Parker Brothers Clue Jr. Detective Game User Manual

Detective game for juniors for 2 to 4 players / ages 5 to 7

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Detective Game for Juniors
For 2 to 4 players / Ages 5 to 7
CLUE is a registered trademark of Waddingtons Games Ltd; used under license to Parker Brothers

OBJECT

To solve the mystery by figuring out Which Child is hiding in Which
Room with Which Pet.
You' re in a great big mansion, where there are kids playing with pets
in the rooms. But there' s somebody else in the house! Someone is
hiding with a pet, and it' s your job to play detective and find the
missing child. So visit all the rooms in the mansion, open the doors to
reveal hidden clues, and cross off on your detective note pad what
you see in the room. When you' ve visited all the rooms and crossed
off everything you' ve seen, you' ll know that what you
solution to the mystery of Which Child is in Which Room with Which
Pet!

EQUIPMENT

CLUE@ JR. game case with 4 game cards, 4 movers, note pad,
consumer-applied labels

ASSEMBLY

Slide the yellow latch on the un-hinged end to open the case.
l
Remove the 4 blank movers.
Apply matching character labels to both sides of a mover. Repeat
l
with remaining labels, being sure to put the same color character
labels on the front and back of the matching color mover.
©1994 WaddIngtons Games Ltd., Leeds, England.
Printed in China.
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Summary of Contents for Parker Brothers Clue Jr. Detective Game

  • Page 1 For 2 to 4 players / Ages 5 to 7 ©1994 WaddIngtons Games Ltd., Leeds, England. CLUE is a registered trademark of Waddingtons Games Ltd; used under license to Parker Brothers OBJECT To solve the mystery by figuring out Which Child is hiding in Which Room with Which Pet.
  • Page 2: Game Play

    SETUP Each player will need a pencil. Each player picks a mover and takes a sheet from the detective note pad. Leave any extra movers inside the case, out of play. Be sure the blue clue-revealer door is closed! Note: There are two mysteries on each side of the four mystery cards, for a total of 16 mysteries.
  • Page 3 . If you spin the magnifying glass, move to any keyhole on the board that doesn’ t have another mover in it. Take a peek inside and mark your note pad. Stay here, with your mover in the door, until your next move. Kids On your turn, if you have crossed off all the Rooms except one, all the Kids except one, and all the Pets except one, you may announce that...
  • Page 4 “mPARKER BROTHERS We will be happy to hear your questions or comments about this game. Write to: Consumer Relations, Parker Brothers, P.O. Box 1012, Beverly, MA 01915.

This manual is also suitable for:

Clue jr.

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