Contents Getting Started ……………………….. 3 Main Menu Explanation ……………………….. 5 Game Listing ……………………….. 6 Credits ……………………….. 106 Technical Support ……………………….. 107 Terms And Conditions ……………………….. 108...
Getting Started Health Warnings and Precautions • Video games may cause a small percentage of individuals to experience seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns on a television screen. Certain conditions may include epileptic symptoms even in persons with no prior history or seizures or epilepsy.
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• ATARI Flashback 2 Classic Game Console unit with Instruction Manual ® (TM) • Two Plug-in Joystick Controllers • Power Supply The ATARI Flashback 2 ® (TM) cartridges are required. The game console does not utilize a cartridge slot. 1. Locate the A/V IN connectors on your TV, VCR, or DVD and then connect the plugs on the supplied A/V cable to the corresponding (same color) connectors on your TV, VCR, or DVD.
Screen flickers or no color No game sound Picture on TV screen is unsteady Picture is blinking or distorted Main Menu Explanation The ATARI Flashback 2 ® (TM) from! To select and start a game, use the joystick controller to navigate the Main Menu and highlight one of 4 categories (Adventure Territory, Arcade Favorites, Space Station, Skill and Action Zone).
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ARCADE ASTEROIDS(TM) (1 OR 2 PLAYERS) Now for the first time, play a brand new spin on the old Atari 2600® classic! This version of Asteroids(TM) has been changed to look closer to the original arcade version. Same exciting action you...
The high score of the game appears at the end of the game and is updated as higher scores are tallied in later games. The high score remains on the screen until you turn off your Atari®Flashback 2(TM) Classic Game Console.
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After playing Asteroids(TM) several times you'll discover which techniques work best for you. Here are some that the space cadets at ATARI found most helpful. 1. When the screen becomes clear of asteroids (just before a new group of large asteroids appears), try to avoid placing your spaceship close to the right or left edge of the screen.
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Scoring Points are determined by the size of the asteroid boulders. Obviously, the smaller boulders are harder to hit and therefore worth more points. With each game or turn you have four spaceships. You can earn extra spaceships by scoring high. Points are scored as follows: Small Asteroids Medium Asteroids 50 POINTS...
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ARCADE PONG® (1 OR 2 PLAYERS) The original 1972 arcade version of Pong® from Atari, the video game that started it all! Controls Press Select to select 1 player or 2 player version, and press your Joystick’s fire button to start the game.
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ASTEROIDS DELUXE(TM) (1 OR 2 PLAYERS) Now for the first time, play the smash follow-up to ATARI’s hit Asteroids(TM), Asteroids Deluxe(TM)! Space Just Got A Bit Deadlier You’re on patrol with the Cosmic Space Patrol again, in the midst of a war against the deadly Zylors.
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The high score of the game appears at the end of the game and is updated as higher scores are tallied in later games. The high score remains on the screen until you turn off your ATARI ® Flashback II(TM) Classic Game Console.
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Battlezone(TM) (1 OR 2 PLAYERS) The original ATARI 2600 version of this 1980 arcade classic! The whole world is in trouble. From your combat tank, you must find and destroy the enemy tanks, aerial fighters, and flying saucers before they find you. Get ready for the futuristic fight to the finish.
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After playing Battlezone(TM) several times you'll discover which techniques work best for you. Here are some that tank commanders at ATARI found most helpful. 1. A good way to evade enemy shells is to rotate your tank 45 degrees, then immediately move the tank forward or backward.
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Scoring TARGET Tank Fighter Super Tank Saucer A bonus tank is awared At 50,000 and 100,000 points. POINTS 1000 POINTS 2000 POINTS 3000 POINTS 5000 POINTS...
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CENTIPEDE® (1 OR 2 PLAYERS) You’re trapped in the perilous Enchanted Forest. Dark, dangerous mushrooms push up through the forest floor, snaring you on every side. Threatening thumps and evil buzzings fill the air. Something slippery flashes through the mushrooms, moving in on you. Suddenly, glaring eyes and quivering antennae jump right out at you! It’s the Centipede —...
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Centipede: head...100 points body segment... 10 points close range... 900 points Spider: medium range... 600 points distant range... 300 points Flea: Scorpion: Mushroom: shot 1 to 3 times... 5 points when restored totally eliminated... 1 point Poison Mushroom: not shot at all... 5 points when restored shot 1 to 3 times...
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"feel" of controlled space flight! Players are (TM) challenged to control thrust and rotation of a lunar landing craft to counteract simulated gravitational pull, momentum and friction. Now for the first time, experience ATARI’s 1979 arcade hit at home! Can You Land Safely? Lunar Lander is a one-player game that simulates landing a manned spaceship on the moon.
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MILLIPEDE(TM) (1 OR 2 PLAYERS) Now for the first time, play this previously unreleased alternate version of the ATARI 2600’s original 1984 release of MillipedeTM! An army of menacing Millipedes have invaded your garden patch, and you must shoot arrows at them to rid your plot of these pesky pests.
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Scoring Mushroom Millipede Head Millipede Segment ...10 points Spider Beetle Mosquito Inchworm DDT Bomb Dragonfly Earwig Thank goodness for pesticides! Just pierce one of the DDT bombs in your garden and earn an automatic 800 points. Explode the DDT at the right time, and the vapor will wipe out any bug it touches! For each bug that’s destroyed by DDT, you’ll earn triple the points you’d normally get for it.
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MISSILE COMMAND® (1 OR 2 PLAYERS) Aliens from the planet of Krytol have begun an attack on the planet Zardon. The Rytolians are warriors out to destroy and seize the planet of Zardon. Zardon is the last of the peaceful planets. The Zardonians are skillful and hardworking people.
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Missile Command® has 34 game variations. Games 1 through 17 are one-player, and games 18 through 34 are two-player games. This ATARI Game Program includes game variations for young children, games 17 and 34. The game play is slower in the children's versions.
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You score points when you destroy interplanetary ballistic missiles and cruise missiles. You also score points for unused antiballistic missiles and saved cities. Because each wave of interplanetary ballistic missiles moves faster, the points for the higher numbered waves are multiplied. For example, waves 9 and 10 are worth 5 times their original point value.
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SPACE DUEL(TM) (1 OR 2 PLAYERS) Space Duel is the ATARI classic that pits players in charge of fighters or space stations, locked in a (tm) duel to see how many asteroids and other space objects they hit! How Good A Shot Are You?
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Adventure Territory ADVENTURE(TM) (1 PLAYER) An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. Now you must rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs. This is no easy task, as the Evil Magician has created three dragons to hinder you in your quest for the chalice.
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• In all games, Yorgle, the Yellow Dragon, is afraid of the gold key and will run from it. He will also stay away from whatever room or area of the Kingdom it is in. • To remove objects that are stuck in a wall and out of reach, there is a magnet that affects all objects, including the bridge.
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Pressing RESET on the ATARI Gold castle, all items stay where they were when player died, all dragons killed come back to life.
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Keys to the Kingdoms There are four kingdoms, each with their own castles: Water, Hedge, Fire, and Ice. Luckily, you’ve been provided with a map to help you through your journey through the kingdoms. Your first task is to open the Gold Castle of the Water Kingdom. Somewhere in the Water Kingdom or the Hedge Kingdom lays the Gold Key to open the gate entrance of the Water Kingdom’s castle.
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• You cannot pick up and carry a slain dragon. • The Evil Magician has created a black bat that flies around and carries objects around throughout the Kingdom, often switching them with objects that you may be carrying. The black bat may trade a live dragon for the sword and leave you defenseless, or it may trade you something for the Enchanted Chalice just as you are ready to put it into the Golden Castle.
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Old man Graves always carried this scepter. He believed it scared off evil spirits. Now that you know the story, ATARI is unlocking the entrance to the Haunted House and letting you test your bravery. Do you dare enter the frightening old mansion? If you do, remember to carry matches;...
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The urn is broken into three pieces. A match must be lighted to see all objects including the urn pieces. To pick up a piece of the urn, you (the eyes) must touch the piece. When you touch it, the piece appears at the bottom, right side of the screen as shown in Figure 2.
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You will hear yourself slamming into walls or locked doors. You will hear and see flashes of lightning. When you hear the wind blow, don't be surprised if it blows out your match. As you pass through doorways, you'll hear the doors open and shut. The mansion is so creaky you can hear your own footsteps as you race about the rooms.
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Game 1 is the beginning level. It includes lighted walls to help you see the rooms. There are no doors, so no key is required, but you do need to light matches to see objects. Three creatures; one bat, one tarantula, and one ghost try to scare you to death.
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RETRUN TO HAUNTED HOUSE(TM) (1 PLAYER) In 1981, the stories of a magical urn hidden away within the century old Graves' Manor in the town of Spirit Bay enticed foolhardy explorers to enter. Unsubstantiated reports of people disappearing were attributed to the mansion, but these reports were dismissed as pure fiction by the authorities. Rumors abounded that adventurers to the haunted house were being scared to death by supernatural forces.
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The closer you get to the mansion, the more you feel the powerful curse. As you enter the first floor of the house, you stumble through a previously unknown section and become trapped behind a hidden panel. Now the haunted adventure begins... Prepare To Be Scared to Death……Again! The object of the game Return to Haunted House is to find the skull of old man Graves and return it to the crypt under the cemetery by utilizing various keys and tools to explore the house and avoid the ghosts.
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Old Man Graves' Eye (Transmolecular Micro Dot) - This eye can help you see the way into a previously inaccessible passageway. The use of several objects with the eye may assist in gaining entry... Creatures Ghosts - These restless, angry spirits will attempt to drain your life force. Avoid contact or use the scepter to protect yourself.
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TV-Type Switch The tv-type switch acts as a PAUSE GAME feature. Positioning the tv-type switch to b/w will pause the creature and player movements. Changing the switch to color will resume game play. Skill Levels – Warning: Do not read if you want to figure out Return To Haunted House for yourself! (TM)
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The Storage Area The storage area is dark inside and bats can be heard fluttering about. An object vital to your quest may be stored here. The Sub Basement Below the basement is a series of rooms with an unearthly hue that can be reached by traveling northwards and down while in the basement.
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Thanks to the following for additional assistance - Simon Cornwell, Joel D. Park, Steve "Atarius Maximus" Engelhardt, James Andreasen, Warren Robinett, Ronnie "StanJr." Dingman, Jack "The Atari Troll" Kortkamp, Pixellated Ghost, pmpddytim (Tim), Weston "Gateway" Hilton, Albert Yarusso, Jarett Waite.
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SECRET QUEST(TM) (1 PLAYER) First there was one alien space station, then there were three. Now there are eight. If left unchecked, laser gates, dragons, and other evil creatures will wipe out the human race. To destroy each station, you'll have to confront the aliens in face-to-face combat and discover the secret destruct code.
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Press the fire button to use the active weapon. You may have to zap an alien a number of times to destroy it. Each weapon has a strength and energy value. Stronger weapons do more damage to the aliens. When you use a weapon, you lose energy units.
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1. On each level of a station, look for a code symbol. (Station 1 has only 1 level; all others have multiple levels.) To move to different levels within a station, use the stairs and sonic doors. You might want to write down the code(s). 2.
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Difficulty Switches There is a special feature involving the Eternal Flame Of Strength that can be unlocked with your ATARI Flashback II Classic Game Console’s difficult switches. If the left difficulty switch is set to ®...
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Skill And Action Zone 3D TIC-TAC-TOE (1 OR 2 PLAYERS) ® You have to think in 3-D for this one. Examine the board. Plan your strategy. Then move your move. Place four X’s or four O’s in one horizontal, vertical or diagonal row, or through all the planes. Play against an opponent or against the computer.
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can probably win. Continue to force the opponent to block until you have two three-in-a rows which cannot both be blocked in one move. When planning your moves during a game, don't lose sight of the fact that your opponent is doing the same.
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AQUAVENTURE (TM) (1 PLAYER) Enjoy this unreleased Prototype game from the Atari’s Vault! You’re a world famous treasure hunter on the trail of Calico Blue’s sunken pirate ship. Recently your salvage crew has discovered the location of what it thinks is Calico Blue’s treasure based on his last known coordinates.
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This time’s different though – it’s the bottom of the 9th and with 2 outs the opposing team’s batter just hit a whopper of a homer to tie it. A homer that just happened to land all the way at the top of Atari’s building.
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COMBAT (1 OR 2 PLAYERS) ® Arm yourself against the enemy with tanks, planes or jet fighters. Blast your opponent as many times as you can for the highest score. Heavy artillery includes missiles, rapid fire machine guns or single shots. Just keep in mind that the other guy has the same weapons you do.
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Tank-Pong Games TANK-PONG is a unique series of games from ATARI. The Missile will bounce off the walls and barriers of the playfield. In the “Direct Hit” games, you score by hitting your opponent either head on, or by bouncing your missile. In “Billiard Hit,” your missile must bounce at least once before hitting your opponent to score.
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Jet-Fighter Games Just how good a Jet Jockey are you? Here’s a chance to find out. Game No. Sky Type Clouds Clouds Open Skies Open Skies If you are super-good, here are some variations to try. The jets fly in formation and shoot at the same time when you push the firing button.
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(2 PLAYERS) (TM) Take it up a notch with this previously unreleased sequel to Atari's original smash hit Combat Compete against your partner for control of an expansive terrain, where strategy plays as big a part as pure guts. Think you've got what it takes to be the last one standing?
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DODGE ‘EM (1 OR 2 PLAYERS) (TM) It’s you against the computer crash car. Accelerate. Change lanes. Each driver gets three heats. A crash ends the heat. If your score looks too good, another crash car comes on course. Different levels of difficulty keep the game a constant challenge.
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Handicap Difficulty Switch Left difficulty switch In the A position, the computer car or cars travel at twice their normal speed after the first and third sets of bonus points are awarded. In the B position, the car or cars travel at a slower or normal speed. Right difficulty switch In the A position, the computer car begins game play in different playfield positions.
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FATAL RUN (1 OR 2 PLAYERS) ® The year is 2089. A collision with a comet has left the earth reeling from radiation poisoning. There's little hope for humanity's survival. It's up to you to help the few remaining people. You must leave the protective fortress Albagon and deliver the newly developed radiation vaccine to the survivors.
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You can also receive 20 bonus points for permanently passing an enemy car. To do this, you must stay ahead of him until he disappears off the bottom of the radar. If he comes up from behind and passes you again, you receive no bonus points.
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(2 PLAYERS) (TM) Enjoy this previously unreleased prototype ATARI game. It’s a Frog’s life for you, hanging out at the pond and using your super frog tongue to catch dinner. Play with 2 players for a more manic pace and see who’s the true king of the Frog Pond Ribbit, Ribbit.
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HANGMAN (1 OR 2 PLAYERS) H_NGM_N. You have just one guess left. And two blank spaces. Could it be the same letter? Could it be “A”? Guess right and win. Guess wrong, and it’s curtains for you. Nine game variations make it challenging for all.
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Controls Use the Controller to select the alphabet letter you wish to enter into the computer. Letters of the alphabet appear one at a time on the right of the screen. Push the Joystick forward to cycle through the alphabet letters from A to Z. Pull the Joystick towards you to cycle through the letters in reverse order from Z to A.
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Game 8 Two players compete using words from a first through high school vocabulary Hangman 2-Player Opponent Games Game 9 Now it's your turn to choose the Hangman Word. Instead of playing with a computer word, one player composes the Hangman Word with the Joystick Controller; the opposing player receives eleven guesses to complete the Hangman Word.
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HUMAN CANNONBALL Shoot your man out of the cannon and into the water tower. Calculate the position of the cannon. The speed (in miles per hour) and the degree of the angle are indicated on our screen. It’s all part of Human CannonballTM with 8 different games to choose from.
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Games 5, 6, 7, and 8 have a moving "window" which is positioned in front of the water tower on the screen. Time your shot so that the man travels through the window en route to the water tower. The water tower cannot be moved in Games 5, 6, 7, and 8.
Maze Craze is a tough game. But then, you’re a tough cop. Your beat is the mean streets of Atari Central…. Each player controls a blue or red cop. Your cop’s beat is a maze of city blocks, and you must move the cop from the left side of the maze to the exit on the right.
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1 – Straight forward action with all the maze visible throughout the game. 2 – A small portion of the maze is invisible. 3 – Danger increases with a large portion of the maze invisible. 4 – The ultimate in suspense with all of the maze invisible When a cop exits any of the invisible mazes, the maze appears on the screen.
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OFF THE WALL (1 OR 2 PLAYERS) (TM) Far away in the Mysterious East on the other side of the world, there lived an adventurous lad named Kung Fu Lu. Lu's grand longing was to crush the ancient, evil wall that plagued his friendly neighbors. Guarding the wall was a mystical dragon and a cunning blackbird.
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This token can have any one of four effects. Three help Lu while one is a disadvantage. The token may grant Lu an additional life, add 50, 75, or 100 bonus points depending on the current skill level, or stop the Blackbird.
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OUTLAW (1 OR 2 PLAYERS) (TM) Squeeze the trigger and your gunfighter draws, kneels, and aims. Release the trigger and the lead starts flying. Blow away walls, stage coaches and cacti. If your opponent won’t give you a clean shot, nail him with a clever ricochet.
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There are 16 gunslinger and target shooting games in this Game Program. Each one resents different variations. For a description of each variation, refer to the following code: Blowaway: Your bullets are more powerful during gunfights with Blowaway. You can shoot away pieces of the protective center object--a Stage Coach, Wall or Cactus-- until it completely disappears.
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Game 7 This gunfight features a Stage Coach and Blowaway. Game 8 A series of Stage Coaches MOVE between the two gunslingers as they use Blowaway in their playing strategy. Game 9 Two gunslingers play with Six Shooters, Blowaway and a series of MOVING Stage Coaches between them.
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Scoring • In one-player games, you score one point each time a bullet from your gunslinger's gun hits the moving target. You have 99 seconds to score a maximum of ten points. The timing clock appears in the upper right corner of the playfield; the gunslinger's score is in the upper left corner. •...
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PITFALL! (1 PLAYER) (TM) Picture this! You are deep in the recesses of a forbidden jungle—an unforgiving place few explorers ever survive. But you've got courage, because you're with Pitfall Harry, the world famous jungle explorer and fortune hunter extraordinaire. The lure of hidden treasure draws you and Harry deeper and deeper into the bush.
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--To grab a swinging vine...press the red button while running to the right or to the left. --To let go of the vine...pull down on Joystick at the end of a swing. --To collect a Treasure...just run right to it. How To Seek Your Fortune With Pitfall Harry Tips from David Crane, designer of Pitfall! "As you set off on your first adventure with Harry, you'll notice two important features: that the logs...
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RADAR LOCK (1 OR 2 PLAYERs) (TM) You're locked in fight-to-the-death air combat with the enemy! You may be outnumbered -- somehow you've been separated from your buddies -- but this is far from your first mission. You've been flying your trusty little delta-wing fighter for more months than you care to remember.
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The Instrument Panel The instrument panel is located at the bottom of the screen. The missile-lock radar is located in the center of the instrument panel, and the long-range radar is to the right. Use the long-range radar to locate enemy jets and the refueling tanker when they are not visible on the screen.
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Machine Guns In addition to the guided missiles, your jet is equipped with rapid-fire machine guns. You begin your missions with this weapon ready to fire. The number of rounds remaining is displayed in the bottom right- hand corner of the screen. Use the machine guns to destroy all enemy jets except for bombers; it takes 25 hits from a machine gun to destroy a bomber.
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Mission 2: Interceptors and Patrollers Wave 1: Interceptors are the primary enemy attack jet. They can shoot only what is in front of them. Wave 2: Patroller jets follow assigned routes. Use your long-range radar to locate the Patroller squadron. After you have identified them, use thrusters (or after-burner) and quick maneuvering to bring them into your sights.
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At the end of each mission, you score bonus points as follows: Each gallon of fuel remaining Each bullet remaining Each missile remaining Completing the mission You earn a bonus jet after completing Mission 2, Mission 3, and Mission 4..
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Game Select and Difficulty With difficulty switches in the a position, missiles streak straight ahead. With switches in the b position, you can control the direction of your missiles after they have been fired by "steering" them with your Joystick Controller. There are only two game versions to select: Game 1: One player Game 2: Two players taking turns...
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SAVE MARY (1 PLAYER) (TM) The dastardly Barnaby the Black has taken your beloved Mary and put her at the bottom of a steep canyon. Distraught over her affection for you instead of him, he’s decided no one shall be with her if can’t. With a twist of his handlebar moustache, Barnaby just blew up the nearby damn causing the canyon to rapidly fill with water.
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VIDEO CHECKERS (TM) Learn winning checkers. ATARI Video Checkers that has challenged young and old for centuries. At level 1, the computer plays beginning checkers. At level 9, you’re playing a master of the game! The Sport Of Kings 1. The checkerboard is composed of 64 squares, alternately light and dark, arranged in a square array of 8 rows and 8 columns.
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(different shades of grey on black-and-white televisions). This is done to speed up the computer since it takes time for the computer to do the display. Also, the design of the The ATARI Flashback 2 Classic Game Console makes it difficult to do extensive computations and ®...
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Computer Method - When computing its next move, the computer does what is called a "tree search" using "alpha-beta" pruning. What this means is that the computer picks a move, then picks a countermove by its opponent. Depending on the difficulty level, the computer continues making moves and countermoves.
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To make a jump, pick up the piece to be moved, as described. Then move the piece over the piece being jumped to the next empty square and push the controller button. For a multiple jump, continue jumping by moving to the appropriate square and pushing the button again. The computer will not allow you to pick up a piece which cannot make a legal move or to move a piece to the wrong square.
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VIDEO CHESS (1 PLAYER) (TM) It’s your 22nd move of the game. Your defense is set with a tight King positioning. You move in your Queen and capture the opponent’s Rook – his only defense – “checkmate.” Sharpen your wits and get ready to become a “master” with Video Chess computer in one of the most sophisticated approaches to the classical thinking man’s game.
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left difficulty switch in the "a" position and pressing the red controller button, you can exchange your new queen for any other piece except a king. Capturing Pieces: Pieces (except pawns) capture in the same manner as they move. If any square that a piece can move to is occupied by an enemy unit, that unit can be captured.
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Difficulty Switches Right Difficulty Switch: In the "A" position the computer plays the white pieces, and moves first. In the"B" position you play the white pieces and move first. The color of the number at the top of the playfield (also denoting skill level) will tell you which color you're playing.
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As a closing note it should be pointed out that there are various books which give more detailed descriptions of the game of chess. Such books may give you more insight into the game's wide range of strategies. We suggest going to your local library or book store if you wish to study the game further.
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Space Station CAVERNS OF MARS (TM) MARS HAS DECLARED WAR ON TERRA IV! Martian galactic fleets surround the planet and are demanding its surrender! Luckily, one space fighter has escaped to challenge Mars. The Terra IV High Command knows that your fighter, the HELICON VII, is the only space fighter equipped to invade the Martian Headquarters deep within the Caverns of Mars been assigned the dangerous mission of sabotaging the Martian defense system by activating their deadly fusion bomb.
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Space Mines Groups of deadly mines that crisscross the narrow cavern passageways. Their movements are unpredictable and you must destroy or dodge them. Any contact with a space mine destroys your fighter. Fusion Bomb The ultimate Martian weapon hidden deep within the caverns. You will be able to land on it to arm it without being destroyed.
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GAME OVER display appears on the screen. Selecting A Skill Level Before beginning a game, choose a skill level. Press the SELECT button on your ATARI Classic Game Console one or more times until the desired skill level is displayed at the bottom of the (TM) screen.
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POINTS FOR DISTANCE TRAVELED You also score points for the distance you travel through each cavern. The deeper the cavern, the more points you score. Listed below are the points earned for traveling through each cavern in a single life: Cavern 1 Cavern 2 Cavern 3...
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(1 PLAYER) (TM) An ATARI original! Atari’s first 2600 video game to have Voice Synthesis. Long ago, the peaceful land of Quad was invaded by cruel Captors who rounded up all the helpless inhabitants and imprisoned them in cages. The Captors called their prisoners "Runts". And the name has stuck.
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Scoring Goons Snags Yo-Yos Nods Brats Each completed wave Each saved Runt 1 Phaser ball at beginning 2 Phaser balls at the beginning 3 Phaser balls at the beginning Destroy every 5th 10 points 50 points 200 points 500 points 1000 points 1000 points 100 points...
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(1 PLAYER) (TM) Saboteur was developed as a prototype by ATARI and never released to the public until now! (TM) You are Hotot, a cybernetic life form from a serene planet in a distant galaxy. Unfortunately, even in a galaxy far far away not everything is as peaceful as it first seems, for Hotot has discovered an alien missile base hidden on his planet.
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Warhead Assembly - The Master Robot shoots more bullets. The warhead pieces move faster. Warhead Battle - The warhead moves faster and shoots more bullets. Game Variations Use the SELECT button on your ATARI four following game variations: 1 – Normal: This is the default difficulty.
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SPACE WAR (1 OR 2 PLAYERS) Take the controls of a sleek starship. Trek for light years with a flick of the joystick. Penetrate the boundaries of strange galaxies. Beware the gravity of a strange sun. Drive invisibly through hyperspace. Blast through 17 games and variations as you make the universe a better place to live in! Controls Just like learning to drive a car, it takes a bit of practice to learn how to control your Star Ship during...
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May the force be with you! You and your opponent blast off into space. Each player controls one Star Ship with the Joystick Controller. The object is to score points by shooting your opponent's Star Ship with missiles fired by the red button on your Joystick Controller.
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points. During two-player games each player maneuvers his Star Ship to score. In two-player games with two Space Modules, the target Space Module will be the same color as your Star Ship. First player to score ten points or the most points in ten minutes wins. 2-PLAYER SPACE MODULE GAMES GAME 8 Two players each control one Star Ship and attempt to connect with the Module which is color...
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SPACE WAR STRATEGY TIPS After you master controlling your Star Ship, you're ready to develop game strategy. The following tips should help you begin your competitive strategy for Space Shuttle and Space War games. SPACE WAR • Change your Star Ship's position as soon as the game is in the Start position. The initial location of the Star Ships makes it easier for players to score a direct hit.
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YARS' REVENGE (TM) Journey to the RAZAK solar system, where the Yars – mutant house flies – are getting swatted by an evil Qotile. This relentless enemy, hidden behind a protective shield, fires deadly Drones and Swirls at the Yars. Help the Yars avenge their community! Send a Yar scout out to break a path through the shield by eating the bricks or exploding them with energy pulses.
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Hints When you destroy the Qotile, or a Swirl, there will be an explosion, during which the Yar stays on the screen. Use this opportunity to make up your own victory dance. And watch out for the Ghost of Yars! You'll see his mean streak, so stay off it! The Qotile continually changes colors.
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First, you must bounce the Yar against the left side of the screen to make the Zorlon Cannon appear. Also, to make the cannon appear, you need five TRONS. TRONS are units of energy which you can collect at the following rate: 1.
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YARS' RETURN (1 OR 2 PLAYERS) (TM) The brand new groundbreaking sequel to the original Yar’s Revenge After enduring countless centuries of tyranny under the rule of the Qotile Empire, the Yarians plan an assault deep within the hive of the Qotile Homeworld. Three brave Yarians are sent to venture deep within the heavily guarded underground complex of the Qotiles.
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Controls The Yar will move in whatever direction the Joystick is pushed. Unlike Yars' Revenge does not wrap. This means that if you try to fly the Yar off the top of the screen, it will be stopped at the top edge of your screen.
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This game features a Zorlon Cannon that bounces off the shield. (Watch out! It can destroy you on its return flight.) There are two alternating Shield configurations, plus a Destroyer Missile and a Swirl travelling at normal speeds. GAME 5 This is the two-player version of Game 4.
Credits ATARI Wim Stocks Executive VP Sales & Marketing - North America Marc Metis Sr. VP Marketing Patricia Steele Sr. VP Corporate Communications Ryan Masterson Sr. VP Sales Steve Meyers Category Marketing Director Bob Spellerberg Director of Operations Accounting Steve Martin...
(U.S.& CANADA) Help Via the Internet Up-to-the-minute technical information about ATARI products is generally available 24 hours a day, 7 days a week via the Internet at: Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our Hints/Cheat Codes if they’re available, and an E-Mail area where you can get help and ask questions if you...
Terms And Conditions IMPORTANT — READ CAREFULLY: all of the terms and conditions described in this agreement between you and ATARI, Inc. and its affiliated companies (“Company”). By using the ATARI games included therein (the “Product”), you agree to be bound by the terms and conditions of this agreement.
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The Company warrants to the original purchaser that the hardware for the ATARI®Flashback 2TMClassic Game Console shall be free from defects in material and workmanship for a period of ninety (90) days from the date of purchase (the “Warranty Period”). If this product is determined to be defective during the Warranty Period, your remedy shall be limited to either repair or replacement, at the Company’s...
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EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE PRODUCT EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE PRODUCT.
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