About Recording - Korg Trinity series Basic Manual

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About recording

Recording is the process of storing musical actions (notes that are played on the keyboard, con-
trollers that are moved, etc.) into memory. The TRINITY series provides the following recording
methods.
Realtime recording
In this method of recording, notes you play on the keyboard and controller movements etc. are
recorded just as they are performed — i.e., in realtime.
Usually, this is done one track at a time, and this is referred to as Single-track Recording.
It is also possible to simultaneously record two or more channels of data on separate tracks, and
this is referred to as Multi-track Recording. This method allows you to playback existing
sequence data on an external sequencer, and record it in realtime to the TRINITY's sequencer. For
details refer to "Realtime recording" step
There are five ways to do realtime recording, as listed below.
< Overwrite recording >
In this method of recording, musical data is recorded onto a track. Normally, you will use this
method to record, and then use other realtime recording methods or event editing to modify
the data that was recorded.
If you use overwrite recording on a track that was previously recorded, the previous data will
be replaced by the new data.
< Overdub recording >
In this method of recording, musical data is added to the existing data in a track. When you
use overdub recording on a previously recorded track, the newly recorded data will be added
to the previously recorded data.
< Auto punch-in recording >
Recordings will overwrite the existing data.
In this method of recording, you specify beforehand the area in which recording will take
place. Then when you playback the song, recording will begin automatically when the speci-
fied area is reached.
< Manual punch-in recording >
Recordings will overwrite the existing data.
In this method of recording, you can playback a song and then press the [REC] key or the
pedal switch during playback to start/stop recording.
< Loop recording >
Recordings will be added to the existing data.
This method allows recording to be repeated over a specified area, with each pass being added
to the previously recorded data.
Step recording
This is a non-realtime recording method in which only note on/off data can be recorded. Note
pitches are specified by pressing the keyboard, and the timing, length of each note, and velocity
are determined by the settings on the LCD screen.
Pattern recording
This allows you to record a pattern in a way similar to when track recording a song.
Event editing, etc.
Step Recording allows you to record only note data, but you can perform non-realtime recording
of other types of data using Event Edit or the Create Control Data command.
Event editing is a function provided for the purpose of modifying previously recorded data, but
also allows you to insert program changes or switch operations.
Create Control Data is a command that allows you to create and insert a succession of gradually
changing controller data. This can be used to input controller data such as pitch bend or after-
touch.
5
( page 44 in this manual).
5. Sequencer mode
43

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