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Rio Grande Games Australia 27 Owner's Manual

Rio grande games board game owner's manual

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A game for 2 – 5 players from age 10
Authors: W. Kramer and M. Kiesling
Design: Walter Pepperle, DE Ravensburger, KniffDesign
Illustration: Harald Lieske
Ravensburger
®
Spiele No. 26358-5
Contents
1 game board
75 rangers
20 x
20 x
14 x
5 aeroplanes
5 scoring markers
5 player's boards in the five player colors
GB
11x
10 x
42 cards
10 x
8 x
6 x
6 x
24 industrialization tiles
3 x
4 x
5 x
24 conservation tiles
44 Australian dollars
1 windmill (for use in full game only)
1 arrow, 1 ring and 1 base for the wind wheel
7 x
5 x
5 x
4 x
3 x

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Summary of Contents for Rio Grande Games Australia 27

  • Page 1 A game for 2 – 5 players from age 10 Authors: W. Kramer and M. Kiesling Design: Walter Pepperle, DE Ravensburger, KniffDesign Illustration: Harald Lieske Ravensburger ® Spiele No. 26358-5 Contents 1 game board 75 rangers 20 x 20 x 14 x 10 x 5 aeroplanes...
  • Page 2 The story Australia – the fifth and smallest continent at the beginning of the 1920’s. The economic crisis is yet to come – Australia is booming. Industrial modernization and development are pursued with vigor to help the economy “down under” progress. At the same time, the government is arranging for countless National Parks to be set up and are initiating numerous...
  • Page 3 Preparation Before playing for the first time, carefully remove the pre-punched parts from the perforated board. Assemble the windmill (front, back, arrow, ring and base) as shown in the picture (cf. ill.) Put the game board in the middle of the table. Shuffle the industrialization tiles face down.
  • Page 4 Simple Game (Familiarization Game) The game is played in turns, moving around the table in a clockwise order. The player who thinks he knows most about Australia goes first. Or, the players may choose a starting player using any method they want. The player whose turn it is must carry out 2 actions –...
  • Page 5 Project Evaluations There are conservation and industrialization projects. As soon as a project has been completed within a region, the region is evaluated. Conservation project: If all of the locations in a region are occupied by one or more rangers, then this region’s conservation project has been successfully completed, and the development of this region will be evaluated.
  • Page 6 Notes: Using or withdrawing rangers may also initiate several (different) project scorings. In this case, the scorings are carried out consecutively. If a player flies into an unvisited region and turns over an industrialization tile with the same number as the total number of rangers there, then this player immediately receives the 3 bonus points.
  • Page 7 Full game (Additonal rules) Once you have understood the simple version … The same rules apply apart from the following: Preparation Place the windmill in the region of your choice at the beginning of the game. Set it to “2”. Each of the four stacks should have 9 cards instead of 8.
  • Page 8 Windmill scoring As soon as all the areas of the windmill track are occupied by industrialization and/or conservation tiles, a windmill scoring is carried out. The player with the most rangers on the ranger track receives as many points as indicated by the windmill. The player with the second-highest number of rangers on the ranger track receives half the victory points (round down if the windmill figure is odd).

This manual is also suitable for:

Australia