Fishman OEM TRIPLEPLAY User Manual page 30

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Glossary (cont'd)
Factory patch. Any of the predesigned patches included with TriplePlay. You cannot erase or overwrite the
factory sounds, but you can copy them to User Memory and modify them there. See Patch and User Patch.
Fader . A control used to make fi ne adjustments to a sound. The sliding volume controls in TriplePlay's Mixer
section mimic the faders on hardware recording consoles.
Foot pedal. See Controller pedal.
Hexaphonic pickup. A guitar pickup with a discrete output for each of the six strings, such as the Triple-
Play pickup, which can output the data sent from each string via a separate MIDI channel. That's how TriplePlay
lets you assign different sounds to different strings.
Hold mode. The settings that determine how TriplePlay interprets messages sent via a hardware sustain
pedal (not included) to the mixer's Pedal channel. TriplePlay has two hold modes, plus a related Alternate
mode that allows you to toggle between two sounds within one patch via foot pedal (not included).
Host. Any software that that can run other software in the form of plug-ins. TriplePlay is a host for virtual
instrument and virtual guitar rig plug-ins. Additionally, TriplePlay can run as an Audio Unit or VST plug-in within
such DAW hosts as GarageBand. Logic, Live, Cubase, and Studio One. See Plug-in.
I/O. Shorthand for "in/out." In audio applications, the term often pertains to the device that sends sound to
and from your computer by translating audio data to digital data, and which reverses the process to send au-
dio data to your speakers or headphones. See Audio interface.
Interface. See Audio interface.
Latency . The time lag between the instant a note is played and the moment you hear it through your speak-
ers or headphones. Some latency is unavoidable, but in optimal conditions, latency is so minimal as to be
imperceptible. Latency is largely dependent on computer speed and audio buffer settings. See Audio buffer.
MIDI. Acronym for "Musical Instrument Digital Interface." Since the early 1980s, MIDI has been the standard
language musical devices use to communicate with each other. TriplePlay's controller translates your guitar
performance into MIDI data, which it transmits wirelessly to the TriplePlay software on your computer.
MIDI controller . Any device or software that generates and transmits MIDI data. TriplePlay turns your guitar
into a MIDI controller by converting your performances into MIDI messages that "play" your synths and samplers.
Mixer . Hardware or software that combines, balances, and modifi es multiple audio signals. TriplePlay's Mixer,
modeled after an analog mixing console, performs such tasks as setting the relative levels of your virtual instru-
ments and specifying their position in the stereo fi eld. It's also where you assign virtual instruments.
Model (or modeling). In audio, modeling usually refers to the process of using software to mimic the sound
(and often the look and feel) of analog instruments or processors. For example, TriplePlay includes two virtual
guitar rig programs which deliver convincing simulations of many hardware amplifi ers and effects.
Mono mode. TriplePlay's Mono mode assigns a separate MIDI channel to each string or subsection of string
(see Split), as opposed to Poly mode, wherein notes played anywhere on the fretboard are transmitted via a
single MIDI channel. If, for example, you want an organ sound across the entire range of the guitar, you might
use Poly mode. But if you want an organ sound for the upper strings and a bass sound for the lower ones, you
need Mono mode. Splits are only available in Mono Mode. See Poly mode.
Mute. Pressing the Mute button on any Mixer channel silences that channel. More than one Mute button can
be active simultaneously.
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