Components; Controls - Newgy Industries Pong-Master Owner's Manual

Electronic interactive table tennis game
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Electronic Interactive Table Tennis Game
Pong-Master is an accessory you can purchase either
with your Robo-Pong 2040 Table Tennis Robot or later as
an additional add-on. It can also be used with Robo-Pong
2000 and the Model 1929 Newgy Table Tennis Robot (see
Using Pong-Master With A Model 1929 Newgy Table Tennis
Robot, page 7). It is not recommended for Robo-Pong 1040
or 540. It is a fun, interactive game that develops your
stroke accuracy, consistency, and shot placement while at
the same time having fun trying to "beat the robot".
Pong-Master affords many options to set the level of
difficulty so it can be challenging to beginners and
professionals alike. Pong-Master is also an excellent way to
introduce children and the disabled to the joys of playing
Ping Pong.
The key to winning a Pong-Master game is to develop
consistent and accurate table tennis strokes. Our Training
Manual describes basic table tennis strokes and sample
lessons to learn those skills. If you do not have a copy of
the Training Manual, you may purchase or download a
copy from our website, Newgy.com.
PONG-MASTER COMPONENTS
Pong-Master consists of 3 differently sized, round
Sensor Targets (a ,b, c in Figure 1) that can accurately record
a "hit" made by a table tennis ball striking the sensor. The
sensors are connected by wire to a Scoreboard (d) that
keeps track of the player's score, the robot's score, and the
amount of time left to finish a game. The sensors are placed
on top of the table tennis table on the opposite end from
the player (same side as the robot).
There is also a Transformer Cord ( f ) that supplies
power to the scoreboard and a Linking Cable (e) that
connects the scoreboard to the robot Control Box. Not
d
e
f
Pong-Master
Owner's Manual
FIGURE 1
c
b
a
shown in Figure 1 is the Safety Cord used for attaching the
scoreboard to your net post to help prevent damage in case
it is knocked off the table.
PONG-MASTER CONTROLS
The Scoreboard should be placed about a foot in front
of the table net and close to the robot Control Box (see front
cover photo). At this location, the Scoreboard can be
attached to the Control Box, it is out of the way of balls
being delivered by the robot, and it can be reached by the
player at the end of the table when starting a game.
(4) To Robot Control
Box. 9-Pin Linking
Cable Plugs In Here.
(2) Off/On Switch
(3) To Power
Outlet. Transformer
Plugs In Here.
(5) Safety Loop
FIGURE 2
The connections on the back of the Scoreboard (see
Figure 2) are:
(1) The top center connection has six 2-pin jacks for
connecting the sensors. There are two 2-pin jacks for each
of three point levels—1 point, 2 points, and 3 points. When
the sensors are attached to these jacks, they will score the
corresponding number of points when struck by a ball.
You may attach all three sensors, two sensors, or only one
sensor. You may attach them in any order and you may
assign any point level to any size sensor.
(2) The power switch is located at the bottom left of the
Scoreboard and is used to turn the Scoreboard on and off
when connected to a power source.
(3) The small round jack next to the power switch
(labeled "12VAC") is used for connecting to a power
2
(1) 1 Point
(1) 2 Points
(1) 3 Points
BACK OF SCOREBOARD

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