Evolution Digital
6.10 Code Objects
The Code Objects screen displays the currently stored objects in non-volatile memory. Table 20 defines the
parameters displayed in the Code Objects screen.
Bank A
Bank B
The Bank with the object that is currently loaded will have an asterisk (*) next to it. The user cannot select which
object to load after the next reset. It is possible to have only one object loaded in memory. When a new version of
code is available, the DTA will download the code into an empty bank or the bank with the oldest code. The values
EVO-SUP-DMS2002HD-U-001-v1r0
Figure 37 Diagnostic Menu – Received Messages
Table 20 Code Objects Screen Parameters
Parameter
Name of object stored in Bank A.
Name of object stored in Bank B.
Description
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