Previewing Memories Individually; On The Stage (Live Mode); Additional Application Of Memories; Sound-To-Light - Behringer Eurolight LC2412 User Manual

Professional 24-channel dmx lighting console
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EUROLIGHT LC2412

4.5 Previewing memories individually

on the stage (live mode)

Live mode gives you the option to preview individual memories
and chases on the stage, without having to interrupt the program
currently running. Therefore, live mode changes the usual
sequence of events that allows you to run a show on the stage
while previewing and editing chases and memories in the
background by using the control LEDs.
In live mode, when preview function is active, you can activate
and edit memories on the stage, without interrupting the current
program. It is not visible for the entire duration of the procedure.
The same goes when selecting a chase: The chase is shown on
the stage when the NUMBER key
1. First activate PREVIEW.
2. Press the LIVE key
3. Use the FLASH key to select a memory. The selected memory
will be displayed. By using the “MODIFY” function, you have
the option to modify the memory.
4. Select “MODIFY” with the SOFT B key, edit the memory by
using the faders of the A PRESET section, and confirm your
changes with SOFT B (“ENTER”).
5. To quit live mode, disable it by pressing the LIVE key again.

4.6 Additional application of memories

Additional options for using memories stand at your disposal:
1. Implementing memories as “building blocks” for chases
(memory chase, chapter 6.1.2);
2. Implementing memories 9 - 12 via the sound-to-light func-
tion, that is, automatically controlled by music.

5. SOUND-TO-LIGHT

To use the sound-to-light function, you have to connect a line-
level signal source (CD player, tape deck, mixing console output
or similar) to your EUROLIGHT LC2412. To this end, there is a
1/4" TS mono jack connector (ANALOG IN
the LC2412. Signal level adjustment is automatic. As described
in chapter 2.3, the sound-to-light function affects the memories
stored in slots 9 - 12.
Press the SOUND-TO-LIGHT key
-
in the middle position. Overall illumination level can be
corrected by using the MAIN fader.
You can vary the sound-to-light function by selecting a
different bank. Right after switching to another bank, new
memories are processed by the sound-to-light function. This is
how the sound-to-light function is different from the usual bank
change in memory mode.
The sound-to-light function can be freely combined with other
console functions.

6. CHASE CONTROL

Chases are sequences of stage designs (presets or memories)
that can be stored and can be run in a sequence. The LC2412
can store a total of 650 chase steps, and can store 99 chases in
in its memory, each of which can be comprised of up to 99
steps.
There are several options when running chases:
s control via the bass rhythm of a connected audio signal
(e. g. CD player);
s control via the internal beat generator (speed set up using
the SPEED fader
);
14
is pressed.
to activate live mode.
) at the back of
and pull the faders
6. CHASE CONTROL
s Manually set up steps;
s Crossfading between steps from one to another by means
of the X-FADE fader.
Before that, individual chase steps have to be programmed.

6.1 Programming or erasing chases

Chases can be combined out of presets (level chase) or out of
memories (memory chase).

6.1.1 Programming level chase

1. Please press the CHASE key
shows the following text (example):
Fig. 6.1: Display “programming chases”
“LEVEL” is highlighted after presets have been stored; “MEMORY”
is highlighted when memories have been stored as chase steps.
If “MEMORY” is marked, select a different chase (by using the
DATA wheel
), in case you do not wish to overwrite the
current one.
2. Select “LEVEL” by pressing the SOFT A key
Fig. 6.2: Display “Programming level chase”
If the display shows a different text, please press the SHIFT
key
.
By turning the DATA wheel, you can view steps in succession.
3. You can edit a step you selected by means of channel faders
of the A PRESET section. To change one or more already
active channels, you first have to draw the respective
fader(s) into the previously stored position (snap in).
4. Select “ENTER” with the SOFT A key and store this step. To
delete a step, select “DELETE”. The display automatically
shows the next highest step.
Edit as just described or select another step by using the
DATA wheel.
End the programming with the QUIT key.

6.1.2 Programming memory chase

1. Press the CHASE key
described above.
2. Select a chase using the DATA wheel. The displays shows
whether you are dealing with a level chase or a memory
chase.
3. Select “MEMORY” with the SOFT B key.
+
4. Select a storage bank using the UP/DOWN keys
select a memory by pressing a FLASH key. This is indicated
on the control lights.
. The program display
.
to begin programming, as
and

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