Loading Media By Ftp; Understanding Media Numbers - JVC KM-H2500 Manual

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3.
Press MEDIA 1 or MEDIA 2 to select the
Media-Store channel to load into.
4.
Press the Browse knob.
5.
Use the left knob to select <..> to move up to the
top level of the file system.
6.
Use the left knob to select the location you wish
to browse. You can choose from the following:
• INT (0) — internal storage (this feature not yet
implemented)
• USB (1) — USB drive (default)
7.
Use the left knob to browse the file system.
Turning the knob cycles through all the files and
directory names at the current level in the file
system.
8.
Navigate to sub-directories by selecting a
sub-directory name and then pressing the left
knob. Sub-directories are displayed as follows:
• <directory-name>
9.
Return to a parent directory by selecting <..>.
10. Use the left knob to select the image or
animation file you wish to load.
11. Press the left knob to load it into the selected
Media-Store channel.
Note:
• Wait 5 seconds after inserting a USB drive into the
USB port before using it.
• Turn the middle knob when browsing the file
system to display the full text of long directory lists
and filenames.
• If you select an animation, the number of frames is
displayed next to the filename.

Loading Media by FTP

You can upload images and animations to your
switcher from a computer using an FTP connection.
To upload an image over an FTP connection:
1.
Create an FTP connection from a computer to
your switcher using the following user account:
• name: xpression
• password: password
2.
Copy images or animations to the folder
corresponding to the Media-Store channel you
wish to load images or animations to. The folder
names and the corresponding Media-Store
channels are:
• 1 — Media-Store channel 1.
• 2 — Media-Store channel 2.
• 3 — Media-Store channel 3.
• 4 — Media-Store channel 4.
3.
Close the FTP connection.
52
Note:
• Media-Store channels 3 and 4 are for alpha
channels only. Images or animations stored in
those channels are not accessible from the
switcher control panel.
• If you load an image or animation with an
embedded alpha channel, the switcher
automatically places the alpha channel in the
paired Media-Store channel.
For More Information on...
• creating an FTP connection, refer to the section
"Creating an FTP Connection" on page 44.
• pairing Media-Store channels, refer to the section
"Input BNC Configuration" on page 12.

Understanding Media Numbers

Each image and animation is uniquely identified by a
Media number. Media numbers are 4 digits and take
the format shown in Figure 18.
1 2 3 4
1
2
Figure 18 Media Number
1.
Place — This digit represents the location where
image or animation is stored.
• 0 — Internal Memory (this feature not yet
implemented)
• 1 — USB drive
2.
Bank — This digit represents the bank number.
There are 100 (0 - 99) banks where images can
be stored.
3.
Item Number — This digit represent the item
number. Each bank contains 10 (0 - 9) images.
Entering Media Numbers
Media numbers are entered using the Wipe Pattern
buttons. You can choose to lock the Place and Bank
to specific values which allows you to quickly access
a subset of images.
To lock or unlock place and bank values:
4
2
3
3
7
1

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