Section 3: How To Program; How To Enter Installer Programming; Programming Decimal Data; Programming Hexadecimal Data - DSC PC5020 Power864 Installation Manual

Hide thumbs Also See for PC5020 Power864:
Table of Contents

Advertisement

Section 3: How to Program

The following section of the manual describes how to
enter Installer Programming and how to program the var-
ious sections.
NOTE: It is extremely important that you read the fol-
lowing section of the manual to completely under-
stand how to program the panel.

3.1 How to Enter Installer Programming

Installer Programming is used to program all communi-
cator and panel options. The Installer Code is [5555] at
default, but should be changed to prevent unauthorized
access to programming.
NOTE: Once Installer Programming is exited, the sys-
tem will reset. This will take 15 seconds. Do not
attempt to perform any system function during this
reset period. In addition, all outputs will return to
their normal, deactivated state (or activated if
inverted).
LED Keypad
Step 1: From any keypad enter [*][8][Installer Code].
• The 'Program' light will flash to indicate you are in
programming
• The 'Armed' light will turn on to indicate the panel is
waiting for the 3-digit Section number to program
Step 2: Enter the 3-digit Section number you want to pro-
gram.
• The Armed light will turn off
• The Ready light will turn on to indicate the panel is
ready for the information for the selected Section
NOTE: If the 3-digit section number entered is not
valid or the module that pertains to the Section is not
present, the keypad will sound a 2-second beep or
error tone.
LCD Keypad
Step 1: From any keypad enter [*][8][Installer Code].
The keypad will display 'Enter Section' followed by three
dashes.
Step 2: Enter the 3-digit Section number you want to pro-
gram.
The keypad will now display information for the section
entered.
Installer Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Section [006]

3.2 Programming Decimal Data

When the Ready light is ON the panel is waiting for the
information to be programmed for the selected Section.
Enter the information written in the boxes for the Section
found in the Programming Worksheets.
If a digit is entered for each program box in a Section the
panel will automatically exit from the Section. It will turn
OFF the Ready light and turn the Armed light back ON.
You can also press the [#] key to exit a Section before
entering data for every box. This is handy if you only
need to change the first few program boxes. All other
locations in the Section will remain unchanged. If the [#]
key is pressed the panel will turn OFF the Ready light,
turn ON the Armed light and exit you from the Section.

3.3 Programming Hexadecimal Data

On occasion, hexadecimal (Hex) digits may be required.
To program a Hex digit press the [*] key. The panel will
enter Hex programming and Ready light will begin to
flash.
The following table indicates which number should be
pressed to enter the corresponding Hex digit:
1 = A
2 = B
After the correct Hex digit is entered the Ready light will
continue to flash. If another Hex digit is required press
the corresponding number. If a decimal digit is required
press the [*] key again. The Ready light will turn on solid
and the panel will return to regular decimal program-
ming.
NOTE: It is important to watch the Ready light. If the
light is flashing any number you enter will be pro-
grammed as the Hex equivalent.
Example: To enter 'C1' for a closing by user 1, you would
enter [*] [3] [*], [1]
[*] to enter Hexadecimal mode (Ready light flashes)
[3] to enter C
[*] to return to decimal mode (Ready light is solid)
[1] to enter digit 1
If you enter information into a section and make a mis-
take, press the [#] key to exit the section. Select that sec-
tion again and re-enter the information correctly.
If you are using a pulse communications format, a deci-
mal zero [0] does not transmit. Programming a zero [0]
tells the panel not to send any pulses for that digit. Deci-
mal zero [0] is a filler digit. To make a zero [0] transmit, it
must be programmed as a Hexadecimal 'A'.
Example: for the 3-digit account number '403', you would
enter [4], [*] [1] [*] [3], [0].
[4] to enter the digit 4
[*] to enter Hexadecimal mode (Ready light flashes)
[1] to enter A
[*] to return to decimal mode (Ready light is solid)
[3] to enter the digit 3
[0] to enter the digit 0 as a filler digit.

3.4 Programming Toggle Options

Some Sections contain several toggle options. The panel
will use zone lights 1 through 8 to indicate if the different
options are enabled or disabled. Refer to the Programming
Worksheets to determine what each option represents and
whether the light should be ON or OFF for your applica-
tion.
Press the number corresponding to the option to toggle
the light ON or OFF.
Once all the toggle options have been selected correctly
press the [#] key to exit the Section and save the changes.
The panel will turn off the Ready light and turn on the
Armed light.
11
3 = C
4 = D
5 = E
6 = F

Advertisement

Table of Contents
loading

Table of Contents