• In the event of serious operating problems, stop using the fixture immediately and either con- tact the nearest SGM sales point for a check or contact the manufacturer directly. • Do not open the fixture - there are no user serviceable parts inside.
10.2 - Creating a track 7.3 - Movement effects 10.3 - Replaying a track 7.4 - Use in Reg mode 11 - Advanced use of the Studio 12 Scan Control 7.5 - The Utilities 11.1 - Multiple units 7.5.1 - Remote lamp ignition 11.2 - Multiple scanner units...
Each section is presented using the simplest possible terminology, although remaining necessa- rily technical. The new range of consoles to which the Studio 12 Scan Control belongs has been designed to ensure the utmost user-friendliness. Chapters 1 and 2 are deliberately generic and conversational and have the job of introducing the unit.
1. Studio 12 Scan Control console layout 1.1 Main Features SGM’s new Studio 12 Scan Control console is one of the results of our long experience in the manufacture of this type of control equipment, and is able to control 12 or 24 dimmer channels and 12 intelligent fixtures using up to a maximum of 36 DMX 512 serial digital signal channels.
1.3 Studio 12 Scan Control’s sections 1.3.1 - Manual presets This is the most traditional area of lighting con- manual presets soles and comprises 2 rows of 12 faders each, 8 16 32 which can be used as two 12 channel presets 1÷12...
1.3.4 - Masters m as t er s The Studio console has 3 masters, i.e. general level controls. The REG master controls the outputs of the memory registers, the FLASH master controls the level of the FLASH buttons and the GRAND MASTER controls the overall output level of all the channels, including the REG master.
1.4.7 - Disconnecting the power supply Studio consoles are powered by an AL4 switching power supply. This is fitted with a connector plug which has a small built-in locking mechanism to prevent accidental disconnection. To disconnect the power supply from the console, always grip the plug, not the cable, as shown in the diagram: Before disconnecting the power supply, always remember to switch off the console.
In “double preset” mode, it’s possible to mix presets A and B, either manually or automatically, using MANUAL PRESET CROSS TIME (see chapter 4). Studio 12 Scan Control consoles’ channels are set to operate with channels 1 - 24 as dimmer controls.
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4 - Manual Preset section This section of the console is entirely manual and recognisable by its light grey fader knobs and buttons. manual presets 8 16 32 of f m ax 1÷12 manual presets cross time li nk s olo 12÷24 22 11 23 12...
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under control. When one preset is off and the other on, pressing A and B simultaneously enables the GO func- 8 16 32 ma x tion. In this case, the crossover between the two scenes is instantaneous if the manual presets cross time potentiometer is set at 0 or OFF, otherwise it takes place in the time set, which can vary from 0 seconds to 8 minutes.
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4.2.1 - Go function 8 16 32 m ax In this operating mode, the GO function and the are not enabled. manual presets cross time 4.2.2 - Solo function s o lo The manual zone also includes the function. When this is enabled (the relative LED is lit), the subtractive flash function is enabled.
5 - Register Section The REGISTER section is the “heart” of 8 16 32 Studio 12 Scan Control consoles. m ax The memory registers are “containers” registers cross time g ra b p l a y holding a fixed scene, a light chase and smpte a “Scan Control”...
5.3 - Storing a scene Transferring a scene prepared on the MANUAL PRESETS to a memory register is very simple. In g rab fact, operators only have to press the button and hold it down, followed by the button of the required register (from 1 to 12).
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MANUAL PRESETS correspond to the steps. The lit LEDs indicate the enabled steps. m us i c function allows to run the chases in sync with music. For the purpose, Studio 12 con- soles are fitted with a built-in microphone and an audio input which automatically excludes the microphone.
6.1 - Chase running level The first almost unique feature is that of slope having twin chase speed regulation. Two potentiometers (RATE and SLOPE) control the total length of single steps chase chase chase and the time taken to pass from one step step step step...
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7. DMX Unit Control Section dmx unit controls This section of the console comprises a universal control- music bkward pause store direct util setup 4 5 6 4 5 6 ler for units requiring a maximum of 36 control channels, m i n m a x m i n...
4 5 6 4 5 6 m i n m a x m in ma x ra te s p eed . RATE regulates the crossover time from one scene to another in a pro- gram, while SPEED regulates the speed of the mirror or moving head and the effects set on “SOFT”...
7.1.1 Program elements Every Scan Control program can work on all the available parameters or just some of them. Operators can in fact decide how many SCENES make up the program (from 1 o 12), which units to use (from 1 to 12) and which of the individual fixtures’ effects are to be used. When one of the PROG buttons is pressed and held down, the following appears on the display: -----------SELECT UNIT------------ select active scenes/units/effects...
SHAPE X_SCL Y_SCL SPEED ROTAT ANG static --- --- ----- --- Shapes available at present are Circle, Square, Diagonal 1, Diagonal 2, Angles, Inf.ty, Zigzag. Parameters at operators’ disposal at present are: X_SCL: scale on the X axis (from 0 to 100%) Y_SCL: scale on the Y-axis (from 0 to 100%) SPEED: speed at which the effect is run (from 0 to 255) ROTAT: direction of movement (normal or inverse)
display and can be scrolled by pressing the SCROLL buttons on the right of the display. 7.5.1 Remote lamp ignition If the fixtures used allow it, this utility enables fixtures’ lamps to be switched on and off extremely easily. u til After pressing the button, scroll with the SCROLL buttons until the following appears: LAMP 1 2 3 4 5 6 7 8 9 10 11 12...
Operating areas can be created as required, without being obliged to form regular shapes, as shown in the design alongside. There’s no command for resetting a operating area once it’s been set, but to do so the 4 corners are selected and the co-ordinates shown in the design alongside entered: 0.0 - 999.0 - 999.999 - 0.999.
7.6.2 - Copying a program To copy the contents of one program to another, press the button of the “origin” program, then s to re and (holding it down) press the button of the “target” program. 7.6.3 - Adding a Program to a Memory Register Adding a program to a Memory Register is a very simple procedure: once the program has been sto re selected and running parameters set, press the...
By means of the Setup menu, accessed by pressing the button, access is gained to the Studio 12 Scan Control’s numerous functions. 8.1 - Addressing light channels This function has two fundamental aims: deciding which are the DMX channels corresponding to the faders in the dimmer channel section and also carrying out multiple patches.
In the example above, unit 1 is an SGM Victory II 250, whose start address has been set at 100. Scan Control will automatically calculate the last channel required for that fixture and on the right- hand side of the display show the configuration to be set on the dip-switches on the rear of the fixture.
Select ITEM --- [CREATE NEW UNIT Access is gained to the library by pressing the right-hand SCROLL button. N.B. To simplify menu examples, we shall create an SGM Victory II 250 as a new fixture. 8.5.1.1 - DMX channel total This information allows Scan Control to know how many channels new units use.
Enter number of LCD pages esc<- NNNNNNNNNNNN-- ok-> The display will show Using the CURSOR up/down arrows (or the right-hand fader of the row under the display), opera- tors can increase the number of pages required to view all the unit’s effects on the display. Continuing with our example (the Victory II 250), 2 pages are necessary: the unit in fact has 12 channels, 4 of which are reserved for Pan and Tilt and 1 for Remote Reset, so 7 remain for the effects, which will be divided by 6 (the effects which can be allocated to each menu), thus obtai-...
8.5.1.4 - Standby values This menu is used to set the parameters which must be sent to the fixtures when they are not involved in a scene or used manually. It’s very important to set these values, particularly when operating with fixtures fitted with discharge lamps, whose shutters have to be closed to avoid unwanted illumination, or for those with halogen lamps, for which, as well as closing the shutter, output can be lowered by dimming the light.
DIMMR COLOR PALET GOBOS ROT.G SHUTR <-> [DIM] EFF In this case: and then PRISM ----------------------------- <-> [EFF] --- These settings therefore indicate when the channel of the dimmer function must be considered as such (DIM) and when it must be considered as an effect (EFF). Press the left-hand SCROLL to return to the creation menu now.
to access setting and the left-hand button to exit the function. Once OK (right-hand SCROLL) has been pressed, the effect string created in 8.5.1.2 reappears: the following menu appears: DIMMR COLOR PALET GOBOS ROT.G SHUTR <-> [HARD] HARD HARD HARD HARD HARD .
to access setting and the left-hand button to exit the function. Once OK (right-hand SCROLL) has been pressed, the following menu appears: RESET OFF ON ≥ LAMP OFF [--] --- --- ≥ -- --- --- ok-> . Use the CURSOR up/down arrows to set the value and the right-hand SCROLL to confirm the choice and return to the pre- vious menu.
1 2 3 4 5 6 7 8 9 fig. 1 2+8+32+64=106 1 2 3 4 5 6 7 8 9 fig. 2 (pure binary) and fig. 2 (1+ binary): . Both systems are used by 2+8+32+64=106+1=107 manufacturers throughout the world and in practical terms, they differ in the fact that in the pure binary system the address has a value of 1 if the switch is at ON, whereas in the “1+binary”...
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132. This value will be entered in a table and can be easily reached using the controls as already explained. The use of the tables requires a more memory when adding new units to the library (see parag. 8.4). The following menu appears: Select feature to configure for esc<- VICTORY TST --[CONTROL TYPE...
When <OK> is pressed the error message disappear. La differente gestione della memoria per gli “Event Recording” (capitolo 10) non segnala con messaggi la mancanza di spazio: in questo caso si fermerà automaticamente la registrazione (cfr. 10.2). 8.5.3 - Modifying a unit in the library This option allows operators to modify the parameters of units already in the library.
This signal is generally used in broadcasting (television productions). It’s only an input, as Studio 12 Scan Control con- soles don’t generate a signal for external use. The SMPTE signal is normally obtained using the MIDI Time Code (from a sequencer, for example) and converting it with one of the numerous devices available for this purpose.
9.3.3 - Midi IN - Program Change This MIDI function allows to change the presets a unit is equipped with. On Studio 12 consoles, transmitting this data allows to pass from one memory register to another. The range of parame- ters must be between 0 and 11.
7Bh and 0h) and results in all the channels which were previously on being switched on. 9.3.5 - Midi IN - Bank Select This function allows to pass from one memory bank to another and on Studio 12 consoles is used to change memory register PAGE.
Example: switch off channel 4 = CH_OFF,3. 9.4.3 - RS-232 - All Off (A3h) This command allows to switch off all channels previously switched on with the Channel On command. There’s no operator. The command syntax is as follows: ALL_OFF Example: switch off the channels = ALL_OFF.
Studio 12 Scan Control consoles are able to record 12 sequences of events and reproduce them. In order to do this, a time code is required for sync purposes: for this reason, Studio 12 consoles are fitted with a socket for connection to an SMPTE signal generator.
10.3 - Replaying a track To replay a recorded track, no matter in what operating mode it’s to be run in, press the PLAY button and hold it down, then (using the Memory registers’ buttons) select the required ‘track’. appendice...
There are at present no intelligent fixtures on the market requiring this number of channels: the SGM Galileo IV Live 1200 (at present the most powerful in the SGM range) in fact only uses 18. Considering that the console operates on all 512 DMX channels, it’s possible to exploit the 36 channels available by creating multiple units, i.e.
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Enter the string for effects more<-> DIM10 RAT10 DIM11 RAT11 DIM12 RAT12 Enter the string for effects more<-> DIM13 RAT13 DIM14 RAT14 DIM15 RAT15 • Allocation of control channels: DIM01 RAT01 DIM02 RAT02 DIM03 RAT03 <-> [ 1] DIM04 RAT04 DIM05 RAT05 DIM06 RAT06 <-> [ 7] DIM07 RAT07 DIM08 RAT08 DIM09 RAT09 <->...
Working in this way means that operators can also create multiple colourchangers, for example by setting 5 SGM Colorbasic 250 fixtures (which require 5 channels each) in a single unit. In this case, addressing must be in blocks of five.
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To achieve particular effects, it’s possible to “cheat” on the real identity of a fixture. Taking an SGM Colorlab 250 as an example, it can be “transformed” into a scanner with 8-bit movement: all that’s necessary is to set the channels that would be used for Pan and Tilt to the channels relative to Colour and Shutter.
12 - Quick reference This section sums up the function buttons on the Studio 12 Scan Control and their applications. 8 16 32 of f ma x This control sets the time for the automatic crossfade between preset A and pre- manual presets cross time set B (GO function - parag.
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This function is used to select a page of the Memory Registers. Studio 12 Scan Control has 12 pages. mode This function allows to assign the Memory Registers’ operating mode. Operating flash modes are And, Or, Flash and Flash or Fader.
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d i re ct This function, located in both the Light Chase Control and DMX Unit Control sections, allows to output a light chase or a scanner program (according to the section in question) inde- pendently of the Memory Registers. Light chases and scanner programs can only be created in DIRECT mode.
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12 - Tree structure diagram of Setup functions...
13 - Practical users guide The following pages contain the series of commands to use to obtain a particular condition. For convenience, the following three symbols indicate the status of the buttons’ LEDs: off ( ), on ( ) or flashing ( 13.1 - Turning on light channels 1 - set the required values using the faders of Preset A or B (or both) p se t...
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maste r s 4 - Set a level on the Grand Master re g f lash grand 8 16 32 of f m a x 5 - Set crossfade time manual presets cross time p set 6 - Press buttons A and B simultaneously 13.3 - Storing a Memory Register p se t 1 - Turn on preset A or B or both...
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13.4 - Generating flashes from the light channels master s 1 - Set the Master Flash level f lash grand 1or13 2or14 2 - Press the buttons of the channels below preset B 13.5 - Generating a subtractive flash master s 1 - Set the Master Flash level f lash grand...
13.7 - Unlatching a light channel from the Link link 1 - Press the LINK button and hold it down 1or13 2 - Press the button of the channel to unlatch l ink 3 - Release the LINK button (the LED goes off) 13.8 - Creating a chase To create Chase 1, made up of 2 steps: direct...
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13.9 - Running a chase To run the Chase 1 created in 13.8 (made up of two steps): direct 1 - Press the Direct button chase 1or13 2 - Select Chase 1 by pressing cha se d irect 3 - Set the Chase output level as required step 1or13 2or14...
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13.11 - Deleting a chase from a Memory Register To delete Chase 1 from Register 1: 1 - Press and hold down the Reg button, followed by the required Register button chase 1or13 2 - Delete the Chase by pressing 13.12 - Switching off a chase in Direct mode To switch off Chase 1: direct...
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5 - Press the cursor Up/Down buttons to set the DMX channel the console’s physical channel has to be addressed to until the required channel appears: DMX-CH CHANNEL LIM% EQUAL ok-> [512] <---- -- <DEL> 6 - Use the Left/Right cursor to go under the “DMX-CH” field and set the logic channel of the mixer which has to control channel 512 (if the values weren’t preset, selecting the logic channel automatically creates the LIM% and EQUAL “fields”: DMX-CH...
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UNIT TYPE FROM ---- 1--cod--10 [ 1]-------------<DEL>TO ---- ˛˛˛˛˛˛˛˛˛ 6 - Press the right-hand cursor button to set the field to be modified 7 - Use the Up/Down buttons to select the Victory II: UNIT TYPE FROM ---- 1--cod--10 1 [VICTORY 2 ]<DEL> A ---- ˛˛˛˛˛˛˛˛˛ 8 - Use the Left/Right buttons to select the FROM field (start address) and set the required value: UNIT TYPE...
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13.16 - Creating a Scan Control program To create program 1, made up of 1 scene and using 1 unit: direct 1 - Press the Direct button 2 - Press and hold down the Prog button of the required program -----------SELECT UNIT------------ select active scenes/units/effects 3 - The following menu appears:...
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10 - Press the button of the unit to be controlled: 11 - Set the parameters required on Unit 1. 12 - Press and hold down the Store button, followed by the button of the scene to be stored: store pause 13 - Press Pause to start the program running again 13.17 - Adding a program to a Memory Register...
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Via Pio La Torre, 1 • 61010 TAVULLIA (PS) • ITALY • Tel. +39 0721476477 • Fax +39 0721476170 www.sgm.it • info@sgm.it...
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