301; Dart-Out Feature; Cricket - Halex Madison II Owner's Manual And Instructions

Halex madison ii electronic dartboard
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Halex Electronic Dartboard

301

This popular tournament and pub game is played by subtracting each dart from the starting
total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a
"Bust" and the score returns to where it was at the start of that round. For example, if a
player needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score
goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the
most widely used option). Simply press the "DOUBLE" button to change this setting. LED
indicators will display your current setting:
• Double In - A double must be hit before points are subtracted from the total.
In other words, a player's scoring does not begin until a double is hit.
• Double Out - A double must be hit to end the game. This means that an
even number is necessary to finish the game.
• Double In and Double Out - A double is required to start and end scoring
of the game by each player.
• Master Out - A double or triple is required to finish the game.

Dart-Out Feature

("01" games only)
This electronic dartboard has a special "Dart Out" feature. When a player requires less
than 160 to reach zero, the estimate feature becomes active. The player can press the
DART OUT button to view the darts necessary to throw to finish the game (reach zero
exactly). Doubles and triples are indicated with 2 or 3 lines to the left of each number
respectively.
Adjustable Difficulty Settings for 301
change to these more difficult settings, simply press the SELECT button. Each option is
played exactly as outlined for 301 with the exception of the starting total; 401 has starting
total of 401 points; 501 has starting total of 501 points and so on up to 901.

CRICKET

Cricket is a strategic game for accomplished players and beginners alike. Players throw
for numbers best suited for them and can force opponents to throw for numbers not as
suitable for them. The object of Cricket is to "close" all of the appropriate numbers before
one's opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player
must hit a number 3 times to "open" that segment for scoring. A player is then awarded
the number of points of the "open" segment each time he/she throws a dart that lands in
that segment, provided their opponent has not closed that segment. Hitting the double ring
counts as two hits, and the triple ring counts as 3 hits.
_
include 401, 501, 601, 701, 801, and 901. To
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