Korg King Owner's Manual page 19

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3.
Use the FX control knobs to adjust the parameter values.
3.
Editing the vocoder
Selecting the vocoder for editing
The procedure for editing the vocoder is essentially the same as
when editing a timbre, but you'll first need to turn the vocoder on
and select the vocoder as the target for editing.
The "v02:Voc.Carrier–v18:Voc.Amp" pages won't appear
unless you've pressed the VOCODER button to turn on the
vocoder switch.
The parameters of the 16 band‐pass filters (analysis filter and
synthesis filter) and the envelope follower can be edited in the
PROGRAM "v09:Voc.Filter–v18:Voc.Amp" pages.
1.
Select a synth program. (OM: p.13 "Selecting a program")
2.
Press the VOCODER button to make it light up.
The vocoder will turn on, and will be selected as the target for
editing.
3.
Use the PAGE +/- buttons to access the vocoder parameter
editing pages.
TIP: If you raise the direct level in the PROGRAM "v15:Voc.Amp"
page, the audio input will be output directly. Adjust this value
while checking the audio input.
TIP: If you are unable to notice the effect, press the VOCODER
button to make it light up, and then adjust the timbre A level in
the PROGRAM "v02:Voc.Carrier" page or the vocoder level in
the PROGRAM "v18:Voc.Amp" page.
Carrier (CARRIER)
The most suitable waveform for the carrier is a waveform that
contains a large number of overtones, such as a sawtooth wave
or a pulse wave with a fixed pulse width. These parameters can
be edited in the PROGRAM "v02–v03:Voc.Carrier" pages.
TIP: To input a sawtooth wave to the carrier, edit timbre A
so that its PROGRAM "s13:OSC1" page Type setting is
"SAW," and edit the vocoder setting in the PROGRAM
"v02:Voc.Carrier" page to specify the timbre A input level.
Modulator (MODULATOR)
A human voice is typically input as the modulator. On the
KingKORG, you can choose either the mic input (Input) or
timbre B (Timbre B) as the modulator. You can edit these
parameters in the PROGRAM "v04:Voc.Modultr" page.
4.
Editing the arpeggiator
Selecting the timbre(s) to arpeggiate
For a program that uses two timbres, you can select the timbre(s)
that will be played by the arpeggiator.
In the PROGRAM "a05:Arp" page you can specify the timbre(s) that
will be sounded by the arpeggiator. You can make both timbres A/B
be arpeggiated, or arpeggiate just one timbre.
Tonal effects synchronized with the arpeggio
Synchronizing the LFO frequency or delay time to the
arpeggiator tempo
You can synchronize the frequency of LFO1 or LFO2 to the arpeggio
tempo. This lets you apply modulation that's synchronized with the
tempo. This also gives you the ability to specify an effect's delay
time as a multiple of the tempo so that the delay time will follow
even if you change the tempo of the arpeggio. You can also
synchronize the KingKORG's arpeggiator to an external MIDI
sequencer, so that the LFO1/2 frequency or the delay time will be
controlled from your external sequencer.
Modifying the arpeggio
You can modify the arpeggio by turning each arpeggio step on/off.
This is called the "step arpeggiator" function.
Using the step arpeggiator to modify the arpeggio
1.
Press the PROGRAM (GLOBAL) button to make it light.
2.
Use the PAGE +/- buttons to access the PROGRAM "a12:Arp"
page.
3.
Press the value dial.
The step setting screen will appear.
4.
Use the PAGE +/- buttons to move the "
the step that you want to edit.
5.
Turn the value dial to turn the step on or off.
In the main display, set the indication to "O" (on) for steps that
you want to enable. If you select "_" (off), the note for that step
will be a rest.
Repeat steps 4 and 5 to specify other steps.
6.
Press the value dial to confirm the on/off settings of the steps.
TIP: The number of available steps can be specified in the PRO‐
GRAM "a10: Arp" page. (PG: "3. Arpeggio parameters")
5.
Restoring an edited program value to
its original setting
When you set a value to the same value stored in the original preset
program or saved program, the ORIGINAL VALUE LED will light up.
After editing a value, you can restore that value to its original setting
by turning knob to the value that makes the ORIGINAL VALUE
LED light up.
If you want to discard all the edits you've been making, and recall
the content that's stored in internal memory, simply select another
program without saving the current edits, and then recall the
desired program once again.
Editing the sound
" cursor, selecting
19

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