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Tailoring & Testing The Game - Bally OE14 Operating Manual

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Slamming the machine results In loss of the game. This causes all feature lights to go out, the game goes "dead"
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and a time delay occurs. This occurs anytime either one of the slam switches make contact. This is to discourage
unnecessary abuse to the game. After the delay, "1 to 4 can play" Is'dlsplayed followed by the power-up
sound sequence.
Any number of slam switches could be installed by the operator, to meet his individual requirement. The switch
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should be adjusted to have approximately
1116"
gap between the contacts. The weighted blade should be
adjusted to attain the desired sensitivity. Decreasing the gap between contacts will make the switch more
sensitive. 9pening the gap will reduce sensitivity.
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If at the end of the game either the "High Score to Date" is beaten or If the acore Is over 10,000,000 free games
will be awarded according to the "High Score to Date" register setting.
Tilting the game results in loss of a ball. Bonus points are not scored. The flippers, thumper bumpers, etc.
gQ 'dead'. The purpose of the tilt penalty is to discourage the player from Jostling the machine In an attempt
to,JDrolong play. Game action becomes normal after the ball kiCKer assembly serves the ball to the shooter alley.
NOTE:
These are general instructions. Therefore, If a spinner or Drop Target is not used on your specific pinball
game,
p'1.~aSEi
disregard any operating instructions related to these devices.
III. TAILORING & TESTING THE GAME
f
INTRODUCTION
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1
We at BallylMldway are very proud to Introduce our new system which not only provides more Information to
the operator but it alsp communicates with the player thru the use of alphanumerics.
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It was our aim to design a system which could be used without a manual. This will come to light the moment you
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press the Self-test button and the displays come to life with their messages of assistance. This allows you
to change game features, awards and threshold settings and monitor specific speCial awards, game percent and
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Income just by reading what Is displayed. The registers are now described with useful titles such as "Book­
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keeping Data" or "Self-Testing:'
!
If
you've ever changed the replay thresholds on a machine and you forgot to change the replay card because
you were distracted by a customer, listen to this: lilt will never happen again'" For when you change this replay
threshold to 2,000,000 In "Percent Options" the corresponding message; "Flrst Replay at 2,000,000" will be
displayed on Game Over.
OPERATION
The keyboard is located on the right inside wall of the game near the front door. The cable Is long enough,
so that once the keyboard is removed, it may be operated from outside the machine. Note: The keypad is mounted
with a
114"
Hex screw for shipping purposes.
1.
Press the Test button located on the front door. This tells the processor to do the following;
A. It checks the switches wired in parallel with the keypad. If any switches are closed the game automatically
jumps to Stuck Switch Test and displays a stuck switch message.
B. If there were no stuck switches you will be welcomed with "Sally's Testing Is Easy As
ABC~'
2. When appropriate heading appears on backglass display, press "Enter" on keypad once.
Within each heading, there are categories which are operator selectable. When the appropriate category
appears on the backglass display. press "Enter" once to access that category.
3. Set your registers with keypad,:
4.
Press "Enter" again to advance to next category setting. Press "CLR" to re-start Self-Test. Press "Game"
to lock-in option settings.
.
STEPPING THROUGH
To choose a category quickly once the Test Mode has been selected just use the "Pi' button to step to the desired
category. If you pass by the category you desired, use the "S" button to back-up to the appropriate position.
Once you read the category desired, press the "ENTER" button to select that topiC. The display will now show
the first item in that category.
Again, use the "Pi' and "B" buttons to quickly step to the item you wish to look at or change. The "Pi' button
allows you to step to the end of a category and then out to the next category. The "B" button allows you
to step backwards in the same manner. Please note: When in the Self-Test category, the display will cycle
automatically from one test to the next. Because the "Pi', "B", and "C" buttons are used for different functions
in this category. They cannot be used to step from one test to another properly. To exit a test in
th~s
category
just press the ENTER button
&
step to the next test.
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