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Motordome Feature Operation And Scoring - Bally OE14 Operating Manual

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XI.
MOTORDOME FEATURE OPERATION AND SCORING
1. SKILL LEVEL FEATURE
*Each player sets his/her skill level as follows:
1.
When the credit button Is pressed, a ball Is delivered to the shooter tip.
2.
Each player, before shooting his/her first ball over the shooter lane switch, presses the right flipper
button until the desired skill level is displayed.
3.
Once the player's first ball passes over the shooter lane switch, the selected skill level Is set for that
player for the rest of the game.
4.
The skill levels effect the game as follows:
SKILL LEVEL I
SKILL LEVEL
II
SKILL LEVEL
III
PLAYFIELD SCORES
Single Value
Double Value
Tri Ie Value
PLAYFIELD FEATURES
Easy
Medium
Hard
COMPLETING LIGHTNING
BOLT TARGETS
25,000
Points
Extra-Ball
Special
PLAYER MODES
Gear-Head
Cruiser
Dome-Master
lb
Set Feature Options:
1.
Press Self-Test button on door.
2.
Press "Enter" on Keypad when "Feature Options" appears.
3.
Re-press "Enter" again until appropriate register shows.
4.
Press correct setting (i.e. numbers) and "Enter",
*REGISTER "Level
3
Timer" controls the length of the Timer, which resets the Playfield Lights in Skill Level
III
only.
RESETS PLAYFIELD LIGHTS EVERY
ENTER
10
Seconds
0
20
Seconds
1
30
Seconds
2
40 Seconds
3
2.
SHOOTER LANE BONUS FEATURE
At the start of each ball:
1. 3
colored lights
(2
Red
& 1
Blue), located on the rider figure in the center of the playfield, will begin
flashing sequentially.
2.
The Shooter Lane Bonus
(50,000
points) is awarded if the ball rolls over the shooter lane switch and
stops the flashing lights on the color BLUE.
3.
The player must shoot the ball within a certain time limit to take advantage of the Shooter Lane
Bonus feature.
NOTE: Additional time is also given at the start of the first ball to allow the player to select a skill level.
3.
R-P-M TOP ROLLOVER LANES & THUMPER BUMPERS FEATURES
Located at the top section of the playfield are three roll-over lane switches, identified with the illuminated letters
R-P-M. Each lane awards
15,000
pOints when flashing and
5,000
pOints when u'nlit. As the ball rolls through a lit
lane, its corresponding Thumper Bumper will light or flash. Thumper Bumpers award
100
points when unlit,
1,000
points when lit and
3,000
points when flashing. Completing all of the top rollover lanes will light the Collect
Bonus light located at the left "Charger" saucer. Ball in saucer, when lit, awards the indicated Bonus value
and turns off the "Collect Bonus" light. Completing all of the top roll-over lanes, when "Collect Bonus" is lit,
lights the
50,000
point light. Completing all of the top rollover lanes awards
50,000
points when qualified.
The top roll-over lane feature is affected by the Skill Level selected at the beginning of the game.
SKILL LEVEL I All top rollover lanes flash and can be completed in any order. Lane Change feature on.
SKILL LEVEL
II
Top rollover lanes must be completed in sequence. Lane Change feature off.
SKILL LEVEL III Top rollover lanes must be completed in sequence and are reset one at a time when timer
expires (see REGISTER "Level
3
Timer"). Lane Change feature off.
*REGISTER
"lbp
Lanes" controls the R.P.M. Top Lanes Recall option:
R.P.M. TOP LANES RECALL
ENTER
No
0
Yes
1
1-14

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