of a sampling, to be saved as a new sampling.
  • Page 368 From the Sample Edit page touch Grap, to enter the graphical edit page: On this page, you will see a graphical presentation of the selected sampling. Chop points are indicated as vertical blue lines, and the sample zero point is indicated as a horizontal red line.
  • Page 369 By touching anywhere on the screen, or by rotating Edit Knob 1, you can select a start point. This is indicated by a vertical green line. By rotating Edit Knob 4, you can zoom in and out.
  • Page 370 By touching the End touch button, so that it turns black, the screen will now be focused on the end point, which is indicated as a vertical red line. When you touch the screen now, the red line will move, indicating that the end point is selected. It is also possible to change the end point, by rotating Edit Knob 1.
  • Page 371 Selecting and edit chop points Touch the Chop touch button, so that this becomes black. Now, when you touch the screen, you will select a chop point. The line indicating the chop point will turn dark blue, when it is selected. Rotate Edit Knob 1 to adjust the chop point.
  • Page 372 Adding a chop point Make sure that the Chop touch button is grey. Set the start point, where you want the chop point to be, either by touching the screen, or by rotating Edit Knob 1. Touch the Func touch button.
  • Page 373 Now you will enter the graphical function page: Touch “Add Chop”. LD3 will now jump back to the graphical edit page, and a chop point will be added at the selected start point.
  • Page 374 Adding a chop point at the selected end point If you wish to create a loop, for instance for use with the sustained loop feature, you will adjust the start and endpoints, until the loop sounds as intended. Then you will save the start point as a chop point. In order to make the loop work, you will though also need to save the selected end point as a chop point.
  • Page 375 Delete a chop point Make sure that the Chop touch button is black, and that you have selected the chop point, that you want to delete. Touch the Func touch button, to enter the graphical functions page.
  • Page 376 Now touch “Delete Chop”. LD3 will now jump back to the graphical edit page, and the previously selected chop point will have been removed. To delete the next chop point, follow the same procedure, but touch “Delete Chop At Endpoint” on the functions page instead.
  • Page 377 Saving the chop points After you have edited, added and deleted chop points, you must save these changes, in order to keep them. This is also done from the graphical functions page. Simply touch “Save Chop Points”. LD3 will now save your edits, and return to the graphical edit page.
  • Page 378 Creating a new sampling from a portion of the selected sampling If you want to completely remove unused start and/or end portions of a sampling, use a portion of the sampling for a loop, or just wants to copy the whole sampling to another sample bank, you can use this function.
  • Page 379 Touch “Save As New Sample”. A new page will now open. Select the sample bank, that you would like to copy the sampling/portion of the sampling to, by touching the A, B, C or D touch button. LD3 will write “Saving Sample...” for some time, and then it will jump back to the functions page.
  • Page 380 WaveBuilder The LD3 WaveBuilder lets you combine up to 8 samplings, to create a wave sequence from these. Whole samplings, parts of the samplings or chop points from the samplings, can be used to build a new wave sequence. The wave sequence is saved as a new sampling, and a chop point is inserted, at the start point of each of the 8 waves, for easy selection of each partial, using the chop parameter.
  • Page 381 You will now enter this page: Wave: 1 to 8. Selects wave 1 to 8 of the wave sequence to be generated. Sample: A0 to D2048. Selects the sampling for the selected wave. Edit knob 2 selects the sample bank (A to D), edit knob 3 selects the 100’s in the sample number, and edit knob 4 select the 10’s and the 1’s in the number.
  • Page 382 On/Off touch button: Each of the 8 waves can be separately switched on or off. As soon as at least on wave is on, WaveBuilder will start playing back the sequence of the waves. Any waves that are switched off, or has their length set to zero, will be skipped from the wave sequence.
  • Page 383 The USB pages lets you access the files and directories of a USB drive, attached to LD3’s USB connector. You can import and export samples as .wav files, import and export presets and songs, update the ld3 firmware, and make new directories. USB drives used with ld3 should be: -Maximum 32 GB -FAT formatted...
  • Page 384 On this first page that you will enter, the root directory of the connected drive is shown. You can see that it is the root directory, by the ”D:” in the top of the page. If you have accessed a directory, the name of this will replace ”D:”.
  • Page 385 USB Sample Preview Wav samples can be previewed directly from a USB drive. Select the sampling, that you would like to preview, by touching the sample name, and touch the PREW touch button. This will first show LOAD, then PREW again, while playing back the first 6 seconds of the sampling.
  • Page 386 Open a directory (or folder) To open a directory, to see what’s inside, or to import single files or sub-directories, simply select the directory you would like to open, by touching it, and then touch the ”Open” button. LD3 will now open the directory, and show the first 7 files in it. The ”D:” in the top of the screen, will now be replaced by the opened directory’s name.
  • Page 387 Importing files Files that can be imported to LD3 are: -Samplings with the ending .WAV, including LD3 generated chop points, and cue points generated by other gear/computer programs. -Little deFormer samplings with the ending .LDS, including chop points. -Presets with the ending .XDP -Songs with the ending .XDO Files that are shown, but can’t be imported directly are: -Update files with the ending .HEX...
  • Page 388 Touch the ”Import” button. LD3 will now import the selected file, and show the progress on a progress bar:...
  • Page 389 Importing multiple files To import multiple files at one time, select a directory, by touching it. Touch the ”Import” button. LD3 will now ask: Touch ”Import” to continue, or ”No” to exit. If you touched Import, LD3 will now import all samples, presets and songs, that the selected directory holds.
  • Page 390 Reload multiple files A reload function is also available. This will only import presets, songs and samples that has been exported from LD3, or that has been renamed to to fit the LD3 export standard –samples must be named: A0001.WAV, A0002.WAV…..A0220.WAV, B0001.WAV, B0002.WAV…..B0256.WAV, presets and songs must be named: A01.XDP, A02.XDP….A64.XDP, B01.XDP, B02.XDP…..P64.XDP .
  • Page 391 Reload does also have other functions: -On LD3 itself, it is only possible to erase the last recorded sampling of bank A, B, C and D. By exporting all your samplings to a USB drive, and then delete sample bank A, B, C and D on LD3, delete the sample wav files you want to erase on the USB drive, from LD3 itself or on a computer, and reload all the samples.
  • Page 392 Import Multiple Samplings From Directory As one sampling with Chop points This new function will make it easier than ever, to make your LD3 hold more than 8.192 samplings, in an easy way! Without splicing samples on a computer! On your computer: Make a directory (or folder) on an LD3 compatible USB drive.
  • Page 393 Enter the USB menu, select the directory you just created, and push “Import”. This screen will now show: Touch “Import Samples As Chops”. LD3 will now create one sampling from all of the samplings in the selected directory, and insert a chop point at the start point of each sampling.
  • Page 394 selection with velocity, random or any other modulation source, to make some great dynamic acoustic drum beats.
  • Page 395 Make a new directory A new directory can be created in the root directory, or inside another directory. To do this, touch the ”MD/Del” button. Turn the 8 edit knobs to select the 8 characters of the name for the new directory. When you are done with this, touch the ”Make”...
  • Page 396 Delete file from USB drive It is possible to delete a file from the attached USB drive, directly from LD3. To do this, select the file you would like to delete, and touch the ”MD/Del” button. Now touch the “Del” button.
  • Page 397 Export samples, presets and songs to a USB drive The samples, presets and songs held in LD3’s FLASH memory can be exported to a USB drive, for back-up, or for use with other gear or computers. LD3 exports samples as standard 16 bit, 44.1 KHz, native PCM .wav files, so they can be used with any other gear, that supports this format.
  • Page 398 ”1Smp” Export 1 Sample. Touching this button will export the selected sample. Turn Edit Knob 1 to select the sample bank of the sample to be exported, and turn Edit Knob 2 to select the “100’s” of the sample number, and Edit Knob 3 to select the 10’s and 1’s. If you have selected any of the factory samplings, this will do nothing.
  • Page 399 Now and then updates will be available for LD3, that adds new functionality and fixes bugs. These will always be available for download at: http://www.gotharman.dk To update LD3, you must have a computer with an internet connection, and an LD3 compatible USB drive ready.
  • Page 400 11. Touch the "UPD" button.
  • Page 401 12. LD3 will now search for the "UPDATE" folder and a valid update file. If it finds both, it will ask: "Update Firmware?" 13. Touch "Yes" to proceed with updating, or "No" if you regret.
  • Page 402 14. If you pushed Yes in step 13, LD3 will now start to get the update file, and program its processor. When it starts to program the processor, it will look like it halts for a couple of minutes. This is because it does halt, when erasing the program memory of a processor.
  • Page 403 Programming processor (counter in the bottom counts up):...
  • Page 404 15. When programming is done, LD3 will ask you to restart it. Please turn LD3 off and then on again.
  • Page 405 16. When you turn on LD3 after an update, it will need to finalize this. It will show this by turning 10 step button LED’s on and off sequentially, one by one. After it has done this for a little while, it will start normally and are ready to use.
  • Page 406 MIDI Specs Receives: -Note on/offs on the LD3 global MIDI channel and on the individual part MIDI channels in Multi- timbral mode. These can trigger the parts and be recorded by the sequencer, when it is in reatime rec mode. -MIDI CC 1, 2, 4, 5, 7, 8, 9, 10, 11 and 12 on the LD3 global MIDI channel and on the individual part MIDI channels in Multi-timbral mode.
  • Page 407 -Program change and bank change (MIDI CC 32), if Prgr is switched on at the Common page. Accepted bank changes: 0: Preset bank A and B. 1: Preset bank C and D. 2: Preset bank E and F. 3: Preset bank G and H. 4: Preset bank I and J.
  • Page 408 Parameters CC control Many of the LD3 parameters can be hard-assigned to MIDI CC’s, for direct control from an external MIDI controller. The same parameters can also be controlled directly from the sequencer controller tracks, and movements of these can be realtime recorded to the controller tracks. For part parameters, MIDI channel are equal to part number.
  • Page 409 Then exit from the COMMON page, and enter the COM2 page: On this page, switch the PccIN parameter (Parameter CC Input) to On. Set the CClayr parameter to Sel, if you would only like to control the selected Morph layer, or to Both, if you would like to control both Morph layers A and B at the same time.
  • Page 410 PARAMETER PART NUMBER Oscillator/Sampler Tune MIDI channel 1-16 Oscillator/Sampler Fine Tune MIDI channel 1-16 Oscillator Wave/Sampler Start MIDI channel 1-16 Oscillator PW/Sampler Length MIDI channel 1-16 Oscillator/Sampler FM MIDI channel 1-16 Oscillator/Sampler Porta MIDI channel 1-16 Sampler Chop Select MIDI channel 1-16 Digi Filter 1 Cut MIDI channel 1-16 Digi Filter 1 Reso...
  • Page 411 PARAMETER PART NUMBER VCF1 Cut/HpCut VCF1 Peaks/LpCut VCF1 Reso VCF1 Feed/Hpf Cut/Spaze VCF1 Out ½ VCF1 Input Level VCF1 Output Level VCF1 FM VCF1 G-RAY Feed VCF2 Cut/HpCut VCF2 Peaks/LpCut VCF2 Reso VCF2 Feed/Hpf Cut/Spaze VCF2 Out ½ VCF2 Input Level VCF2 Output Level VCF2 FM VCF2 G-RAY Feed...
  • Page 412 PARAMETER PART NUMBER Insert EFX 1 Mix Insert EFX 1 Parameter 1 Insert EFX 1 Parameter 2 Insert EFX 2 Mix Insert EFX 2 Parameter 1 Insert EFX 2 Parameter 2 Insert EFX 3 Mix Insert EFX 3 Parameter 1 Insert EFX 3 Parameter 2 Insert EFX 4 Mix Insert EFX 4 Parameter 1...
  • Page 413 Effects Parameters 1 and 2 The effects parameters 1 and 2, are the 2 parameters located to the right of the Mix parameter, on the effects main pages:...
  • Page 414 Controlling the CC parameters from the Sequencer Controller Tracks Enter a sequencer controller track, and go to the CC sub page: Set the CC parameter, to the parameter, that you want to control with the controller track. A shorted version of the parameter name, will be written in parenthesis. Then set the Chan parameter to the part number, that you would like to control, if it is a part related parameter.
  • Page 415 -If this does help: Please boot up in safe mode again, select the preset that caused the problem, export this to a USB drive, zip it, and send it via an email to info@gotharman.dk. Then I will inspect -If this doesn’t help: Get in touch with Gotharman’s!
  • Page 416 Installing/exchanging Analog FilterBoards This chapter will describe how to install or exchange analog filterboards. PLEASE NOTICE: It is only possible to install/exchange filterboards, when the Analog Board are installed in your LD3. This is NOT possible, with SPAZEboard2 installed! You will need the following tools: -A Phillips screwdriver -A 2.5mm Allen screwdriver...
  • Page 417 Before you open your LD3, insert the power supply in a wall socket, and touch the metal on the connector. This will unload you from any static electricity, that might damage the electronics.
  • Page 418 Remove the 4 screws in the corners of the left end panel, using the Phillips screwdriver.
  • Page 419 Take the left end panel a bit out.
  • Page 420 Turn your LD3 around, and remove the 4 screws in the corners of the right end panel, again using the Phillips screwdriver.
  • Page 421 Take the right end panel a bit out.
  • Page 422 Remove the plastic frame from the left end panel.
  • Page 423 Now carefully slide the front panel towards the right, while navigating the left end panel, to stay inside the box, in order not to scratch the top of the box. Slide the front panel all the way to the right, so that it is free of the box.
  • Page 424 Put the box somewhere else, so you have the front panel and the two end panels for themselves.
  • Page 425 Flip LD3 around, so that the front panel is facing downwards. If your LD3 already has filterboards installed, you will now see the two filterboards attached to the analog board.
  • Page 426 Remove the screw holding the filterboard in place, on one or both of the filterboards, using the 2.5mm Allen screwdriver. If your LD3 does not yet have any filterboards installed, just remove the screw and the 3 washers. Take care of not losing the screw and the washers.
  • Page 427 Hold the filterboard on the sides as shown. Holding only on the sides of it, will minimize the risk of applying static electricity to the board, and damage it. DO NOT TOUCH THE ELECTRONICS! Gently tweak the board out of its socket.
  • Page 428 The screw and the washers, that is holding the filterboard in place:...
  • Page 429 Before you start installing the new filterboard, you should assemble the screw and the washers like this: -First place the shakeproof washer on the screw. -The place one of the nylon washers on the screw. -Leave the other nylon washer for now.
  • Page 430 Now, take the new filterboard. Again, touch it only on the sides. Place it so the connector on the filterboard goes into the middle of the connector on the analog board. Push it all the way in.
  • Page 431 Place a nylon washer between the filterboard and the PCB spacer, that is holding it. Put the screw, with nylon and shakeproof washer mounted, back, and tighten it. It should now look like this:...
  • Page 432 You have now successfully installed a filterboard! Now it is time to put your LD3 back together again. Turn it over, so the front panel is facing upwards again.
  • Page 433 Slide the front panel into the box, from the right, towards left. Again, hold the left end panel, so that it stays inside the box, to prevent scratching the top of the box. Put the plastic frame back on the left end panel. Put the right end panel in place.
  • Page 434 Installing the Analog Board This chapter will describe how to install the analog board. You will need the following tools: -A Phillips screwdriver -A 2.5mm Allen screwdriver...
  • Page 435 Before you open your LD3, insert the power supply in a wall socket, and touch the metal on the connector. This will unload you from any static electricity, that might damage the electronics.
  • Page 436 Remove the 4 screws in the corners of the left end panel, using the Phillips screwdriver.
  • Page 437 Take the left end panel a bit out.
  • Page 438 Turn your LD3 around, and remove the 4 screws in the corners of the right end panel, again using the Phillips screwdriver.
  • Page 439 Take the right end panel a bit out.
  • Page 440 Remove the plastic frame from the left end panel.
  • Page 441 Now carefully slide the front panel towards the right, while navigating the left end panel, to stay inside the box, in order not to scratch the top of the box. Slide the front panel all the way to the right, so that it is free of the box.
  • Page 442 Put the box somewhere else, so you have the front panel and the two end panels for themselves.
  • Page 443 Flip LD3 around, so that the front panel is facing downwards.
  • Page 444 If a screw is located on the spacer on the main board, remove this, so that the spacer looks like on the picture. Please notice the connector near the spacer. This is one of the connectors, that is needed for the analog board.
  • Page 445 Near the cable, connected to the main audio outputs, are another connector, needed for the analog board.
  • Page 446 Near the connector to the knob board, are the third connector, needed for the analog board.
  • Page 447 The analog board itself.
  • Page 448 When turned upside down, the 3 connectors, that needs to connect to the LD3 mainboard, shows.
  • Page 449 Now carefully attach the analog board to the LD3 main board. Make sure that the connectors on the analog board goes perfectly into the connectors on the main board, and that the filterboard connectors are to the left.
  • Page 450 After making sure, that the connectors fits each other perfectly, press the analog board into these.
  • Page 451 Check an extra time, that the connectors fits. THIS IS VERY IMPORTANT!
  • Page 452 It should now look like this.
  • Page 453 Now mount the screw and the washer, that you removed from the main board spacer, to the spacer again.
  • Page 454 Tighten the screw, using the Allen screwdriver.
  • Page 455 Locate the cable on the left end panel, that is connected to audio in/out 3/4.
  • Page 456 Connect this to the angled connector on the analog board, as shown on the picture.
  • Page 457 Connect the cable from the CV output minijacks to the straight connector near the edge of the analog board, as shown on the picture.
  • Page 458 Connect the cable from the CV input minijacks to the connector on the knob board, as shown on the picture. If you need any filterboards installed, please see the previous chapter regarding installing the filterboards.
  • Page 459 Turn LD3 over, so the front panel is facing upwards again.
  • Page 460 Slide the front panel into the box, from the right, towards left. Again, hold the left end panel, so that it stays inside the box, to prevent scratching the top of the box. Put the plastic frame back on the left end panel. Put the right end panel in place.
  • Page 461 Written by: Flemming Christensen Gotharman 2019...

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