Workflow For Authoring Flash Lite Applications - Adobe sony Getting Started Manual

Getting started with flash lite 1.x
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Each Flash Lite content type, paired with a specific device, defines a
specific set of Flash Lite features that are available to your application. For
example, a Flash application that's running as a screen saver is not typically
allowed to make network connections or download data.
The Flash Lite testing features in Flash let you test against multiple devices
and different Flash Lite content types. This lets you determine if your
application uses features that aren't available for the type of content that
you are developing. For more information about selecting target devices
and content types, see Chapter 5, "Testing Flash Lite Content" in
Developing Flash Lite 1.x Applications.
Workflow for authoring Flash
Lite applications
The process for creating Flash Lite content is an iterative one that involves
the following steps:
Different
Identify your target device(s) and Flash Lite content type
devices have different screen sizes, support different audio formats, and
have different screen color depths, among other factors. These factors may
influence your application's design or implementation.
In addition, different devices support different Flash Lite content types,
such as screen savers, stand-alone applications, or animated ring tones. The
content type for which you are developing also determines the features that
are available to your application. For more information about Flash Lite
content types, see
"About Flash Lite content types" on page
13.
Adobe Flash CS3
Create and test your application in Flash
Professionalincludes an emulator available on Adobe Device Central CS3,
which lets you test your application without having to transfer it to a
device. You use the emulator to refine your application design and fix any
problems before you test it on a mobile device.
This step is
Test the application on your target device or devices
important because the emulator doesn't emulate all aspects of the target
device. For instance, a color gradient that appears smooth in the emulator
may appear banded when viewed on the actual device. After testing your
application on a device, you may find that you need to refine the
application's design in the Flash authoring tool.
14
Flash Lite Overview

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