Section 5: Landro Extras; Using Multi-View Camera Angle Analysis - Landro 3100 User Manual

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Section 5: Landro Extras

This section explains the various Landro
software upgrades and extras.
Using Multi-View Camera Angle
Analysis
Part 1: Setting Up Multi-view Camera
Angle Options in the Play Book
*Multi-view is an optional software
upgrade that lets you "intercut" or
"checkerboard" different camera views
when analyzing your plays. There are 4
parts to using Multi-view, setting up your
Play Book, designating the camera view
for each game, marking and transferring
play information (see chapter 4), and
searching for the camera view in Game
Search (see chapter 1).
1) Press the yellow Main Menu key on
your keyboard.
2) Navigate to "Edit Play BooK" and
press Enter.
3) Navigate to "Cameras" and press
Enter.
4) Press Insert, and Type a new
camera angle (or Edit to edit an
existing angle).
5) Navigate to "Sort Order" and press
Enter.
6) Navigate to desired sort order for
the camera (e.g. End View might be
st
1
, then Side View might be 2
that your Multi-view camera angles
would first show the end view
followed immediately by the side
view) and press Enter.
7) Press the white Save key.
8) Repeat steps 4-7 to add/edit
additional camera angles (up to 9).
Part 2: Editing Multi-view Camera Angle
Properties for a Game
In addition to the camera angles and
sort orders set in the Play Book, you
must also have the camera angle set in
the game properties of each game
before you can do a Multi-View Camera
Angle Play Analysis.
1) If you didn't set the camera angle
while recording the game, Navigate
in the Game List to the game whose
camera angle you want to set and
press the #1 button on your remote
control for a list of Screen Tips.
2) Navigate to "Edit Game Properties"
and press Enter.
3) Navigate to "Camera" and press
Enter.
4) Navigate to the appropriate camera
angle for the game you are setting
and press Enter.
5) Press the white Save key.
6) Repeat steps 1-5 for each game
camera angle view that you need to
set.
Part 3: Transferring Play Information for
nd
Multi-View Game Analysis
so
38

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