Rio Grande Games Antike 19 Owner's Manual

A strategy game for 2 to 6 players

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ANTIKE
RULES
A STRATEGY GAME
FOR 2 TO 6 PLAYERS
BY MAC GERDTS
Regel7_eng.indd 1
11.07.2006 0:55:17 Uhr

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Summary of Contents for Rio Grande Games Antike 19

  • Page 1 ANTIKE RULES A STRATEGY GAME FOR 2 TO 6 PLAYERS BY MAC GERDTS Regel7_eng.indd 1 11.07.2006 0:55:17 Uhr...
  • Page 2: Table Of Contents

    Description ... I Game Material ... II Game Set-Up ...III Object of Game ... IV Game Flow ... V Production Actions ... VI Marble Iron Gold Utilization Actions ... VI Temple Arming Know-How Military Action ... VIII Phase 1: Movement Phase 2: Conquest Examples of Military Action ...
  • Page 3: Description

    DESCRIPTION ANTIKE is a challenging strategy game about the evolution and competition of ancient civilizations. The name of the game in Ger- man means "age of antiquity". Ancient nations found cities, erect temples, sail the seas, do battle, and make scientific progress. Their legions and galleys open new regi- ons for settlement, and defend against the enemy.
  • Page 4 PLAN_770x540_OCCIDENT_Englisch 28.06.2006 20:40 Uhr Seite 1 CARTHAGE W h e e l S a i l i n g M a r k e t M o n a r c h y a c t u a l n u m b e r o f a n c i e n t p e r s o n a l i t i e s R o a d s N a v i g a t i o n C u r r e n c y...
  • Page 5: Game Set-Up

    GAME SET-UP DIRECTIONS 1. Set up the bank Sort the 35 ancient personage cards into five stacks - kings, scholars, generals, citizens and navigators. Arrange each stack numerically, This way a glance at the top card tells you how many cards remain in stack.
  • Page 6: Object Of Game

    The object of the game is to be the first nation to win a given number of ancient personages. There are five kinds of personages, which a nation wins for different achievements. The total of each per- sonage available is given in parentheses: KINGS (9) For every five cities a nation owns, it receives one king.
  • Page 7: Game Flow

    Starting player The nation with a red dot on its nation card highlighting the number of nations taking part starts the game. It also get the "starting player" card. With four nations participating, for example, the Phoenicians start (red dot highlighting the Take a coin At the start of each round of play (when the player who started the game has his turn again)
  • Page 8: Production Actions

    WEDGES (ACTION FIELDS) There are three kinds of wedges on the rondel: • Wedges to produce resources (marble, iron or gold) • Wedges to utilize resources that have been produced: Temple, Arming, Know-How. These utilization wedges are located exactly opposite the wedges on the rondel used for production of the corresponding resources.
  • Page 9: Utilization Actions

    UTILIZATION ACTIONS Know-How (technical, economic or political advances) A nation may secure one or more know-hows by paying gold to the bank. In the top row of the progress chart are the BASIC KNOW-HOWS (wheel, sailing, market, monar- chy). In the bottom row are the SECONDARY KNOW-HOWS - roads, navigation, currency, and democracy.
  • Page 10: Military Action

    VIII The MANEUVER wedge appears twice on the rondel, to give nations flexibility at all times to act and react militarily. ANEUVER The maneuver action is carried out in two suc- cessive phases: 1. In Phase one the galleys and legions of a nation on the board can move and fight.
  • Page 11 Example (See illustration) The defender has one galley and one legion standing in the Province of Corniclanum. The city has a temple. The defender also posses- ses the know-how MONARCHY. The defense strength of the city is 6 (3 for city with temple + 2 military units, plus 1 for MONARCHY) = TO- TAL 6.
  • Page 12: Examples Of Military Action

    EXAMPLES OF MILITARY ACTION before before a legion in the Province of Alexandria (see illustration on the right), the conquest of Alexandria could take place. For this, however, the galley from Attalia would first have to eliminate the galley in Alexandria in a mutual destruction battle. before Know-hows: red: monarchy / yellow: roads With ROADS know-how, the yellow legions have three maneuver actions each.
  • Page 13: Strategy Tips

    Know-hows: red: MONARCHY / yellow: ROADS and NAVIGATION Yellow can conquer Attalia, but must follow an exact plan. First it must fight and eliminate two red legions marked 1 and 2, in that order. Yellow‘s legions and galleys then proceed to Attalia, but on the way elimi- nate one red galley.
  • Page 14: Frequently Asked Questions (Faq)

    FREQUENTLY ASKED QUESTIONS (FAQs) May nations make deals? Yes. Nations can agree for example to crea- te spheres of influence or make non-agression pacts. However they cannot be forced to abide by such agreements. There is no rule to enforce compliance.
  • Page 15: Ludo Ergo Sum

    "LUDO ERGO SUM“. (Latin: I play , therefore I am) The game ANTIKE appeared at the end of 2004, as the further development of games of historic themes which were played only in limited private circles. Antike wanted to produce a contest with simple rules, many variations, and one that still picked exciting strategic challenges after years of play.
  • Page 16 ANTIKE: SHORT RULES 1. MOVE ON RONDEL (1-3 steps free, pay 1 unit of resource for each additional step) MARBLE IRON GOLD TEMPLE ARMING KNOW-HOW MANEUVER 2. FOUND CITIES Pay 1 marble, 1 iron and 1 gold unit per new city. 3.

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