SMARTfit Combo Getting Started User Manual

Functional and brain fitness games
Table of Contents

Advertisement

Quick Links

SMARTfit™ Functional and Brain Fitness Games for
SMARTfit Combo
Getting Started User Manual Rev 7.1
Getting Started User Manual Rev 5.6
2017

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the SMARTfit Combo and is the answer not in the manual?

Questions and answers

Summary of Contents for SMARTfit SMARTfit Combo

  • Page 1 SMARTfit™ Functional and Brain Fitness Games for SMARTfit Combo Getting Started User Manual Rev 7.1 Getting Started User Manual Rev 5.6 2017...
  • Page 2 PARTICIPANTS SHOULD CONSULT A DOCTOR BEFORE STARTING ANY EXERCISE PROGRAM. The content of this workout program is made available with the understanding that SMARTfit Inc. disclaims all responsibility for any injury incurred as a consequence of engaging in this program without first consulting a physician or otherwise qualified health care professional.
  • Page 3: Table Of Contents

    Welcome to SMARTfit™ Functional and Brain Fitness Training Games ..........6 Introduction ............................ 6 SMARTfit™ System Manual ......................6 Setting Your SMARTfit™ System Game Times and Playing Distances for a Specific Concept or Skill Emphasis ..........................7 How to Organize Your Group for a Class on SMARTfit™ System ........... 8 SMARTfit™...
  • Page 4 Chapter 6 ................................ 29 Recommended Equipment for SMARTfit™ System ................29 What Equipment NOT to use on your SMARTfit™ System ............29 Chapter 7 ................................ 30 Group Training Drills on Your SMARTfit™ System ................30 Group Training Format ......................... 30 Suggested Group Fitness Class Formats ..................
  • Page 5 Pod Exercises ............................ 51 Spider Drill ............................ 51 V Sprints ............................52 Side Mirrors ..........................53 Diagonal Sprints .......................... 55 Chapter 13 ..............................57 Combo Exercises ..........................57 Diagonal Sprints ..........................57 Single File Sprints .......................... 58 © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 6: Chapter 1

    SMARTfit™ Functional and Brain Fitness Training Games merges cognitive and fitness training with gameplay providing a fun and engaging multifunctional workout for SGT, Group X and personal training.
  • Page 7: Setting Your Smartfit™ System Game Times And Playing Distances For A Specific Concept Or Skill Emphasis

    Examples include running in place, jumping in place, jumping jacks, push-ups, skipping, and sit-ups. Setting Your SMARTfit™ System Game Times and Playing Distances for a Specific Concept or Skill Emphasis Cardio Respiratory Longer time periods of play: 60 seconds to 240 seconds depending on the size of the group Move start line farther back: 10’...
  • Page 8: How To Organize Your Group For A Class On Smartfit™ System

    The equipment list for each drill is per station. You can substitute as desired, using equipment on hand to complement the ball kit shipped with each SMARTfit™ Trainer system. We strongly recommend reading the operating instructions in Chapter 2 of this manual to familiarize yourself with the system before you begin.
  • Page 9: Smartfit™ Conditioning For The Mind And Body: How It Works

    SMARTfit™ Conditioning for the Mind and Body: How It Works SMARTfit™ Training is a functional training and fitness program appropriate for all ages and fitness levels. The brain and body connection is the key element that differentiates a functional training program from a general conditioning program, and SMARTfit™ programs are specifically designed to stimulate the body and the brain concurrently.
  • Page 10: Chapter 2

    Recommended Floor Markings: Use of the space in front of your SMARTfit™ panels can add options to your program. Many of our lesson plans include the use of speed/agility ladders, poly spots, cones, and pre-taped lines set at specific distances in front of the SMARTfit™...
  • Page 11: Chapter 3

    The system keypad is used to make selections to customize the system for use as well as select games and tailor them. The keypad has five Set Up buttons: : for configuring the system and entering systems options. SYSTEM © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 12: System Configuration And Target Initialization

    Refer to page 14 under system configuration. Changing System Configuration The user can choose a configuration that matches their SMARTfit system. 1. Begin by pressing the SYSTEM button and use the up and down arrow keys to choose system configuration.
  • Page 13 2. “Single 9” is a system incorporating one 92” X 46” station with 9 targets 3. “Mini 5” and “Mini 9” are systems incorporating one 46” X 46” station with 5 or 9 targets. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 14: Chapter 4

    SYSTEM button to make choices about what components of the system will be used for the session. In most cases, these options will not change unless the number of pods will change or if the system will be changing from the SMARTfit panel and the pods. •...
  • Page 15 This feature is used to move the RF radio band if interference from other radio: products or multiple SMARTfit products are used close to each other. It is specific to the wireless pods. The pods must be set to the same channel as well. Then press the ENTER button to move to the next option.
  • Page 16 With Auto Restart off, the system will remain idle and only start a new game when the menu button is pressed. Turn Auto Restart on or off using the UP and DOWN keys. Then press the ENTER button to move to the next option. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 17 Now press the up key so that “ADRESS NOW YES” is displayed. The display will then show “ID TARGETS NOW?” This is changed to yes and the CPU will begin readdressing targets. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 18: Suite Button

    The up and down arrow keys set each individual setting, while the ENTER key cycles to the next setting. Once an individual setting option is ready, the user will press the ENTER key to move to the next option. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 19 Press the ENTER key to cycle to the next setting option. • Use the UP or DOWN arrow key to select game position 1, then press Game Position: the ENTER key to cycle to the next setting option. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 20 Level 2 activates 5 targets Level 3 activates all targets Level 4 activates all target with minus 2 points for an incorrect strike, and Level 5 activates all target with minus 5 points for an incorrect strike. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 21: Game Button

    High sensitivity means the target needs to be struck with a lighter touch. It is important to note that unlike touch screens, SMARTfit systems are designed to be tapped or hit rather than touched. For this reason, the sensors look for a short- sharp tap or hit rather than a push with a finger or hand.
  • Page 22 Level 2 activates 5 targets Level 3 activates all targets Level 4 activates all target with minus 2 points for an incorrect strike, and Level 5 activates all target with minus 5 points for an incorrect strike. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 23 In Game Suites D, E, & Q, extra options allow you to tailor the range of ▪ numbers used to the ability level of the players. These extra settings include choosing Max Value (highest number offered), Random vs Fixed Starting Point , and Incremental counting or multiplication tables. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 24: Sound And Volume Options

    Game tones. There are five sets of game tones that can be used to indicate the right/wrong hits and game fanfares. 2. Voice instructions: Voice instructions are optional and are available in English, French, Spanish and German. Systems are shipped with English unless specially requested when ordering your system. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 25: Chapter 5

    The CPU runs both the SMARTfit Single and Mini systems in combination with SMARTfit Pods or it can run all 3 systems separately. • SMARTfit Pods can be placed on the floor, mounted to walls, or stuck to pod stands using the Velcro supplied. •...
  • Page 26: No First Target Or Mismatch Of Targets

    5. Tap each target in sequence, starting with the targets closest to the CPU and work your way out tapping each target until you reach the furthest one. They should respond to the tap by reading out sequential letters of the alphabet. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 27 RF channel that the controller communicates on. See appropriate section to change the RF channel. 5. If none of these options work, contact technical support. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 28 2. The system encountered a problem in a readdressing attempt. One can re-address for any reason simply by selecting the address function in the system menu (menu options section for more details). © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 29: Chapter 6

    Chapter 6 Recommended Equipment for SMARTfit™ System Your SMARTfit™ system is tough, durable and designed to take a beating. However, because it is a computer, the following equipment list will be helpful in preserving its longevity. Following is the recommended equipment list: •...
  • Page 30: Chapter 7

    Pairing, Math, or Word games which involve more thinking and less movement. Modes of Play There are five ways to run drills on the SMARTfit™ system: First player plays the entire game to time completion. Next player in line begins a Individual: new game with a new time.
  • Page 31 : First player takes a turn and peels off to the end of the line. The next player Around-the-World in line plays off of the first player’s throw and peels off to the end of the line. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 32: Chapter 8

    SKILL: Equipment___________________ Game ___ Start Line ___ Mode____________ Seconds_____ • • • • CARDIO/STRENGTH/BALANCE: Equipment__________________ Game ___ Start Line ___ Mode____________ Seconds____ • • • • COOL-DOWN: Equipment______________ Game ___ Start Line ___ Mode__________ Seconds____ • © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 33: Chapter 9

    Track the Shapes - (middle 3 rows) lose a point with each color change TRACK THE TARGETS - COLORS - lose points every time colors change (Low Cognitive) Track the Colors – (all targets) lose a point with each color change © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 34 Seek Numbers Addition (all rows) Random start 1-9 plus selected number 1 - 12. Select top number to count to. Seek Numbers Addition (bottom 4 rows) Random start 1-9 plus selected number 1 - 12. Select top number to count to. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 35 L will be on right side and R will be on Left side so player is to cross the midline to reach the correct target with the correct hand. TRACK Left, Right, Both – RANDOM (High Cognitive) © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 36 Lights Out – Race - (Middle 3 rows) – Knock out all the targets Lights Out – Race - (Upper 3 rows) – Knock out all the targets Lights Out – Race - (lower 2 rows) – Knock out all the targets © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 37 Equations - (subtraction), all targets. Select table age appropriate Equations X (multiplications), all targets. Select table age appropriate Equations / (division), all targets. Select table age appropriate Square Roots, all targets. Select table age appropriate © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 38: Chapter 10

    Score earned for each hit decreases with each color change. • Target remains red until the player can hit that target out, or time runs out. • Use a level with longer times for running or ball games. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 39: Game Suite: C

    1 – 12 by the multiplication tables x1-x12. All other targets are off. System turns on any 1 target at a time while multiplying a chosen number through the multiplication tables with each successful strike. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 40: Game Suite: E

    1 – 12 by the multiplication tables x1-x12. All other targets will display possible answers, but there will only be one correct number. System Randomizes the sets of number on each target after every successful strike for points. • Play until time runs out. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 41: Game Suite: F

    • Target remains red until the player can hit that target out, or time runs out. • Use a level with longer times for running or ball games. • Play until time runs out. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 42: Game Suite: G

    Game Number: 1: Chase the Single Target – Left, Right, Both Fixed – All Targets Game Number: 2: Chase the Single Target – Left, Right, Both Fixed – Lower 4 rows (7 targets) © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 43: Game Suite: I

    Game Number: 4: Seek the Color – Upper 3 rows (5 targets) Game Number: 5: Seek the Color – Lower 2 rows (4 targets) Game Suite: K Name: Seek the Smiley Face Game Rules: © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 44: Game Suite: L

    All targets will turn off until the last 3, for all subsequent shots the system will turn on another target to keep the game going. • When time expires, the score will display to track results. Game Number: 1 Knock the Lights Out - Keep 3 On – All Targets © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 45: Game Suite: N

    If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point is deducted. Negative scores are possible. • Game ends when all pairs are found • Score reflects how fast the pairs of colors were found. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 46: Game Suite: P

    After a correct hit, all targets will immediately refresh with a new equation and new potential answers. • Continue to play until time expires. Game Number: 1: Equations Seek - Addition – All Targets Game Number: 2: Equations Seek - Subtraction - All Targets © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 47 Game Number: 3: Equations Seek - Multiplication – All Targets Game Number: 4: Equations Seek - Division – All Targets Game Number: 5: Equations Seek - Square Roots – All Targets © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 48: Chapter 11

    The player should alternate hands each strike. Activity Level 1 Low Cognitive Intensity: NOTE: Suite F Game 1 works with SMARTfit Mini system Suite: __F__ Game: __3__ Level: __2__ Sensitivity: _Medium_ Time: _45 seconds_ © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 49: Hand Eye Coordination

    Equipment : SMARTfit Single or Mini & noodle Organization : Player stands at the right corner of SMARTfit station with a noddle in hand closest to the station. The eyes will focus into the distance, across the left side of the station.
  • Page 50: Burpee Toss

    Burpee Toss Objective : Drill that challenges speed, endurance and stability Equipment : SMARTfit Single or Mini & Medicine ball Organization : Player starts at 6’ mark with medicine ball in hands. When trainer says go; player drops to the ground to perform a burpee. Upon completion, player throws the ball to a single target 3 times.
  • Page 51: Chapter 12

    The pods will count by 10 after each strike. NOTE: Any suite of games labeled with a SEEK title is playable in activity 2. Suite: __E__ Game: __5__ Level: __3__ Sensitivity: _Medium_ Time: 30-60 seconds Increment: __10_ Max Value: __99__ Start: _Random_ © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 52: Sprints

    The player who struck the target first will return to the start cone, while the other player stays to strike the next desired pod. The players will repeatedly strike a © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 53: Side Mirrors

    A and return to the start cone. The player will repeatedly strike each subsequent letter of the alphabet displayed on a pod and return to the start cone for the given time. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 54 Continue for the given time. NOTE: Any suite of games labeled with a SEEK title is playable in activity 2. Suite: __G__ Game: __1__ Level: __3__ Sensitivity: _Medium_ Time: 60-300 seconds © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 55: Diagonal Sprints

    A line of players will begin behind the start cone. Continue for the given time. NOTE: Any suite of games labeled with a SEEK title is playable in activity 2. © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 56 Suite: __G__ Game: __1__ Level: __3__ Sensitivity: _Medium_ Time: 60-300 seconds © 2017 SMARTfit, Inc. • www.smartfitinc.com...
  • Page 57: Chapter 13

    Organization: Set up a single line of pods separated by 5 feet, while facing a start cone placed 10 feet in front of pods. On the other side of the cone, 10 feet in front is the SMARTfit Single or Mini.
  • Page 58: Single File Sprints

    Organization: Set up a single line of pods, approximately 5 feet away from each other. Place a start cone 5 feet in front of the line of pods, in which the player(s) can view each target. Place the SMARTfit Single or Mini 10 feet away from the start cone, while facing the pods. Program: Individual 1: The player begins at the start cone.
  • Page 59 Continue for the given time. NOTE: Any suite of games labeled with a SEEK title is playable in activity 2. Suite: __J__ Game: __1__ Level: __3__ Sensitivity: _Medium_ Time: 60-300 seconds © 2017 SMARTfit, Inc. • www.smartfitinc.com...

This manual is also suitable for:

Smartfit combo

Table of Contents