Nvidia Geforce2 Ti - Nvidia GeForce2 Ti SP6600Ti Manual

3d graphic accelerator
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1. NVIDIA GeForce2 Ti

Memory Size:
SP6600TI/32M
GeForce2 Ti 32MB on Board with DDRSDRAM
SP6600TI/32M-TV
SP6600TI/64M
GeForce2 Ti 64MB on Board with DDRSDRAM
SP6600TI/64M-TV
GeForce2 Ti, redefines graphics for mainstream computers, delivering 1 billion pixels/sec. rendering
power and producing an amazing 6.4GB/sec. of bandwidth. The GeForce2 Ti provides consumers with
unprecedented visual experiences at mainstream price points.
Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically
enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L
engines so that each can run at maximum efficiency.
The NVIDIA Shading Rasterizer(NSR) combined with the blazing fill rate of an NVIDIA GPU, delivers
incomparable resolution and accuracy. Complex scenes are now rich with detail. Features such as per-
pixel bump mapping can be utilized to a more dramatic visual effect.
NVIDIA's high-definition video processor covers the most expensive part of HDTV by transforming your
computer into the optimal home entertainment system.
1.1 NVIDIA GeForce2 Ti DDR SDRAM Features
2ND-GENERATION GPU FEATURES
•Per-Pixel Shading
•High Definition Video Processor
•High Performance Hardware Anti-aliasing
•256-bit Graphics Architecture
•AGP 4X with Fast Writes
•32-bit color
•DXTC Support
PERFORMANCE
•1.0 Giga Texel Fill Rate
•6.4GB/sec Memory Bandwidth
•Maximum 3D/2D resolution of 2048 x 1536 @ 75Hz
•Complete DirectX 7, DirectX 6 and DirectX 5 support
•Memory configurations, up to 64MB DDR SDRAM
VISUALLY STUNNING INTERACTIVE 3D
•Optimized DirectX and OpenGL acceleration
•8 texture-mapped, filtered, lit texels per clock cycle
•HW Anti-aliasing
•High Quality Texture Filtering, including Anisotropic
•Per-pixel dot product 3 bump mapping
•Multi-texture and multi-pass
•Texture modulation
•Reflection maps
•DX6 texture compression
•Radial or linear
•Advanced per-pixel, perspective-correct texturing and shading
•BRDF Support: Bi-Directional Reflectance Distrubtion Functions
HIGH-PERFORMANCE 256-BIT 2D ACCELERATION
•Optimized for multiple color depths including 32, 24, 16, 15, and 8-bits per pixel
•True-color hardware cursor
•Multi-buffering (double, triple, quad buffering) for smooth animation and video playback
HIGH-QUALITY HDTV/DVD PLAYBACK
•Independent hardware color controls for video overlay
•Hardware color space conversion (YUV 4:2:2 and 4:2:0)
•5-tap horizontal by 3-tap vertical filtering
•8:1 upscaling and downscaling
•Per-pixel color keying
•DVD sub-picture alpha blended compositing
•High Definition Video Processor (HDVP) for full-screen, full-frame video playback of all
GeForce2 Ti 32MB on Board with DDRSDRAM +TV out
GeForce2 Ti 64MB on Board with DDRSDRAM +TV out
•8 Texels Per Clock
•Cube Environment Mapping
•Industry's only true 32-bit Z/Stencil
•DirectX Texture Compression
•>31 Million Triangles/sec
•350 MHz RAMDAC
•32-bit Z/stencil buffer
•Procedural textures
•Per-vertex or per-pixel
•2nd-generation T&L Engines
•Double Data Rate (DDR) Memory
•256-bit graphics engine
•Single pass multi-texturing
•Per-pixel lighting and shading
•Cub environment mapping •Projective textures
•Light maps
•Fog and Depth Cueing
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