To store A + B
coordinates (
Note: During the time from when you press s until you exit CALC by
pressing A, you should use Linear Display input procedures for input.
Using SOLVE
SOLVE uses Newton's Law to approximate the solution of equations. Note
that SOLVE can be used in the COMP Mode ( N1) only.
The following describes the types of equations whose solutions can be
obtained using SOLVE.
• Equations that include variable X: X
+ 3 = B + C
SOLVE solves for X. An expression like X
– 2 = 0.
• Equations input using the following syntax: {equation}, {solution
variable}
SOLVE solves for Y, for example, when an equation is input as: Y = X + 5,
Y
Important: • If an equation contains input functions that include an open
parenthesis (such as sin and log), do not omit the closing parenthesis.
• The following functions are not allowed inside of an equation: ∫ ,
Pol, Rec.
To solve
and then determine ' 3 +
i
∠ )
v
r
S-(A) +Se(B) W(
12(CMPLX) 3( '
s! 3 )= 1 =
s (or =) 1 =! 3 )=
y
ax
b
2
=
+
for
Sf(Y) Ss(=) S-(A)
S)(X) w+Se(B)
Prompts for input of a value for Y
7 = 20 =
To exit CALC: A
N2(CMPLX)
r
To exit CALC: A
2
+ 2X – 2, Y = X + 5, X = sin(M), X
2
+ 2X – 2 is treated as X
x
y
a
when
= 0,
1s(SOLVE)
E-20
, 1 + ' 3
i
i
using polar
CMPLX
CMPLX
i
)
∠ )
b
= 1, and
= –2
Math
Math
Math
Math
2
+ 2X
, Σ ,
d
dx
/
Math
Math
Math
Math
Current value of Y