Setting For Communication Play - Sega RALLY CHAMPIONSHIP TWIN TYPE Owner's Manual

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17 - 3 SETTING FOR COMMUNICATION PLAY

During communication play, if communication is interrupted due to a certain
cause, ERROR MESSAGE will be displayed, then NETWORK check mode appears on
the screen automatically.
Cause all of the seats to enter the Test Mode and change the GAME ASSIGNMENTS of each seat for communication
play. Refer to the section on Explanation of Test and Data display for changing procedure.
1
Press the TEST button to enter the test mode and choose "GAME ASSIGNMENTS".
2
Bring the arrow to LINK TYPE and press the TEST BUTTON and set plural numnber of machines sequentially
to CAR 1, CAR2, CAR3 and CAR4 as applicable starting fromthe extreme left facing the monitor's front side. I f
the same number is set for 2 or more cabinets, or if the sequential order is incorrect, the game display, etc. will be
confused (different fromthe actual status). Therefore, be careful of this point.
In case of communication play, only the settings of GAME DIFFICULTY and GAME MODE need to be
3
performed by the MASTER seat. All other seats (SLAVE) are subject to the setting made by the MASTER CAR1
seat. The above setting change made by any SLAVE seat is not effective and will not be reflected on the game.
GAME ASSIGNMENTS
ADVERTISE SOUND
ON
DIFFICULTY
NORMAL
GAME MODE
NORMAL
DEFAULT VIEW
DRIVER
SPEED
KM/H
DISPLY URL
OFF
CABINET TYPE
TWIN
LINK TYPE
MASTER (CAR1)
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
59

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