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Parker Brothers Monopoly Instruction Manual

Parker Brothers Monopoly Instruction Manual

Property trading game
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MONOPOLY
Property Trading Game from Parker Brothers"
AGES
8+
2 to 8 Players
Contents: Gameboard,
3
dice, tokens,
32
houses, I 2 hotels, Chance
and Community Chest cards, Title Deed cards, play money and
a
Banker' s tray.
Now there's a faster way to play MONOPOLY. Choose to play by
the classic rules for buying, renting and selling properties or use the
Speed Die to get into the action faster. If you've never played the classic
MONOPOLY game, refer to the Classic Rules beginning on the next page.
If you already know how to play and want to use the Speed Die, just
read the section below for the additional Speed Die rules.
SPEED DIE RULES
Learnins how to Play with the S ~ e e d Die
IS
as
/
fast as playing with
i't.
1. When starting the game, hand out an extra $1,000 to each player
(two $5005 should work). The game moves fast and you'll need
the extra cash to buy and build.
2. Do not use the Speed Die until you've landed on or passed over
GO for the first time. Once you collect that first $200 salary, you'll
use the Speed Die for the rest of the game. This means that some
players will start using the die before others.
3. Once you start using the Speed Die, roll it along with the two
white dice on your turn. Then d o the following depending on
what you rolled.
1, 2, or 3: Add this number to the roll of the two white
dice. You'll zoom around the board.

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Summary of Contents for Parker Brothers Monopoly

  • Page 1: Speed Die Rules

    Contents: Gameboard, and Community Chest cards, Title Deed cards, play money and Now there's a faster way to play MONOPOLY. Choose to play by the classic rules for buying, renting and selling properties or use the Speed Die to get into the action faster. If you've never played the classic MONOPOLY game, refer to the Classic Rules beginning on the next page.
  • Page 2: Classic Monopoly Rules

    Speed Die for that turn. Use the white dice ONLY when rolling to Use the sum of all three dice when determining how much to pay on a utility. Note: The Bus and Mr. Monopoly are valued at 0. CLASSIC OBJECT: wealthiest property.
  • Page 3 Each player is given $1,500 divided as follows: $ 1 0 0 ~ and $ 5 0 ~ ; 6 $ 4 0 ~ ; 5 each of $105, $ 5 ~ and $Is. All remaining money and other equipment go to the Bank. Stack the Bank' s money on edge in the compartments in the plastic Banker' s tray.
  • Page 4 "GO": Each time a player's token lands on or passes over GO, whether by throwing the dice or drawing a card, the Banker pays himther a $200 sala,ry. The $200 is paid only once each time kound the board. However, if a player passing GO on the throw of the dice lands 2 spaces beyond it on Community Chest, or 7 spaces beyond it on Chance, and draws the "Advance to GO"...
  • Page 5 instructions and return the card facedown to the bottom of the deck. The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it, helshe may sell it, at any time, to another player at a price agreeable to both.
  • Page 6 "FREE PARKING": A player landing on this place does not receive any money, property or reward of any kind. Thi s is just a "free" resting place. HOUSES: When you own all the propert~es in a color-group you may buy houses from the Bank and erect them on those properties. house, those properties.
  • Page 7 SELLING PROPERN: (but buildings) amount owner another player buildings group. buildings owner sell Houses hotels half price paid houses on color-group reverse manner hotels color-group sold house time reverse manner MORTGAGES: Unimproved Bank time. Before buildings on Bank half price. Deed card.
  • Page 8 No player may borrow from or lend money to another player. We will be happy to hear your questions or comments about this game. Write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, R I 02862. Tel: 888-836-7025 (toll free).

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