Switching Between 2D, 3D And Depth-Only Mode; Rendering Parameters In Header - Philips DirectX Visualizer User Manual

Directx visualizer
Table of Contents

Advertisement

3D Solutions
5. remove ZRange key definitions from the configuration file to have them fall back to their
default "disabled"
6. remove EnableLogging=1, EnableDepthTuningHelp=1 (and optionally DynamicZtoD=0) from
the configuration file
Note: Although the inverse projection matrix gives a 100% perspectively correct representation, it
may not give the best possible depth effect for certain applications. For example a lot of racing
simulators put the player's view close to the surface of the road. In these games the player can see
nearby objects of less than a centimeter in size as well as faraway objects tens or hundreds of meters
long. Evenly distributing the depth that the display can show over the rendered scene would cause the
nearby part of the road, which covers a large part of the screen, to have no noticeable variation in
depth. In this case it is often better to set DynamicZtoD to 0 and tune FarNearRatio to sacrifice some
of the perspective correctness in exchange for a noticeable depth gradient in all parts of the scene.
Option name
Option name
Option name
Option name
DynamicZtoD
FarNearRatio
ZRangeResetKey
ZRangeDownKey
ZRangeUpKey
6.13
6.13
6.13
6.13

Switching between 2D, 3D and depth-only mode

Option name
Option name
Option name
Option name
3DToggleKey
6.14
6.14
6.14
6.14

Rendering parameters in header

The header contains several parameters that influence the 3D rendering process in the display. These
parameters can also be set from the configuration file.
01 April 2009
18 of 26
Possible values
Possible values
Possible values
Possible values
0 or 1
1
floating point value
512.0
between 2.0 and
32768.0
key
disabled
key
disabled
key
disabled
Possible values
Possible values
Possible values
Possible values
Default value
Default value
Default value
Default value
key
disabled
Default value
Default value
Default value
Default value
Whether to use the inverse projection matrix
(1) or not (0)
A value influencing the approximated function
for Z coordinate calculation
Key that resets FarNearRatio to the value it is
set to in the configuration file
Key that decreases FarNearRatio
Key that increases FarNearRatio
Key that toggles between the different modes.
©2005-2009 Philips Electronics Nederland B.V.
DirectX Visualizer
Description
Description
Description
Description
Description
Description
Description
Description

Advertisement

Table of Contents
loading

Table of Contents