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Installation - Bally OE14 Operating Manual

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SECTION 1
Installation and General
Game Operation Instructions
I. INSTALLATION
First, bolt legs to cabinet. Second, feed line cord between back box and cabinet then lift the back box and
secure with bolts. Insert the smaller ball (15/16/1 dia.) into the ball tilt assembly, and adjust the bracket so the ball
will roll free to the contact switch blade, if the front of the cabinet is raised.
On all games these are certain items that should be checked after shipment.
1. Check that ali cable connectors are completely seated on printed circuit assemblies.
2. Check that all cables are clear of moving parts.
3. Check for wires that may have been disconnected.
4. Check switches for loose solder or other foreign material that may have come loose in shipment and
could cause shorting of contacts.
5. Check coils for prOper soldering. Cold solder connections may not show up in factory inspection,
but vibration in shipment may break contact.
6.\ Check that fuses are firmly seated and making good contact.
7. Check and adjust the plumb bob tilt on the left side of the cabinet.
8. Check wiring of the plug on the transformer to correspond to location Voltage.
115 VAC 2-8,3-6,7-10
120 VAC 2-8, 4-6, 7-11
220 VAC 4-8, 7-9
240 VAC 4-8,7-11
9. Place ball into playfield by outhole (or balls if the game requires more than one ball).
10. Plug in line cord.
II, GENERAL GAME OPERA1'ION
Move the ON/OFF switch at the bottom right front corner of the cabinet to "ON" position. Th.e game will playa
power-up sequence and reset the drop targets. If any switches are stuck they will be displayed at this time. After
a short delay "1-4 can play" will indicate that the game is ready to play. The game should accept the coin and
post the appropriate credits. Pressing the credit button on the cabinet will cause the outhole kicker to serve the
ball to the shooter alley. A game-up sequence is played to announce play-readiness.
Each time the credit button is pressed it'posts one player and the credits are reduced by one.
Shooting the ball initiates play.
The game awards all pOints earned by the player. If a spinner is turned and scoring when the ball hits a target,
the spinner and the target scores are awarded.
When the ball enters the outhole, the bonus score is added to the total score. The player-up and/or ball in play
is advanced one position. The outhole kicker serves the ball to the shooter alley and play is resumed. This
continues until each player has played the allowable number of balls per game. At this time a random Match
number appears. If the number is the same as the last two digits in a player's score, a free game is awarded.
Extra balls won during the course of the game are played immediately after the player's regular ball enters the
outhole. The player-up and/or ball in play are not advanced for extra score before the game serves the extra
ball for play.
1-1

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