Animation Control - JVC KM-H2500 Manual

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1.
Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel with the loaded image.
3.
Press NEXT until Attrib is displayed.
4.
Use the Attrib knob to select X-Pos.
5.
Use the Value knob to select the X position of the
image.
6.
Use the Attrib knob to select Y-Pos.
7.
Use the Value knob to select the Y position of the
image.
Note:
• You can use the positioner to modify the X and Y
position (KM-H3000 only).
To change an image between shaped and
unshaped:
2
1.
Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel with the loaded image.
3.
Press NEXT until Attrib is displayed.
4.
Use the Attrib knob to select Shaped.
5.
Use the Value knob to select whether the images
is shaped or unshaped. You can choose from the
following:
• Yes — Image is shaped.
• No — Image is unshaped.
For More Information on...
• shaped and unshaped transparency properties,
refer to the section "Input BNC Configuration" on
page 12.
54
4
5
3
1
To change the Media number for an image:
3
2
1.
Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel with the loaded image.
3.
Press NEXT until Attrib is displayed.
4.
Use the Attrib knob to select Media#.
5.
Use the Value knob to select a new Media
number. Only available Media numbers are
displayed.

Animation Control

You can play an animation manually or automatically
and also control the behavior of animation playback.
To manually play an animation:
2
1.
Press and hold SHIFT on any bus. If you use the
Program bus or on-air Key bus, you will affect
on-air images.
2.
Press MEDIA 1 or MEDIA 2 to select a
Media-Store channel with a loaded animation.
3.
Press the Run knob to start the animation
playing.
4.
Press the Stop knob to stop the animation before
reaching the final frame.
Note:
• You can manually cycle through frames by turning
the Run knob while the animation is stopped.
• Double-pressing the Run knob stops playback and
re-cues the animation to the first frame.
4
5
1
3
1

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