Summary of Contents for Avolites Pearl Expert Titan
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Pearl Expert Titan Operator’s Manual Version 6.0...
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TitanUniversal_Man_v6-0_PE.doc 17 July 2012...
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Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
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Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk TitanUniversal_Man_v6-0_PE.doc 17 July 2012...
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11. REMOTE CONTROL 12. USER SETTINGS AND OTHER OPTIONS 13. WORKING WITH FIXTURE PERSONALITIES 14. NETWORKING THE CONSOLE 15. USING DIFFERENT AVOLITES CONSOLES 16. RELEASE NOTES 17. GLOSSARY OF TERMS This icon shows important information which you should know about to avoid damage to your console or loss of important data.
Page 8 – Reference Manual Contents Controlling dimmers and fixtures Using the select buttons and wheels......... 53 4.1.1 Selecting fixtures and dimmers for control ..........53 4.1.2 Setting fixtures to a start position (Locate)..........54 4.1.3 Clearing selection................55 4.1.4 Fixtures with multiple cells/subfixtures ..........
Reference Manual Contents - Page 9 6.4.4 Other Layout Editor tools ..............104 6.4.5 Playback Order and Priorities ...............105 6.4.6 Displacement and Layer Properties............109 6.4.7 Spawn and Pre-Spool .................112 Cues Creating a cue..............117 7.1.1 How the Pearl Expert works when programming ........117 7.1.2 Creating a cue ...................118 7.1.3...
Page 10 – Reference Manual Contents Cue Lists Creating a cue list..............145 9.1.1 Programming a cue list ...............145 9.1.2 Changing legends for cues in a cue list ..........147 9.1.3 Autoloading a playback within a cue list ..........147 9.1.4 Running a key macro from a cue list.............149 9.1.5 Keyboard shortcuts/syntax for cue lists..........149 Cue List playback ..............
Updating the personality library on the console ........194 13.1.3 User/custom personalities ..............194 13.1.4 Requesting a new fixture personality ..........195 13.1.5 Reporting a personality bug to Avolites ..........195 13.1.6 In an emergency................195 14. Networking the console 14.1 Controlling fixtures over a network......... 197 14.1.1...
1. Quick Start - Page 13 1. Quick Start This section is a quick guide on how to do most things on the Pearl Expert. Each section has a link to take you to the appropriate manual section for more details. Softkeys are shown in square brackets like [This].
Page 14 – 1. Quick Start At top menu press [Shapes and Effects], [Shape Generator], [Create]. Select attribute of shape then select a shape to run. (Section 6.1.1, p86). Or from the Shape Library window (View, [Open Workspace Window], [Shape Library]) you can select a shape directly. Filter the list of shapes using the attribute buttons.
1. Quick Start - Page 15 Cue Lists Cues may be stored in a Cue List which allows a full show to be run from a Go button. Chases can be included using Autoload. Programming palettes Set up the attributes to be recorded. If attribute is the same for all fixtures of one type (e.g.
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Page 16 – 2. Setting up and using the console TitanUniversal_Man_v6-0_PE.doc 17 July 2012...
2. Setting up and using the console - Page 17 2. Setting up and using the console Welcome to the Pearl Expert from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.
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Page 18 – 2. Setting up and using the console The main controls Mode select keyswitch Preset faders / handles Master faders Playback page select rollers Menu Command Main display softkeys buttons Control Playback faders & Numeric Fixture page wheels Attribute flash buttons keypad and...
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2. Setting up and using the console - Page 19 • The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Edit Times] •...
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Page 20 – 2. Setting up and using the console The Touch Wing Context touch buttons Workspace windows Playback info Workspace save/recall touch buttons Window selection buttons Macro buttons Window size/position Attribute display buttons Attribute wheels The optional Touch Wing uses a touch screen and additional wheels to provide a user-friendly interface for selecting fixtures, palettes, groups and setting attributes.
260V. The console may be fitted with an internal UPS (uninterruptible power supply) module, available as an upgrade from Avolites. If an internal UPS is not fitted, we recommend that you run the console through an external UPS (available from computer suppliers). If the console...
Page 22 – 2. Setting up and using the console Do not use the power switch on the rear of the console to switch off the console as this would not close down the console properly and you will lose any changes to your show.
DMX using DMX network protocols. A 3-pin XLR socket for a desk lamp is provided on the rear edge of the console. Suitable lamps are available from Avolites. The lamps are 12 volt, wired from pins 1 (negative) and 2 (positive) of the XLR.
Page 24 – 2. Setting up and using the console 2.2.8 Connecting the Touch Wing The Touch Wing connects to the DVI port and the 9-pin D connector on the rear of the console, just above the panel with the rear USB/network sockets.
2. Setting up and using the console - Page 25 Above this, the current fixture intensity is shown in a grid arranged by handle number. A dot shows a fixture that is not lit, otherwise a percentage brightness is shown, with 'FL' for full. If the fixture is selected then it is shown inverted (blue-on-white), and if it has been changed (is in the programmer) it is shown underlined.
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Page 26 – 2. Setting up and using the console Quarter size Double wide Double height Maximised Some windows have associated control buttons, these are positioned in the 'context buttons' area on the top right of the screen. If the Touch Wing is not connected, a drop down context menu is available at the top right of each window.
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2. Setting up and using the console - Page 27 Workspace window options You can change the window sizes and positions by clicking the small ‘i’ button in the top right corner of the window. These options also allow you to set the button size and the text size of the window. The Screen options may vary depending on the setup of the console and if you have any external monitors.
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Page 28 – 2. Setting up and using the console Touch Keyboard At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard. This works exactly the same as the keyboard in the drawer but can be more convenient when using the Touch Wing.
2. Setting up and using the console - Page 29 2.3.3 The toolbar Across the very top of the screen is the toolbar. If you click/touch on 'Tools', you will get a menu giving you access to some configuration functions (these options may change slightly depending on the console).
Fixtures are highlighted in dark blue if in the programmer and in light blue if selected. 2.3.5 Visualiser The console runs Avolites Visualiser internally. This allows you to view TitanUniversal_Man_v6-0_PE.doc 17 July 2012...
2. Setting up and using the console - Page 31 the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show. Visualiser is shown in a workspace window, either on the Touch Wing or on the external monitor.
Page 32 – 2. Setting up and using the console • • Align • Flip 2.3.8 Key macro buttons Lighting programming can sometimes require a repeated sequence of button presses. You can record sequences of keypresses and play them back with a single keypress – this is called a macro. Macros can be stored in any of the grey palette buttons on the presets, and there is also a Macro button window which can be shown on the Touch Wing or the screen.
2. Setting up and using the console - Page 33 Open Colours window Alt ⇑ D Disk menu Open Positions window Alt ⇑ S System mode Gobos/Beams window Alt V Open/View menu Open Channel Grid Alt G Exit menu Alt D Delete Enter Enter...
Simply download and run the installer from the Avolites Download website. The first time you run Simulator you will need to license the software with the Avolites website. For this you will need an account set up on the Download site, which you should go and create now if you don’t already have one.
Shows created on the Pearl Expert can be loaded into any other Avolites Titan console, but not to non-Titan consoles as the showfile format is different. Although your show is safe on the console’s internal hard disk, it’s a...
Page 36 – 2. Setting up and using the console first few letters of the show name on the touch keyboard, the list will only include shows starting with those letters, which can make it easier to locate the show you want. 5>...
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2. Setting up and using the console - Page 37 • There is also an option [Wipe] in the System menu (when the console is in System mode) which has the same function, and is located in the same place as on other Avolites consoles. TitanUniversal_Man_v6-0_PE.doc 17 July 2012...
3. Patching - Page 39 3. Patching Patching is the process where you tell the Pearl Expert • What type of lighting units you have connected to it • What DMX addresses they are operating at • Which DMX line (universe) each unit is connected to (there are 64 lines, but the console itself can only output 12;...
Page 40 – 3. Patching • a fader, used to set the intensity of the fixture or dimmer • a blue Select button which is used to select the fixture • a grey Palette button which is used to store and select Palettes, Groups and various other things The fader and buttons are together referred to as a handle.
Avolites website, create your own using the Personality Builder application installed on the console, or Avolites can create one for you. See section 13 on page 193 for details of how to find personalities.
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Page 42 – 3. Patching 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4>...
3. Patching - Page 43 9> Repeat from 7 to patch more of the same fixture type. The DMX address automatically updates so you can just keep patching by pressing Select buttons. • You can patch a number of fixtures in one go using the [Quantity] button, or by holding down the Select button for the first fixture in the range, then pressing the last Select button in the range.
To go back to normal, press Unfold then [Exit Unfold]. The Sub fixtures feature requires an updated personality file. If sub fixtures does not work on your fixture you may need to obtain the latest fixture personality from Avolites. Changing the patch 3.2.1 Patch View...
3. Patching - Page 45 Fixture type: lists the different types of fixture in your show. Each fixture has a unique colour code. Line: lists the available DMX output lines/universes. The blue bargraph in the button shows how much of the line is used by patched fixtures and how much is free.
Page 46 – 3. Patching 3.2.3 Changing DMX address using Patch menu As well as using the Patch View screen, or if you don't have a Touch Wing connected, you can use the Patch menu to re-patch a fixture to a different DMX address or a different DMX output line.
3. Patching - Page 47 • You can set a legend for the current page of fixtures using the [Set Legend] function from the main Program menu. The legend is shown on the touch button for the page and on the HUD.
Page 48 – 3. Patching The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.7 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.
3. Patching - Page 49 The pan, tilt and dimmer will always be preserved from one fixture type to the next, as will times, shapes and legends for recorded items. Links from the palettes to groups, cues, chases and cue lists will also be preserved, so the show can be easily recreated by updating your palettes as normal.
Page 50 – 3. Patching Copying, moving and deleting fixtures 3.3.1 Copying or moving a patched fixture Using the Copy button you can make a copy of an existing fixture or move it to a new button. You cannot link fixture buttons. You can copy or move multiple fixtures in one operation.
3. Patching - Page 51 1> Enter Patch mode by pressing the Patch button. 2> Press the Delete button. 3> Press the Select button of the fixture you want to delete. 4> The button will light up red and the console asks for confirmation.
Personalities in this folder are searched and loaded before those in the library and are not overwritten when a new fixture library is installed. • A separate user guide for Personality Builder is available from the Avolites website. TitanUniversal_Man_v6-0_PE.doc 17 July 2012...
4. Controlling dimmers and fixtures - Page 53 4. Controlling dimmers and fixtures When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc. To do this you first select the fixtures you want to change using the select buttons, then you set the attributes of those fixtures using the Wheels and Attribute buttons.
Page 54 – 4. Controlling dimmers and fixtures • Press Clear (right of numeric keys) to deselect all fixtures and remove all changes from the programmer. See the next section for more Clear options. • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again.
4. Controlling dimmers and fixtures - Page 55 • Option [Auto Reset Mask] sets the mask to be automatically reset to include everything each time Locate is pressed, or you can toggle the option to [Remember Mask] which will keep the mask setting you used last time.
Page 56 – 4. Controlling dimmers and fixtures • [Auto Reset Mask] sets the mask to be automatically reset to clear everything each time Clear is pressed, or you can toggle the option to [Remember Mask] which will keep the mask setting you used last time.
4. Controlling dimmers and fixtures - Page 57 THRO of all selected fixtures sub fixtures m->j of sub fixtures m->last of THRO .j THRO all selected fixtures fixture n sub fixtures m->i of sub fixtures m->i of THRO i THRO i all selected fixtures - fixture n Shorthand for above...
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Page 58 – 4. Controlling dimmers and fixtures You can also touch the roller image on the screen (if you have the Touch Wing connected) to change the attributes up or down by one. For continuously variable controls like a dimmer, touching the roller will set the attribute to full or zero.
4. Controlling dimmers and fixtures - Page 59 • The wheels operate in an “acceleration” mode. If you spin the wheel fast, the fixture changes in larger steps. If you move the wheel slowly, the fixture moves in its smallest increment. •...
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Page 60 – 4. Controlling dimmers and fixtures Attribute editor window For attributes with fixed values such as gobos and fixed colour wheels, the Attribute Editor window can be easier to work with than the wheels. It also offers a colour picker window for fixtures with RGB or CMY colour mixing.
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4. Controlling dimmers and fixtures - Page 61 For fixtures which are capable of colour mixing, you can select a colour from an onscreen palette of colours. The slider on the right hand side sets the intensity. For variable attributes like Dimmer, holding down the button will display a horizontal slider bar.
Page 62 – 4. Controlling dimmers and fixtures Updated personality files may be required to support the keystone/blade functions. When the selected fixture has subfixtures, buttons appear at the top of the attribute editor window allowing you to select the main fixture, or individual cells for control.
4. Controlling dimmers and fixtures - Page 63 attributes where the output is divided up into ranges, such as colour wheels, you enter the index of the range you want. For example to select the 3rd colour (as displayed in the list above the wheel) you would enter 3.
Page 64 – 4. Controlling dimmers and fixtures 4.1.9 Selecting using a pattern When programming you will often want to select patterns of fixtures. Rather than having to individually select and deselect fixtures, the Pearl Expert has an easy way of selecting odd then even fixtures in a range of fixtures, or it can, for example, select every 4 fixture.
4. Controlling dimmers and fixtures - Page 65 You can also use Select If with the @ and Through buttons on the numeric keypad to select fixtures set to a particular intensity. @X: fixtures set to intensity X @ Through X: fixtures with intensity 0 – X @ X Through: fixtures with intensity X –...
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Page 66 – 4. Controlling dimmers and fixtures If the Groups window is not visible, you can show it by pressing View, Group (above numeric keys). 1> Select the fixtures/dimmers you want in the group (the order in which you select them will also be stored in the group). 2>...
4. Controlling dimmers and fixtures - Page 67 fixtures of the same type (for example, [All Mac 2000]). Another group is created each time you patch a quantity of fixtures (for example, [4 BB4].) This function can be turned off using [Auto Groups] in the User Settings.
Page 68 – 4. Controlling dimmers and fixtures • The X-coordinate of the fixture layout is the same as the Fixture Order. Changing one will cause the other to change. • It is possible to accidentally overlay one fixture on another, making the bottom fixture hidden.
4. Controlling dimmers and fixtures - Page 69 • You can change the levels used for Highlight/Lowlight by holding Avo then pressing HiLight, [Store Highlight State] or [Store Lowlight State]. 4.1.16 Align fixtures You can copy attributes from one fixture to another using the Align Fixtures function.
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Page 70 – 4. Controlling dimmers and fixtures 3> Select the attribute you want to Fan using the attribute bank buttons. 4> Set the amount of fan using the attribute wheels. 5> Turn off Fan by pressing the Fan button again when you have finished.
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4. Controlling dimmers and fixtures - Page 71 colour mixing, tilt and dimmer. • Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction.
Page 72 – 4. Controlling dimmers and fixtures Viewing and using numerical values 4.2.1 The Channel Grid window It can sometimes be useful to display and edit exactly what each fixture is doing. The Channel Grid window allows you do to that. Display it by pressing View then [Show workspace window] then [Channel Grid].
4. Controlling dimmers and fixtures - Page 73 The window can be set to different modes using the context buttons to the left of the menu. The modes are: • Playbacks: shows which playback is controlling each attribute of each fixture •...
Page 74 – 4. Controlling dimmers and fixtures 4.3.2 Lamping fixtures on and off Many fixtures have a control channel which allows you to perform functions like lamp on, lamp off, fixture reset, and so on. This can be useful to shut down fixture lamps at the end of a show while the fans continue to run, or to reset a fixture which has gone haywire.
5. Palettes - Page 75 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
Page 76 – 5. Palettes Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry can store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on. The console helps you with this by providing separate windows on the Touch Wing for Colour palettes, Position palettes, and Gobo/Beam palettes.
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5. Palettes - Page 77 5> Set the palette Mask – this sets which attributes will be recorded in the palette. Select attributes using the Attribute Bank buttons – anything lit up will be saved. [Set Mask] and [Record by] softkeys also control the Mask (see below). 6>...
Page 78 – 5. Palettes on the attribute buttons [Mixed] records by attribute group for Position and Colour but by channel for all other controls. • The console will automatically create a legend for your palette (unless the User Setting [Auto Legend] is set to Off). For colour palettes a coloured icon is used to show the selected colour.
5. Palettes - Page 79 5.1.4 Setting legends for palettes You can enter a legend for each palette which is displayed on the palette touch button; for palettes stored in the preset buttons the legend is shown on the softkeys when palettes are recalled. 1>...
Page 80 – 5. Palettes Recalling palettes 5.2.1 Recalling a palette value To recall a palette value from a button, this is what you do: 1> Select the fixtures to be changed. Shared palettes can be set to any fixture of the same type. Normal palettes will set individual values to each fixture.
5. Palettes - Page 81 • You can recall a palette from any page using its number as described in the previous section. 5.2.3 Quick palettes with no fixtures selected If you press a palette button when no fixtures are selected, the palette will be set to all the fixtures the palette applies to.
Page 82 – 5. Palettes added will be amended. Quick Merge will only update the attributes stored in the original palette and ignore others (for example if you are merging with a position palette, but have also modified the colour attributes, the colour attributes would not be merged in).
5. Palettes - Page 83 3> Press the Select button of the palette you want to copy/move. You can select multiple palettes. 4> Press the empty button where you want it to go. • The Menu Latch button latches the Copy/Move/Link menu, so you can keep copying, moving or linking things without having to keep pressing the Copy button.
Page 84 – 5. Palettes live situation, the next cue will override the palette and play back as intended. 5.5.2 Fixture overlap when recalling palettes You can set a Fixture Overlap when recalling a palette, which means that the palette will be applied in sequence to each fixture in the group.
6. Shapes and Pixel Mapper effects - Page 85 6. Shapes and Pixel Mapper effects The Shape Generator in the Pearl Expert (sometimes known as an Effects Generator on other consoles) allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming.
Page 86 – 6. Shapes and Pixel Mapper effects Creating effects 6.1.1 Creating a shape To create a shape you simply pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window.
6. Shapes and Pixel Mapper effects - Page 87 • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way.
Page 88 – 6. Shapes and Pixel Mapper effects 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the right hand wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: •...
6. Shapes and Pixel Mapper effects - Page 89 Phase=0 deg Phase=22.5 deg (Spread=16 fixture) Phase=180 deg (Spread=2 fixture) Phase=60 deg (Spread=6 fixture) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
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Page 90 – 6. Shapes and Pixel Mapper effects 1> Select the group of fixtures. 2> From the top level menu select [Shapes and Effects] then [Pixel Mapper] 3> Select [Create effect]. The Pixel Mapper Editor will open with a blank background.
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6. Shapes and Pixel Mapper effects - Page 91 Available animations are: • Rotate • Slide • Zoom • Opacity/Fade • Random • Grid Fit (elements will accurately align with the pixel grid) Edit the parameters of the effect by clicking the effect name on the left hand side.
Page 92 – 6. Shapes and Pixel Mapper effects button at the bottom of the screen, you can select each of these by pressing the button. If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value.
6. Shapes and Pixel Mapper effects - Page 93 In the Shape or Effect View window you can click on View Fixtures to open a window showing a list of the fixtures on which the shape or effect is programmed. 6.2.2 Selecting a running shape to edit You can only edit shapes which are in the programmer;...
Page 94 – 6. Shapes and Pixel Mapper effects Advanced options 6.3.1 Fading shape size and speed When a shape is stored in a cue, you can set how the shape fades in using the Edit Times and the Playback Option settings. To set the shape size and/or speed from the fader position, press [Playback Options] from the main menu then press the select button of the playback.
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6. Shapes and Pixel Mapper effects - Page 95 50/50'. (This will allow you to see the relationship of your fixtures to the effect as you create it.) 5> Select [Effect] and drag 'Background Opacity' slider to 0%. (This will allow the whole effect to overlay any related intensities.) 6>...
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Page 96 – 6. Shapes and Pixel Mapper effects 7> Drag the 'Zoom' slider until the circle covers approximately one cell. You can also use the 'Width' and 'Height' sliders to turn the circle into an oval if that helps. Then drag the 'X' and 'Y' sliders to position the circle roughly in the centre of your fixtures if it is not already.
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6. Shapes and Pixel Mapper effects - Page 97 9> Select [+] and this time choose Opacity animation (represented as a block fading in). The displacement acts on the opacity animation causing it to appear at random locations each time it is drawn. Drag the 'In Time' and 'Out Time' sliders to 0%.
Page 98 – 6. Shapes and Pixel Mapper effects 6.4.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example.
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6. Shapes and Pixel Mapper effects - Page 99 Reduce 'Spawn Rate' until only one stripe is on screen the same time. For this type of effect the value will usually need to be quite low - approximately 0.2. You might want to reduce 'Speed' slightly at this point. (Note that a higher speed was initially useful for getting the correct spawn rate above.) 5>...
Page 100 – 6. Shapes and Pixel Mapper effects 8> Click on [Effect] at the top left to access the global controls. Drag 'Pre Spool' to the left until it reads 0s. (This is to ensure the wipe begins off screen where we placed it when it is fired.) 9>...
6. Shapes and Pixel Mapper effects - Page 101 Example 1: Odd/Even 1> Select your fixtures. 2> Open the Selection Pattern menu by pressing the 'All' key. 3> Choose [Odd] from the softkey options. (This will select all the odd numbered fixtures according to fixture order.) 4>...
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Page 102 – 6. Shapes and Pixel Mapper effects 2> Drag a marquee select across the even fixtures. 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures.
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6. Shapes and Pixel Mapper effects - Page 103 Example 2 - Pseudo random 1> Select your fixtures and create a group. 2> Open the Layout Editor. 3> Click on the vertical resize tool and drag down until the grid is at least twice the original height.
Page 104 – 6. Shapes and Pixel Mapper effects 2> Open the Layout Editor. 3> Select the fixture(s) that you want to angle and use the appropriate wheel to control. (If wheels are not assigned to control the cell layout you can toggle this on/off using the context menu item 'Wheel Control'.
6. Shapes and Pixel Mapper effects - Page 105 Context menu - 'Highlight' When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu - 'Arrange/Select Only' When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around.
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Page 106 – 6. Shapes and Pixel Mapper effects Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small. Alternatively the same effect can be created by making 'Start Zoom' larger than 'End Zoom'.) Increase 'End Zoom' until the element begins by filling the whole window.
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6. Shapes and Pixel Mapper effects - Page 107 having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2>...
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Page 108 – 6. Shapes and Pixel Mapper effects Increase 'Exponent' to around 25%. (This causes the spiral to 'expand' at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. Adjust speed until you are unable to look away from the screen. 5>...
6. Shapes and Pixel Mapper effects - Page 109 • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. • Kill both effects. •...
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Page 110 – 6. Shapes and Pixel Mapper effects horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6> Add a Displacement animation. By default this will offset the original position by anything up to 30% distance.
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6. Shapes and Pixel Mapper effects - Page 111 Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again. Now increase 'Distance Random' to 100%. (This will make the bar draw at a random offset around the 'Distance' setting, in this case making it anywhere within the grid.) 9>...
Page 112 – 6. Shapes and Pixel Mapper effects Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects.
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6. Shapes and Pixel Mapper effects - Page 113 Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce 'Speed' so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along.
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Page 114 – 6. Shapes and Pixel Mapper effects Increase 'Direction Random' slightly. (This will allow a random variation in the direction of travel based upon the 'Direction' value.) 8> Add a Zoom animation. Reduce 'Spawn Rate' to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken.
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6. Shapes and Pixel Mapper effects - Page 115 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue.
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7. Cues - Page 117 7. Cues So you’ve set up a great look on the stage, and you want to save it to use in your show. There are three ways of saving looks on the Pearl Expert. Cue: This is a single look. It may contain movement in the form of shapes, and have fade in and fade out times.
Page 118 – 7. Cues If a fixture is selected after you have changed some attributes then the current list of fixtures in the Editor is emptied and a new list is started. All fixtures and attributes that have been edited since the last Clear are stored in the Programmer.
This can be very useful for making changes during a live show. Your changes are still shown in the Visualiser window. To select Blind mode, hold down the Avolites button and select the [Blind] option. The option shows [Active] or [Inactive].
Page 120 – 7. Cues 7.2.1 HTP and LTP Control channels are handled in two ways: • Dimmer or intensity channels work on the principle of “Highest Takes Precedence” (HTP). If an HTP channel is active at different levels in several cues, the highest level will be output. When you fade out a cue, the HTP channels fade out with it.
7. Cues - Page 121 previous page, lower the fader to zero then raise it again. The cue from the previous page will stop and the cue from the new page will fire. • If you return to a page with an active playback, the fader will not resume control of the playback until it matches the current level of the playback.
Page 122 – 7. Cues The 4 different BPM Masters and 4 different Rate Masters allow you to individually control the speed of different playbacks. You will also need to assign one or more handles to act as the master faders;...
7. Cues - Page 123 • You can also press the Swop button for the cue a second time to select the “Merge” option (quicker than selecting the softkey Merge option). 7.3.2 Updating stored values and palettes used in a cue If during a show you need to quickly update a cue, or a palette used in a cue (for example you fire a green cue and the fixtures turn out to be not quite the right colour) the Update function lets you quickly...
Page 124 – 7. Cues The Cue View has four different views: Levels, Palettes, Times, Shapes. Views are selected using the context buttons to the left of the menu buttons. • The Levels view shows the individual attribute values for each fixture.
7. Cues - Page 125 If you Include a chase or cue list, the screen shows you a list of the cues within it, and you select the one you want to Include using Wheel A or by touching the cue. You can also type in the cue number to Include.
Page 126 – 7. Cues • You can also remove attributes from palettes using the Off function. • Another way to remove attributes is from the Cue View window. See section 7.3.3 on the previous page. Copying, moving, linking and deleting 7.4.1 Copying or moving a cue Using the Copy button you can make a copy of an existing cue, move...
7. Cues - Page 127 Cue timing The console allows a wide variety of timing functions to be set for each cue. 7.5.1 Setting fade times and Overlap for a cue You can set a delay, fade in and fade out time independently for every cue.
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Page 128 – 7. Cues 2> Press the Swop button of the cue. 3> Press [Fade Mode x] to set the cue mode. This sets how the times are used, see below. 4> Press [Delay time] to set the delay before the cue starts, [Fade time] to set the fade-in time of the cue, and [Fade out time] to set the fade-out time of the cue.
7. Cues - Page 129 you to create a shape which gets bigger or faster as you push up the fader. 7.5.2 Changing fixture order You can change the order of the fixtures stored in a cue. Normally this is set to the order in which you selected the fixtures when the cue was created, but you might want to change this (for example to pair up fixtures so they move together when using Overlap).
Page 130 – 7. Cues 6> Press Enter to save the changes. You can take this even further and set individual fade times for each fixture. When you select the cue to be changed, you will see that all the fixtures in the cue are selected. To set attribute times for only certain fixtures, change the fixture selection using the Swop buttons.
7. Cues - Page 131 7.6.4 Locking a playback onto a handle This option allows you to lock the playback on a handle so that it always appears on that handle no matter what page is selected. This is useful if you have some general playbacks you want on every page, without having to copy the playback onto each page.
8. Chases - Page 133 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously.
Page 134 – 8. Chases • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 8.1.2 Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase...
8. Chases - Page 135 • While the chase is running, the area of the screen above the wheels shows details of the chase steps. • You can temporarily pause the chase by pressing the Stop button near the wheels. Press Go to resume playback. There are many options you can set to determine the way the chase runs and these are described in the rest of this chapter.
Page 136 – 8. Chases display. You can also enter a speed from the keypad as described below. The last speed you set on the wheel is always remembered, you do not have to tell the Pearl Expert to save it. Crossfade is the “slope”...
8. Chases - Page 137 While the chase is stopped you can use the ← and → buttons next to the Connect button to move to the next or previous step. You can also configure the blue and grey buttons of the playback handle to be Stop and Go.
Page 138 – 8. Chases 8.3.2 Editing a chase using Unfold Unfold provides another way to edit chases. The Unfold button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue. Unfold also allows you to set individual timing for cues in the chase.
8. Chases - Page 139 Copying, moving, linking and deleting 8.4.1 Copying or moving a chase Chases can be copied or moved to a new playback, or you can create a linked copy of a playback. Move is useful for tidying up the console. Linked chases are handy if you want a chase to appear on more than one page for ease of operation;...
Page 140 – 8. Chases assign the blue or grey handle button to be a “tap tempo” button using the Key Profiles option (see section 12.2.1 on page 180). The Overlap functions allow you to offset and overlap the timing of changes in the chase.
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8. Chases - Page 141 It is easier to use a Cue List rather than a chase if you need a lot of different timings or link/unlinks. Cue lists are described in the next chapter. Using the Playback View window: 1>...
Page 142 – 8. Chases Linking can be set to [Link After Previous] (the chase will run automatically) or [Link Wait For Go] which will stop the chase until you press Go. 8.5.3 Setting attribute fade times for a cue in a chase For each cue in a chase, you can set individual fade times for each attribute group (such as position).
8. Chases - Page 143 When a chase is unlinked, raising the fader does not fire the first cue, which can be a problem. To get round this, if the chase is not looped, simply link the first cue to the previous one.
9. Cue Lists - Page 145 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
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Page 146 – 9. Cue Lists set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer. 4> Set the default Fade and Delay times, and automatic cue linking, using [Set Times].
9. Cue Lists - Page 147 • To add more cues to the end of the existing cues press [Append cue]. • To edit an existing cue, press [Cue Number=] and type the cue number to edit. Make the changes then press [Update Cue x]. •...
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Page 148 – 9. Cue Lists To manually edit autoloads: 1> Press [Playback Options] in the top level menu. 2> Press the blue Select button of the Cue List. 3> Press [Autoload]. 4> The cues in the cue list are shown on the screen. Use Wheel A to select the cue which is to have the Autoload set.
9. Cue Lists - Page 149 9.1.4 Running a key macro from a cue list You can program a cue within a cue list to trigger a key macro. This allows you to set up custom actions which can be performed when a cue in a cue list fires;...
Page 150 – 9. Cue Lists • The HTP levels of cues in the cue list are mastered by the fader level. • You can pause a fade by pressing the Stop button above the Go button. Press Go again to resume the fade. •...
Page 152 – 9. Cue Lists • To change the cue legend, press [Set Step Legend] then the playback select for the step you want to change. • If the cue list has more cues than there are playback faders, you can swop to the next page using softkeys F and G.
9. Cue Lists - Page 153 ↔ 5> Press the white button to jump on to the next step. • The Next Time button allows you to set the time of the next cue without actually running it. • The Review button lets you test the live step with the new timings.
Page 154 – 9. Cue Lists • Alternatively you can use the Unfold function to delete a cue from a cue list. Cue list timing 9.5.1 Time and fade options for Cue Lists Time settings are independent for each cue in the cue list. The display shows which cue you are working with.
9. Cue Lists - Page 155 cue firing. The offset can be given as a time in seconds, or as a percentage of the fade time of the previous cue. • [Link With Previous Cue]: The cue fires at the same time as the previous cue fires.
Page 156 – 9. Cue Lists can make the position change take 2 seconds, but the colour change take 10 seconds. Additionally you can set individual times for each attribute so you could make the pan fade over a different time to the tilt. To set times for an attribute group, first select the Set Times menu and go to the cue you want to set as described above, then press G [Next] to go to the second page of options.
9. Cue Lists - Page 157 Press Exit to finish setting the fixture order. 9.5.5 Running a cue list to timecode The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time after time, or for unattended operation.
Page 158 – 9. Cue Lists While editing a time you can also use Wheel B to select multiple cues, and use the softkey options to enter a value to change the time of all the cues (offset, add a fixed time or subtract a fixed time). You can open a timecode display window to show you the incoming timecode –...
9. Cue Lists - Page 159 9.6.2 Fader mode This option sets how the cue list fader behaves. If set to [Fader Mode Intensity Kill With Off], the fader masters the overall HTP level and the cue list remains active (connected) even when the fader is lowered to zero.
Page 160 – 9. Cue Lists 9.6.8 Shape Size/Shape Speed These options allow you to set whether shapes in the cue list are replayed at fixed size/speed, or whether this should be set by the playback fader position. 9.6.9 Tracking Tracking mode (where each cue depends on the state of the previous cue) may be changed using this option.
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9. Cue Lists - Page 161 also has a Move In Dark Inhibit option which prevents any movements during that cue (useful if you need to prevent fixture noise). If the fixture has its intensity above zero or Move In Dark is inhibited when the Move In Dark is supposed to occur, the console will attempt the movement in the nearest suitable cue instead.
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10. Running the show - Page 163 10. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 10.1 Playback controls 10.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.6 on page 31 for instructions).
Page 164 – 10. Running the show The Grand Master fader is disabled by default. It can be enabled in the user settings if required. You can, if you wish, assign any playback fader to be a master fader by going to System mode and selecting [Assign Mastering]. 10.1.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to...
10. Running the show - Page 165 spotlight cue to take priority over the colour washes. See section 7.6.5 on page 131. 10.1.8 Locking a playback onto the same handle on every page Sometimes you might want to keep a playback accessible on a handle no matter which page you are on.
Page 166 – 10. Running the show 10.1.11 Manual control during a show (“busking”) If you have not had as much programming time as you would have liked, you might need to make up some additional effects during the show. This is sometimes called “busking”, and is where the fun starts! You can create instant variations by recalling palette values to modify your existing cues.
10. Running the show - Page 167 to quickly recall different setups. Workspaces are stored and recalled from the touch buttons to the left of the menu buttons. 10.2.1 View menu Pressing View (by numeric keys) takes you into the View menu. From here you can set up what is shown on the touch wing and external monitor.
Page 168 – 10. Running the show 10.4.2 Setting up remote triggering Enter System mode and select [Triggers]. The Triggers window will open. You will need a Touch Wing or external monitor to use this function as it is not shown on the onboard display. The left hand side of the window has a list of trigger sets.
10. Running the show - Page 169 10> The window will show the trigger stimulus and the action to be carried out. You can continue to add other triggers to the mapping. To delete a trigger from the mapping, select it in the list and press the rubbish bin button at the bottom.
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Page 170 – 10. Running the show (Note that Playback Fader numbers start at zero, so subtract one from the number on the console to get the MIDI note number). To turn off a playback, send a note on command with velocity=0. The console does not recognise MIDI note off ($8n) commands.
11. Remote control - Page 171 11. Remote control With the addition of an external Wireless Access Point, the console can be remote controlled using Wi-Fi from a mobile internet device. This can be invaluable when rigging, testing and focusing. You can also run playbacks and reset fixtures from the remote.
255.255.255.0. Finally exit the settings. 10> Test that the mobile device is connected to the console: From the Avolites toolbar on the console, open Command Prompt. Type in 'ping 192.168.0.3' and then press return. If it displays 'Reply from 192.168.0.3' then the test was...
11. Remote control - Page 173 11.2 Operating the remote To connect to the console, open the web browser and type in the address of the console; if set up as described above this will be: http://192.168.0.2/Remote/ The remote screen always shows a header with a view selector, to choose which options to view, and a clear button.
Page 174 – 11. Remote control would press 1 Thru 10 More Macro Reset 11.2.2 Fixture List The fixture list view shows you all the fixtures in a familiar spreadsheet style, including the user number, fixture type, DMX address and legend. A drop down 'Action' list sets an action which will be activated when you select a fixture.
11. Remote control - Page 175 Again you can sort and filter the playbacks using the Filter box to filter by legend, or the column headers. The 'Back' and 'Go' buttons are used for Cue Lists which will be enabled in a future software release. 11.2.4 Settings screen The Settings screen allows you to configure...
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12. User Settings and other options - Page 177 12. User Settings and other options The console has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings menu which is available on a softkey when you hold down the Avo button.
Page 178 – 12. User Settings and other options 12.1.3 Saving workspaces You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing View then [Record Workspace], then touching one of the Workspaces buttons. This button will then reconfigure the entire workspace with a single touch.
12. User Settings and other options - Page 179 12.1.4 Compatibility windows for Pearl Expert shows The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert. When either of these windows is opened, there is a context button option to [Move to workspace].
Page 180 – 12. User Settings and other options Ctrl+Shift+Alt+F3 (1280x1024 for external monitor) Ctrl+Shift+Alt+F4 (1600x1200 for external monitor) All of the above will reset the touch screen to the required resolution. The first shortcut is the preferred choice, however none of these should be used unless it’s necessary (using the menu or Display Setting where possible).
12. User Settings and other options - Page 181 The current settings for the [blue], [grey] and (where available), [touch] buttons are shown on the left side of the screen. The groups of keys you can set are as follows. The blue or grey fixture/palette buttons only exist on the Pearl Expert, on other consoles these settings will not do anything.
Page 182 – 12. User Settings and other options 12.2.3 Individual Key profiles for playbacks Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. The Key Profile for the playback is selected using the [Key Profile] option on the Playback Options menu (softkey B on the main program menu).
12. User Settings and other options - Page 183 • [Connected View … Chase Speed] sets the console action when you change the speed of a connected chase. [Connected View Sets Temporary Chase Speed] means that the console will not save the modified speed, and the next time the chase is fired it will go back to its programmed speed.
Page 184 – 12. User Settings and other options experienced Avolites users who are used to it being on the System menu. The [Wipe Visualiser Patch] option will erase all fixtures from the visualiser without affecting the current show. 12.3.6 DMX settings Allows you to configure how the console outputs DMX.
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12. User Settings and other options - Page 185 You can individually assign Nodes to Lines using the arrow button, or assign all Nodes of the same type using the group assign button. For example, to assign each XLR output socket on the back of the console to a DMX line, you would click on the Group Assign button of the ExpertDMX nodes.
Page 186 – 12. User Settings and other options 12.4.2 TitanNet Overview If you select the TitanNet Overview tab at the top of the screen, you can see all the DMX nodes which are connected and which output lines they are allocated to. The left side of the screen shows the 64 possible DMX output lines on the console.
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12.6 Upgrading the software The console operating software is under constant revision by the Avolites team. You can always download the latest version of the software from the Avolites website: http://www.avolitesdownload.com. Software upgrades can be installed from a CD-ROM (where fitted) or a USB drive.
If the dialog box is not visible it may be hidden by another window, in which case use the switch task menu and select 'Pearl Expert Titan'. The activation code can be found in the keyboard drawer. Once the activation code has been entered successfully, please restart the console.
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The console holds a personality library containing all commonly used fixtures, but new fixtures are appearing all the time and Avolites are constantly updating the library. We recommend that you should update the library from time to time...
Page 194 – 13. Working with Fixture Personalities Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed).
13.1.4 Requesting a new fixture personality If a personality does not exist for your fixture, Avolites will create one for you. Click on the “Request” link on the above web page to submit your request. A list of current requests is shown, so you can check if someone else is asking for the same thing.
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14. Networking the console - Page 197 14. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. The console also supports communicating with a number of different simulators/visualisers over various communication methods.
Page 198 – 14. Networking the console 14.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 12 on the console itself, with further lines available using networked DMX processing nodes). The lines may be routed to physical DMX sockets or to network nodes.
14. Networking the console - Page 199 • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line You can then specify which console line is assigned to each node.
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Page 200 – 14. Networking the console A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. If your Art-Net devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set the console to that address range instead of 2.x.x.x...
To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 14.2 Connecting to a simulator with ACDI ACDI is Avolites' Application for Interfacing Consoles and Simulators with lighting software such as Visualiser, Capture or Show designer. 14.2.1 ACDI...
Page 202 – 14. Networking the console Close any network windows on both machines. Install and run ACDI on the Visualiser Computer. In ACDI change "Source" to "Simulator" Do not close the ACDI window Refer to the previous section to setup a DMX line on the console to be sent to the Visualiser.
14. Networking the console - Page 203 14.4.1 Example CITP setup This example shows how to set up a Hippotizer with the Pearl Expert. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable).
Page 204 – 14. Networking the console There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures.
14. Networking the console - Page 205 IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net 10.x.y.z 255.0.0.0 Fixtures Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly.
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15. Using different Avolites consoles - Page 207 15. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any...
Page 208 – 15. Using different Avolites consoles Change button functions You can change the functions of the blue and grey buttons on the console to give you quick access to the functions you want, such as Preload, Stop and Go for chases, Tap Tempo and so on. This feature is called Key Profiles (see page 183).
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15. Using different Avolites consoles - Page 209 Undo/Redo buttons allow you to undo an action if you do something and later regret it. Release When a playback is killed, you can set how the LTP channels release. The default setting is to not release any attributes (i.e. LTP channels will not change when the playback is killed), but you can set attributes to revert to their state in the most recently active playback.
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16. Release notes - Page 211 16. Release notes This section describes changes in the most recent version of software. Please ensure you save and backup your shows before attempting to upgrade any software. This section only lists the changes in the most recent update;...
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Page 212 – 16. Release notes all universes has been used. Line usage according to fixture type filter is represented as a bar meter on the line buttons. This provides a way quick way to see which lines contain a particular fixture. It is possible to select fixtures, exchange or set the next free address by clicking in the usage bar.
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16. Release notes - Page 213 Copy/Move Within Cue Lists and Chases: It is now possible to copy and move cues, including ranges, within the same or between other cue lists and chases. This can be accomplished by clicking/dragging cues in a playback view, via a command line syntax or from unfold.
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Page 214 – 16. Release notes elements selection. When selected an image browser will open.* You can choose between a local source or Usb stick (if present) at the top. By default the local image directory is my documents/my pictures. You can import images in jpg, png and bmp formats.
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16. Release notes - Page 215 provided: '+/-' will swap the value from positive to negative or vice- versa. 'Reset to default values' will reset the control to its default value (this can also be achieved by double-clicking the value). View Shapes and Effects: It is now possible to view pixel mapper and shape information in the channel grid and cue views.
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Page 216 – 16. Release notes • 'Rate' (1-4) - Rate masters proportionally master a local speed. The scale for rate masters can be toggled via [Playback Options]. • 'Rate Grand Master' - The rate grand master proportionally controls the four rate masters. Various key profile options are available via [Playback Options] including tap tempo for BPM masters (default).
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16. Release notes - Page 217 • n.m (sub fixture m of fixture n) • n.m THRO (sub fixtures m->last of fixture n) • n.m THRO i (sub fixtures m->i of fixture n) • n.m THRO i. (sub fixture m->last of fixtures n->i) •...
Page 218 – 16. Release notes Quick Merge: When overwriting a palette there is now an additional option called [quick merge]. This will filter the mask to only allow channels present in the original palette. The mask is represented in the softkey display.
16. Release notes - Page 219 Playbacks View Background Page Name: The current page name is now displayed in the background of the touch playbacks area to make it easier to see which page you are on. Improved Workspace Menu Bar: The drop-down context menus have been redesigned to make them easier to click on.
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Page 220 – 16. Release notes represent decimal points the pixel mapper effect editor would fail. This has been resolved. Merging into cue lists doesn't update tracking as expected: Previously when a cues were updated by merging the tracking would not update to suit.
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16. Release notes - Page 221 Release clear to lower dimmer: If the programmer contained dimmers at a higher level than in an active cue using OFF/Clear would result in a delay then snap to lower level. It will now fade to the lower level over the time set or master release time.
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Page 222 – 16. Release notes Fixture order does not always save correctly: Sometimes after saving and loading a show the fixture order was not as you left it. This was specific to leaving some fixtures with no fixture order set. This has now been resolved.
16. Release notes - Page 223 Fixed universe Art-Net nodes don't disappear from available nodes after assignment: Previously Art-Net nodes that can only be assigned once didn't disappear from the available nodes list after they had been assigned. This has been resolved. Last Expert DMX output remains in available nodes list when assigned: Previously after assigning all Expert DMX outputs the last output still showed in the available nodes list and could be...
17. Glossary of terms - Page 225 17. Glossary of terms ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures,...
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Pan and Tilt positions for each point on stage, and FLIP will alternate between them. FOCUS What Palettes used to be called on older Avolites consoles. See PALETTE. May also be used in connection with moving fixtures to focus (set the sharpness) of a gobo projection.
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Personality File. Also used in Titan to refer to a stored sequence of button presses. MEMORY The name for a Cue on older Avolites consoles. MIDI Stands for Musical Instrument Digital Interface. It is the established hardware and software specification...
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Also a cue list function which allows one cue to preload the LTP channels in another cue. PRESET FOCUS The old name for Palettes on previous Avolites consoles. See PALETTE. PROGRAMMER The part of the console which contains Channel information which has been changed by the user, prior to recording.
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17. Glossary of terms - Page 229 TRACKING Describes the operation of Cue Lists where lighting states follow through from previous cues unless changed by the user. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it.
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17. Glossary of terms - Page 231 Index Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) speed and crossfade · 136 tap tempo · 139 temporary speed · 135 CITP · 202 clear button · 55 Clear button ·...
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17. Glossary of terms - Page 233 viewing values · 81 park fixture · 46 patch view window · 44 patching macro in cue list · 149 copying fixtures · 50 macro, link to cue · 159 deleting fixtures · 50 macros ·...
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Page 234 - Index TitanNet overview · 186 toggle mask · 77 touch button size · 183 transparent lock · 131, 159 safe mode · 163 Save Show · 35 Triggers · 184 saving show to hard disk · 35, 36 Select a DMX line ·...
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8200-0168 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.
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