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Rio Grande Games Alexandros 10 Owner's Manual

Rio grande games board game owner's manual

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Overview
Alexander moves with army his back and forth across the Persian
Empire, conquering the land as he passes. To bring peace to these
newly conquered lands and to reward his generals, he gives them
control of the new lands. The generals establish administration over
the lands and levy taxes on the people living there.
Contents
1 Alexander figure
16 guard figures, the
troops of Alexander's army,
in 4 different colors
4 scoring discs in the 4 player colors
1 game board, separated in triangular spaces, most in
open (light brown) with no symbols, the rest in 5 different
colors with 5 different symbols.
Empty space
Symbol space
WHO WILL OCCOPY THE MOST PRODUCTIVE PROVINCES?
for 2-4 players aged 12 and up
Card supply and discard stack
2 face-up cards
Scoring track
LEO COLOVINI
Naturally, each general tries to acquire the most productive lands for
himself. With more productive lands, the general can levy higher
taxes, show his worth to Alexander, and win the game!
55 cards, 11 each with the 5 symbols
and colors used on the board:
temple - administration, amphora -
nourishment, horse - transport,
lyre – culture, soldier - security
65 black boundary walls and 10 red boundary walls
Preparation
Each player chooses a color and takes the 4 guards and scoring disc
in that color. Each places his scoring disc at the beginning of the
scoring track.
Place the Alexander figure on the starting space in the upper left of
the board.
Separate the black and red boundary walls and place them next to the
board.
Shuffle the cards and deal one face down to each player. Place two
cards face-up next to the bottom of the board.
Place the remaining cards face down next to the board as a card
supply.
The players choose a starting player using any method they prefer.
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Summary of Contents for Rio Grande Games Alexandros 10

  • Page 1 WHO WILL OCCOPY THE MOST PRODUCTIVE PROVINCES? Overview Alexander moves with army his back and forth across the Persian Empire, conquering the land as he passes. To bring peace to these newly conquered lands and to reward his generals, he gives them control of the new lands.
  • Page 2: Playing The Game

    Playing the game The players take turns in clockwise order, starting with the starting player. On his turn, a player must first move Alexander and then takes 2 further actions. The move of Alexander is the basis for a player’s success or failure in this game.
  • Page 3: Further Actions

    the figure, to cut the biggest possible province. The alternative paths are shown with the dotted lines. Note that both paths would have passed over a previous placed boundary wall. In this case only the remaining two boundary walls would have been placed. Players may place boundary walls that cross each other and also inside closed provinces.
  • Page 4 edge of the playing area where there is no coast). Provinces may be of any size, large or small. A newly created province need not be immediately (or ever) occupied and could be later occupied by any player during his own turn. A province should have (but need not) at least one symbol space.
  • Page 5 Considering one of the face-up cards shows a soldier, yellow could put his guard over the soldier space instead over the horse (figure 10). In this case, in fact, the soldier space would not have been free and Alexander could not have been moved inside the province.
  • Page 6 Leo Colovini grafic Studio Krüger, Düsseldorf + s mondini, Venice code ???? Licensed from Venice Connection, Venice, Italy © 2003 Rio Grande Games - all rights reserved Rio Grande Games PO Box 45715 Rio Rancho, NM 87174 riogames@aol.com...