Set -U P - Newgy Industries Pong-Master Owner's Manual

Electronic interactive table tennis game
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source. Plug the round end of the transformer cord into
this jack, and plug the prongs of the transformer into a
power outlet. The transformer is matched to the electric
current in your country. Check the label on the
transformer to be sure the input specifications match
your local electrical specifications. (In the U. S., the input
specifications should read "120 VAC, 60 Hz".) If not,
contact Newgy Industries or your Newgy dealer to obtain
the proper transformer.
WARNING: Do not plug the transformer from a Model
2000 or 1929 robot into the Pong-Master Scoreboard! Damage
may result. Use only the transformer supplied with Pong-Master.
The transformer output should be 12 VAC, 400 mA.
(4) The 9-pin trapezoidal-shaped jack on the back of the
Scoreboard is used for connecting the Pong-Master
Scoreboard to your robot's Control Box with the provided
Linking Cable. Whenever your Scoreboard is hooked up to
the Control Box and the Scoreboard is turned on, the Ball
Frequency knob on the Control Box will not respond to
changes until after a Pong-Master game has begun. The
Scoreboard will automatically turn Ball Frequency on at the
start of a Pong-Master game and automatically turn Ball
Frequency off at the end of a game. To return to normal
Control Box operations, the Scoreboard must be turned off
or the Linking Cable disconnected.
(5) The small metal loop at the bottom center of the
back of the Scoreboard is used for attaching the safety cord.
Hook one end of the safety cord into the loop and attach the
other end of the safety cord to the net post of your table.
The front of the Scoreboard (see Figure 3) has the
following controls:
(1) The top center red LED is the game clock. The game
clock can be set to between 1 and 10 minutes in 1 minute
intervals. The amount of time for a game is changed by the
use of the Time Up (7) and Time Down (8) buttons. The
time must be set before the start of a game. You cannot
adjust the game time during a game.
(2) Robot's Score
(1) Game Clock
(4) 21 Point Game Indicator
(8) Time ( ) Down Switch
(7) Time ( ) Up Switch
FRONT OF SCOREBOARD
FIGURE 3
(4) 11 Point Game Indicator
(3) Player's Score
(6) Start Button
(5) Reset Button
(9) Game Points Selector
(2) The left bottom red LED keeps track of the robot's
score during a game. The robot scores points based on
elapsed time (see Levels of Difficulty, page 5).
(3) The right bottom red LED keeps track of the
player's score during a game. The player scores points by
striking a sensor target with a ball. The Scoreboard will
accurately score the number of points assigned to a target
for each target strike (1, 2, or 3 points).
(4) The two small yellow lights marked "21" and "11"
indicate the number of points in the game. The center
button marked "Game" (9) toggles the indicator lights
between 21 and 11.
(5) The "Reset" button is used at the end of a game if
the player wishes to reset the game options (amount of
time or game points) before starting another game. You
may also press this button if you want to stop in the middle
of a game before time has expired.
(6) The "Start" button, of course, starts a game. There is
an approximate 3 second delay between the time the Start
button is pushed and balls begin to be delivered by the
robot. This delay allows the player to get set. After one game
is finished, the Start button may be pressed again to start a
new game using the same settings as the previous game.
NOTE: The only time the Scoreboard will permit
instructions from the Control Box to reach the robot is
game. Therefore, if you wish to change the settings on the
Control Box, you must do so either during a game (not
recommended because your aim will be temporarily distracted as
you make the adjustments and you will lose time off the game
clock) or you must first turn the Scoreboard off, adjust the
Control Box settings, and then turn the Scoreboard back on
before starting the next game.
PONG-MASTER SET-UP
(Step 1) Select the number and size of sensors to play
with. Place the sensors at various points on the robot's end
of the table.
(Step 2) Choose the number of points scored when a
sensor is struck by plugging that sensor into the
appropriately labeled jack on the back of the Scoreboard.
There are two jacks each for 1 point, 2 points, and 3 points.
3
S t e p 1
during a

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