Mask Time - Roland HandSonic 10 Owner's Manual

Roland musical instrument owners manual handsonic 10
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LOUD1, LOUD2
Hardly any dynamic response, easy to maintain strong volume
levels. Ideal when using drum triggers.
fig.VeloC-LOUD.e
Volume
LOUD1
Scan Time
(from p. 27)
A trigger signal may differ slightly depending on the
characteristics of each pad or acoustic drum trigger (drum
pickup) being used. If identical hits produce sound at different
volumes, you can adjust the "SCAN TIME" so that your way of
playing can be detected more precisely. The higher the value
the longer it will take for the sound to be played.
fig.scan time1.e
Scan Time
fig.scan time2.e
Retrig Cancel
(Retrigger Cancel)
(from p. 27)
This is important if you are using acoustic drum triggers which
can produce altered waveforms that may also cause inadvertent
sounding at Point A in the following figure.
fig.Retrigger.e
Retrigger Cancel detects such distortion in and prevents
retriggering from occurring.
Setting this to a high value prevents retriggering, but may also
cause sounds to be omitted during fast playing (roll etc.). Set
Volume
Striking Force
LOUD2
Time
A
Time
this to the lowest value possible while still ensuring that there is
no retriggering.
You can also eliminate this problem of retriggering
with the Mask Time setting.

Mask Time

(from p. 27)
Once a pad has been hit, any additional trigger signals
received within the specified "Mask Time" (0-64 msec) will be
ignored.
fig.mask time.e
Mask Time
Sound not produced
XTalk Cancel
(Crosstalk Cancel)
(from p. 27)
An example of crosstalk is If two pads are mounted on the same
stand, or nearby, and hitting one pad causes the other pad to
sound. To eliminate this, adjust Crosstalk Cancel on the pad
that is sounding inadvertently.
Rim Sens (Rim Sensitivity)
(from p. 27)
Control the sensitivity of the rim. As the value increases, the rim
is more likely to produce a sound. When it is set to OFF, the
instrument of the head is reproduced at a rim shot. Note that if
the value is too large, the instrument of the rim will be produced
when you strike the head.
Rim Gain
(from p. 27)
Control the sensitivity of the rim. Configure this parameter to
change the sensitivity of the rim alone with that of the head left
unchanged.
Glossary
Time
39

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