DigiTech 2112 Owner's Manual page 40

Studio guitar system programmable preamp/processor
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X-Over Type
X-Over Freq.
Prim & Secd X-Over
Prim & Secd Damp
Low Pass
Time
Blend
Prim & Secd Blend
Decay
Prim & Secd Decay
Prim & Secd Size
Prim & Secd Reflct
Delay A
Delay B
Delay C
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hard, flat surfaces while higher DIFFUSION settings can be used to simulate the presence of
irregular surfaces in the room such as natural rock masonry or man-made diffusers. Unlike
flat surfaces, these materials reflect (diffuse) the sound in many directions because of the
irregularity of the surfaces themselves.This builds smoothness over the reverb progression.
Ranges from 0% to 99%.
Selects which crossover type will be used for the Primary Secondary reverb stages.The two
crossover types are High Pass (HP) and Low Pass (LP).
Selects the Frequency where the crossover begins to function. Ranges from 25Hz to 20kHz.
These two Parameters allow the crossover to be turned On or Off for each reverb stage.
When Off, that particular stage will be full bandwidth, otherwise its frequency response is
limited by the X-Over Type and Frequency Parameters.
Adjusts how quickly the room absorbs the high-frequency reverberations. In a real room,
absorptive materials can be used to dampen the natural high-frequency reverberations of
the room. High settings of DAMP cause the reverberations to darken tonally and become
less defined over the course of DECAY. Low settings cause less dramatic room effects on
the tone of the reverberations. Ranges from 1 to 7.
Selects the frequency above which all frequencies are rolled off.This control can be used to
darken the response of bright-sounding gated reverbs. Ranges from 100 Hz to 8 kHz in the
Gated Reverb and from 100 Hz to 20 kHz in the Stereo Gated Reverb.
Controls the length of the gated reverb in milliseconds (much like the DECAY control of a
normal reverb). Ranges from 25 milliseconds to 300 milliseconds in the Gated Reverb and
from 500 milliseconds in the Stereo Gated Reverb.
Cross-mixes reverberations from the left side into the right side and vice-versa.This can be
used to increase the realism of the simulated room by adding reverberations from different
parts of the room to each channel. Ranges from 0% to 99%.
Adjusts the amount of BLEND for the Primary and Secondary reverb stages. See BLEND
above for a complete parameter description.
Controls the length (RT60) of the room reverberations.This one control could have been
divided among Size and Reflection controls but has been simplified here for easier use.To
simulate a large room, use longer DECAY settings. For small rooms, use shorter DECAY
settings. For more natural sounding reverbs, you may also want to decrease the DENSITY
setting as DECAY is shortened. Ranges from .5 to 23 seconds depending on the Reverb Type
currently selected.
Controls the length (RT60) for the Primary and Secondary reverberation stages.This
Parameter interacts with the SIZE and REFLCT Parameters. Larger SIZE and REFLCT set-
tings will allow longer reverb decay times while smaller settings reduce the length of the
reverb decays but produce better small environment emulations. Ranges from .26 to 11 sec-
onds.
Changes the relative room size of the Primary and Secondary reverb stages. Ranges from 1
to 5.
Controls the simulation of energy loss of sound each time it is reflected. Hard, smooth
materials like glass and wood have more reflectivity that softer, more porous materials.This
control can be thought of as determining the "liveness" of the room. Ranges from 1 to 10.
Sets the length of time before hearing Delay Group A. Ranges from 0 to 120 milliseconds.
Sets the length of time before hearing Delay Group A and Delay Group B. Ranges from 0 to
120 milliseconds.
Sets the length of time before hearing Delay Group B and Delay Group C. Ranges from 0 to
120 milliseconds.

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