Rfx-2200 Effects - Zoom RFX-2200 Operation Manual

Digital reverb & multi effects
Table of Contents

Advertisement

RFX-2200 Effects

This section lists all the effects and parameters available in the RFX-2200.
Effects suitable for a send/return connection (p. 4) are marked with this symbol.
Effects for which tap input (p. 9) can be used are marked with this symbol.
The parameter that can be set by tap input is marked with a "TAP" indication besides the name.
BYPASS indicates the operation of the unit in bypass mode (p. 6). This can be either WET MUTE (effect
sound only is muted) or DRY THRU (original sound is passed through unprocessed).
REVERB Bank
This bank contains only reverb effects. The parameters REV CHARACTER, REV TIME, REV EQ LOW, and REV EQ HIGH
adjusted with the respective controls are common to all of these effects. For each effect, there are 11 character settings selected
with the REV CHARACTER control, producing a different tone and style.
1 HALL
These effects simulate the reverb in various types of medium to large size buildings.
These effects simulate the reverb in various types of interior spaces, ranging from
2 ROOM
small rooms to large clubs.
These effects simulate the so-called "plate reverb" sound (as produced by a pickup
3 PLATE
mounted to a large, free-hanging iron plate).
4 VOCAL
Reverb effects best suited for vocals and narration.
These effects lend a natural sounding ambience to the sound source which is suitable
5 AMBIENCE
not only for single instruments but also for stereo music sources.
6 PERCUSS
(PERCUSSION)
7 ENSEMBLE
These effects are best for ensemble sections such as strings or brass.
8 POWER
These effects add a feeling of power and energy to sound sources.
REV CHARACTER
Control knob
Parameter
Character
Selects the reverb
Description
character (see table).
Setting range
1 - 11
Reverb Character Table
1. HALL
1 Large Hall
•••••••••••••
2 Bright Hall
••••••••••••
3 Recital Hall
••••••••••
4 Municipal
•••••••••••••
5 Wood Hall
••••••••••••
6 Cathedral
••••••••••••
7 Medconcert
•••••••••
8 Strings Hall
••••••••••
9 Castle Hall
•••••••••••
10 Small Hall
••••••••••••
11 Gymnasium
•••••••••
14
ZOOM RFX-2200
These reverb effects are most suitable for drums and percussion.
REV TIME
Reverb Time
Adjusts the reverb
time.
1 - 30
Simulates a large concert hall.
Simulates a medium-size hall with
strong, bright reverb.
Simulates a small hall.
Simulates a fairly large municipal style
hall.
Simulates a medium-size hall with
predominantly wooden interior.
Simulates a large cathedral.
Simulates a medium-size concert hall.
Simulates a concert hall designed for
classical music.
Simulates a medieval castle.
Simulates a small hall with warm sound
character.
Simulates a gymnasium.
REV EQ LOW
EQ Low
Adjusts EQ Low
Adjusts EQ High
boost/cut.
boost/cut.
-12 - +12
2. ROOM
1 Tile Chamber
•••••••
2 Warm Room
••••••••
3 Big Wooden
•••••••••
4 Meeting Room
•••••
5 Large Club
•••••••••••
6 GtrSpace
•••••••••••••
7 Strings Room
••••••
8 Small Chamber
••••
9 Glass Room
•••••••••
10 Rehearsal Space
••••
11 Garage
••••••••••••••••
REV EQ HIGH
TAP
EQ High
-12 - +12
Simulates the acoustics of a tiled room.
Simulates the acoustics of a room with
warm sound character.
Simulates the acoustics of a fairly large
room made of wood.
Simulates the acoustics of a conference
room.
Simulates the acoustics of a large club
with strong reverb.
Reverb with a pronounced midrange.
Reverb emphasizing the low range and
midrange.
Reverb which makes the spoken voice
stand out clearly.
Reverb with lean low end.
Simulates a rehearsal room with strong
reverb.
Simulates the reverb character of a
garage.
S/R
S/R
S/R
S/R
S/R
S/R
S/R
S/R
BYPASS
WET
MUTE

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents