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Bally OE14 Operating Manual page 20

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*REGISTER "Drop Target Timer" controls the length of the Drop Target Reset Timer (Level III Only):
DROP TARGET RESET AT
ENTER
9 Seconds
0
Conservative
15 Seconds
1
21 Seconds
2
27
Seconds
3
Liberal
*REGISTER "Right Ramp" controls the ramp value at which the "SPOT" light comes on:
"SPOT" ON WITH RAMP VALUE OF:
ENTER
Level
I
Level
II
Level
III
5,000
5,000
5,000
0
Conservative
3,000
5,000
5,000
1
1,000
3,000
5,000
2
500
1,000
3,000
3
Liberal
EXAMPLE: Enter "2": "SPOT" light comes on at: 1000 on Levell
Enter "2": "SPOT" light comes on at: 3000 on Level II
Enter "2": "SPOT" light comes on at: 5000 on Level
III
7. LIGHTNING BOLT TARGETS FEATURE
All Lightning Bolt Targets (left side) award 3,000 paints when flashing, 2,000 points when lit and 100 points
when unlit.
The Lightning Bolt Targets feature is affected by the Skill Level selected at the beginning of the game.
I
SKILL LEVEL I
SKILL LEVEL II
SKILL LEVEL III
LIGHTNING BOLT
TARGETS FEATURE
Flashing lights can be
made in any order.
Flashing lights must be
made in sequence.
Same as Skill Level II.
Flashing lights reset
one at a time when
I
timer expires. (see
REGISTER #09)
!
COMPLETION REWARD
I
MAXIMUM LIMIT
25,000 points
Extra-Ball
Special
*REGISTER Bolt Targets controls the Lightning Bolt Targets Recall option:
LIGHTNING BOLT TARGETS RECALL
ENTER
No
0
Yes
1
8. *-*-M-I-L-L-I-O-N POINT SHOT FEATURE
A ball in the Turbo Saucer, hitting the Center Standup Target when flashing or entering the ramp when the
"SPOT" light is lit, illuminates one light in *-*-M-I-L-L-I-O-N. A ball in the Turbo Saucer when all lights in
*-*-M-I-L-L-I-O-N are lit awards 1,000,000 points. Launch Platform Gate (left side, upper platform with flipper)
either allows or prevents the ball being delivered back to the launch flipper.
The *-*-M-I-L-L-I-O-N and Launch Platform Gate features are effected by the Skill Level selected at the
beginning of the game.
SKILL LEVEL I
SKILL LEVEL II
SKILL LEVEL III
!
*-*-M-I-L-L-I-O-N
FEATURE
Must spot 2 stars before
spotting the letters in
"M-I-L-L-I-O-N" .
Must spot 1 star before
spotting the letters in
"M-I-L-L-I-O-N".
Game begins with 2 stars
lit. Must only spot
letters in
"M-I-L-L-I-O-N" .
LAUNCH PLATFORM
GATE FEATURE
Open at start. Closes
during play. (adjustable)
Open at start. Closes
during play. (adjustable)
Closed.
,. REGISTER Levell Gate controls the operation of the Launch Platform Gate in Skill Level I.
*REGISTER Levell! Gate controls the operation of the Launch Platform Gate in Skill Levell!.
NOTE: The following adjustment applies only to Skill Levels I and II. When selected, Skill Level III always
has gate closed .
1-16

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