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RR-Concepts YardMaster Manual

Turnout controller; lamp driver; power switcher
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RR-Concepts
YardMaster
Turnout Controller
Lamp Driver
Power Switcher
This manual contains detailed hookup and programming instructions for the
YardMaster controller with the Expanded Programming software.
Please download "wire-to-wire" hookup diagrams at http://www.RR-Concepts.com.
Before we Start
- Please do not attach Power wires (from your power pack)
to any other terminals except the designated inputs.
Your YardMaster will be damaged if power is put on any of the sensor terminals, Lamp
terminals, or Turnout terminals!!
o
The YardMaster contains a micro controller and can be reset by cycling the power. To do this,
turn your transformer off for a few seconds, and then turn it back on.
o
The YardMaster will throw the turnout and switch the on-board relay to it's previous state before
power was removed.
Switch Common
ALTERNATE sensor
YardMaster Power
Two Color Status LED
Programming LED
Y M
ard
1
2
Turnout Controller - Lamp Driver - Power Switcher
3
RR-Concepts.com
4
5
6
8
9
7
Switch A
Switch B
Sensor
Sensor
XP- Expanded Programming
aster
20
19
18
17
16
15
10
14
11
12
13
L
amp
L
amp
1
OUT
OUT
Switch
A
Terminals
Switch B Terminals
TO TURNOUT
2
RR-Concepts.com

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Summary of Contents for RR-Concepts YardMaster

  • Page 1 Your YardMaster will be damaged if power is put on any of the sensor terminals, Lamp terminals, or Turnout terminals!! The YardMaster contains a micro controller and can be reset by cycling the power. To do this, turn your transformer off for a few seconds, and then turn it back on.
  • Page 2 Since there are different styles of turnouts (switches), there are also different configurations of the YardMaster to control them. The Standard Yardmaster will control LGB style (2 wire) turnouts. The following YardMaster software versions are available: * Standard YardMaster for LGB style turnouts.
  • Page 3 3 and 4 together with a piece of wire. This is a one-time operation since the YardMaster will remember the state when it is power cycled. Change the direction of train to run as shown and adjust the speed as desired.
  • Page 4 When the power supply unit is turned on the train should run. If it does not then trigger the alternate sensor by briefly touching contacts 3 and 4 together with a piece of wire. This is a one-time operation since the YardMaster will remember the state when it is power cycled.
  • Page 5 When the power supply unit is turned on the train should run. If it does not then trigger the alternate sensor by briefly touching contancts 3 and 4 together with a piece of wire. This is a one-time operation since the YardMaster will remember the switch state when it is power cycled Change direction of train as required.
  • Page 6 When the power supply unit is turned on the train should run. If it does not then trigger the alternate sensor by briefly touching contancts 3 and 4 together with a piece of wire. This is a one-time operation since the YardMaster will remember the switch state when it is power cycled Change direction of train as required.
  • Page 7 The Smart Turnout works for ALL trains- Electric, Battery and Live Steam. For more fun, the YardMaster can directly drive a signal lamp synchronized with the turnout. See the YardMaster manual for hookup details.
  • Page 8 This could be useful for multiple trains that follow each other on the same track. The Alternating Path hookup will work for ALL trains- Electric, Battery and Live Steam. For more fun, the YardMaster can directly drive a signal lamp synchronized with the turnout. See the YardMaster manual for hookup details.
  • Page 9 Switch B sensor to turn off the signal light instead of using a time delay. When sensor A is tripped the YardMaster will switch power to the SWITCH A terminals. After the timer has expired or the B sensor is triggered the switch will return to the Switch B state and turn off the signal light.
  • Page 10 Both turnouts are wired in parallel and attached to the TURNOUT terminals of the YardMaster. The exiting turnout can be powered or non-powered. The YardMaster will switch when the train is clear of the sensor to prevent the train from parking on the sensor.
  • Page 11 Pin 19 is connected to pin 18, and these two are connected to the other train power lines. Pins 7 and 8 are shorted together. This tells the YardMaster to perform automatic switching using the programmed time delay. When powered up with this jumper installed the YardMaster will continuously switch using the time delay.
  • Page 12 Lamp Switch GREEN The output to the signal light is DC. The YardMaster has been designed to directly drive signal lights in order to provide realism and interest. The signal light outputs are synchronized with the on-board relay and turnout.
  • Page 13 * Center section can be as long as desired. Suggested * To run with two trains, add the alternating trains hookup using an additional f for track YardMaster or StationMaster in the center section. connections Hookup: Attach #1 and #2 to center track section as shown.
  • Page 14 YardMaster controller, power for the Lamps, and power for the TURNOUT outputs. The YardMaster can operate at voltages between 6 volts and 20 volts, AC or DC, but if firing turnouts then the power must be greater than 10 volts.
  • Page 15 Common Coil For Twin Coil YardMaster versions attach pins 11, 12, and 13 as shown. Pin 11 is the common connection. If the YardMaster is not a twin coil version then this hookup will damage the turnout since the voltage will be continuous .
  • Page 16 DO NOT short these wires together or attach them to the track. Damage will result. The YardMaster will flash these lamps at 1 Hz when performing a time delay operation. For standard non time delay operations these lamps will enter a slow blinking state...
  • Page 17 . The TURNOUT will also fire in synchronization and the lamps will change. If a time delay has been programmed, the YardMaster will switch back to the beginning state after the timer has expired. If the Switch A sensor is CLOSED on power up, the YardMaster will perform automatic...
  • Page 18 Turnout Controller - Lamp Driver - Power Switcher Switch B Terminals RR-Concepts.com The YardMaster contains a latching DPDT relay which can switch up tp 6 AMPS of track power. When the “Switch A” sensor is tripped, the two Switch Common terminals will connect to the “Switch A terminals”.
  • Page 19 To Enter Programming Mode: 1 Power down YardMaster and short terminals 3 and 4 together. 2. Power up YardMaster with 3 and 4 still shorted. It should be blinking red/green/red. etc. This indicates programming mode for all features. To Change the time delay: Terminals 7 and 8 are for programming the time delay.
  • Page 20 To Enter Programming Mode: 1 Power down YardMaster and short terminals 3 and 4 together. 2. Power up YardMaster with 3 and 4 still shorted. It should be blinking red/green/red. etc. This indicates programming mode for all features. To Change the node ID: Terminals 9 and 10 are for programming the node ID.
  • Page 21 To Enter Programming Mode: 1 Power down YardMaster and short terminals 3 and 4 together. 2. Power up YardMaster with 3 and 4 still shorted. It should be blinking red/green/red. etc. This indicates programming mode for all features. To Change the Lap Counter: Terminals 9 and 10 are for programming the lap counter.
  • Page 22 ID. o When performing a time delay a slow blink will occur. Green indicates the YardMaster has switched to A. Red indicates the YardMaster has switched to B. Red/Green Flashing indicates Programming mode. Open the sensor terminals...
  • Page 23 RR-Concepts.com Sensor Placements on Track The suggested sensor placement on track is shown below with the train magnet installed in the center of the train. Best sensing is done with the magnet passing over the tip of the sensor. Sensor Placement for identifying a train.