Akai S950 Operator's Manual page 24

Midi digital sampler
Hide thumbs Also See for S950:
Table of Contents

Advertisement

Move to the next page using the 'page down' button. It will display:
This page allows you to adjust a samples level, its basic pitch and its fine
tuning.
LOUDNESS: This is where you can adjust the level of the sample so that it
matches the level of other samples taken. To change the value, move the
cursor one position using the 'cursor >' button so that the cursor is
flashing on the + character and use either the CONTROL to enter a new value
or type in a + or - value using the ON(+) or OFF(-) key in conjunction with
the keypad.
Note: This value is a velocity based parameter. If you set the value to +50,
there will be no change in level with varying velocity dynamics. Similarly,
with the setting at -50, velocity dynamics will be extreme... Note also that
these values do not represent dBs but are purely an arbitrary volume unit.
NOM PITCH: This value was set in REC and represents the note on which the
sample was placed in REC. To change it, move the cursor one position to the
right using the 'cursor >' button so that it is flashing on the first
character and use the CONTROL knob to raise or lower the pitch in semitones.
You can also use the keypad for data entry here.
Note: If you are using the PB button to playback the sample, a higher note
number will actually produce a lower pitched sound and vice versa. This is
because as the sample gets higher in pitch, the PB button sends out the same
note lC3) and so the sample will actually get lower in pitch.
FINE PITCH: This is used to fine tune samples and can be effective if you are
taking a lot of samples from instrument such as piano so that you can ensure
that all samples are in tune with each other. To fine tune your sample, move
the cursor so that it is flashing in this field using the 'cursor >' button
and change the data using the CONTROL knob or a + or -value using the ON(+)
or OFF(-) buttons and a numeric entry on the blue keypad.
The next page will display:
where # is the current selection (default for new sample is 1).
A sample may be played back in three ways. ONE SHOT plays the sample from
start to finish and will then stop. LOOPING will play the sample from start
to finish and wi11 then repeat a part of the sample as set on Page 8 for as
long as a note is held down on the keyboard. ALTERNATING is similar to
LOOPING except that the looped portion of the sound will play back from
beginning to end and then from end to beginning - this can be useful with
rich,
ensemble
backwards/ forwards looping can help to smooth them out. In both loop modes,
the loop length can be as long as the entire sample or as short as one single
cycle of the waveform. For more information on looping, see the section ABOUT
LOOPING later on. in this section.
>03 #Loudness #Nom pitch #Fine pitch
+00
C3 60
>04
#REPLAY MODE One shot (1)
Looping (2), Alternating (3) #
sounds
where
there
+00
will
sometimes
22
be
glitching.
This

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents