Avolites Pearl Expert Titan Operator's Manual
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Pearl Expert Titan
Operator's Manual
Version 7.0

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Summary of Contents for Avolites Pearl Expert Titan

  • Page 1 Pearl Expert Titan Operator’s Manual Version 7.0...
  • Page 2 TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 3 Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
  • Page 4 Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 5 11. REMOTE CONTROL 12. USER SETTINGS AND OTHER OPTIONS 13. WORKING WITH FIXTURE PERSONALITIES 14. NETWORKING THE CONSOLE 15. USING DIFFERENT AVOLITES CONSOLES 16. RELEASE NOTES 17. GLOSSARY OF TERMS This icon shows important information which you should know about to avoid damage to your console or loss of important data.
  • Page 6 Page 6 – Reference Manual Contents TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 7: Table Of Contents

    Reference Manual Contents - Page 7 CONTENTS Quick Start Patching fixtures ..............13 Controlling fixtures ..............13 Programming cues and chases..........14 Programming palettes ............15 DMX / network setup ............. 15 Setting up and using the console Guide to the Pearl Expert............17 Connecting up...............
  • Page 8: Contents

    Page 8 – Reference Manual Contents 3.4.1 Swap pan and tilt................55 3.4.2 Invert attributes ................. 55 3.4.3 Attribute limits..................55 3.4.4 Fixture / Attribute curves ..............56 3.4.5 Freeze fixtures or attributes ..............57 3.4.6 Editing the personality ................. 57 Controlling dimmers and fixtures Using the select buttons and wheels.........
  • Page 9: Contents

    Reference Manual Contents - Page 9 Editing shapes and effects ............ 102 6.2.1 Editing shapes and effects in cues ............102 6.2.2 Selecting a running shape to edit ............103 6.2.3 Changing fixture order in a shape ............103 6.2.4 Removing or adding fixtures..............103 6.2.5 Reversing a shape................104 6.2.6...
  • Page 10: Contents

    Page 10 – Reference Manual Contents 8.3.2 Editing a chase using Unfold..............150 Copying, moving, linking and deleting ........151 8.4.1 Copying or moving a chase ..............151 8.4.2 Deleting a chase ................151 8.4.3 Deleting a step from a chase ...............151 Chase timing............... 151 8.5.1 Global timings for chases ..............151 8.5.2...
  • Page 11: Contents

    Updating the personality library on the console ........210 13.1.3 User/custom personalities ..............210 13.1.4 Requesting a new fixture personality ..........211 13.1.5 Reporting a personality bug to Avolites ..........211 13.1.6 In an emergency................211 14. Networking the console 14.1 Controlling fixtures over a network......... 213 14.1.1...
  • Page 12: Contents

    14.5.3 Choosing an IP address and Subnet Mask..........220 14.5.4 Automatically assigning IP addresses (DHCP)........221 14.5.5 Private IP address ranges..............221 15. Using different Avolites consoles 15.1 The console controls ............223 15.2 Programming features in Titan ..........224 16. Release notes 16.1...
  • Page 13: Quick Start

    Reference Manual Contents - Page 13 1. Quick Start This section is a quick guide on how to do most things on the Pearl Expert. Each section has a link to take you to the appropriate manual section for more details. Softkeys are shown in square brackets like [This].
  • Page 14: Programming Cues And Chases

    Page 14 – 1. Quick Start At top menu press [Shapes and Effects], [Shape Generator], [Create]. Select attribute of shape then select a shape to run. (Section 6.1.1, p96). Or from the Shape Library window (View, [Open Workspace Window], [Shape Library]) you can select a shape directly. Filter the list of shapes using the attribute buttons.
  • Page 15: Programming Palettes

    1. Quick Start - Page 15 [Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for previous one to complete). [Attribute times] sets individual fade times for different attributes. [Fixture order] changes sequence for shapes and Overlap. (Section 8.5, p151).
  • Page 16 Page 16 – 1. Quick Start To change the IP address of the console, press [Network Settings] in System mode (Section 14.1.1, p213). To change User Settings which let you personalise how the console works, hold down Avo and select [User Settings] (Section.12.3.3, p198).
  • Page 17: Setting Up And Using The Console

    2. Setting up and using the console - Page 17 2. Setting up and using the console Welcome to the Pearl Expert from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.
  • Page 18 Page 18 – 2. Setting up and using the console The main controls Mode select keyswitch Preset faders / handles Master faders Playback page select rollers Menu Command Main display softkeys buttons Control Playback faders & Numeric Fixture page wheels Attribute flash buttons keypad and...
  • Page 19 2. Setting up and using the console - Page 19 • The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Edit Times] •...
  • Page 20 Page 20 – 2. Setting up and using the console The Touch Wing Context touch buttons Workspace windows Playback info Workspace save/recall touch buttons Window selection buttons Macro buttons Window size/position Attribute display buttons Attribute wheels The optional Touch Wing uses a touch screen and additional wheels to provide a user-friendly interface for selecting fixtures, palettes, groups and setting attributes.
  • Page 21: Connecting Up

    260V. The console may be fitted with an internal UPS (uninterruptible power supply) module, available as an upgrade from Avolites. If an internal UPS is not fitted, we recommend that you run the console through an external UPS (available from computer suppliers). If the console...
  • Page 22: Titan Healthcheck

    The console itself can output 12 universes of DMX (each 512 control channels). If you need to output more universes, it is recommended to network the console to one or more Avolites TitanNet processing nodes. This off-loads the DMX processing, allowing the console to control up to 64 universes of DMX in total (see section 12.4.1 on page 200 for more details).
  • Page 23: Connecting A Monitor

    2. Setting up and using the console - Page 23 outputs on the back of the console, or over an Ethernet protocol (see section 14 on page 213.) By default, DMX Lines 1-4 are connected to the four XLRs on the console.
  • Page 24: Connecting The Touch Wing

    Page 24 – 2. Setting up and using the console A 3-pin XLR socket for a desk lamp is provided on the rear edge of the console. Suitable lamps are available from Avolites. The lamps are 12 volt, wired from pins 1 (negative) and 2 (positive) of the XLR.
  • Page 25: Workspace Windows

    2. Setting up and using the console - Page 25 settings which are available on the fixtures. The horizontal bar shows which attributes are being controlled by each wheel and the boxes show the current attribute. If a chase is being controlled, information about the chase is shown here.
  • Page 26 Page 26 – 2. Setting up and using the console Up to 4 windows can be shown on the screen in a 2x2 grid, but if you need a larger view, you can make a window twice as big, or maximise it to take up the whole screen.
  • Page 27: Saving Workspaces

    2. Setting up and using the console - Page 27 Press View then a fixture select button to open the Fixture View window showing patch details for that fixture. Press View then Connect to open the View Cue window. Press View then Off to open the Active Playbacks window. Press View then Macro to open the Macro window.
  • Page 28 Page 28 – 2. Setting up and using the console Legends and picture legends All touch buttons can have legends set to remind you what they do. In addition, you can draw picture legends on the buttons. To do this, select [Set Legend] then press [Picture].
  • Page 29: The Toolbar

    2. Setting up and using the console - Page 29 Manual/Auto Change size Close 2.3.3 The toolbar Across the very top of the screen is the toolbar. If you click/touch on 'Tools', you will get a menu giving you access to some configuration functions (these options may change slightly depending on the console).
  • Page 30: The Heads-Up Display (Hud)

    Centre Close Additional Programs allows you to run some diagnostic programs which might help Avolites Support find problems you’re having. Restart and Shutdown Software restarts and closes the Titan software. You would normally only use these when upgrading the software.
  • Page 31: Visualiser

    2.3.5 Visualiser The console runs Avolites Visualiser internally. This allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show.
  • Page 32: Undo/Redo

    Page 32 – 2. Setting up and using the console operation of the console for a particular use. See section 12.2 on page 196 for details. 2.3.7 Undo/Redo You can undo and redo up to 20 actions by pressing Avo shift and the Undo or Redo buttons below the numeric keypad (on black Pearl Expert consoles these are the Left arrow (Undo) and Right arrow (Redo) buttons).
  • Page 33 2. Setting up and using the console - Page 33 receive keypresses. Pressing Break on the keyboard releases the keyboard for other applications but disables all text entry for Titan including the shortcut keys; changing menus will reconnect the keyboard to Titan. Move to other screen Ctrl X Cut text...
  • Page 34: Locking The Console

    Simply download and run the installer from the Avolites Download website. The first time you run Simulator you will need to license the software with the Avolites website. For this you will need an account set up on the Download site, which you should go and create now if you don’t already have one.
  • Page 35: Running Titan Simulator

    Shows created on the Pearl Expert can be loaded into any other Avolites Titan console, but not to non-Titan consoles as the showfile format is different. Although your show is safe on the console’s internal hard disk, it’s a...
  • Page 36: Loading A Show

    Page 36 – 2. Setting up and using the console To save your current show: 1> Press the Disk button. 2> Press [Save Show]. 3> If you have a USB drive connected, use the softkeys to select whether to save on [Removable Disk] or [Internal hard drive]. 4>...
  • Page 37: Importing Parts Of Other Shows

    2. Setting up and using the console - Page 37 On the top left you can select which drive is used, or show files on all drives. On the bottom left you can filter the list of shows to see all shows, or just manual saves, quick saves or autosave files.
  • Page 38 Page 38 – 2. Setting up and using the console Button for Import new show imported show Filter fixtures in Arrow shows Filter fixture list in Fixtures in current show mapped fixture imported show imported show You can then select items from the imported show and store them onto workspace or panel buttons in your current show.
  • Page 39: Autosave

    2. Setting up and using the console - Page 39 browser. You can import items from more than one show at once by repeating steps 1-3. 5> Click on the Mapper tab, and select your imported show. 6> Select a fixture in your imported show, then click the arrow beside the fixture it maps to in the current show.
  • Page 40: Creating Reports

    There is also an option [Wipe] in the System menu (when the console is in System mode) which has the same function, and is located in the same place as on other Avolites consoles. Creating reports When preparing a show it is often useful to create a report of how the show is patched or programmed on the console, for example to give to a crew when pre-rigging fixtures, or just for your records.
  • Page 41: Patching

    3. Patching - Page 41 3. Patching Patching is the process where you tell the Pearl Expert • What type of lighting units you have connected to it • What DMX addresses they are operating at • Which DMX line (universe) each unit is connected to (there are 64 lines, but the console itself can only output 12;...
  • Page 42: Patching Dimmers

    Page 42 – 3. Patching • a fader, used to set the intensity of the fixture or dimmer • a blue Select button which is used to select the fixture • a grey Palette button which is used to store and select Palettes, Groups and various other things The fader and buttons are together referred to as a handle.
  • Page 43: Patching Moving Light Fixtures

    Avolites website, create your own using the Personality Builder application installed on the console, or Avolites can create one for you. See section 13 on page 209 for details of how to find personalities.
  • Page 44 Page 44 – 3. Patching 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4>...
  • Page 45: Visualiser Auto Patch

    3. Patching - Page 45 9> Repeat from 7 to patch more of the same fixture type. The DMX address automatically updates so you can just keep patching by pressing Select buttons. • You can patch a number of fixtures in one go using the [Quantity] button, or by holding down the Select button for the first fixture in the range, then pressing the last Select button in the range.
  • Page 46: Patching Fixtures With Multiple Cells (Sub Fixtures)

    The Sub fixtures feature requires an updated personality file. If sub fixtures does not work on your fixture you may need to obtain the latest fixture personality from Avolites. 3.1.6 Patching by RDM RDM (Remote Device Management) is a system which allows the console to interrogate the lighting rig to find out what’s there.
  • Page 47: Finding A Lost Fixture

    3. Patching - Page 47 • Select one or more fixtures in the grid and click the Patch context menu button to patch the devices. • Click on the Mode or Address cells in the grid to change these settings remotely. •...
  • Page 48: Changing The Patch

    Page 48 – 3. Patching Changing the patch 3.2.1 Patch View The Patch View window gives a full overview of how all the fixtures in your show are patched, and allows you to patch, repatch, legend, renumber, invert, pan/tilt swap, freeze, exchange, park and view fixtures.
  • Page 49: View Detailed Fixture Information

    3. Patching - Page 49 • You can add notes to each fixture in the Patch View. Click on the Notes field and enter text using the keyboard. The tabs across the top allow you to switch the window to Personality List (lists all fixtures available on the console), RDM (allows you to patch devices using RDM) and Attribute Behaviour (allows you to set invert, freeze, curve, and limit.
  • Page 50: Setting Legends

    Page 50 – 3. Patching 4> To change DMX press [Address], type the new address and press enter. If this address is already in use, a warning icon will be shown. 5> To change the DMX output line, press [DMX Line=x] and enter a new output line number 1-12.
  • Page 51: Dmx View Window

    3. Patching - Page 51 using the LCD screen. If you do have a Touch Wing, the Patch View workspace described above in section 3.2.1 gives you more control. To open the fixture patch view, press the white View button (next to the numeric keypad) followed by [Fixture Patch].
  • Page 52: Fixture Exchange

    Page 52 – 3. Patching The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.7 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.
  • Page 53: Update Personalities

    3. Patching - Page 53 The pan, tilt and dimmer will always be preserved from one fixture type to the next, as will times, shapes and legends for recorded items. Links from the palettes to groups, cues, chases and cue lists will also be preserved, so the show can be easily recreated by updating your palettes as normal.
  • Page 54: Copying, Moving And Deleting Fixtures

    Page 54 – 3. Patching Copying, moving and deleting fixtures 3.3.1 Copying or moving a patched fixture Using the Copy button you can make a copy of an existing fixture or move it to a new button. You cannot link fixture buttons. You can copy or move multiple fixtures in one operation.
  • Page 55: Advanced Options

    3. Patching - Page 55 1> Enter Patch mode by pressing the Patch button. 2> Press the Delete button. 3> Press the Select button of the fixture you want to delete. 4> The button will light up red and the console asks for confirmation.
  • Page 56: Fixture / Attribute Curves

    Page 56 – 3. Patching Attribute limits are set either from the Edit Fixtures menu or using the Attribute Behaviour tab of the Patch View window. 1> Press Patch. 2> Press [Edit Fixtures]. 3> Press [Set Limits]. 4> Select the fixtures to be set. 5>...
  • Page 57: Freeze Fixtures Or Attributes

    • A separate user guide for Personality Builder is available from the Avolites website. TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 58 Page 58 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 59: Controlling Dimmers And Fixtures

    4. Controlling dimmers and fixtures - Page 59 4. Controlling dimmers and fixtures When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc. To do this you first select the fixtures you want to change using the select buttons, then you set the attributes of those fixtures using the Wheels and Attribute buttons.
  • Page 60: Setting Fixtures To A Start Position (Locate)

    Page 60 – 4. Controlling dimmers and fixtures • Press Clear (right of numeric keys) to deselect all fixtures and remove all changes from the programmer. See the next section for more Clear options. • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again.
  • Page 61: Clearing Selection

    4. Controlling dimmers and fixtures - Page 61 • Option [Auto Reset Mask] sets the mask to be automatically reset to include everything each time Locate is pressed, or you can toggle the option to [Remember Mask] which will keep the mask setting you used last time.
  • Page 62: Fixtures With Multiple Cells/Subfixtures

    Page 62 – 4. Controlling dimmers and fixtures given a list of attributes in the Programmer – press the appropriate softkey to clear that attribute. • [Clear All Programmers] will clear all programmers that are currently active on the console. This will be used for multi-user programming in future and is currently used to clear values added to the Titan Remote programmer.
  • Page 63: Changing Attributes Using The Wheels

    4. Controlling dimmers and fixtures - Page 63 You can also use Unfold to expand the cells onto individual select buttons. In the Fixtures workspace, the current page of fixtures will be replaced by select buttons for each individual fixture cell. On the preset faders, the unfolded fixture cells will start at preset 1.
  • Page 64 Page 64 – 4. Controlling dimmers and fixtures Attribute select buttons Control wheels If you have the Touch Wing connected, the wheels on the Touch Wing are used instead of the wheels on the console; see the next section. Each attribute button controls several attributes, one on each wheel. 1>...
  • Page 65: Setting Attributes Using The Touch Wing

    4. Controlling dimmers and fixtures - Page 65 3> Repeat from 1 to change other attributes of the selected fixtures. Some other things to know about attributes: • If an attribute is in the programmer, it is highlighted (as shown with the “Green”...
  • Page 66 Page 66 – 4. Controlling dimmers and fixtures The touch display above the wheels shows the attribute bank (Intensity, Position, Colour and so on) and the current values on the wheels. Touch here to change attribute bank Touch here to open attribute editor Touch here to change attribute values up and down...
  • Page 67 4. Controlling dimmers and fixtures - Page 67 Touch here to change attribute bank Touch here to open attribute editor Touch here to change attribute values up and down Press View then [Open Workspace Window] then [Attribute Editor] to show it. As a shortcut you can also show it by touching the attribute name text just below the IPCGBES buttons (for example Colour Func in the above picture).
  • Page 68 Page 68 – 4. Controlling dimmers and fixtures For variable attributes like Dimmer, holding down the button will display a horizontal slider bar. You can then move your finger left or right to change the value. Active fixtures such as media servers will display a thumbnail of the media clip in the button.
  • Page 69: Setting Attributes From The Softkeys

    4. Controlling dimmers and fixtures - Page 69 Updated personality files may be required to support the keystone/blade functions. When the selected fixture has subfixtures, buttons appear at the top of the attribute editor window allowing you to select the main fixture, or individual cells for control.
  • Page 70: Adjusting Attributes With The @ Buttons

    Page 70 – 4. Controlling dimmers and fixtures attributes where the output is divided up into ranges, such as colour wheels, you enter the index of the range you want. For example to select the 3rd colour (as displayed in the list above the wheel) you would enter 3.
  • Page 71: Selecting Using A Pattern

    4. Controlling dimmers and fixtures - Page 71 • To miss out fixtures in a range, use [Not], for example 1 Through 4 Not 3 Enter will select 1, 2, and 4. • The @ softkey sets a dimmer level to the selected fixtures, for example 1 Through 8 @ 5 Enter will set 1-8 at 50%.
  • Page 72: Selecting Fixtures Which Are In A Palette Or Playback

    Page 72 – 4. Controlling dimmers and fixtures 3> Select a pattern from the softkeys. Your selection is modified so you will only be controlling, say, the odd fixtures. 4> Press the white 'Next' button to change the selection to the next stage of the pattern.
  • Page 73: Attribute Groups - Ipcgbes-Fx

    4. Controlling dimmers and fixtures - Page 73 4.1.12 Attribute groups – IPCGBES-FX To make life a bit simpler, the console groups together attributes which have similar effects, using the letters IPCGBES-FX. I-Intensity (dimmer, strobe shutter) P-Position (pan, tilt) C-Colour (colour wheel, CMY mixing) G-Gobo (gobo wheels, gobo rotate, gobo position) B-Beam (iris, focus, zoom, beam shaper) E-Effects (prism)
  • Page 74: Fixture Order And Fixture Layout In Groups

    Page 74 – 4. Controlling dimmers and fixtures If the Groups window is not visible, you can show it by pressing View, Group (above numeric keys). 1> Select the fixtures/dimmers you want in the group (the order in which you select them will also be stored in the group). 2>...
  • Page 75 4. Controlling dimmers and fixtures - Page 75 1> Press [Edit Times]. 2> Select the group you want to edit. 3> Press [Fixture Order]. The fixtures in the group will be shown numbered in the fixtures window. To change the order, select [Auto Increment] to On, then select the fixtures in the order you want.
  • Page 76: Stepping Through Selected Fixtures One At A Time

    Page 76 – 4. Controlling dimmers and fixtures • It is possible to accidentally overlay one fixture on another, making the bottom fixture hidden. To access overlaid fixtures, drag off the fixture which is hiding it, or select the hidden fixture and use the wheels to move it somewhere visible.
  • Page 77: Align Fixtures

    4. Controlling dimmers and fixtures - Page 77 4.1.19 Align fixtures You can copy attributes from one fixture to another using the Align Fixtures function. This is very useful, for example, if you’ve accidentally left a fixture out of a cue you can copy settings from its neighbour.
  • Page 78 Page 78 – 4. Controlling dimmers and fixtures If you have selected fixtures from multiple groups, you can choose whether the fan effect works with or ignores the groups. For example if you have 12 fixtures across the stage in 3 groups of 4, you may want a fan of light beams spread evenly across the stage, or you may want 3 groups of separately fanned light beams.
  • Page 79 4. Controlling dimmers and fixtures - Page 79 colour mixing, tilt and dimmer. • Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction.
  • Page 80: Setting Fixture/Attribute Times

    Page 80 – 4. Controlling dimmers and fixtures 4.1.22 Setting fixture/attribute times Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue. There are a number of ways to set the times: •...
  • Page 81: Viewing And Using Numerical Values

    4. Controlling dimmers and fixtures - Page 81 Setting a time attribute value will cause the 'in programmer' indication to light up. The Channel Grid window has a Times context menu button which allows you to view or edit all the attribute times currently in the programmer.
  • Page 82: Advanced Options

    Page 82 – 4. Controlling dimmers and fixtures You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes). Then press Clear. You can edit values by selecting one or more values in the grid, then modify the values using the wheels, or type a new value on the numeric keypad and press Enter.
  • Page 83: Palettes

    5. Palettes - Page 83 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
  • Page 84: Creating Palettes

    Page 84 – 5. Palettes Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry can store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on. The console helps you with this by providing separate windows on the Touch Wing for Colour palettes, Position palettes, and Gobo/Beam palettes.
  • Page 85 5. Palettes - Page 85 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry.
  • Page 86: Quick Record

    Page 86 – 5. Palettes [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer. For example if Cyan is in the programmer, all colour channel settings will be recorded even if not in the programmer. [Group in mask] records everything included by the mask set on the attribute buttons [Mixed] records by attribute group for Position and Colour but...
  • Page 87: Setting Legends For Palettes

    5. Palettes - Page 87 Palette touch buttons on the Touch Wing are completely separate from palettes stored onto the preset handles, unless the Groups and Palettes window is used – this view duplicates the blue/grey preset buttons on the touch screen and can be useful when transferring shows from a Pearl Expert to another Titan console.
  • Page 88: Creating An Effects Palette (Shape Or Pixel Mapper)

    Page 88 – 5. Palettes you can choose Pen or Eraser, set the pen/eraser size, set the colour (white in the above picture), clear the whole picture, and Enter the legend. The Min button top left reduces the editor to a smaller size. If you select Library you can choose a picture from a wide range of pre-programmed pictures.
  • Page 89: Recalling Palettes

    5. Palettes - Page 89 1> Press Clear, select some fixtures and locate them. If you need to move them so you can see what’s happening, you can do that too. 2> Press Time (previously Set button on Mobile/Sapphire, and Next Time on Expert/Tiger).
  • Page 90: Quick Palettes With No Fixtures Selected

    Page 90 – 5. Palettes 5.2.3 Quick palettes with no fixtures selected If you press a palette button when no fixtures are selected, the palette will be set to all the fixtures the palette applies to. This is called a Quick Palette. For example if you’ve got some colour palettes programmed for your MAC 2000’s, pressing one of the palettes when no MAC 2000’s are selected will set the colour to all the MAC 2000’s.
  • Page 91: Updating Palettes Used In A Playback

    5. Palettes - Page 91 merging with a position palette, but have also modified the colour attributes, the colour attributes would not be merged in). When double clicking a palette button to update, the default option is Quick Merge. • You can set the console to “Always Merge”...
  • Page 92: Deleting Palettes

    Page 92 – 5. Palettes 4> Press the empty button where you want it to go. • The Menu Latch button latches the Copy/Move/Link menu, so you can keep copying, moving or linking things without having to keep pressing the Copy button. Press Exit to unlatch. •...
  • Page 93: Manual Fixture Overlap When Recalling Palettes

    5. Palettes - Page 93 2> Type in the fade time for the palette on the numeric keypad. 3> Press a palette button to recall the palette. • This overrides any timing stored in the palette itself. • You have to re-enter the time each time you recall a palette. To use the same fade every time, set a Master Time: Press Palette, [Master Time].
  • Page 94 Page 94 – 5. Palettes TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 95: Shapes And Pixel Mapper Effects

    6. Shapes and Pixel Mapper effects - Page 95 6. Shapes and Pixel Mapper effects The Shape Generator in the Pearl Expert (sometimes known as an Effects Generator on other consoles) allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming.
  • Page 96: Creating Effects

    Page 96 – 6. Shapes and Pixel Mapper effects Creating effects 6.1.1 Creating a shape To create a shape you simply pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window.
  • Page 97: Changing Size And Speed Of A Shape

    6. Shapes and Pixel Mapper effects - Page 97 • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way.
  • Page 98: Changing The Phase Of A Shape Across Multiple Fixtures

    Page 98 – 6. Shapes and Pixel Mapper effects 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the right hand wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: •...
  • Page 99: Creating Pixel Mapper Effects

    6. Shapes and Pixel Mapper effects - Page 99 Phase=0 deg Phase=22.5 deg (Spread=16 fixture) Phase=60 deg (Spread=6 fixture) Phase=180 deg (Spread=2 fixture) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
  • Page 100 Page 100 – 6. Shapes and Pixel Mapper effects 1> Select the group of fixtures. 2> From the top level menu select [Shapes and Effects] then [Pixel Mapper] 3> Select [Create effect]. The Pixel Mapper Editor will open with a blank background.
  • Page 101 6. Shapes and Pixel Mapper effects - Page 101 Available animations are: • Rotate • Slide • Zoom • Opacity/Fade • Random • Grid Fit (elements will accurately align with the pixel grid) Edit the parameters of the effect by clicking the effect name on the left hand side.
  • Page 102: Pixel Mapper Layer Masters

    Page 102 – 6. Shapes and Pixel Mapper effects button at the bottom of the screen, you can select each of these by pressing the button. If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value.
  • Page 103: Selecting A Running Shape To Edit

    6. Shapes and Pixel Mapper effects - Page 103 To view and/or edit the parameters of the shape or effect, click on the View Shape or View Pixel Effect button. If more than one shape or effect is stored, the button will show […]. A Shape View window or Pixel Mapper Effect View window will open, listing the shapes or effects in the cue.
  • Page 104: Reversing A Shape

    Page 104 – 6. Shapes and Pixel Mapper effects 6.2.5 Reversing a shape You can reverse the direction of a shape by pressing [Reverse Selected Fixtures] from the shape menu. The shape will be reversed only on fixtures which are selected, allowing you to run the shape forward on some fixtures and backwards on others.
  • Page 105 6. Shapes and Pixel Mapper effects - Page 105 1> The fixtures you want to use need to be recorded into a group, do this first if they are not already. 2> Adjust the layout of the fixtures in the group using [Shapes And Effects]/[Pixel Mapper]/[Edit Group Layout]/(select group).
  • Page 106 Page 106 – 6. Shapes and Pixel Mapper effects 7> Drag the 'Zoom' slider until the circle covers approximately one cell. You can also use the 'Width' and 'Height' sliders to turn the circle into an oval if that helps. Then drag the 'X' and 'Y' sliders to position the circle roughly in the centre of your fixtures if it is not already.
  • Page 107 6. Shapes and Pixel Mapper effects - Page 107 9> Select [+] and this time choose Opacity animation (represented as a block fading in). The displacement acts on the opacity animation causing it to appear at random locations each time it is drawn. Drag the 'In Time' and 'Out Time' sliders to 0%.
  • Page 108: Overlaying Effects

    Page 108 – 6. Shapes and Pixel Mapper effects 6.4.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example.
  • Page 109 6. Shapes and Pixel Mapper effects - Page 109 Reduce 'Spawn Rate' until only one stripe is on screen the same time. For this type of effect the value will usually need to be quite low - approximately 0.2. You might want to reduce 'Speed' slightly at this point. (Note that a higher speed was initially useful for getting the correct spawn rate above.) 5>...
  • Page 110: Creative Use Of Fixture Layouts

    Page 110 – 6. Shapes and Pixel Mapper effects 8> Click on [Effect] at the top left to access the global controls. Drag 'Pre Spool' to the left until it reads 0s. (This is to ensure the wipe begins off screen where we placed it when it is fired.) 9>...
  • Page 111 6. Shapes and Pixel Mapper effects - Page 111 Example 1: Odd/Even 1> Select your fixtures. 2> Open the Selection Pattern menu by pressing the 'All' key. 3> Choose [Odd] from the softkey options. (This will select all the odd numbered fixtures according to fixture order.) 4>...
  • Page 112 Page 112 – 6. Shapes and Pixel Mapper effects 2> Drag a marquee select across the even fixtures. 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures.
  • Page 113 6. Shapes and Pixel Mapper effects - Page 113 Example 2 - Pseudo random 1> Select your fixtures and create a group. 2> Open the Layout Editor. 3> Click on the vertical resize tool and drag down until the grid is at least twice the original height.
  • Page 114: Other Layout Editor Tools

    Page 114 – 6. Shapes and Pixel Mapper effects 2> Open the Layout Editor. 3> Select the fixture(s) that you want to angle and use the appropriate wheel to control. (If wheels are not assigned to control the cell layout you can toggle this on/off using the context menu item 'Wheel Control'.
  • Page 115: Playback Order And Priorities

    6. Shapes and Pixel Mapper effects - Page 115 Context menu - 'Highlight' When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu - 'Arrange/Select Only' When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around.
  • Page 116 Page 116 – 6. Shapes and Pixel Mapper effects Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small. Alternatively the same effect can be created by making 'Start Zoom' larger than 'End Zoom'.) Increase 'End Zoom' until the element begins by filling the whole window.
  • Page 117 6. Shapes and Pixel Mapper effects - Page 117 having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2>...
  • Page 118 Page 118 – 6. Shapes and Pixel Mapper effects Increase 'Exponent' to around 25%. (This causes the spiral to 'expand' at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. Adjust speed until you are unable to look away from the screen. 5>...
  • Page 119: Displacement And Layer Properties

    6. Shapes and Pixel Mapper effects - Page 119 • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. • Kill both effects. •...
  • Page 120 Page 120 – 6. Shapes and Pixel Mapper effects horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6> Add a Displacement animation. By default this will offset the original position by anything up to 30% distance.
  • Page 121 6. Shapes and Pixel Mapper effects - Page 121 Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again. Now increase 'Distance Random' to 100%. (This will make the bar draw at a random offset around the 'Distance' setting, in this case making it anywhere within the grid.) 9>...
  • Page 122: Spawn And Pre-Spool

    Page 122 – 6. Shapes and Pixel Mapper effects Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects.
  • Page 123 6. Shapes and Pixel Mapper effects - Page 123 Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce 'Speed' so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along.
  • Page 124 Page 124 – 6. Shapes and Pixel Mapper effects Increase 'Direction Random' slightly. (This will allow a random variation in the direction of travel based upon the 'Direction' value.) 8> Add a Zoom animation. Reduce 'Spawn Rate' to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken.
  • Page 125 6. Shapes and Pixel Mapper effects - Page 125 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue.
  • Page 126 Page 126 – 6. Shapes and Pixel Mapper effects TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 127: Cues

    7. Cues - Page 127 7. Cues So you’ve set up a great look on the stage, and you want to save it to use in your show. There are three ways of saving looks on the Pearl Expert. Cue: This is a single look. It may contain movement in the form of shapes, and have fade in and fade out times.
  • Page 128: Creating A Cue

    Page 128 – 7. Cues If a fixture is selected after you have changed some attributes then the current list of fixtures in the Editor is emptied and a new list is started. All fixtures and attributes that have been edited since the last Clear are stored in the Programmer.
  • Page 129: Quick Build Cues

    This can be very useful for making changes during a live show. Your changes are still shown in the Visualiser window. To select Blind mode, hold down the Avolites button and select the [Blind] option. The option shows [Active] or [Inactive].
  • Page 130: Htp And Ltp

    Page 130 – 7. Cues 7.2.1 HTP and LTP Control channels are handled in two ways: • Dimmer or intensity channels work on the principle of “Highest Takes Precedence” (HTP). If an HTP channel is active at different levels in several cues, the highest level will be output. When you fade out a cue, the HTP channels fade out with it.
  • Page 131: Viewing Active Playbacks

    7. Cues - Page 131 previous page, lower the fader to zero then raise it again. The cue from the previous page will stop and the cue from the new page will fire. • If you return to a page with an active playback, the fader will not resume control of the playback until it matches the current level of the playback.
  • Page 132: Releasing Running Playbacks

    Page 132 – 7. Cues The 4 different BPM Masters and 4 different Rate Masters allow you to individually control the speed of different playbacks. You will also need to assign one or more handles to act as the master faders;...
  • Page 133: Updating Stored Values And Palettes Used In A Cue

    7. Cues - Page 133 6> Press [Merge] (the cue being edited is highlighted on the screen). 7> The console will merge the existing cue with your changes. Unchanged information is not affected. • If you want to overwrite the cue entirely, use the option [Replace] at step 6 –...
  • Page 134 Page 134 – 7. Cues If you touch the View button at the right hand end of the row or the [View Cue] context button, the Cue View window opens, showing you details of the settings individual timings for all the fixtures in the cue. The Cue View has four different views: Levels, Palettes, Times, Shapes.
  • Page 135: Using Parts Of Existing Cues - The Include Function

    7. Cues - Page 135 Any changes take immediate effect. • The context menu option View Tracking Values allows you to highlight in grey values which are tracked from previous cues. 7.3.4 Using parts of existing cues - the Include function The Include function lets you load selected parts of a cue back into the programmer.
  • Page 136: Copying, Moving, Linking And Deleting

    Page 136 – 7. Cues set by previous playbacks will remain, you set the colour values to Off in the programmer, which when saved will remove those values from the cue. You can also use the Off function to remove complete fixtures from a cue by selecting all the attributes.
  • Page 137: Deleting A Cue

    7. Cues - Page 137 2> Select [Copy], [Move] or [Link]. Pressing the Copy button again will also toggle these options. 3> Press the Select button of the cue you want to copy/move/link. You can select a range of playbacks by holding the first button while pressing the last in the range.
  • Page 138 Page 138 – 7. Cues All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1> Press [Edit Times] at the top level menu. 2>...
  • Page 139: Changing Fixture Order

    7. Cues - Page 139 7> Press Exit to get out of Edit Times mode. • You can also set independent times for the IPCGBES attribute groups, and for each individual attribute, see next section for details of this. • You can quickly set times from the keypad using the Time button, e.g.
  • Page 140: Setting Attribute Fade Times For A Cue

    Page 140 – 7. Cues 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off.
  • Page 141: Editing Times In The Programmer

    7. Cues - Page 141 When you are in the Set Attribute Times menu you can only select fixtures which are in the cue you are editing. 7.5.4 Editing times in the programmer You can check and edit the times which are set in the programmer before saving a cue.
  • Page 142: Shape Size/Speed On Fader

    Page 142 – 7. Cues You can use Key Profiles to allocate one of the handle buttons to release the playback. 7.6.2 Shape size/speed on fader If the cue contains shapes, options B and C set how the shape behaves when the playback fades in. You can set the size and/or speed to be either fixed or to change with the fader.
  • Page 143: Blind Mode

    7. Cues - Page 143 7.6.6 Blind mode Individual playbacks can be set to Blind mode using this option. The playback will then output only to Visualiser, not to the stage. This can be very useful if you need to program cues during a live show. 7.6.7 Key Profile Each playback can have an individual Key Profile allocated to it.
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  • Page 145: Chases

    8. Chases - Page 145 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously.
  • Page 146: Creating A Chase With Quick Build

    Page 146 – 8. Chases • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 8.1.2 Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase...
  • Page 147: Connecting A Chase For Control

    8. Chases - Page 147 • While the chase is running, the area of the screen above the wheels shows details of the chase steps. • You can temporarily pause the chase by pressing the Stop button near the wheels. Press Go to resume playback. There are many options you can set to determine the way the chase runs and these are described in the rest of this chapter.
  • Page 148: Manually Controlling The Steps Of A Chase

    Page 148 – 8. Chases display. You can also enter a speed from the keypad as described below. The last speed you set on the wheel is always remembered, you do not have to tell the Pearl Expert to save it. Crossfade is the “slope”...
  • Page 149: Changing Chase Direction

    8. Chases - Page 149 While the chase is stopped you can use the ← and → buttons next to the Connect button to move to the next or previous step. You can also configure the blue and grey buttons of the playback handle to be Stop and Go.
  • Page 150: Editing A Chase Using Unfold

    Page 150 – 8. Chases 8.3.2 Editing a chase using Unfold Unfold provides another way to edit chases. The Unfold button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue. Unfold also allows you to set individual timing for cues in the chase.
  • Page 151: Copying, Moving, Linking And Deleting

    8. Chases - Page 151 • If the chase has more steps than there are playback faders, you can go between pages using the [Previous Page] and [Next Page] buttons. Copying, moving, linking and deleting 8.4.1 Copying or moving a chase Chases can be copied or moved to a new playback, or you can create a linked copy of a playback.
  • Page 152: Individual Cue Times In Chases

    Page 152 – 8. Chases • When in Run mode, you can set the chase speed of the connected chase by tapping the [Tap Tempo] button in the main menu at the speed you want the chase to run. (The option only appears when a chase is connected).
  • Page 153 8. Chases - Page 153 It is easier to use a Cue List rather than a chase if you need a lot of different timings or link/unlinks. Cue lists are described in the next chapter. Using the Playback View window: 1>...
  • Page 154: Setting Attribute Fade Times For A Cue In A Chase

    Page 154 – 8. Chases Linking can be set to [Link After Previous] (the chase will run automatically) or [Link Wait For Go] which will stop the chase until you press Go. 8.5.3 Setting attribute fade times for a cue in a chase For each cue in a chase, you can set individual fade times for each attribute group (such as position).
  • Page 155: Renumber Cues

    8. Chases - Page 155 When a chase is unlinked, raising the fader does not fire the first cue, which can be a problem. To get round this, if the chase is not looped, simply link the first cue to the previous one.
  • Page 156 Page 156 – 8. Chases TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 157: Cue Lists

    9. Cue Lists - Page 157 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
  • Page 158 Page 158 – 9. Cue Lists you are sure to only record the attributes you have explicitly set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer. 4>...
  • Page 159: Changing Legends For Cues In A Cue List

    9. Cue Lists - Page 159 • You can reopen the cue list to add more cues by repeating the procedure above; this does not affect any cues already stored in the cue list. • To add more cues to the end of the existing cues press [Append cue].
  • Page 160 Page 160 – 9. Cue Lists To manually edit autoloads: 1> Press [Playback Options] in the top level menu. 2> Press the blue Select button of the Cue List. 3> Press [Autoload]. 4> The cues in the cue list are shown on the screen. Use Wheel A to select the cue which is to have the Autoload set.
  • Page 161: Running A Key Macro From A Cue List

    9. Cue Lists - Page 161 9.1.4 Running a key macro from a cue list You can program a cue within a cue list to trigger a key macro. This allows you to set up custom actions which can be performed when a cue in a cue list fires;...
  • Page 162: Killing A Cue List

    Page 162 – 9. Cue Lists • The HTP levels of cues in the cue list are mastered by the fader level. • You can pause a fade by pressing the Stop button above the Go button. Press Go again to resume the fade. •...
  • Page 163: Editing Values In Cue View Window

    9. Cue Lists - Page 163 9.3.2 Editing values in Cue View window You can edit the value of every fixture in each cue using the Cue View window. Press the View Cue button at the right hand end of the Playback View window.
  • Page 164: Editing A Cue List Using Unfold

    Page 164 – 9. Cue Lists • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] [@][ENTER] <playback> ENTER • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] [@][ENTER] <playback> <playback> (<playback> is a playback swop key, <cue> is the cue number and sections in square brackets are optional) 9.3.4 Editing a cue list using Unfold...
  • Page 165: Editing A Cue List Which Is Running

    9. Cue Lists - Page 165 The Update function will go back through the cue list from the currently fired cue and automatically update the correct cue. 1> With the cue list fired, select the fixtures and change them to the settings you want to store.
  • Page 166: Editing A Cue List While Recording

    Page 166 – 9. Cue Lists 9.3.7 Editing a cue list while recording You can edit cues while you are in the Record Cue List menu. 1> Press [Cue Number=x] and type the cue number to be edited. 2> The console will jump to the cue and show the output. 3>...
  • Page 167: Cue List Timing

    9. Cue Lists - Page 167 Cue list timing 9.5.1 Time and fade options for Cue Lists Time settings are independent for each cue in the cue list. The display shows which cue you are working with. You can select which cue is active using Wheel A or softkey A of the Cue Times menu.
  • Page 168: Individual Attribute Fade Times

    Page 168 – 9. Cue Lists between the previous cue firing and this cue firing, set either in seconds or as a percentage of the fade time of the previous cue. These options allow you to create complex self timed sequences by building up simple steps.
  • Page 169: Fixture Overlap

    9. Cue Lists - Page 169 To set times for an attribute group, first select the Set Times menu and go to the cue you want to set as described above, then press G [Next] to go to the second page of options. 1>...
  • Page 170: Running A Cue List To Timecode

    Page 170 – 9. Cue Lists Press Exit to finish setting the fixture order. 9.5.5 Running a cue list to timecode The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time after time, or for unattended operation.
  • Page 171: Advanced Options

    9. Cue Lists - Page 171 While editing a time you can also use Wheel B to select multiple cues, and use the softkey options to enter a value to change the time of all the cues (offset, add a fixed time or subtract a fixed time). You can open a timecode display window to show you the incoming timecode –...
  • Page 172: Fader Mode

    Page 172 – 9. Cue Lists 9.6.2 Fader mode This option sets how the cue list fader behaves. If set to [Fader Mode Intensity Kill With Off], the fader masters the overall HTP level and the cue list remains active (connected) even when the fader is lowered to zero.
  • Page 173: Key Profile

    9. Cue Lists - Page 173 9.6.7 Key Profile Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. A list of available Key Profiles is shown, or you can add a new one.
  • Page 174: Fire First Cue Option

    Page 174 – 9. Cue Lists • [Cue Offset] specifies a preferred number of cues in advance • [Disabled] prevents Move In Dark for this cue • [Early] will move as early as possible • [Late] will move as late as possible. Move In Dark delay and Move In Dark fade times can be set for the whole cue list or for each cue using the Set Times menu.
  • Page 175: 10. Running The Show

    10. Running the show - Page 175 10. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 10.1 Playback controls 10.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.6 on page 31 for instructions).
  • Page 176: Speed Masters

    Page 176 – 10. Running the show The Grand Master fader is disabled by default. It can be enabled in the user settings if required. You can, if you wish, assign any playback fader to be a master fader by going to System mode and selecting [Assign Mastering]. 10.1.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to...
  • Page 177: Flash And Swop Buttons

    10. Running the show - Page 177 • When a group master is set to disabled or moved to a handle without a fader, it will become locked at the current fader level. Re-enable or move back to a fader to adjust the level. 10.1.7 Flash and swop buttons The Flash and Swop buttons on the playback faders may be used at...
  • Page 178: 10.1.10 Viewing Active Playbacks

    Page 178 – 10. Running the show appear instead of the locked one. This can be useful if you only need the locked playback to appear on certain pages but wish to reuse the handle on other pages. You can also lock Palettes stored on the grey handle buttons, and Macros stored on the touch wing buttons.
  • Page 179: Using Multiple On-Screen Workspaces

    10. Running the show - Page 179 If the palette contains programmed times, you can change the Key Profile of the palette button to set whether the programmed times will be used or not. (Press Avo Shift+[Key Profiles], then [Palettes] to set the key profile).
  • Page 180: Organising The Console

    Page 180 – 10. Running the show • [Window Options] allows you to reposition and resize windows, and to move them between screens. • [Open Workspace Window] gives a list on the softkeys of all the possible windows, allowing you to open the one you need. 10.3 Organising the console If the layout of the fixture buttons, palettes or playbacks has become...
  • Page 181: Midi Or Dmx Remote Triggering

    10. Running the show - Page 181 A set list is made up of tracks. When a track is added it automatically links to the current page. Pressing the play button next to the track will automatically select the correct playback page (except on Pearl Expert, because the rollers cannot be moved automatically).
  • Page 182 Page 182 – 10. Running the show The left hand side of the window has a list of trigger sets. The “classic Pearl” MIDI trigger implementation is provided as one of these. Each set of triggers can be enabled or disabled using the button at the right hand end of the mapping name.
  • Page 183: Classic Pearl Midi Triggers

    10. Running the show - Page 183 To delete a trigger from the mapping, select it in the list and press the rubbish bin button at the bottom. To delete a complete mapping, select it and press the rubbish bin button at the bottom of the left hand column.
  • Page 184: Running A Second Console As Backup

    Page 184 – 10. Running the show To turn off a playback, send a note on command with velocity=0. The console does not recognise MIDI note off ($8n) commands. Stop/run/step a chase etc: after touch ($An pp cc) Note number (pp) = playback number, from 0 - 19 (decimal) Aftertouch value (cc) = control codes: stop chase run chase...
  • Page 185 10. Running the show - Page 185 A green line between consoles represents a good connection. If a red line is shown there is a problem with the network connection. A blue line will appear during sync operations. • Shows will automatically sync whenever a show is saved on the main console (including autosave).
  • Page 186 Page 186 – 10. Running the show TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 187: 11. Remote Control

    You can connect multiple remotes to the console and the console itself remains functional while the remote is connected. The remote function operates using the Avolites Remote app on the mobile device. This can be downloaded from the Google Play store or Apple App Store.
  • Page 188: Using An Existing Network

    Page 188 – 11. Remote control the internet rather than between the remote and the console. If the remote does not work properly, disconnect your router from the network. 11.1.1 Using an existing network If you are connecting to an existing network, DHCP will probably be enabled which will automatically set suitable IP addresses on the console and mobile device.
  • Page 189: Keypad

    11. Remote control - Page 189 pad (the keypad overlays all the other screens, so you will need to turn it off to see the others). 11.2.1 Keypad The keypad screen lets you do most common tasks in the way a programmer's remote normally works.
  • Page 190 Page 190 – 11. Remote control You can then use the Palette screens to control the fixtures, or press the IPCGBES buttons to directly control functions of the fixtures using wheels. You can scroll the fixture screen up and down by dragging the window.
  • Page 191: Recording Groups And Palettes

    11. Remote control - Page 191 The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers.
  • Page 192 Page 192 – 11. Remote control TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 193: 12. User Settings And Other Options

    12. User Settings and other options - Page 193 12. User Settings and other options The console has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings menu which is available on a softkey when you hold down the Avo button.
  • Page 194: Saving Workspaces

    Page 194 – 12. User Settings and other options 12.1.3 Saving workspaces You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing View then [Record Workspace], then touching one of the Workspaces buttons. This button will then reconfigure the entire workspace with a single touch.
  • Page 195: Compatibility Windows For Pearl Expert Shows

    12. User Settings and other options - Page 195 12.1.4 Compatibility windows for Pearl Expert shows The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert. When either of these windows is opened, there is a context button option to [Move to workspace].
  • Page 196: Key Profiles

    Page 196 – 12. User Settings and other options Ctrl+Shift+Alt+F3 (1280x1024 for external monitor) Ctrl+Shift+Alt+F4 (1600x1200 for external monitor) All of the above will reset the touch screen to the required resolution. The first shortcut is the preferred choice, however none of these should be used unless it’s necessary (using the menu or Display Setting where possible).
  • Page 197: Selecting A Key Profile

    12. User Settings and other options - Page 197 The current settings for the [blue], [grey] and (where available), [touch] buttons are shown on the left side of the screen. The groups of keys you can set are as follows. The blue or grey fixture/palette buttons only exist on the Pearl Expert, on other consoles these settings will not do anything.
  • Page 198: Individual Key Profiles For Playbacks

    Page 198 – 12. User Settings and other options 12.2.3 Individual Key profiles for playbacks Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. The Key Profile for the playback is selected using the [Key Profile] option on the Playback Options menu (softkey B on the main program menu).
  • Page 199: Key Profiles

    12. User Settings and other options - Page 199 • [Connected View … Chase Speed] sets the console action when you change the speed of a connected chase. [Connected View Sets Temporary Chase Speed] means that the console will not save the modified speed, and the next time the chase is fired it will go back to its programmed speed.
  • Page 200: Dmx Settings

    Page 200 – 12. User Settings and other options experienced Avolites users who are used to it being on the System menu. The [Wipe Visualiser Patch] option will erase all fixtures from the visualiser without affecting the current show. 12.3.6 DMX settings Allows you to configure how the console outputs DMX.
  • Page 201 12. User Settings and other options - Page 201 You can individually assign Nodes to Lines using the arrow button, or assign all Nodes of the same type using the group assign button. For example, to assign each XLR output socket on the back of the console to a DMX line, you would click on the Group Assign button of the ExpertDMX nodes.
  • Page 202: Titannet Overview

    Page 202 – 12. User Settings and other options 12.4.2 TitanNet Overview If you select the TitanNet Overview tab at the top of the screen, you can see all the DMX nodes which are connected and which output lines they are allocated to. The left side of the screen shows the 64 possible DMX output lines on the console.
  • Page 203 12. User Settings and other options - Page 203 (also called Relay) TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 204 Page 204 – 12. User Settings and other options TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 205 12. User Settings and other options - Page 205 TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 206: Upgrading The Software

    12.6 Upgrading the software The console operating software is under constant revision by the Avolites team. You can always download the latest version of the software from the Avolites website: http://www.avolitesdownload.com. Software upgrades can be installed from a CD-ROM (where fitted) or a USB drive.
  • Page 207: After Installation

    If the dialog box is not visible it may be hidden by another window, in which case use the switch task menu and select 'Pearl Expert Titan'. The activation code can be found in the keyboard drawer. Once the activation code has been entered successfully, please restart the console.
  • Page 208 Page 208 – 13. Working with Fixture Personalities TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 209: 13. Working With Fixture Personalities

    The console holds a personality library containing all commonly used fixtures, but new fixtures are appearing all the time and Avolites are constantly updating the library. We recommend that you should update the library from time to time...
  • Page 210: Updating The Personality Library On The Console

    Page 210 – 13. Working with Fixture Personalities Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed).
  • Page 211: Requesting A New Fixture Personality

    13.1.4 Requesting a new fixture personality If a personality does not exist for your fixture, Avolites will create one for you. Click on the “Request” link on the above web page to submit your request. A list of current requests is shown, so you can check if someone else is asking for the same thing.
  • Page 212 Page 212 – 14. Networking the console TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 213: 14. Networking The Console

    14. Networking the console - Page 213 14. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. The console also supports communicating with a number of different simulators/visualisers over various communication methods.
  • Page 214: Setting Up Dmx Outputs

    Page 214 – 14. Networking the console 14.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 12 on the console itself, with further lines available using networked DMX processing nodes). The Titan One dongle is limited to one DMX line. The lines may be routed to physical DMX sockets or to network nodes.
  • Page 215: Setting Up An Art-Net System

    14. Networking the console - Page 215 • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line You can then specify which console line is assigned to each node.
  • Page 216 Page 216 – 14. Networking the console A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. If your Art-Net devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set the console to that address range instead of 2.x.x.x...
  • Page 217: Additional Art-Net Resources

    To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 14.2 Connecting to a simulator with ACDI ACDI is Avolites' Application for Interfacing Consoles and Simulators with lighting software such as Visualiser, Capture or Show designer. 14.2.1 ACDI...
  • Page 218: Module Setup

    Page 218 – 14. Networking the console Close any network windows on both machines. Install and run ACDI on the Visualiser Computer. In ACDI change "Source" to "Simulator" Do not close the ACDI window Refer to the previous section to setup a DMX line on the console to be sent to the Visualiser.
  • Page 219: Example Citp Setup

    14. Networking the console - Page 219 14.4.1 Example CITP setup This example shows how to set up a Hippotizer with the Pearl Expert. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable).
  • Page 220: Subnet Masks

    Page 220 – 14. Networking the console There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures.
  • Page 221: Automatically Assigning Ip Addresses (Dhcp)

    14. Networking the console - Page 221 IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net 10.x.y.z 255.0.0.0 Fixtures Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly.
  • Page 222 Page 222 – 14. Networking the console TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 223: 15. Using Different Avolites Consoles

    15. Using different Avolites consoles - Page 223 15. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any...
  • Page 224: Programming Features In Titan

    Page 224 – 15. Using different Avolites consoles Change button functions You can change the functions of the blue and grey buttons on the console to give you quick access to the functions you want, such as Preload, Stop and Go for chases, Tap Tempo and so on. This feature is called Key Profiles (see page 199).
  • Page 225 15. Using different Avolites consoles - Page 225 When a playback is killed, you can set how the LTP channels release. The default setting is to not release any attributes (i.e. LTP channels will not change when the playback is killed), but you can set attributes to revert to their state in the most recently active playback.
  • Page 226 Page 226 – 15. Using different Avolites consoles TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 227: 16. Release Notes

    6.0 and so the software must be installed by running a 6.0 recovery stick followed by the 7.0 installer. You can download the 6.0 recovery stick containing from Avolites v6 Upgrade. Please follow the instructions given when downloading the recovery stick to install version 6.0 and then follow the instructions for...
  • Page 228: New Features

    Page 228 – 16. Release notes 16.1.2 New Features Remote: It is now possible to remotely control the console via Android and iOS devices. You can choose to connect to any console connected to the same network as the device. This will automatically load a mirror of the show onto the device and allow control from both the remote and the console at the same time.
  • Page 229 16. Release notes - Page 229 options will present a list of availble shows to import and the Show Browser workspace will automatically open. To import a show either select it on the softkeys or select it in the Show Browser workspace and press the [Import] button.
  • Page 230 Page 230 – 16. Release notes palettes to (temporarily) remove a time value. Times set to on in the programmer can be merged into cues or palettes to restore time values that had previously been turned off. While setting time values in the programmer it is possible to 'try' them out as you go.
  • Page 231 16. Release notes - Page 231 Attribute On: In addition to the mergeable 'in-programmer' option in the new @ menus it is also now possible to directly restore values previously turned off from cue view. When one or more cells set to 'off' are selected, softkey A ([ON]) will restore those cells to the values they had prior to being turned off.
  • Page 232 Page 232 – 16. Release notes Note - when a group master is set to disabled or moved to a handle without fader it will become locked at the current fader level until it is re-enabled and/or moved back to a fader as appropriate. Pixel Map Layer Masters: It is now possible to assign four new pixel mapper layer masters.
  • Page 233 16. Release notes - Page 233 Find Fixture: The Find Fixture function provides a way to identify the start address of a fixture when it is not known or if a fixture is not responding as expected. This can be toggled on/off via the Patch Fixture/[Options] menu. On touch consoles the current state of the function is detailed above the wheel display.
  • Page 234 Page 234 – 16. Release notes Cuelist Fire First Cue: In Playback Options for Cue lists there is a new softkey toggle to enable/disable firing the first cue. When enabled the first cue will immediately go as soon as the cue list is fired.
  • Page 235: Improvements

    16. Release notes - Page 235 Fan in Layout Editor: Fan now functions in the layout editor to provide an easy way to evenly spread fixtures. TNPN Network Adapter View: It is now possible to view the current network adapter and IP address of a TitanNet Processing Node on its main screen to help with identification.
  • Page 236: Changes

    Page 236 – 16. Release notes Show 64 lines in DMX view: You can now view all 64 lines in DMX view. OFF in channel grids: The OFF function key can now be used to switch selected cells off (and on where appropriate) in cue view and channel grid.
  • Page 237: Bugs Fixed

    16. Release notes - Page 237 Renumber changes: 'Renumber cues' has been renamed 'Renumber ALL cues' and a prompt with [Confirm] or [Cancel] has been added to prevent accidental operation. A Renumber All Cues button has also been added to the Playback Options menu so that it is easier to find. Renumber cue from Set Legend: It is now possible to renumber individual cues from the Set Legend menu.
  • Page 238 Page 238 – 16. Release notes Release shapes ignores master or user timing: Previously when releasing a playback that contained a shape the shape was removed instantly. It will now fade out using the master release or user timing. Fade in, delay in "as in" removed: There was an issue where it was possible to set Fade in and Delay in to 'As In'.
  • Page 239 16. Release notes - Page 239 Pressing ML while in Edit Palette exits and clears programmer: On Sapphire Touch and Titan Mobile consoles attempting to enter the ML Menu from the Edit Palette menu would cause it to exit the Edit Palette function and clear the programmer.
  • Page 240 Page 240 – 16. Release notes were not working. Setting Playback Options on master handles now selects the correct handle! Master handle lock showing wrong in playback options: Previously when first setting playback options on a newly assigned master handle it would incorrectly show as being unlocked. It will now show correctly as transparent lock (default).
  • Page 241 16. Release notes - Page 241 Review does not play back last cue with fade times: The review function stopped working in previous versions. Now pressing review will cause the previous cue to play with its times. Blade index reset control doesn't work: Fixed an issue where the blade index and reset controls were not working properly in attribute editor.
  • Page 242 Page 242 – 16. Release notes Exchange from cells -> no cells and back loses control of cells: Previously if you exchanged from a fixture with cells to a fixture without cells and back again you would no longer be able to select cells in the attribute editor.
  • Page 243 16. Release notes - Page 243 Dimmers do not fade by fader when merged into referenced palette: If a dimmer was merged into a palette with user setting [add new palette channels to playbacks] enabled, firing a cue that referenced the palette would cause the dimmer to snap and ignore the fader level.
  • Page 244: Known Issues

    16.2 Version 6.2 16.2.1 Upgrading from: 6.1: Please download the upgrade installer from our Avolites download website. Once the download completes, run the installer on the console and follow the instructions. 16.2.2 Improvements...
  • Page 245: Changes

    16. Release notes - Page 245 • Record • Update • Include • Edit • Copy • [Shift] + Copy = Move • Delete • • Unfold • • Release • Patch • Disk • [Shift] + Disk = System To activate the new panel layout the Program Panel id must be changed to index 2 in USB Expert.
  • Page 246: Version 6.1

    Once the download completes, run the installer on the console and follow the instructions. 16.3.2 Changes Avolites watermark: We have added the Avolites logo as a watermark to the prompt area. Pearl Expert wing settings: Re-instated the Pearl Expert wing connection menu.
  • Page 247 16. Release notes - Page 247 Palettes on celled fixtures: Sometimes when applying palettes stored on celled fixtures the applied palette would not output as recorded. Cue list copy ignoring tracked value: When copying a cue list the tracking information was not being copied correctly which rarely resulted in the cue list outputting incorrect levels.
  • Page 248 Page 248 – 16. Release notes TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 249: 17. Glossary Of Terms

    17. Glossary of terms - Page 249 17. Glossary of terms ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures,...
  • Page 250 Pan and Tilt positions for each point on stage, and FLIP will alternate between them. FOCUS What Palettes used to be called on older Avolites consoles. See PALETTE. May also be used in connection with moving fixtures to focus (set the sharpness) of a gobo projection.
  • Page 251 Personality File. Also used in Titan to refer to a stored sequence of button presses. MEMORY The name for a Cue on older Avolites consoles. MIDI Stands for Musical Instrument Digital Interface. It is the established hardware and software specification...
  • Page 252 Also a cue list function which allows one cue to preload the LTP channels in another cue. PRESET FOCUS The old name for Palettes on previous Avolites consoles. See PALETTE. PROGRAMMER The part of the console which contains Channel information which has been changed by the user, prior to recording.
  • Page 253 17. Glossary of terms - Page 253 TRACKING Describes the operation of Cue Lists where lighting states follow through from previous cues unless changed by the user. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it.
  • Page 254 Page 254 – 17. Glossary of terms TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 255: Index

    17. Glossary of terms - Page 255 Index Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) deleting · 137 difference between chase and cue list · direction · 149 editing using unfold function · 150 global timing ·...
  • Page 256: Titanuniversal_Man_V7-0_Pe.doc 02 September

    Page 256 - Index step through selection · 76 Flash Full/Flash Out · 76 flash with times · 177 Flip · 77 Delay Time · 139 freeze fixture or attribute · 57 delete palette · 92 deleting chase · 137 cue ·...
  • Page 257 17. Glossary of terms - Page 257 legends page buttons, use in set list window setting for fixtures/dimmers · 50 · 181 legends for cues in cue list · 159 page legends · 50, 131 level matching of playbacks · 131 pages of cues ·...
  • Page 258 Page 258 - Index system menu · 198 RDM · 46 Rec Step button · 165 Rec Times button · 165 tap tempo · 152 Record (in unfold mode) · 150, 164 tempo units · 198 Record Chase button · 145 temporary chase speed ·...
  • Page 259 17. Glossary of terms - Page 259 X in fixture order · 140 TitanUniversal_Man_v7-0_PE.doc 02 September 2013...
  • Page 260 8200-0168 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.

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