A Brief Tutorial On Dynamics Processing; Common Questions Regarding Dynamics Processing - PRESONUS StudioLive 24.4.2 Owner's Manual

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8
Tutorials
8.1
Microphones
Drum Overheads (XY example)
Snare Drum (top and bottom)
128
PreSonus StudioLive
24.4.2
Place two small-diaphragm condenser microphones
on an XY stereo-microphone holder (bar). Position the
microphones so that each one is at a 45-degree angle,
pointed down at the drum kit, approximately 7 or 8
feet above the floor or drum riser. Experiment with
height. This technique can be used in live applications
as well.
Point a dynamic microphone at the center of the
snare, making sure it is placed so that the drummer
will not hit it. Place a small-diaphragm condenser
microphone under the drum, pointed at the snares.
Experiment with the placement of both microphones.
Also experiment with inverting the phase of the
bottom microphone. This technique can be used in
live applications.
Owner's Manual
8.2

A Brief Tutorial on Dynamics Processing

The heart of the StudioLive is the Fat Channel dynamics section. What follows
is an excerpt from brief tutorial on dynamics processing written by PreSonus
president and founder Jim Odom. It is included to help you get the most out
of your StudioLive. This tutorial will take you through the basics of dynamics
processing and will explain the various types of dynamics processors.

8.2.1 Common Questions Regarding Dynamics Processing

What is dynamic range?
Dynamic range can be defined as the ratio between the loudest possible audio
level and the lowest possible level. For example, if a processor states that the
maximum input level before distortion is +24 dBu, and the output noise floor
is -92 dBu, then the processor has a total dynamic range of 24 + 92 = 116 dB.
The average dynamic range of an orchestral performance can range from
-50 dBu to +10 dBu, on average. This equates to a 60 dB dynamic range.
Although 60 dB may not appear to be a large dynamic range, do the math,
and you'll discover that +10 dBu is 1,000 times louder than -50 dBu!
Rock music, on the other hand, has a much smaller dynamic range:
typically -10 dBu to +10 dBu, or 20 dB. This makes mixing the various
signals of a rock performance together a much more tedious task.
Why do we need compression?
Consider the previous discussion: You are mixing a rock performance with an
average dynamic range of 20 dB. You wish to add an uncompressed vocal to the
mix. The average dynamic range of an uncompressed vocal is around 40 dB. In
other words, a vocal performance can go from -30 dBu to +10 dBu. The passages
that are +10 dBu and higher will be heard over the mix. However, the passages
that are at -30 dBu and below will never be heard over the roar of the rest of the
mix. A compressor can be used in this situation to reduce (compress) the dynamic
range of the vocal to around 10 dB. The vocal can now be placed at around +5
dBu. At this level, the dynamic range of the vocal is from 0 dBu to +10 dBu. The
lower level phrases will now be well above the lower level of the mix, and louder
phrases will not overpower the mix, allowing the vocal to "sit in the track. "
The same points can be made about any instrument in the mix. Each instrument
has its place, and a good compressor can assist the engineer in the overall blend.
Does every instrument need compression?
This question may lead many folks to say "absolutely not, overcompression is
horrible. " That statement can be qualified by defining overcompression. The term
itself must have been derived from the fact that you can hear the compressor
working. A well-designed and properly adjusted compressor should not be audible!
Therefore, the overcompressed sound is likely to be an improper adjustment on
a particular instrument—unless, of course, it is done intentionally for effect.
Tutorials
8
A Brief Tutorial on Dynamics Processing 8.2
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